Newest Radar and Radar route maker are attached. The Radar will filter out Routes that begin and end (new addition because it comes in handy if you wanna cheat to run new routes that you haven't made) in your current map.
Old routes will not work unless they are updated. Please add Start_Map and End_Map to your custom routes to make them work again. The map IDs are the same ID number that shows up in the radar program before your current position (under the map). The map ID is also the name of the map (without the leading zero) in the maps folder.
Example:
Code:
[Uldah to Horizon]
Number_Coords=86
Start_Map=1116
End_Map=1101
Customizeable Input buttons, Always on Top mode (Updated .exe attached)
Has three buttons: Record, Load, Stop.
New Chatbox and send to chat button!
Resize-able and zoom-able map.
Record allows you to click the map and run to where you clicked.
-Press Record button
-Click on the map in as many places as you would like to sequentially visit
-Click start (same button as record button)
-You may chose to save your route, if you wish to save it you will be asked to name the route
-You may chose to save the reverse of your route (aka if you ran backwards), you can name this one too
-The route will be run
Load allows you to select from any of your saved routes
-Click Load button
-Select Route to load, click Run Coords button
-The bot then automatically chooses the best spot to join the route and follows to destination
-This means that you can be standing halfway through a route, and you will just start somewhere in the middle of the route
Stop allows you to interrupt any of the routes. (No pause support included)
-Yes I realize you can pause the program using the toolbar pause option, but this will not stop you from running (it will however resume running)
If you scroll the mouse while over the map it will zoom in or out.
Has two buttons: Start Recording and Stop Recording
If you click start recording, the program begins saving a route to be used with FFXIV_Radar
If you click stop recording, the program prompts you to name your route (forward and backward versions)
The program attempts to intelligently parse your route.
-If you run in a straight line for a long way the program will only parse a few points, if you turn your character many points will be parsed
-Do not worry about speed, the parsing is done based on distance traveled or angle turned, This means you can take as much time between moves as you desire. Just dont spin in circles or you will get many extra points
Purpose of this tool is to generate the offsets needed to correctly display your current position on the map.
If you wish to add updated offsets to an old map, or new offsets for an unconfigured map, you will need to head on out to the zone you wish to play in.
An interesting note, you can still autonavigate maps without having the offsets needed, you just wont be able to see the map.
This tool requires the user to navigate to two extremely far away points on the map. Ideally, the opposite corners of a square. The reason for this is you want to get the greatest difference between the X and Y values to calculate correct offsets. The farther away the two points are, the more accurate the map display is.
So, you should run to a far point on the map and then 'find' yourself on the map. If the map has been configured already (but happens to be just a little off for some reason) you can hit "jump to offsets" button and correct from there.
Finding yourself on the map is very simple, notice the 4 small buttons '-' '-' '+' '+' ? These buttons move the map in the direction they appear (N W S E respectively) by an amount which is displayed in the drop down box (the default is 1000). You will drop the precision of the map adjustments the closer you get to your desired location, ultimately making very small changes with a precision of 1.
Once you have found yourself you hit Save Point A.
Run to the second place, Ideally as far as you can get X and Y from the first place. Find yourself again and hit Save point B.
Lastly, hit Calculate Image Offsets. If you are in a zone that already has offsets, you will be asked if you wish to overwrite the saved offsets. Otherwise, your offsets are saved in the ini file.
You can open FFXIV Radar and notice that it now shows you your current location on the map!
There you have it! All three programs to assist each other in getting where we want to go!
The link for all the current ffxiv maps is
I hope you enjoy! Please provide feedback!
I appreciate your support flare7. The bot only has 14 downloads, so it just needs more exposure before I can get some feedback.
Right now, the auto-navigate would be perfect for player who wants to return to the city after filling their inventory up with fish, or getting out to solo guildleves without wasting anima.
Great app.
For one you need to make sure movement keys are mapped out as default.
Second, seemed like movement was unrealistic. In uldah i could swear is was hopping around erratically.
Is the only way the app controls the char by using WSAD?
Also, there is no map for Coerthas.
I will be making new maps that show crystals. This will make the maps a tad easier to read.
Also, an always on top feature would be really handy.
