Can someone tell me why this is not working on 64bits windows 7?
With windows XP 32bits, I made a simple DLL that modifies the player status (invisible,undying and onehit) and it works perfectly in my test Flyff, in the official flyff it is detected by GG and the game is always closed.
With windows 7 64bits, the same DLL is compiled in the 64bits system and when injected to the official game it is not detected (nice!!) but it is not working (the packets IDs are different from the original ones.
=> does it mean that the code is only for 32bits systems or can we make a special one for 64bits systems?
Here is the dll output in the 64bits system:
Any help will be appreciated.