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DLX Server, Source & SVN 6.5

Discussion on DLX Server, Source & SVN 6.5 within the Final Fantasy XI forum part of the MMORPGs category.

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Old 03/15/2011, 16:32   #301
 
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Quote:
Originally Posted by Darkdante44 View Post
well im not that technical to just understand that, is there a tutorial somewhere, i can figure out the script but i dont even know where to enter it
I imagine you'd have to put it near/in the code that handles the GM commands. You'd have to add a new command (and add a new column to the gmcmd table) that would set the player's zone and location to the same as yours. If you don't know C already then it's going to be quite an uphill battle for you unfortunately...
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Old 03/16/2011, 00:39   #302
 
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its not that i just need to know where to put the script like where do i type it in at.
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Old 03/16/2011, 03:37   #303
 
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How would I go about getting the mob movement from 0.6.4 and putting it in DLX? Where are the files located for mob movement if anyone knows.
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Old 03/16/2011, 04:54   #304
 
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Quote:
Originally Posted by xipies View Post
Add rows to exp_table.
You also need to add columns r16 through r20 to exp_base. I initially set the values to the same as r15. Eventually, there might need to be more rows added depending on what the actual exp tables look like, but this should work for now.

This fixes both not getting xp, and it fixes mobs conning incorrectly. All mobs were conning too weak, besides NMs, of course.
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Old 03/16/2011, 12:19   #305
 
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Quote:
Originally Posted by Darkdante44 View Post
its not that i just need to know where to put the script like where do i type it in at.
You can't script a code like that with the current release since there is no code to support the feature.

Quote:
Originally Posted by Funions View Post
How would I go about getting the mob movement from 0.6.4 and putting it in DLX? Where are the files located for mob movement if anyone knows.
You can't. The mob movement is currently disabled in the DLX source code. It is not functional since the mobs don't have any collision checking. They run through walls, buildings, rocks and the like. In some cases this is bad because you can be fighting a mob that will walk into a wall/rock/building/etc and then you can't attack it anymore. But it can sure target you. This was enough for us to disable the feature.
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Old 03/17/2011, 17:22   #306
 
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About a restarter. If you don't want to use additional softwares in order for it to automatically restart, you can use a batch-file to do it for you.

If the server crashes, or anything else causes the process to die, it will instantly start the process again.

You can modify it to start the process with additional options if required, but for more information on that you'll have to use google.

Code:
@echo off
:start
DLX-PXI-6.5d.exe
goto start
The basics, use it if you wish.

Save the code as .bat - example: dlx.bat - and put it in the same folder as the DLX .exe. Replace DLX-PXI-6.5d.exe if the executable uses a different name.
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Old 03/18/2011, 14:57   #307
 
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Hi to all ,

i want to test this server on my pc an installed:
1. MySQl
2. FFXI Client up to Wings of Godness
3. i inserted the whole data from pxidb.sql

... but the link for the file:



is dead. Can anyone post it again plz?

Another question is: Should i insert the sql script: pxiah_1.sql too in my database?

Thanks alot . Keep growing the good work!
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Old 03/18/2011, 19:27   #308
 
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Lentik: Basically, what the update batch does is deletes the following two files from your FFXI directories.

Code:
PlayOnlineViewer\version.dat
FINAL FANTASY XI\VTABLE.DAT
If you delete those manually, it's the same thing as using the batch.

Keep in mind that the Final Fantasy servers are currently down due to the earthquakes in Japan, so updating the game is out of the question until they boot it back up.

No one knows how long it'll be until they are back up, but I don't think you should get your hopes up - it's pretty bad in Japan.
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Old 03/18/2011, 20:57   #309
 
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I bet they're saving a fortune in bandwidth costs!
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Old 03/18/2011, 21:15   #310
 
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Quote:
Originally Posted by lentik View Post
Hi to all ,


is dead. Can anyone post it again plz?


And what dot said. heh. Can't update if the servers are down. Going to have to wait it out until their little crisis is over.

But let's not discuss that since it would be way way way off topic.
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Old 03/19/2011, 01:32   #311
 
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Thx alot! Yes i recognized that the pol server is down for now und updates are imposible. I hope Japan will fix the atomar issue and no one will die anymore there. And thx to you guys for your work on this server.

Sincerely Lentik
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Old 03/19/2011, 02:00   #312
 
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whenever i try to craft something my server shuts down on me has this already been reported or have i done something wrong...
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Old 03/19/2011, 04:07   #313
 
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Yes that has been reported. Use the @skill command to set your crafts/skill levels.
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Old 03/19/2011, 18:01   #314
 
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I'm sorry for a noob question but here it is.

I have everything installed and running... but how do I create a character to login to? Is there a console command to add one?
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Old 03/19/2011, 23:37   #315
 
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Quote:
Originally Posted by slicksmiley View Post
I'm sorry for a noob question but here it is.

I have everything installed and running... but how do I create a character to login to? Is there a console command to add one?
not a 'noob' question because we all start somewhere. Anyways is a program you can use to connect. Just open up the ini file and change the ip to 127.0.0.1 if it is not set like that already save and launch it while your server is running. Send me a PM if you have any issues.
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