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Shadow 13ot II (Autoit Craft/Fish)
Discussion on Shadow 13ot II (Autoit Craft/Fish) within the Final Fantasy XIV forum part of the MMORPGs category.
08/09/2011, 00:11
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#16
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elite*gold: 0
Join Date: Jan 2005
Posts: 54
Received Thanks: 1
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Quote:
Originally Posted by 13ouncer
Did you record pixels manually or used auto recorder?
What error is bot giving you when you click the red X?
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Trying to use the auto pixel recorder.
Occasionally is says something about pixels not finished recording
Occasionally it says nothing at all, and just hangs - tried pause/break /wont kill it
Perhaps I am still doing something wrong but I never was able to get it to move the slider.
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08/09/2011, 01:11
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#17
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Join Date: May 2011
Posts: 271
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No, it's the bot more than likely. I was afraid these pixels wouldn't work. I am sure that is why the bot just hangs.
Well i am going to take down the bot till I can find out what is going on. If you all want to see if you can get it to work let me know if you do.
It's a bummer too these pixels are great on my PC  .
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08/09/2011, 01:39
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#18
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Join Date: Aug 2009
Posts: 110
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Doesn't seem like 1.18a had a pixel change. Fish bot is working as well as ever. thanks for making a bot that maintains its compatibility across patches!
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08/09/2011, 10:29
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#19
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Join Date: May 2011
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All pixel bots should last forever unless FF XIV changes UI or something.
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08/16/2011, 06:37
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#20
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Join Date: Aug 2009
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One thing I'd like to see in the future (had no chance t check out the new bot before you took it down) is more than 99 casts before the bot stops. I usually max out my gathering at around 300 casts. Would be nice to get *** amount of casts before it stops, and maybe a log off function? V1 is the only bot I use because it works well for me, cant wait for the next version!
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08/17/2011, 03:45
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#21
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Join Date: May 2011
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@Aethenoth
The bot I am working on reads memory to function and also has a setting to stop botting and log out after so many hours. ATM the options are 1 to 5, 12, 24 hours, and infinite.
I am having issues trying to find a certain pointer to a memory address atm, so things are slow going.
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08/19/2011, 02:35
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#22
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Join Date: May 2011
Posts: 271
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@ 2 hours of botting and no errors. I love it :P
Anyone have experience finding memory addresses?
If so I need some help, if you can PM me.
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08/19/2011, 07:00
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#23
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Join Date: Jun 2009
Posts: 61
Received Thanks: 0
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=D so is it working now? when can we use it again? ^^
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08/19/2011, 07:30
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#24
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Join Date: May 2011
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It is working, but it is not done ^^. I am having issues trying to find an address .
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08/19/2011, 07:38
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#25
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Join Date: Jun 2009
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ah =(
I'll give it a go and see how it is =D
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08/19/2011, 20:17
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#26
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Join Date: Aug 2011
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works very good!
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08/19/2011, 21:17
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#27
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Join Date: Jun 2009
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it's working great so far! a a few things still need to be added, such as the "fish has tired" recognition, but at least it's working and working very well! 5 hours so far, not many catches, but it hasn't bugged out on me yet and I'm extremely happy for that! keep it up =D
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08/19/2011, 23:00
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#28
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Join Date: May 2011
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@Koji I am currently working on a parser for "fish tired" and " no bait". I must have spent over 5 hours searching for a base address. This one will have to do. It just takes a little more work on my end, but that is okay.
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08/19/2011, 23:09
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#29
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Join Date: Feb 2006
Posts: 629
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Are you actually reading memory or just pressing keys while minimized?
I see the definition for Fish_Offsets() but no call to it. Also, I'm just about certain that the memory information in your INI is accurate, though I have not tested it.
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08/20/2011, 00:05
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#30
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Join Date: Jun 2009
Posts: 61
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Quote:
Originally Posted by 13ouncer
@Koji I am currently working on a parser for "fish tired" and " no bait". I must have spent over 5 hours searching for a base address. This one will have to do. It just takes a little more work on my end, but that is okay.
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well like I said, I love this one compared to the pixelbot =p. Just needs the fish tired, which isn't that big of a deal and the change depth isn't really working, but I can set that manually, np. =)
it really is looking good and I'm hella excited about the future of it ^^
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