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[OpenSource] Packet Editor coded in C

Discussion on [OpenSource] Packet Editor coded in C within the Flyff Hacks, Bots, Cheats, Exploits & Macros forum part of the Flyff category.

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Old 11/10/2011, 21:55   #151
 
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nice work bei mir läuft es schon wieder auf vielen servern
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Old 11/17/2011, 14:44   #152
 
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Die meisten Server blocken ja nicht das Packet editing an sich. Es werden lediglich böse Packets geblockt.

DemonFlyff macht da nen guten Job, und verschlüsselt alle Packets.
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Old 11/17/2011, 14:49   #153
 
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also was ich daraus gemacht habe funktioniert bei allen außer wo yohsi's gg läuft und monster flyff
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Old 11/19/2011, 19:33   #154
 
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Was hast du denn gemacht wenn ich mal fragen darf? ^^
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Old 12/11/2011, 04:26   #155
 
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Duuhhhhh.... Is it just me? When i download the proxy.rar and open it... Its empty 0.o
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Old 12/14/2011, 03:32   #156
 
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Quote:
Originally Posted by Maffiagang View Post
Duuhhhhh.... Is it just me? When i download the proxy.rar and open it... Its empty 0.o
Use the latest WinRAR.
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Old 12/27/2011, 19:04   #157
 
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Has anyone had success with Dev-C++? Or is Visual Studio 2010 more efficient ?
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Old 12/28/2011, 01:48   #158
 
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Quote:
Originally Posted by renuzit00 View Post
Has anyone had success with Dev-C++? Or is Visual Studio 2010 more efficient ?
I don't think this will actually compile with Dev-C++, but you can try it if you want.
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Old 02/01/2012, 22:08   #159
 
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Gibt es eine Möglichkeit Toms AH v.6.8.6 zu umgehen? Hab das alles local auf meinem PServer (ohne AH) ausprobiert und es klappt gut (Items erstellen etc.)

Das einzige was mich jedoch stört, ist dieser AH. Komplettlösung brauche ich nicht, jedoch hoffe ich wenigstens auf einen Ansatz zu dem Problem. Danke im Vorraus ((:
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Old 02/05/2012, 11:23   #160
 
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wo ist password??
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Old 02/05/2012, 15:11   #161
 
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Quote:
Originally Posted by xsh View Post

Archive password: epvp
Eigentlich kaum zu übersehn
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Old 02/12/2012, 11:14   #162
 
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ist der auf jedem server nutzbar?
evt. auch auf dem offi?

man muss nur c++ lernen und den umschreiben? xD
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Old 02/12/2012, 13:37   #163
 
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Ja ,das ist das Grundgerüst eines Proxy's .

man kann daraus sowohl einen PacketEditor (Hack) ,als auch einen AntiHack basteln.
Natürlich sind die Kenntnisse von C/C++ "hilfreich" xD
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Old 02/20/2012, 11:24   #164
 
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Password plz
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Old 03/16/2012, 23:55   #165
 
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Can someone tell me why this is not working on 64bits windows 7?

With windows XP 32bits, I made a simple DLL that modifies the player status (invisible,undying and onehit) and it works perfectly in my test Flyff, in the official flyff it is detected by GG and the game is always closed.

With windows 7 64bits, the same DLL is compiled in the 64bits system and when injected to the official game it is not detected (nice!!) but it is not working (the packets IDs are different from the original ones.
=> does it mean that the code is only for 32bits systems or can we make a special one for 64bits systems?

Here is the dll output in the 64bits system:


Any help will be appreciated.
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Closed Thread

Tags
editor, open, packet, pe, source


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