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FFXIV Map and Auto-Navigation

Discussion on FFXIV Map and Auto-Navigation within the Final Fantasy XIV forum part of the MMORPGs category.

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Old   #1
 
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FFXIV Map and Auto-Navigation

Newest Radar and Radar route maker are attached. The Radar will filter out Routes that begin and end (new addition because it comes in handy if you wanna cheat to run new routes that you haven't made) in your current map.

Old routes will not work unless they are updated. Please add Start_Map and End_Map to your custom routes to make them work again. The map IDs are the same ID number that shows up in the radar program before your current position (under the map). The map ID is also the name of the map (without the leading zero) in the maps folder.

Example:
Code:
[Uldah to Horizon]
Number_Coords=86
Start_Map=1116
End_Map=1101

The link for all the current ffxiv maps is
I hope you enjoy! Please provide feedback!
Attached Files
File Type: rar Navigator.rar (1.43 MB, 203 views)
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Old 08/22/2011, 22:17   #2
 
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I virused-scanned your files and checked it, this is real folks just wanted to confirm it.
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Old 08/23/2011, 01:08   #3
 
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I appreciate your support flare7. The bot only has 14 downloads, so it just needs more exposure before I can get some feedback.

Right now, the auto-navigate would be perfect for player who wants to return to the city after filling their inventory up with fish, or getting out to solo guildleves without wasting anima.
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Old 08/23/2011, 03:45   #4
 
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Great app.
For one you need to make sure movement keys are mapped out as default.
Second, seemed like movement was unrealistic. In uldah i could swear is was hopping around erratically.

Is the only way the app controls the char by using WSAD?

Also, there is no map for Coerthas.

I will be making new maps that show crystals. This will make the maps a tad easier to read.
Also, an always on top feature would be really handy.

I will post more as i can and some routes after i make sure the bot isnt interacting with the game in a more exposed method.

edit.
cleaned up post into paragraphs and fixed spelling typos.
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Old 08/23/2011, 12:29   #5
 
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Thanks for the feedback, I can add an option to use different key bindings for movement, I also can similarly add always on top.

I am very close to cracking the structure for mobs near the player and am hoping that I can add mob detection and display on the screen. I have found a set of offsets for one position in the structure (not sure which) and I am in the process of finding a second mobs offset such that i can determine if it is a linked list, array, or similar.

The game looks erratic due to the pressing of the End key, which forces your camera behind your character. Unless I make it such that the player turns very slowly (this really seemed slow and obvious to me when I tested it), orienting the character and pressing the end key (followed by just pressing run forward) gives the best trajectories I have attempted. In general I agree with you, I will look into making the movement smoother. If you have any suggestions I would hear them out.

There are several map projects ongoing (by other parties), once they are finalized I plan on adding them in. As long as the images stay the same dimensions, the offsets used with the game maps will apply to the updated maps. I would be delighted if you wanted to make a few maps with details.

When you say there is no map for Coerthas, do you mean that the no map image shows up in FFXIV_Radar? If this is true it is because I programed the FFXIV_Radar to show a no map screen for uncalibrated maps (this is to avoid showing the corner of a map with no details). If you open up the FFXIV Radar Offset Finder it should show the map. A quick calibration will have the map usable in FFXIV_Radar.
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Old 08/23/2011, 16:05   #6
 
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Someone on FFEVO found out the structs for camera control, you could always use a lerp to smoothly make the camera follow the character. Would be a bit more on you, but worth a try if you are up to the challenge.
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Old 08/24/2011, 03:19   #7
 
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this updated version is making my mouse practically inoperable. It is really un-smooth and choppy. I cant use my PC like that.

It woould seem that all my resources are being used up by the app and i have nothing left. However my cpu meter and ram meter are a little elevated but nothing abnormal.

Added Mun Tuy Cellars as a test run

[1221]
S_X=1.9920424403183
S_Y=2.01445086705202
D_X=2734.84350132626
D_Y=5208.39306358382

Added Mun Tuy Cellars as a test run

[1221]
S_X=1.9920424403183
S_Y=2.01445086705202
D_X=2734.84350132626
D_Y=5208.39306358382
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Old 08/24/2011, 05:28   #8
 
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Thank you for the new map values. I looked into what could be causing the lag and found what it is. Unfortunately, I cannot fix it at this time. I have modified the program such that it will occur less often. The solution to this problem is an entire rewrite in a new language.

The latest .exe is attached above.
my next release will be in a new language unless anyone asks for something simple that i can toss up with the current language.
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Old 08/25/2011, 00:05   #9
 
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it makes the mouse cursor act terribly.
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Old 08/25/2011, 02:08   #10
 
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steve, are you using the most recently uploaded .exe? I adjusted it so that the mouse behavior will be erratic less, but am unable to alleviate the problem for now.
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Old 09/01/2011, 06:17   #11
 
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All I see is a black box and a red dot in the middle, no map. Also the mouse still goes crazy.
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Old 09/09/2011, 04:14   #12
 
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I believe that all bugs have been removed, if you only see a black box with red dot it means you are on an unconfigured map! Please configure it and post the config stats!
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Old 09/09/2011, 06:23   #13
 
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Mouse not usable. You get jerky movements that make it near impossible to use the mouse to select anything. On win7 x64 running windowed mode.
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Old 09/09/2011, 07:30   #14
 
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Are you using the newly uploaded .exe? If not download the one that is attached to the OP. There are no more mouse problems.
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Old 09/09/2011, 21:39   #15
 
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Yes I am using new exe. The mouse still jumps too much once the program is activated.

But anyways, here is config for upper and lower LL
[1041]
S_X=1.99004975124378
S_Y=2.04081632653061
D_X=2225.62189054726
D_Y=429.081632653061
[1046]
S_X=2.2
S_Y=1.99462365591398
D_X=2329.8
D_Y=440.123655913979
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