I will post more as i can and some routes after i make sure the bot isnt interacting with the game in a more exposed method.
edit.
cleaned up post into paragraphs and fixed spelling typos.
Thanks for the feedback, I can add an option to use different key bindings for movement, I also can similarly add always on top.
I am very close to cracking the structure for mobs near the player and am hoping that I can add mob detection and display on the screen. I have found a set of offsets for one position in the structure (not sure which) and I am in the process of finding a second mobs offset such that i can determine if it is a linked list, array, or similar.
The game looks erratic due to the pressing of the End key, which forces your camera behind your character. Unless I make it such that the player turns very slowly (this really seemed slow and obvious to me when I tested it), orienting the character and pressing the end key (followed by just pressing run forward) gives the best trajectories I have attempted. In general I agree with you, I will look into making the movement smoother. If you have any suggestions I would hear them out.
There are several map projects ongoing (by other parties), once they are finalized I plan on adding them in. As long as the images stay the same dimensions, the offsets used with the game maps will apply to the updated maps. I would be delighted if you wanted to make a few maps with details.
When you say there is no map for Coerthas, do you mean that the no map image shows up in FFXIV_Radar? If this is true it is because I programed the FFXIV_Radar to show a no map screen for uncalibrated maps (this is to avoid showing the corner of a map with no details). If you open up the FFXIV Radar Offset Finder it should show the map. A quick calibration will have the map usable in FFXIV_Radar.
Someone on FFEVO found out the structs for camera control, you could always use a lerp to smoothly make the camera follow the character. Would be a bit more on you, but worth a try if you are up to the challenge.
this updated version is making my mouse practically inoperable. It is really un-smooth and choppy. I cant use my PC like that.
It woould seem that all my resources are being used up by the app and i have nothing left. However my cpu meter and ram meter are a little elevated but nothing abnormal.
Thank you for the new map values. I looked into what could be causing the lag and found what it is. Unfortunately, I cannot fix it at this time. I have modified the program such that it will occur less often. The solution to this problem is an entire rewrite in a new language.
The latest .exe is attached above.
my next release will be in a new language unless anyone asks for something simple that i can toss up with the current language.
steve, are you using the most recently uploaded .exe? I adjusted it so that the mouse behavior will be erratic less, but am unable to alleviate the problem for now.
I believe that all bugs have been removed, if you only see a black box with red dot it means you are on an unconfigured map! Please configure it and post the config stats!
Yes I am using new exe. The mouse still jumps too much once the program is activated.
But anyways, here is config for upper and lower LL
[1041]
S_X=1.99004975124378
S_Y=2.04081632653061
D_X=2225.62189054726
D_Y=429.081632653061
[1046]
S_X=2.2
S_Y=1.99462365591398
D_X=2329.8
D_Y=440.123655913979
ffxiv bot or ffxiv hacks? 07/26/2015 - Final Fantasy XIV - 40 Replies is there any ffxiv bot around? I'm also interested in ffxiv hacks, something like mr. argus or mr. rabbit would be nice, please reply in this thread or contact me through pm.
I'm also interested to help you people to develop a ffxiv bot or ffxiv hacks.
JAVASCRIPT Navigation 07/28/2011 - Web Development - 0 Replies also das hier drunter ist ne navigation. allerdings wird diese nicht angezeigt wenn ich die seite übern localhost anzeigen lasse. die .js dateien sind alle an der richtigen stelle und teile des stylesheets werden auch angezeigt aber trotzdem wird GAR NICHTS von der navigation angezeigt. irgendjemand ne idee? die css dateien könnte ich hier auch posten!
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
...
Javascript Navigation 07/28/2011 - Web Development - 0 Replies Nennt mich naiv, aber ich frage trotzdem! ich suche einen programmierer, der sich mit html php und javascript auskennt. und zwar brauche ich hilfe bei einer impementierung einer navigation die vorgefertigt ist.
sollte hier jemand gutmütig genug sein mir für ein paar fragen seine ohren zu leihen, dann bitte ich doch mich bei skype zu adden: fortunato_hj
icq nummer gibts auch falls gewünscht!
bitte bitte bitte melden! und danke im voraus :-)