Uminchu (ウミンチュ or 海人) is Okinawan dialect for Person of the Sea / Fisherman. It is also a lightweight FFXIV and with some particular features.
Hotkeys:
Some hotkeys are configured by the user. Please keep at least one copy of the skills on the keyboard style hotbars, even if they are unbound/hidden. Especially Sprint.
Many other hotkeys are automatically detected using the primary keybinding.
Modifiers for movement keys and all mouse buttons are not supported.
The primary hotbar must be set to hotbar #1.
Features:
Free. Send a PM if you would like to donate.
DX11 support. EN/JP/DE/FR clients supported. (DX9 currently out of date.)
Multibox support. Click PID to toggle/reattach FFXIV clients.
Gig (Spearfishing), Mooch, Mooch II, Chum, Patience 1/2, Fish Eyes, Hooksets.
Auto collect/reject based on quality. Optional custom collectability threshold and timeout setting.
Filter activity by Eorzean hour, weather.
Hooking by Tug Strength, Mooch Tug Strength.
Pregame and Double Pregame features. Automatically pause fishing after single/double mooches. Select continuous to resume.
Max distance, POV, Min/Max Pitch camera hacks. Change "HackCameraNice" in the .ini to 1 to enable. This will write to the game client memory.
Automatic updates.
Automation features for , Cuff-a-Cur (~12kMGP/hr), Out On A Limb (~32kMGP/hr), The Finer Miner (20-50? kMGP/hr), chocobo racing, scrip/leve/potd/workshop/eureka turnins, desynthesis/reduction, skipping cutscenes and dialog, accepting quests, melding, reassigning ventures, gardening, simple gathering and combat.
No nonsense GUI.
No start/stop button. Just start and it will continue for you. Interrupt it and it will stop.
Features in consideration:
Fishing node name resolution
Buff detection for verbose logging and intelligent handling of Fish Eyes. (Done, need to implement for fishing.)
Auto Repair/Cordial use/Well Fed buff
Catch statistics
Blacklist fish for auto release
Levequest autostart
Chocobo racing improvements
Graphical overlay / 3D radar
Triple Triad automation vs NPCs
Remarks:
Place sprint on a hidden global hotbar to ensure the bot can always correctly determine if your character is ready to act.
You can hold any modifier key while the game has focus to delay the pressing of any keys.
Minimizing the game or putting it out of focus reduces interference.
Minimizing the bot makes it consume less CPU time.
See the More… window for a variety of automation settings and detailed tooltips.
Set what you prefer in hotkey 5 - Patience or Patience 2 or Fish Eyes - these will be used at max GP if the "Patience" setting is enabled. Make sure Patience is on the hotbars somewhere. You could probably put Fish Eyes in 4 to use it ASAP.
Since each fish has a unique minimum and maximum tug time, you can use the timeout setting to increase the gather rate of some fish. For example, use medium tugs, a 826 collectability rating, and a 14 second timeout to maximize Illuminati Perch collectables. Illuminati Perch has a 6 to 14 second tug period by my observations.
Although , some scanners may block the update process because the program has to download an executable from the internet. If you have problems, please temporarily disable those scanners such as NOD32 that block the update.
Requires installed, or vcruntime140.dll (attached) in the same directory or system folders.
History:
0.218.07.12
Tuned Bard combat routine.
Now it will only attempt wind/venom debuffs if target has at least 5 debuff spots free to reduce the chance it will get stuck with an invisible debuff.
Foe Requiem only triggers when the target is within 20 yards and should not recast immediately in the event of lag.
Debuffs are refreshed at 5 seconds, up from 4.
0.218.07.10
Added AutoBRD().
0.218.07.04
Updated for 4.35 except chocobotting.
Added support for The Finer Miner and Out On A Limb.
Fixed RDM routine for when Vercure is on the hotbar but unbound.
0.218.06.22
Probably ultra really fixed DRG using abilities without a target.
No longer uses piercing talon at all.
0.218.06.18
Probably really fixed DRG using abilities without a target.
Status bar now reflects when spearfishing or waiting to start fishing.
Removed HackCameraMax.
Added HackCameraNice. Set to 1 in uminchu.ini to enable a variety of nice camera hacks.
