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[Source] Teleport System Failt rum !
Discussion on [Source] Teleport System Failt rum ! within the Flyff Private Server forum part of the Flyff category.
03/11/2012, 13:22
#1
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[Source] Teleport System Failt rum !
Hi Epvp.
Unzwar habe ich ein Problem mit dem Teleport System , ich habe es ganz einfach nach dem Tut eingefügt, und jap den Fehler Fixx mit dem return FALSE auch.
Bekomme Trotzdem heftige Errors
Hoffe jemand kann mir helfen , hier mal ein Screen :
Und hier wie ich es eingefügt habe in den jeweils 3 Dateien:
1 ste Datei WndField.cpp:
Im Tut Steht :
Füge darunter :
PHP Code:
#define MAX_GUILDCOMBAT_LIST_PER_PAGE 11
#define MAX_MAIL_LIST_PER_PAGE 6
#define MAX_GUILDCOMBAT_LIST 100
Das hier ein :
PHP Code:
//--------------- Teleport ----------------------------------
//-----------------------------------------------------------------------------
CWndTeleporter :: CWndTeleporter ( void )
{
}
//-----------------------------------------------------------------------------
CWndTeleporter ::~ CWndTeleporter ( void )
{
DeleteDeviceObjects ();
}
//-----------------------------------------------------------------------------
BOOL CWndTeleporter :: Initialize ( CWndBase * pWndParent , DWORD dwType )
{
return CWndNeuz :: InitDialog ( g_Neuz . GetSafeHwnd (), APP_TELEPORTUSER , 0 , CPoint ( 0 , 0 ), pWndParent );
}
//-----------------------------------------------------------------------------
BOOL CWndTeleporter :: OnCommand ( UINT nID , DWORD dwMessage , CWndBase * pWndBase )
{
return CWndNeuz :: OnCommand ( nID , dwMessage , pWndBase );
}
void CWndTeleporter :: OnSize ( UINT nType , int cx , int cy )
{
CWndNeuz :: OnSize ( nType , cx , cy );
}
void CWndTeleporter :: OnLButtonUp ( UINT nFlags , CPoint point )
{
}
void CWndTeleporter :: OnLButtonDown ( UINT nFlags , CPoint point )
{
}
void CWndTeleporter :: OnDraw ( C2DRender * p2DRender )
{
}
HRESULT CWndTeleporter :: RestoreDeviceObjects ()
{
CWndNeuz :: RestoreDeviceObjects ();
return S_OK ;
}
HRESULT CWndTeleporter :: InvalidateDeviceObjects ()
{
CWndNeuz :: InvalidateDeviceObjects ();
return S_OK ;
}
HRESULT CWndTeleporter :: DeleteDeviceObjects ()
{
CWndNeuz :: DeleteDeviceObjects ();
InvalidateDeviceObjects ();
return S_OK ;
}
void CWndTeleporter :: OnInitialUpdate ( void )
{
CWndNeuz :: OnInitialUpdate ();
RestoreDeviceObjects ();
CRect rectRoot = m_pWndRoot -> GetLayoutRect ();
CRect rectWindow = GetWindowRect ();
CPoint point ( rectRoot . right - rectWindow . Width (), 110 );
Move ( point );
MoveParentCenter ();
}
BOOL CWndTeleporter :: OnChildNotify ( UINT message , UINT nID , LRESULT * pLResult )
