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Uminchu - Auto Fishing Bot

Discussion on Uminchu - Auto Fishing Bot within the Final Fantasy XIV forum part of the MMORPGs category.

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Old 08/22/2017, 17:20   #466
 
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Quote:
Originally Posted by jelio View Post
I'm not sure what you mean exactly. The average payout for a random ticket played perfectly is ~1485 MGP, and you will average ~3854 per day after entry fees. It is always worth it to play.
I lost money 10 days in a row (less in earnings than paid out in fees). Someone gave me bad advice on how to stop losing. Since their advice is wrong no point in asking for the program change. I just have terrible RNG luck.
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Old 08/24/2017, 10:53   #467
 
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Hi there may i ask couple of more functions for example:
*be able to select precicion or powerful hook during patience
*a txt file or a table with raccomended setting for at least the 10 fishes that you need to doing script at lvl 70
example: Tao bitterling collection 49 small/medium tug , precision hook and bait used

thank you idk ifall these changes are possible but they will be great
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Old 08/24/2017, 14:56   #468
 
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No need on the first one, it selects the correct hookset based on tug strength. Although there is a limitation where you want to hook normally but change conditions under the effect of patience. If that's what you mean I'm still thinking about how to add this.

I already have some tooltips when you hover over collectability and stuff. I'll add SB stuff to it.
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Old 08/24/2017, 17:44   #469
 
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ok Thank you for listen my advice man, great job anyway
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Old 08/24/2017, 18:04   #470
 
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Is auto chocobo stable training something that's possible?
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Old 09/12/2017, 05:33   #471
 
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Please add compatibility for Mooch 2. Right now I have a macro to use Mooch 2 whenever I cast (so it will try Mooch 2 first and then cast if not eligible) but this doesn't work very well.

For instance, if I enable 'light tug' but 'medium mooch', it doesn't realizing it's mooching and will ignore medium tugs and try to catch light tugs.

Mooch 2 is basically mooch with a GP cost and a 3 minute cooldown.
The prompt is "You land a fish usable with Mooch II." (This is very similar to Mooch's prompt to Mooch now to land a bigger catch! or something.) The prompt will appear even if Mooch 2's on cooldown or not enough gp.
When used it says "You recast your line with the fish still hooked." (Which I think is identical to mooch.)

Mooch 2 is basically a mooch you can use when the moochable fish is NQ instead of HQ. So nothing new can be mooched, just helps lower some of the strain of having to catch a HQ version in order to mooch, but at the cost of GP and a cooldown timer.

Considering it prompts in exactly the same way as mooch, should be easy to program for. The only real difference is the cooldown timer.
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Old 09/14/2017, 15:22   #472
 
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Hey Jelio, love your work, i got a simple request for you, with shirogane comming soon and the fear of being with 10people in front of an house waiting to be able to try my chance to get it, i was wondering, do you thing you can add smthing to your little program to be super fast when it pop ? dunno if it can interest people but i would fear less to get no house ^^
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Old 09/21/2017, 02:07   #473
 
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I'm not 100% sure but I think there might be a 4th tug type, for big fish. I think the tug has a different sound/animation than just a regular heavy tug. Maybe? I don't catch a lot of big fish but I think the fishing pole bends even farther, like almost in half.

If so, perhaps you could split heavy/big for the same reason you split light/medium.
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Old 10/03/2017, 00:45   #474
 
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Sorry I haven't posted in a while. I tried to respond before but the epvp servers crashed.

I should be able to do Mooch 2 without much trouble, just barely playing at the moment again. I will get to it on my next venture into development.

Hmm, I don't think there is a 4th tug type. It's reading the animation ID (as far as I can tell) to determine the tug type, and I convert the three known ID numbers 292, 293 and 294 to "Light" "Medium" "Heavy" strings respectively. If it encounters an unknown rod animation ID, it will display e.g. "295?" or whatever ID it reads for that tug.

This happened once for the reeling animation - I didn't have the line-break-while-sitting ID so someone took a snapshot of it for me. But unless you see something like that I think we just have three.

In addition, I've just found the complete list of internal names for animations in the game files. Here's a list of most stuff with fishing in their name and it corresponds to what I use. They seem to call the types short, normal and long.


Alokio, since a new patch would break the bot anyway, I wouldn't be able to update before all the houses disappear within 30 seconds of the server coming up anyway. I have a script that continuously tries to log into the launcher, but I'm not sure how I feel about sharing it.
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Old 10/03/2017, 04:10   #475
 
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I'm curious why the fishing chair and fishing standing lists don't quite match up completely.

It'll be awhile before I catch any more big fish but when I get close to doing so I'll see if I can run whatever you need to monitor animations and see if there's a separate one.

Looking forward to Mooch 2 support, and it sure would be nice to have spearfishing support at some point but I assume that's more development than you might have a chance to spare. Mooch 2 should only take a few minutes to code I would hope.
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Old 10/03/2017, 06:01   #476
 
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It will just show up in the Cast results when an unknown ID is detected, like when KrudeMetal found this one:

It was 3162 which is "fishing_chair/landing_failure" as we know now.

You can always see player/tool animations if you run in debug mode which shows some more info, by changing OptDebug=1 in [Settings]. You'll see a field with something like: S:0, R:0, F:0, A:3. S/R/F show gathering related state/animation IDs and A shows the the player animation, as shown in the list.

I think 292-294 are actually rod animations, not player animations, because they are used in what I call the "R" address. That could be why there's no corresponding sitting animation, because it reuses the standing rod tug animation.

I'm going to have it resolve the animation names to the debug displays, which may be interesting.
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Old 10/03/2017, 12:41   #477
 
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Yeah I know there will be some overlap as some animations are re-used. In fact there's less overlap than I expected in that regard.

So I was looking around for an example and I found this video:

It's a small tug mooched to a medium tug mooched to a big fish. He just calls it a large tug in that video but that's the kind of tug I'm talking about where the pole bends almost in half and you know it's a 'big' fish. (This is also proven that he stands up for the catching animation.)

I'm trying to find any kind of evidence for a 'heavy' tug that is NOT a big fish but there's not that many youtube videos of fishing or I am bad at searching for them. But I could've sworn there's some fish that I've caught before that registered as a heavy tug but then I didn't stand up for them, and the tug animation was somewhere between medium and the 'big' tug shown in the linked video.

But no numbers with question marks ever appeared in the bot. So I'll continue to try to look for evidence but I may just be confusing heavy with medium or something.
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Old 10/03/2017, 12:55   #478
 
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Yeah there are several heavy tugs that are not big fish, like the 2 sec cloud fishing thing in the mid north of churning mists, and the mooched fish southeast of the n than crystal. And all but one of the big fish are heavy tugs. The one north of costa is a light tug big fish.

There's a spreadsheet somewhere with almost all the tug info.
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Old 10/10/2017, 13:38   #479
 
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Due to reasons, I am unable to update for a few days.
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Old 10/14/2017, 14:23   #480
 
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Good day. Mine stoped working for some reason. Maybe it was after update of the game?
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