Quote:
Originally Posted by Sammyz
Paying for 2 seconds of work is pathetic, so i thought i would be kind and share the big pro "floating mask"
Find( Neuz -> Mover.cpp):
Code:
if( IsDualWeapon() && !bMasterPlayer )
{
dwMotion += 900; // À̵µ·ù´Â ¹«½¼ ¹«±â¸¦ µé¾úµç °£¿¡ À̵µ·ù µ¿ÀÛÀÌ µÈ´Ù.
}
Put( Neuz -> Mover.cpp):
Right below it
Code:
if( pItemProp->dwItemKind3 == IK3_MASK )
{
dwMotion += MTI_STAND_11;
}
|
ohhh awesome ... now u float when u wear any kind of mask
very smart bro ^_^
floating glasses , floating masks wow so cool right ?
how about now after u apply that shity line of code you post us some screenshots of ur floating wngs? :P
if u can that is , cause the code is not just a 2 seconds work its much much more then that