{
switch ( nID )
{
case WIDC_BUTTON_FLARIS1 : // Flaris
{
g_DPlay . SendTeleportPosition ( 1 );
Destroy ();
break;
}
case WIDC_BUTTON_SM1 : // Saint Morning
{
g_DPlay . SendTeleportPosition ( 2 );
Destroy ();
break;
}
case WIDC_BUTTON_DARKON1 : // Darkon
{
g_DPlay . SendTeleportPosition ( 3 );
Destroy ();
break;
}
case WIDC_BUTTON_DARKON11 : // Darkon1
{
g_DPlay . SendTeleportPosition ( 4 );
Destroy ();
break;
}
case WIDC_BUTTON_DARKON3 : // Darkon3
{
g_DPlay . SendTeleportPosition ( 5 );
Destroy ();
break;
}
case WIDC_BUTTON_VULCANO1 : // VOLCANO
{
g_DPlay . SendTeleportPosition ( 6 );
Destroy ();
break;
}
case WIDC_BUTTON_PVP1 : // Vorm Behemoth Dungeon
{
g_DPlay . SendTeleportPosition ( 7 );
Destroy ();
break;
}
case WIDC_BUTTON_HERODUNGEON : // Aminus Hero
{
g_DPlay . SendTeleportPosition ( 8 );
Destroy ();
break;
}
case WIDC_BUTTON_MASTERDUNGEON : // Aminus Master
{
g_DPlay . SendTeleportPosition ( 9 );
Destroy ();
break;
}
case WIDC_BUTTON_TRAMNUKM : // Tramnuk Master
{
g_DPlay . SendTeleportPosition ( 10 );
Destroy ();
break;
}
case WIDC_BUTTON_TRAMNUK : // Tramnuk Normal
{
g_DPlay . SendTeleportPosition ( 11 );
Destroy ();
break;
}
case WIDC_BUTTON_EVENT : // Event Area
{
g_DPlay . SendTeleportPosition ( 12 );
Destroy ();
break;
}
}
return CWndNeuz :: OnChildNotify ( message , nID , pLResult );
}
//---------------- Teleport --------------------
Das habe ich gemacht das sieht dann so aus:
PHP Code:
#define MAX_GUILDCOMBAT_LIST_PER_PAGE 11
#define MAX_MAIL_LIST_PER_PAGE 6
#define MAX_GUILDCOMBAT_LIST 100
/--------------- Teleport ----------------------------------
//-----------------------------------------------------------------------------
CWndTeleporter :: CWndTeleporter ( void )
{
}
//-----------------------------------------------------------------------------
CWndTeleporter ::~ CWndTeleporter ( void )
{
DeleteDeviceObjects ();
}
//-----------------------------------------------------------------------------
BOOL CWndTeleporter :: Initialize ( CWndBase * pWndParent , DWORD dwType )
{
return CWndNeuz :: InitDialog ( g_Neuz . GetSafeHwnd (), APP_TELEPORTUSER , 0 , CPoint ( 0 , 0 ), pWndParent );
}
//-----------------------------------------------------------------------------
BOOL CWndTeleporter :: OnCommand ( UINT nID , DWORD dwMessage , CWndBase * pWndBase )
{
return CWndNeuz :: OnCommand ( nID , dwMessage , pWndBase );
}
void CWndTeleporter :: OnSize ( UINT nType , int cx , int cy )
{
CWndNeuz :: OnSize ( nType , cx , cy );
}
void CWndTeleporter :: OnLButtonUp ( UINT nFlags , CPoint point )
{
}
void CWndTeleporter :: OnLButtonDown ( UINT nFlags , CPoint point )