0.218.06.13
Added SB tribe quest givers to Auto Turnin.
Added support for keys bound to ".".
Removed map restrictions on Cuff-A-Cur.
0.218.06.05
Updated for 4.31.
DRG now only uses buffs when targeting a nearby foe.
Probably eliminated some bugs with combat.
0.218.05.28
Updated for patch 4.3. Chocobotting doesn't loop.
Re-added Vercure for RDM. Impact now takes priority over Verfire/Verstone when not wasteful.
0.218.05.02
Fixed MCH routine when Hot Shot is unbound/unavailable.
0.218.05.01
Added support for "-" and "=" keys.
Set a short maximum range for DRG movement skills.
0.218.04.24
Added AutoMCH, AutoDRG.
AutoRDM no longer uses Vercure. If you target a dead player that hasn't been raised, it will now use Swiftcast (if no dualcast) and Verraise on them.
Automatically uses Gig when spearfishing now.
0.218.04.04
Finished and tuned the Monk combat routine.
Perfect Balance is not used while moving to delay the buff during pulls.
RDM now uses Corps-a-corps within 1.5 yalms of the target.
0.218.03.30
Removed force combat hotkey.
Instead, targeting an enemy with less than 100% health will enable combat.
Pressing escape will now turn off combat for 5 seconds.
Pressing escape will also disable an auto gather loop.
0.218.03.29
Rewrote Verthunder/Veraero logic.
High priority oGCDs now also wait 0.5s after a GCD.
Combat timeout increased to 8s.
Pressing Shift-Alt-T now forces the bot into combat mode for 8s, and any combat skill will reset the timer. This is to allow for combat against enemies with more than 60 enemies on the threat list, preventing you from entering combat.
Modifier keys once again do not delay key presses when out of focus.
Added auto accept for raises when AutoCombat is enabled. (English only atm).
Added Kugane lockbox picker to AutoTurnin.
0.218.03.26
Low priority OGCD skills are no longer used when there is less than 0.8 seconds in the GCD remaining or the GCD began within 0.5 seconds.
Fixed RDM combat for certain level ranges.
RDM should not get stuck in high mana situations without using the combo when in range.
Reduced CPU usage in some situations.
Target changes now force an update of auto AOE detection.
Modifier keys now prevent the bot from pressing buttons system wide.
Fixed certain cases of stacking one mana too high.
The single target combo will not start unless the player has stopped moving. This is to allow a moment for the AOE detection to kick in as the player closes the gap. When auto aoe is disabled (not available yet), it will act like before.
0.218.03.24
Added AutoCombat to attack the currently selected enemy when in combat or for 5 seconds after combat.
Currently only works with RDM
Added Eureka Crystal/Lockbox turnins to AutoTurrnin.
0.218.03.19
Fixed a bug with Cuff-a-Cur that would cancel the loop. Greatly improved performance even at low FPS.
Added Jumbo Cactpot ticket retrieval.
Added OptPressTime to the uminchu.ini file.
This adjusts the amount of time between each key press/release.
Keys are pressed/released for 1 frame (at currently measured fps) plus this amount of time in ms.
Default 6 ms. Valid range 0-100.
Increase this value if the game cannot keep up with the bot's UI interactions.
0.218.03.17
Fixed fish collection.
Added hotkey detection / removed keybinds for UI navigation and character movement.
Chocobotting should now work for any keyboard locale, but movement keys must not use modifiers.
Detection is based on the primary keybind.
Avoid modifiers for faster keystrokes.
Enabled camera hack even without admin mode. Dunno if it will work.
0.218.03.14
Updated for 4.25 DX11.
Many tweaks to key press timings and methods to improve reliability (I hope).
Added Jumbo Cactpot random ticket number purchasing.
Added auto meld request confirmation.
0.218.02.15
Mooch II usage can now be fine tuned.
0.218.02.08
Added company workshop projects to the Auto Turnin feature.
Auto Garden will now automatically press confirm on Fishmeal if it is the currently selected item.
Added Auto Plant/Harvest option. It will plant whatever it finds in your inventory. Use Chocobags to hide soil/seeds from it.
0.218.02.03
Updated DX11 pointers (excluding Anima light).
