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Uminchu - Auto Fishing Bot
Discussion on Uminchu - Auto Fishing Bot within the Final Fantasy XIV forum part of the MMORPGs category.
08/22/2017, 17:20
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#466
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Quote:
Originally Posted by jelio
I'm not sure what you mean exactly. The average payout for a random ticket played perfectly is ~1485 MGP, and you will average ~3854 per day after entry fees. It is always worth it to play.
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I lost money 10 days in a row (less in earnings than paid out in fees). Someone gave me bad advice on how to stop losing. Since their advice is wrong no point in asking for the program change. I just have terrible RNG luck.
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08/24/2017, 10:53
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#467
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Hi there may i ask couple of more functions for example:
*be able to select precicion or powerful hook during patience
*a txt file or a table with raccomended setting for at least the 10 fishes that you need to doing script at lvl 70
example: Tao bitterling collection 49 small/medium tug , precision hook and bait used
thank you idk ifall these changes are possible but they will be great
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08/24/2017, 14:56
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#468
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No need on the first one, it selects the correct hookset based on tug strength. Although there is a limitation where you want to hook normally but change conditions under the effect of patience. If that's what you mean I'm still thinking about how to add this.
I already have some tooltips when you hover over collectability and stuff. I'll add SB stuff to it.
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08/24/2017, 17:44
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#469
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ok Thank you for listen my advice man, great job anyway
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08/24/2017, 18:04
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#470
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Is auto chocobo stable training something that's possible?
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09/12/2017, 05:33
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#471
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Please add compatibility for Mooch 2. Right now I have a macro to use Mooch 2 whenever I cast (so it will try Mooch 2 first and then cast if not eligible) but this doesn't work very well.
For instance, if I enable 'light tug' but 'medium mooch', it doesn't realizing it's mooching and will ignore medium tugs and try to catch light tugs.
Mooch 2 is basically mooch with a GP cost and a 3 minute cooldown.
The prompt is "You land a fish usable with Mooch II." (This is very similar to Mooch's prompt to Mooch now to land a bigger catch! or something.) The prompt will appear even if Mooch 2's on cooldown or not enough gp.
When used it says "You recast your line with the fish still hooked." (Which I think is identical to mooch.)
Mooch 2 is basically a mooch you can use when the moochable fish is NQ instead of HQ. So nothing new can be mooched, just helps lower some of the strain of having to catch a HQ version in order to mooch, but at the cost of GP and a cooldown timer.
Considering it prompts in exactly the same way as mooch, should be easy to program for. The only real difference is the cooldown timer.
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09/14/2017, 15:22
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#472
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Hey Jelio, love your work, i got a simple request for you, with shirogane comming soon and the fear of being with 10people in front of an house waiting to be able to try my chance to get it, i was wondering, do you thing you can add smthing to your little program to be super fast when it pop ? dunno if it can interest people but i would fear less to get no house ^^
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09/21/2017, 02:07
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#473
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I'm not 100% sure but I think there might be a 4th tug type, for big fish. I think the tug has a different sound/animation than just a regular heavy tug. Maybe? I don't catch a lot of big fish but I think the fishing pole bends even farther, like almost in half.
If so, perhaps you could split heavy/big for the same reason you split light/medium.
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10/03/2017, 00:45
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#474
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Sorry I haven't posted in a while. I tried to respond before but the epvp servers crashed.
I should be able to do Mooch 2 without much trouble, just barely playing at the moment again. I will get to it on my next venture into development.
Hmm, I don't think there is a 4th tug type. It's reading the animation ID (as far as I can tell) to determine the tug type, and I convert the three known ID numbers 292, 293 and 294 to "Light" "Medium" "Heavy" strings respectively. If it encounters an unknown rod animation ID, it will display e.g. "295?" or whatever ID it reads for that tug.
This happened once for the reeling animation - I didn't have the line-break-while-sitting ID so someone took a snapshot of it for me. But unless you see something like that I think we just have three.
In addition, I've just found the complete list of internal names for animations in the game files. Here's a list of most stuff with fishing in their name and it corresponds to what I use. They seem to call the types short, normal and long.