{
}
void CWndTeleporter :: OnDraw ( C2DRender * p2DRender )
{
}
HRESULT CWndTeleporter :: RestoreDeviceObjects ()
{
CWndNeuz :: RestoreDeviceObjects ();
return S_OK ;
}
HRESULT CWndTeleporter :: InvalidateDeviceObjects ()
{
CWndNeuz :: InvalidateDeviceObjects ();
return S_OK ;
}
HRESULT CWndTeleporter :: DeleteDeviceObjects ()
{
CWndNeuz :: DeleteDeviceObjects ();
InvalidateDeviceObjects ();
return S_OK ;
}
void CWndTeleporter :: OnInitialUpdate ( void )
{
CWndNeuz :: OnInitialUpdate ();
RestoreDeviceObjects ();
CRect rectRoot = m_pWndRoot -> GetLayoutRect ();
CRect rectWindow = GetWindowRect ();
CPoint point ( rectRoot . right - rectWindow . Width (), 110 );
Move ( point );
MoveParentCenter ();
}
BOOL CWndTeleporter :: OnChildNotify ( UINT message , UINT nID , LRESULT * pLResult )
{
switch ( nID )
{
case WIDC_BUTTON_FLARIS1 : // Flaris
{
g_DPlay . SendTeleportPosition ( 1 );
Destroy ();
break;
}
case WIDC_BUTTON_SM1 : // Saint Morning
{
g_DPlay . SendTeleportPosition ( 2 );
Destroy ();
break;
}
case WIDC_BUTTON_DARKON1 : // Darkon
{
g_DPlay . SendTeleportPosition ( 3 );
Destroy ();
break;
}
case WIDC_BUTTON_DARKON11 : // Darkon1
{
g_DPlay . SendTeleportPosition ( 4 );
Destroy ();
break;
}
case WIDC_BUTTON_DARKON3 : // Darkon3
{
g_DPlay . SendTeleportPosition ( 5 );
Destroy ();
break;
}
case WIDC_BUTTON_VULCANO1 : // VOLCANO
{
g_DPlay . SendTeleportPosition ( 6 );
Destroy ();
break;
}
case WIDC_BUTTON_PVP1 : // Vorm Behemoth Dungeon
{
g_DPlay . SendTeleportPosition ( 7 );
Destroy ();
break;
}
case WIDC_BUTTON_HERODUNGEON : // Aminus Hero
{
g_DPlay . SendTeleportPosition ( 8 );
Destroy ();
break;
}
case WIDC_BUTTON_MASTERDUNGEON : // Aminus Master
{
g_DPlay . SendTeleportPosition ( 9 );
Destroy ();
break;
}
case WIDC_BUTTON_TRAMNUKM : // Tramnuk Master
{
g_DPlay . SendTeleportPosition ( 10 );
Destroy ();
break;
}
case WIDC_BUTTON_TRAMNUK : // Tramnuk Normal
{
g_DPlay . SendTeleportPosition ( 11 );
Destroy ();
break;
}
case WIDC_BUTTON_EVENT : // Event Area
{
g_DPlay . SendTeleportPosition ( 12 );
Destroy ();
break;
}
}
return CWndNeuz :: OnChildNotify ( message , nID , pLResult );
}
//---------------- Teleport --------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// ¾ÖÇ÷¿
//
/////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// µå·Ó¾ÆÀÌÅÛ
//
/////////////////////////////////////////////////////////////////////////////////////////////////////////
Weiter geht's zweite datei DpClient.cpp
Im tut steht :
Suche:
PHP Code:
void CDPClient :: SendSwapVis ( int nPos1 , int nPos2 )
{
BEFORESENDSOLE ( ar , PACKETTYPE_VISPET_SWAPVIS , DPID_UNKNOWN );
ar << nPos1 << nPos2 ;
SEND ( ar , this , DPID_SERVERPLAYER );