0.218.01.05
Tuned NPC interaction to be more robust against lag.
0.217.11.23
Fixed Mooch II bug.
Improved logging. Now resolves fish name, bait name, map name, fish size, and includes the fish name used in mooching.
Chocobotting hugs the left side, for now.
0.217.11.22
Added Mooch II support.
Changed the sound beep to a .wav file that will auto extract to the same directory when enabled. You can change the file to your liking.
0.217.11.21
Updated for patch 4.15. I have no idea if Anima tracking is working at this time.
Added an option to beep when fishing has concluded.
Added satisfaction turnins to auto turnin.
Set a default framerate in case the bot is out of date to help prevent it from freezing.
0.217.11.12
Re-added Sprint as an eligible ready-check button.
0.217.11.07
Sprint is no longer needed to check for ready state. Most any normal class ability on any keyboard hotbar will work.
Added a hack for changing the max camera distance.
It is disabled by default and only accessible through uminchu.ini.
Change the "HackCameraMax=" value in the .ini to enable.
0 is disabled, 20 is default. Valid range is 3 to 100.
0.217.11.01
Updated DX9 for patch 4.11b.
Automatically attaches to a client if one was not already running.
Added Anima aetheric density tracking to the Job/Lvl field if available.
Added simple gardening automation for tending crops.
0.217.10.24
Updated for patch 4.11.
0.217.10.19
Updated DX11 for patch 4.1.
0.217.10.18
Updated DX9 for patch 4.1.
Updated interactions with some windows which had their layouts changed in 4.1. Aetherial reduction is untested at the moment.
0.217.09.09
Miner tweaks to timing and the method of sending keystrokes.
Cuff-a-Cur can now be interrupted with escape.
0.217.08.16
Added Aetherial Reduction automation. The setting is shared with Desynth Normal Items. Use the /ac Aetherial Reduction window in the game.
0.217.08.15
Fixed perpetual venture reassignment.
0.217.08.08
Broke perpetual venture reassignment.
Updated for 4.06.
0.217.08.02
More venture tuning.
0.217.08.01
Really fixed retainer reassignment, which should now really really work perpetually.
0.217.07.30
Actually enabled auto meld.
Fixed retainer reassignment, which should now really work perpetually.
0.217.07.28
All languages are support for all features now, except hoard appraisal (English only).
Retainer reassign now fully reassigns all retainers and will automatically reassign when ventures are completed and the first retainer bell window is displayed. You can interrupt this after the first window by pressing escape.
Added auto melding feature. Will automatically confirm the melding dialog box. Be careful (default off).
Extended auto-turnin to include leves in Kugane. Especially nice for 3x turnin leves. Other locations will be added later.
0.217.07.19
Updated DX11 for 4.05.
Retainer reassign now fully reassigns a single retainer from the first retainer bell window.
0.217.07.12
Updated DX11.
Tuned the bot activity timings.
0.217.07.04
Updated DX9 for 4.01.
Tuned the bot activity timings.
0.217.07.02
Dynamically adjusts key press rate based on game FPS. A frame rate of 30 or more will have the same behavior as before.
0.217.06.27
Added underwater Auto Gather.
0.217.06.21
Updated DX9 for patch.
0.217.06.20
Removed Auto Raubahn as it seems unnecessary now.
Attempted to fix Not Logged In issue after changing characters.
Prevented chocobot script interacting with retainers.
Sped up dialog skipping.
Prevented cutscene skipping during the Snipe minigame.
0.217.06.18
Added Auto Raubahn mode for English clients.
0.217.06.17
Updated DX9 for patch 4.0. DX11 will be delayed.
Cuff-a-Curr and Cactpot should automatically confirm starting dialog box the first time now.
0.217.06.08
Fixed auto accept quest function not obeying settings.
0.217.06.06
Fixed MGP reward detection for Cuff-a-Cur when it is greater than 25.
Sped up Skip Dialog when it detects the message has changed.
Removed Cactpot tooltip.
Added Chocobo Racing support for DX9-English at this time. It basically rides the right wall and holds forward, then starts pressing Cast/Hook/Mooch hotkeys at 30% through the race, presuming that they match your Chocobo skills. Speedy Recovery & Choco Cure are recommended for this. The movement keys WASD are hard coded.
