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Need some help for alpha mask
Discussion on Need some help for alpha mask within the Flyff Private Server forum part of the Flyff category.
03/10/2013, 16:53
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#1
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Join Date: Jun 2011
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Need some help for alpha mask
Hey guy,
The screen says all, I would reverse the alpha mask :

Source for the texture :
Code:
CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "Slot07.tga" ), 0xff000000, TRUE )
I guess dat i need to change/use a variable of AddTexture function.
Thanks
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03/10/2013, 19:42
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#2
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Flyff Main - Discussions / Questions -> Flyff PServer - Discussions / Questions
moved
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03/10/2013, 20:08
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#3
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You know what is an alpha mask?
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03/10/2013, 23:05
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#4
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Hmm i'm french and maybe i didn't use the good word but you see what i mean.
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03/10/2013, 23:57
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#5
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render it first on an surface as rendertarget and then render the target.
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03/12/2013, 00:07
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#6
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Quote:
Originally Posted by Jopsi332
render it first on an surface as rendertarget and then render the target.
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copying the Adeilson do not you put some slots haha
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03/12/2013, 00:11
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#7
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i didnt copied anything from adeilson
adeilsons actionslot has nothing with alpha mask
thats my function call to render the skill with an alpha mask on a surface
Code:
m_texSkill[i].RenderToSurfaceWithAlpha(g_Neuz.m_pd3dDevice, lpShortcut->m_pTexture, pTexturebg, pDstSurface);
adeilson's one look like he just rendered a selfmade texture over the skills.
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03/12/2013, 16:24
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#8
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Quote:
Originally Posted by Jopsi332
i didnt copied anything from adeilson
adeilsons actionslot has nothing with alpha mask
thats my function call to render the skill with an alpha mask on a surface
Code:
m_texSkill[i].RenderToSurfaceWithAlpha(g_Neuz.m_pd3dDevice, lpShortcut->m_pTexture, pTexturebg, pDstSurface);
adeilson's one look like he just rendered a selfmade texture over the skills.
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because you did not then the navigator ....
is the same ....
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03/12/2013, 19:39
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#9
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Quote:
Originally Posted by adeilson123
because you did not then the navigator ....
is the same ....
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I will Marke it first when action slot is complete (reloading s) and i need to edit the code for navigazor bit its near the same
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