}
Füge darunter :
PHP Code:
void CDPClient :: SendTeleportPosition ( BYTE nID )
{
BEFORESENDSOLE ( ar , PACKETTYPE_SENDTELEPORTPOSITION , DPID_UNKNOWN );
ar << nID ;
SEND ( ar , this , DPID_SERVERPLAYER );
}
Hab ich gemacht sieht dann so aus :
PHP Code:
void CDPClient :: SendSwapVis ( int nPos1 , int nPos2 )
{
BEFORESENDSOLE ( ar , PACKETTYPE_VISPET_SWAPVIS , DPID_UNKNOWN );
ar << nPos1 << nPos2 ;
SEND ( ar , this , DPID_SERVERPLAYER );
}
void CDPClient :: SendTeleportPosition ( BYTE nID )
{
BEFORESENDSOLE ( ar , PACKETTYPE_SENDTELEPORTPOSITION , DPID_UNKNOWN );
ar << nID ;
SEND ( ar , this , DPID_SERVERPLAYER );
}
#ifdef _PETFILTER_HOL_B
Nun die letze datei , das wäre die DPSrvr.cpp
Suche:
PHP Code:
#ifdef __QUIZ
ON_MSG ( PACKETTYPE_QUIZ_ENTRANCE , OnQuizEventEntrance );
ON_MSG ( PACKETTYPE_QUIZ_TELEPORT , OnQuizEventTeleport );
#endif // __QUIZ
Füge Darunter :
PHP Code:
ON_MSG ( PACKETTYPE_SENDTELEPORTPOSITION , OnSendTeleportPosition );
Sieht dann so aus :
PHP Code:
#ifdef __QUIZ
ON_MSG ( PACKETTYPE_QUIZ_ENTRANCE , OnQuizEventEntrance );
ON_MSG ( PACKETTYPE_QUIZ_TELEPORT , OnQuizEventTeleport );
ON_MSG ( PACKETTYPE_SENDTELEPORTPOSITION , OnSendTeleportPosition );
#endif // __QUIZ
Feddig .
Hoffe mir kann jemand helfen
-UND NEIN ICH LASS DIE FINGER NICHT VON DER SOURCE :P
03/11/2012, 14:33
#2
elite*gold: 0
Join Date: Jan 2010
Posts: 238
Received Thanks: 30
Änder mal
#ifdef __QUIZ
ON_MSG( PACKETTYPE_QUIZ_ENTRANCE, OnQuizEventEntrance );
ON_MSG( PACKETTYPE_QUIZ_TELEPORT, OnQuizEventTeleport );
ON_MSG( PACKETTYPE_SENDTELEPORTPOSITION, OnSendTeleportPosition);
#endif // __QUIZ
zu
#ifdef __QUIZ
ON_MSG( PACKETTYPE_QUIZ_ENTRANCE, OnQuizEventEntrance );
ON_MSG( PACKETTYPE_QUIZ_TELEPORT, OnQuizEventTeleport );
#endif // __QUIZ
ON_MSG( PACKETTYPE_SENDTELEPORTPOSITION, OnSendTeleportPosition);
Vielleicht hilft es ja ^^
03/11/2012, 14:45
#3
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Posts: 680
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Hast du die Funktion in dem jeweiligen Klassen-Header auch definiert? (DPClient.h, DPSrvr.h)
Außerdem fehlt deine OnSendTeleportPosition Funktion
03/11/2012, 14:54
#4
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Join Date: Nov 2010
Posts: 2,062
Received Thanks: 2,320
in der Class CDPClient musst du void SendTeleportPosition( BYTE nID ); adden.
Das fixxt es aufjedenfall...
03/11/2012, 15:20
#5
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Join Date: Mar 2012
Posts: 152
Received Thanks: 8
Quote:
Originally Posted by
ToxicLibrary™
in der Class CDPClient musst du void SendTeleportPosition( BYTE nID ); adden.
Das fixxt es aufjedenfall...
In welcher datei nun genau?