Code:
271 0 0 TRUE 0 0 1 fishing/idle
272 0 1 FALSE 0 0 1 fishing/item
273 0 1 FALSE 0 0 1 fishing/end
274 0 3 FALSE 0 0 1 fishing/cast_normal
275 0 3 FALSE 0 0 1 fishing/cast_side
276 0 3 FALSE 0 0 1 fishing/cast_fly
277 0 0 TRUE 0 0 1 fishing/retrieve_idle
278 0 0 TRUE 0 0 1 fishing/reeling_idle
279 0 0 TRUE 0 0 1 fishing/reeling_fast
280 0 0 TRUE 0 0 1 fishing/reeling_slow
281 0 1 FALSE 0 0 1 fishing/wobble_action
282 0 1 FALSE 0 0 1 fishing/jerk_and_fall
283 0 1 FALSE 0 0 1 fishing/cancel
284 0 3 FALSE 0 0 1 fishing/hooking
285 0 1 FALSE 0 0 1 fishing/short_landing_nq
286 0 1 FALSE 0 0 1 fishing/short_landing_hq
287 0 1 FALSE 0 0 1 fishing/normal_landing_nq
288 0 1 FALSE 0 0 1 fishing/normal_landing_hq
289 0 1 FALSE 0 0 1 fishing/long_landing_nq
290 0 1 FALSE 0 0 1 fishing/long_landing_hq
291 0 1 FALSE 0 0 1 fishing/landing_failure
292 0 3 FALSE 0 7 1 fishing/hit_excite
293 0 3 FALSE 0 7 1 fishing/hit_strike
294 0 3 FALSE 0 7 1 fishing/hit_bite
3143 0 0 TRUE 0 0 1 fishing_chair/idle
3144 0 1 FALSE 0 0 1 fishing_chair/end
3145 0 3 FALSE 0 0 1 fishing_chair/cast_normal
3146 0 3 FALSE 0 0 1 fishing_chair/cast_side
3147 0 3 FALSE 0 0 1 fishing_chair/cast_fly
3148 0 0 TRUE 0 0 1 fishing_chair/retrieve_idle
3149 0 0 TRUE 0 0 1 fishing_chair/reeling_idle
3150 0 0 TRUE 0 0 1 fishing_chair/reeling_fast
3151 0 0 TRUE 0 0 1 fishing_chair/reeling_slow
3152 0 1 FALSE 0 0 1 fishing_chair/wobble_action
3153 0 1 FALSE 0 0 1 fishing_chair/jerk_and_fall
3154 0 1 FALSE 0 0 1 fishing_chair/cancel
3155 0 3 FALSE 0 0 1 fishing_chair/hooking
3156 0 1 FALSE 0 0 1 fishing_chair/short_landing_nq
3157 0 1 FALSE 0 0 1 fishing_chair/short_landing_hq
3158 0 1 FALSE 0 0 1 fishing_chair/normal_landing_nq
3159 0 1 FALSE 0 0 1 fishing_chair/normal_landing_hq
3160 0 1 FALSE 0 0 1 fishing_chair/long_landing_nq
3161 0 1 FALSE 0 0 1 fishing_chair/long_landing_hq
3162 0 1 FALSE 0 0 1 fishing_chair/landing_failure
3163 0 3 FALSE 0 0 1 fishing_chair/sitdown
3164 0 3 FALSE 0 0 1 fishing_chair/standup
3170 0 3 FALSE 0 0 1 fishing_chair/hooking_big
3171 0 1 FALSE 0 0 1 fishing_chair/long_landing_nq_new
3172 0 1 FALSE 0 0 1 fishing_chair/long_landing_hq_new
3173 0 1 FALSE 0 0 1 fishing_chair/long_landing_sitdown
3189 0 1 FALSE 0 0 1 fishing/catch_and_release
3190 0 1 FALSE 0 0 1 fishing_chair/catch_and_release
4659 0 3 FALSE 0 0 1 fishing/strong_hooking
4660 0 3 FALSE 0 0 1 fishing/precision_hooking
4661 0 1 FALSE 0 0 1 fishing/makie
4662 0 1 FALSE 0 0 0 fishing/sonar
4663 0 3 FALSE 0 0 1 fishing_chair/strong_hooking
4664 0 3 FALSE 0 0 1 fishing_chair/strong_hooking_big
4665 0 3 FALSE 0 0 1 fishing_chair/precision_hooking
4666 0 3 FALSE 0 0 1 fishing_chair/precision_hooking_big
4667 0 1 FALSE 0 0 1 fishing_chair/makie
Alokio, since a new patch would break the bot anyway, I wouldn't be able to update before all the houses disappear within 30 seconds of the server coming up anyway. I have a script that continuously tries to log into the launcher, but I'm not sure how I feel about sharing it.
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10/03/2017, 04:10
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#475
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I'm curious why the fishing chair and fishing standing lists don't quite match up completely.
It'll be awhile before I catch any more big fish but when I get close to doing so I'll see if I can run whatever you need to monitor animations and see if there's a separate one.
Looking forward to Mooch 2 support, and it sure would be nice to have spearfishing support at some point but I assume that's more development than you might have a chance to spare. Mooch 2 should only take a few minutes to code I would hope.
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10/03/2017, 06:01
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#476
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It will just show up in the Cast results when an unknown ID is detected, like when KrudeMetal found this one:
It was 3162 which is "fishing_chair/landing_failure" as we know now.
You can always see player/tool animations if you run in debug mode which shows some more info, by changing OptDebug=1 in [Settings]. You'll see a field with something like: S:0, R:0, F:0, A:3. S/R/F show gathering related state/animation IDs and A shows the the player animation, as shown in the list.
I think 292-294 are actually rod animations, not player animations, because they are used in what I call the "R" address. That could be why there's no corresponding sitting animation, because it reuses the standing rod tug animation.
I'm going to have it resolve the animation names to the debug displays, which may be interesting.
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10/03/2017, 12:41
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#477
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Yeah I know there will be some overlap as some animations are re-used. In fact there's less overlap than I expected in that regard.
So I was looking around for an example and I found this video:
It's a small tug mooched to a medium tug mooched to a big fish. He just calls it a large tug in that video but that's the kind of tug I'm talking about where the pole bends almost in half and you know it's a 'big' fish. (This is also proven that he stands up for the catching animation.)
I'm trying to find any kind of evidence for a 'heavy' tug that is NOT a big fish but there's not that many youtube videos of fishing or I am bad at searching for them. But I could've sworn there's some fish that I've caught before that registered as a heavy tug but then I didn't stand up for them, and the tug animation was somewhere between medium and the 'big' tug shown in the linked video.
But no numbers with question marks ever appeared in the bot. So I'll continue to try to look for evidence but I may just be confusing heavy with medium or something.
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10/03/2017, 12:55
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#478
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Yeah there are several heavy tugs that are not big fish, like the 2 sec cloud fishing thing in the mid north of churning mists, and the mooched fish southeast of the n than crystal. And all but one of the big fish are heavy tugs. The one north of costa is a light tug big fish.
There's a spreadsheet somewhere with almost all the tug info.
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10/10/2017, 13:38
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#479
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Due to reasons, I am unable to update for a few days.
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10/14/2017, 14:23
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#480
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Good day. Mine stoped working for some reason. Maybe it was after update of the game?
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