0.217.05.16
Added average MGP gain rate for Cuff-a-Cur status text.
Sped up Cactpot play.
0.217.05.15
Attempted to fix Win10-DX11 Cuff-a-Cur again. Looks like we finally fixed everything.
Added Status text for a variety of automation functions.
Changed the process to always run at full speed instead of sleeping every other 10ms.
0.217.05.14
Internal changes and attempted to fix Cuff-a-Cur and Cactpot for all systems. Please give it a try.
Fine tuned desynthesis to stop it from clicking on nearby objects.
0.217.05.11
Fix for fishing collect window for non-English clients.
0.217.05.05
Added automation for the Cuff-a-Cur minigame! It will run until you interrupt it. Be careful with absentee play.
Auto Cactpot will now always skip the dialog box between rounds.
Rewrote and synchronized the memory reading and UI interaction systems. UI navigation is now very responsive.
0.217.05.02
Hopefully fixed the DX11 Cactpot pointer.
0.217.05.01
Hopefully fixed the DX11 Cactpot pointer.
Moved Cactpot tooltip to your mouse location and forced it to go away if we forgot to close it for some reason.
0.217.04.30
Changes made to the More Settings window will now be immediately applied.
0.217.04.23
Mini Cactpot is back to full automation and seems to be working perfectly.
Displays a tooltip during cactpot showing the best tile and the best row for the current state.
Updated some tooltips.
0.217.04.17
Mini Cactpot automation abstains from pressing confirm at all for now. It should continuously navigate to what the next play should be, waiting for the user to confirm. If you can find its choices to be in error compared to other perfect solvers, please let me know.
0.217.04.16
Added Mini Cactpot automation! Just start playing and the bot will automatically select the optimal tiles and rows to reveal. It will play all remaining games available if you also enable Skip Dialog.
You can now configure everything within the UI. See the updated More button.
You can now set the minimum percent chance of success to keep desynthing. Default 40 (percent).
You can now automatically desynth items that require you to confirm by checkbox. Default off - use caution.
Many changes were made to improve the behavior of the automation routines. They will give up automation due to user interference more quickly.
Retainer Reassign now also moves the cursor to the left on the second (Assign) window.
Skip Cutscenes now captures virtually all cutscenes. It will still mash cancel to some extent on those cutscenes which can't be skipped, but should give up. This feature needs special logic to ignore especially problematic cutscenes such as the Aesthetician and the Squadron recruits. Please let me know if you encounter other problematic scenes.
Holding down a modifier with the game in focus will delay keypresses on any system again. This is to allow the user to quickly pause the bot if necessary.
0.217.03.28
Updated for patch 3.56
Fixed hotbar reading. Any skill needed by the bot can be on any of the 10 main hotbars, hidden or not, in any order.
Fixed cutscene detection.
0.217.03.26
Enabled OptDebug option to help troubleshoot. (not recommended for normal use)
0.217.03.24
Improved keystroke sending. This should fix the bug where the game client occasionally loses focus when pressing buttons. If you have UAC off, it won't care about your modifier key state while focused on the game. If it is on, the bot will pause when sending keys with focus and mod keys down.
The bot is now aware of many aspects of the UI regardless of individual scale (probably only works with global scale = 100%). This means it will automatically stop pressing keys when chatting and it will keep trying to achieve its UI goals despite user interruption with keystrokes or mouse movement.
Reduced false positive collectable fish rate from about 10% to about 0%.
The GUI is no longer updated when minimized to save some CPU cycles.
A "Recent changes" window will pop up once if there any important messages after an update.
There are now many automation functions built in. They will continue to be refined over time and your feedback is appreciated. You can toggle them on and off in the uminchu.ini file. Edit this file only after closing uminchu.exe.
OptAutoAcceptQuests - If there's a new quest window up, this will automatically press Confirm to accept it.
OptAutoDesynth - If you have the main desynth window (/ac desynthesis) up and you desynthesize one item, it will automatically keep desynthesizing until you close the main desynthesis window or make it lose focus. It will also stop if it fails to keep going after a while, or if it encounters an item it can't desynthesize such as 0% chance items or items that require you to tick the confirm box. This requires a copy of Sprint anywhere on your keyboard style bars.