mom ich show noma wie ich es bei mir habe :
WndField.cpp:
PHP Code:
#define MAX_GUILDCOMBAT_LIST_PER_PAGE 11
#define MAX_MAIL_LIST_PER_PAGE 6
#define MAX_GUILDCOMBAT_LIST 100
//--------------- Teleport ----------------------------------
//-----------------------------------------------------------------------------
CWndTeleporter :: CWndTeleporter ( void )
{
}
//-----------------------------------------------------------------------------
CWndTeleporter ::~ CWndTeleporter ( void )
{
DeleteDeviceObjects ();
}
//-----------------------------------------------------------------------------
BOOL CWndTeleporter :: Initialize ( CWndBase * pWndParent , DWORD dwType )
{
return CWndNeuz :: InitDialog ( g_Neuz . GetSafeHwnd (), APP_TELEPORTUSER , 0 , CPoint ( 0 , 0 ), pWndParent );
}
//-----------------------------------------------------------------------------
BOOL CWndTeleporter :: OnCommand ( UINT nID , DWORD dwMessage , CWndBase * pWndBase )
{
return CWndNeuz :: OnCommand ( nID , dwMessage , pWndBase );
}
void CWndTeleporter :: OnSize ( UINT nType , int cx , int cy )
{
CWndNeuz :: OnSize ( nType , cx , cy );
}
void CWndTeleporter :: OnLButtonUp ( UINT nFlags , CPoint point )
{
}
void CWndTeleporter :: OnLButtonDown ( UINT nFlags , CPoint point )
{
}
void CWndTeleporter :: OnDraw ( C2DRender * p2DRender )
{
}
HRESULT CWndTeleporter :: RestoreDeviceObjects ()
{
CWndNeuz :: RestoreDeviceObjects ();
return S_OK ;
}
HRESULT CWndTeleporter :: InvalidateDeviceObjects ()
{
CWndNeuz :: InvalidateDeviceObjects ();
return S_OK ;
}
HRESULT CWndTeleporter :: DeleteDeviceObjects ()
{
CWndNeuz :: DeleteDeviceObjects ();
InvalidateDeviceObjects ();
return S_OK ;
}
void CWndTeleporter :: OnInitialUpdate ( void )
{
CWndNeuz :: OnInitialUpdate ();
RestoreDeviceObjects ();
CRect rectRoot = m_pWndRoot -> GetLayoutRect ();
CRect rectWindow = GetWindowRect ();
CPoint point ( rectRoot . right - rectWindow . Width (), 110 );
Move ( point );
MoveParentCenter ();
}
BOOL CWndTeleporter :: OnChildNotify ( UINT message , UINT nID , LRESULT * pLResult )
{
switch ( nID )
{
case WIDC_BUTTON_FLARIS1 : // Flaris
{
g_DPlay . SendTeleportPosition ( 1 );
Destroy ();
break;
}
case WIDC_BUTTON_SM1 : // Saint Morning
{
g_DPlay . SendTeleportPosition ( 2 );
Destroy ();
break;
}
case WIDC_BUTTON_DARKON1 : // Darkon
{
g_DPlay . SendTeleportPosition ( 3 );
Destroy ();
break;
}
case WIDC_BUTTON_DARKON11 : // Darkon1
{
g_DPlay . SendTeleportPosition ( 4 );
Destroy ();
break;
}
case WIDC_BUTTON_DARKON3 : // Darkon3
{
g_DPlay . SendTeleportPosition ( 5 );
Destroy ();
break;
}
case WIDC_BUTTON_VULCANO1 : // VOLCANO
{
g_DPlay . SendTeleportPosition ( 6 );
Destroy ();
break;
}
case WIDC_BUTTON_PVP1 : // Vorm Behemoth Dungeon
{
g_DPlay . SendTeleportPosition ( 7 );
Destroy ();
break;
}
case WIDC_BUTTON_HERODUNGEON : // Aminus Hero
{
g_DPlay . SendTeleportPosition ( 8 );
Destroy ();
break;
}
case WIDC_BUTTON_MASTERDUNGEON : // Aminus Master
{
g_DPlay . SendTeleportPosition ( 9 );
Destroy ();
break;
}
case WIDC_BUTTON_TRAMNUKM : // Tramnuk Master
{
g_DPlay . SendTeleportPosition ( 10 );
Destroy ();
break;
}
case WIDC_BUTTON_TRAMNUK : // Tramnuk Normal
{
g_DPlay . SendTeleportPosition ( 11 );
Destroy ();
break;
}
case WIDC_BUTTON_EVENT : // Event Area
{
g_DPlay . SendTeleportPosition ( 12 );
Destroy ();
break;
}
}
return CWndNeuz :: OnChildNotify ( message , nID , pLResult );
}
//---------------- Teleport --------------------
DPSrvr.cpp:
PHP Code:
#ifdef __QUIZ
ON_MSG ( PACKETTYPE_QUIZ_ENTRANCE , OnQuizEventEntrance );
ON_MSG ( PACKETTYPE_QUIZ_TELEPORT , OnQuizEventTeleport );
#endif // __QUIZ
ON_MSG ( PACKETTYPE_SENDTELEPORTPOSITION , OnSendTeleportPosition );
#ifdef _PETFILTER_HOL_B
DPClient.cpp:
PHP Code:
void CDPClient :: SendSwapVis ( int nPos1 , int nPos2 )
{
BEFORESENDSOLE ( ar , PACKETTYPE_VISPET_SWAPVIS , DPID_UNKNOWN );
ar << nPos1 << nPos2 ;
SEND ( ar , this , DPID_SERVERPLAYER );
}
void CDPClient :: SendTeleportPosition ( BYTE nID )
{
BEFORESENDSOLE ( ar , PACKETTYPE_SENDTELEPORTPOSITION , DPID_UNKNOWN );
ar << nID ;
SEND ( ar , this , DPID_SERVERPLAYER );
}
#ifdef _PETFILTER_HOL_B
03/11/2012, 15:33
#6
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Received Thanks: 2,320
DPClient.h , wo denn sonst?!
03/11/2012, 15:57
#7
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Join Date: Mar 2012
Posts: 152
Received Thanks: 8
So ein Error noch hier mal 2 Screens
1 ster Screen:
2 ter Screen:
Hoffe jemand kann mir helfen
03/11/2012, 16:53
#8
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Join Date: Nov 2010
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Received Thanks: 2,320
DPSrvr.h öffnen. void OnSendTeleportPosition ( das was in klammern steht);
03/11/2012, 17:05
#9
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Received Thanks: 8
Sry habs jetzt nicht so gecheckt .
Da mal ne übersicht:
#ifdef __GUILD_HOUSE_MIDDLE
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
#endif // __GUILD_HOUSE_MIDDLE
public:
void OnSendTeleportPosition( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
#ifdef __COLOSSEUM
PS: Hast du vlt Skype? , damit wir hier nicht rumspammen.
03/11/2012, 17:18
#10
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Received Thanks: 2,320
hast die OnSendTeleportPosition Funktion nicht in der DPSrvr.cpp
03/11/2012, 17:24
#11
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Join Date: Mar 2012
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Received Thanks: 8
Natürlich habe ich es.
#ifdef __QUIZ
ON_MSG( PACKETTYPE_QUIZ_ENTRANCE, OnQuizEventEntrance );
ON_MSG( PACKETTYPE_QUIZ_TELEPORT, OnQuizEventTeleport );
#endif // __QUIZ
ON_MSG( PACKETTYPE_SENDTELEPORTPOSITION, OnSendTeleportPosition);
#ifdef _PETFILTER_HOL_B
ON_MSG( PACKETTYPE_VISPET_UPDATECOLLECTIONS, OnBuffPetUpdateCollection );
bin langsam verzweifelt :P
03/11/2012, 18:08
#12
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Nein das ist es nicht
Das sind nur die Packets die mit der jeweiligen Funktion, aber die Funktion selbst müsste ganz unten in die DPSrvr.cpp rein.
03/11/2012, 19:13
#13
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Ich verstehe dich nicht , oder du mich nicht.
PS: Brauche immernoch hilfe ;S
03/12/2012, 09:37
#14
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Dann lass die Finger davon.
03/12/2012, 09:51
#15
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ToxicLibrary kann nie jemanden helfen .....
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