OptAutoFish - The automatic fishing logic.
OptAutoGather - This will make you keep gathering the same item you first click on in normal gathering windows until the window closes or loses focus or times out. This requires a copy of Sprint anywhere on your keyboard style bars.
OptAutoRetainerReassign - This will automatically click the first venture window "reassign" button. It will not click the second window's actual "assign" button.
OptAutoSkipCutscenes - This will automatically skip cutscenes. If you can't cancel a cutscene, it will probably mash the cancel button anyway.
OptAutoSkipDialog - This will automatically skip dialog boxes.
OptAutoTurnin - This will automatically select the items for request windows. If you are on the scrip turnin window, it will also automatically confirm the item and click on it again and keep turning all of the same item in until you are capped on scrips or it otherwise fails to turn in after a timeout. It will select but not confirm items from merchants that require trades, so be careful until you get used to this.
0.217.03.13
Really fixed fishing state pointer for DX11
0.217.03.12
Fixed fishing state pointer for DX11
Now warns of non admin privileges in title
0.217.03.11
DX9/DX11 update for 3.55b
0.217.03.02
DX9/DX11 update for 3.55
0.217.03.01
DX9 update for 3.55
0.217.02.04
Updated DX9 pointer for tug information.
Bugfixed code that always collects in the event of losing tug information.
0.217.01.29
Updated for 3.5.1
0.217.01.20
DX11 also updated for 3.5.
0.217.01.18
DX9 only update for patch 3.5. DX11 coming soon™.
0.216.11.16
DX11 pointers updated.
0.216.11.05
DX11 pointers updated.
0.216.11.02
DX9 only update for patch 3.45. DX11 coming soon™.
0.216.10.29
Fixed rebooting the bot after update when it is in a directory with spaces in the name.
0.216.10.28
Added automatic self updating! This is ambitious, but hopefully it makes pushing out frequent updates less of a nuisance for all of us.
Leave the exe name as uminchu.exe for best results. Right now, the title will have some debug info if something goes weird. This will probably go away.
I've pushed an update on day zero with no consequential changes to test the feature.
You can disable updates in the ini file [Settings] section. Set OptUpdatesOn=0.
0.116.10.25
Updated pointers for 3.41. (x86: Map, Time. x64: Map, Time, Weather)
Explicitly defined UI font to fix goofy display on some versions of Windows (probably).
Fixed hotkeys blanking out after reattaching.
Fixed and improved background hotkey sending. Hotkeys will be sent to the client in the background even if you are holding down modifier keys! It will still pause until you release hotkeys if the client has focus.
0.116.10.22
Eorzea time is now found using the following 1) in-game clock if the pointer is working. 2) Computer clock with correction by using an NTP server if it can be reached. 3) Computer clock without any correction.
Minor UI changes.
0.116.10.17 (BETA)
This is considered a beta release until the community verifies its functionality. No in-game testing has been done.
Now saves the configuration to an uminchu.ini file. For now, it does not save individual tug/weather conditionals, and instead restarts to all of them being selected when restarting, by design.
Keybinds! Thanks to code from ahk forum user "evilC", there is now a fairly robust keybinding interface. It should work with modifier keys, special keys, and even (single?) joystick buttons. However, please keep at least one copy of the skills on the character-specific keyboard hotbars, even if you disable them and even if they are unbound. Memory reading of shared/global keyboard hotbars and crossbars are not implemented yet.
0.116.09.28
Updated pointers for 3.4.
0.116.09.18
Tidied up the UI.
Now resolves Job and Bait names rather than raw IDs.
Now properly resolves the sitting animation ID for line breaks. (Thanks KrudeMetal!)
Fixed some pointers (weather/time/map)
0.116.07.20
Pointer update for 3.35.
Added weather conditionals. It seems we only need to talk about 6 distinct weather types (Sunny, Cloudy, Foggy, Windy, Precipitation, and Phenomena) to describe fishing, so this simplified the UI needs. (which is now quite a mess overall...)
0.116.06.28
Added DX11 support. The app is now 64bit for this reason, so users on 32bit OSes will not be able to run it. Let me know if this is a problem for anyone and I'll put up 32bit/64bit variants.
No longer does any AOB scanning.
Now the bot will use Cast straight from Idle (no rod out) when a previously invalid time setting becomes valid.
Added some quick reference to fish details to Collect/Timeout/Hours tooltip (see current screenshot).
0.116.06.27
Pointer update.
Added a check in case we have lost the quality pointer, it will always collect.
0.116.06.17
Pointer update.
0.116.06.16.2
Fixed a bug with the hour conditionals when wrapping around to the next day.
0.116.06.16
Updated an AOB scan which was not robust enough.
0.116.06.12.2
Fixed bait ID address. Oops.
Added a check to prevent continuous scanning while not logged into a character.
0.116.06.12
Updated for 3.3.
Removed AOB scanning from most memory structures - only one survived the patch, so it's more trouble than it's worth for now. This will speed up the startup time a bit and make DX11 support easier.
Added Eorzean time tracking to the log file and UI. Can filter bot activity by Eorzean hour now. It will not auto cast unless you are in the fishing idle animation. As of 0.116.06.28, it now starts casting whenever possible.
Added a double check to the timeout feature - if a tug occurs after you try reel in, it will try again to hook now.
0.116.05.17
Added timeout setting to reel in and recast after a set duration (in seconds). Set to 0 to disable (default).
Added log file output (uminchu.csv).
Changed PID text to a button.
0.116.05.06
Added collectability threshold setting. The default value of 0 will behave in the old way (automatically reject NQ fish, collect HQ, which appears to be tier2/tier3 collectability).
Added tooltips for each setting and PID.
Changed Cursor Up usage to Display Subcommands.
0.116.04.26
Now automatically collects or rejects fish (based on HQ/NQ) if you have turned on Collector's Glove manually in game.
0.116.04.13
Now minimizes to the taskbar.
About half of the rewrite necessary for DX11 support is done.
Updated to 2016-04-26. Now automatically collects or rejects based on quality if you have manually enabled Collector's Glove in game. No need to set up anything except default NumPad hotkeys.
If anyone has any recommendations for detecting the state of the gamepad/numpad cursor and the currently focused windows, please let me know. What I've looked at so far makes it seems like I should just look at window and cursor x/y screen positions. I can see if the numpad cursor is currently active, but I don't know how to find the currently focused window yet.
Updated to 2016-04-26. Now automatically collects or rejects based on quality if you have manually enabled Collector's Glove in game. No need to set up anything except default NumPad hotkeys.
If anyone has any recommendations for detecting the state of the gamepad/numpad cursor and the currently focused windows, please let me know. What I've looked at so far makes it seems like I should just look at window and cursor x/y screen positions. I can see if the numpad cursor is currently active, but I don't know how to find the currently focused window yet.
Here is what I do:
I track whether the game wants me to accept or reject a fish, and by pressing the "Display Subcommands" button (Default is NUM*) the game focuses on the Accept/Reject dialog window. The cursor will always be on the "Accept" button after the window is focused, so from there it's a simple press if you accept or move right and then press to reject.
I could make it more robust than that, tracking the actual position of the cursor, but this solution works fine, assuming there is no human intervention. Oh and I have some short delays between each action, just to make sure the bot doesn't press the button too fast.
I track whether the game wants me to accept or reject a fish, and by pressing the "Display Subcommands" button (Default is NUM*) the game focuses on the Accept/Reject dialog window. The cursor will always be on the "Accept" button after the window is focused, so from there it's a simple press if you accept or move right and then press to reject.
Thanks! Display Subcommands will be nice to use since I can press it at anytime to refresh the cursor state for this window. I had been using Cursor Up which happens to work due the layout of this window.
Eventually, I want to be robust against user fiddling so I'll have to figure out these UI structures (currently displayed, currently focused windows and so on).
Updated for 2016-05-06. Added tooltips for settings / PID. Added custom collectability threshold, which works in the old way if you leave it set to 0 (collects only HQ). Minor change to collectability window interaction (now using Display Subcommands instead of Cursor Up).
Changed PID button to an actual button for ease/recognition of use.
Added log file output to uminchu.csv in the same directory. It will be appended without limit if it already exists. I want to add more data to this in the future, but I need to discover more memory structures first.
Added Timeout setting. This will press Hook if we have had our line out for x number of seconds or more. This is useful for gathering a lot of a certain fish which have a short tug period. For example, through testing I have observed that Illuminati Perch has a tug period of 6 to 14 seconds with Brute Leech as bait, and other fish in the same spot go beyond 14 seconds. Once 14 seconds have elapsed, we know it is not an Illuminati Perch so we can recast if that's our objective, saving time and bait. The default of 0 disables the timeout feature. Props to for pointing this out, which inspired looking into and developing the log and timeout features.
0.116.06.12 - Updated for 3.3. Removed AOB scanning from most memory structures - only one survived the patch, so it's more trouble than it's worth for now. This will speed up the startup time a bit and make DX11 support easier. Added Eorzean time tracking to the log file and UI. Can filter bot activity by Eorzean hour now. Added a double check to the timeout feature - if a tug occurs after you try reel in, it will try again to hook now.
0.116.06.12.2 - Small update to fix bait ID address. Also added a check to prevent continuous scanning while not logged in.
0.116.06.16 - Updated an AOB scan which was not robust enough.
0.116.06.16.2 - Fixed a bug with the hour conditionals when wrapping around to the next day.
Thanks for the supportive words. As you can tell I had put DX11 on hold, but it shouldn't be hard with the recent changes. I have been a little busy but I think I can get DX11 support and an update for DX9 out this week. :)
Added DX11 support. The app is now 64bit for this reason, so users on 32bit OSes will not be able to run it. Let me know if this is a problem for anyone and I'll put up 32bit/64bit variants.
No longer does any AOB scanning.
Now the bot will use Cast straight from Idle (no rod out) when a previously invalid time setting becomes valid.
Added some quick reference to fish details to Collect/Timeout/Hours tooltip (see current screenshot).
If you use the bot, you might want to subscribe to this thread so you can get notified when it is updated. A bit was changed to support DX11, so please let me know if something broke.
I'm thinking of merging in some of my personal routine scripts (desynthesize, chocobo racing, scrip turnins) into the app. They currently do not use any memory scanning at all, but doing this will probably motivate me to play with making them a bit more clever. (choco bot basically holds forward and left, but gets an average of 1.6th place at rank 240 with a great chocobo. Had Fenrir not long after GS release). I might also try my hand at the newer minigames since they seem quite profitable and not too difficult if I can figure out the UI memory structures.
Let me know what else you'd like to see, for fishing or other features. At this point, anything requiring navigation is probably above my skill.
Catch statistics would be very cool indeed. That way, you could actually put the Timeout function to good use, if you can get some statistics on which fish you catch after what waiting time.
And weather conditionals are sorely needed for a go at some of the more ridiculously picky high end fish.
MY Auto Fishing Bot 06/17/2014 - Dekaron Exploits, Hacks, Bots, Tools & Macros - 97 Replies Ok this is mine. It was for me and my friends. Now it is here for you all. Yes it is basic. Yes I am still working on it. If it helps you great. If not I tried.
Update 1.8 (23/09/07):- Will cast at random times.
May need .NET Framework Version 2.0! Download it HERE
WILL NEED Game Guard BYPASS! I use THIS one.
What it does:-
[TUT] Auto Fishing USING amulet 12/19/2009 - Dekaron Exploits, Hacks, Bots, Tools & Macros - 20 Replies u must have an amulet
if you dont have an amulet make a character make it lvl 15-19 and go to north ares dungeon quest.. and you'll recieve 3 days exp amulet
you must have CE
gg killer if your in official server
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Auto Fishing hack plz 07/14/2008 - Dekaron - 3 Replies can any1 make the auto fishing hack Plz ^^
Auto Fishing Bot-frage 07/09/2008 - World of Warcraft - 3 Replies hello,
nun nach etwas pause hab ich wieder mit wow angefangen und natürlich dem angeln.
der bot ist eigentlich suppi, aber es gibt ein problem.
so ab 22.00 uhr findet er einfach den köder nicht mehr.
hab schon alles probiert mit dem eyedropper, sämtliche farbcodes,
hat nix gebracht.
nun hab ich mir gedacht mir würde es eigentlich reichen wenn er nur beim splash reagiert und die rute auswirft.