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Final Fantasy XI (Online) Private Server files

Discussion on Final Fantasy XI (Online) Private Server files within the Final Fantasy XI forum part of the MMORPGs category.

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Old 09/16/2010, 02:09   #331
 
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Sweet job, where is the SVN you guys talkin abt?
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Old 09/16/2010, 03:44   #332
 
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that sounds technical as hell yo, lol good luck. don't go insane though!!! i don't think there is an svn anymore, a guy was just asking about the structure of the original svn that got shutdown, so maybe he might make a new one... so this thing can be hosted in a more organized manner. I have a lot of **** I've personally changed, but so far it isn't anything that would improve the game necessarily. but lately, i've been adding stuff to mobs to make them drop what they're supposed to with the little time i've had, so is my friend. i've only got the sky gods to drop and a few lowbie nm's. not really much at all. but i scripted a lot more gear into .txt files for mXI's console. I got almost everything in there, but I was going through and changing the display message when gear is summoned, so that it's easier to keep track of what item goes with what number. i was hoping to seperate the spell list so that it's by class, and is much shorter time to load. will upload when i get a chance to finish... i'll also work on some kind of .sql file including the drops that i add, unless someone has already did this... it'd be nice if you said something before i got too far into it
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Old 09/16/2010, 13:45   #333
 
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Quote:
Originally Posted by DBZMBrolly View Post
I cant seem to get MXI to work for the life of me. I've followed the directions to the tooth.

Using sqlyog and the MySQL links given I set up the database.
Used pXI Server 0.6.4 for the script, and server seems to be up and running.
"Starting PXI Timeserver - Complete!.."
Following the instructions on how to update... It repaired/downloaded files for 7 hours last night.
I copied the data folder from playonline viewer to FFXI root
Then once I run PXI server. I try starting MXI 9.0, I made an account then log in.. The window blinks on and dissapears immediately saying:
==============================================
Successfully logged in as User!

Multiple Instances of mXI have been detected.
Skipping port binding.
Incoming Packet: 1
Sending Account-id....
==============================================
To start FFXI you have to log into your pXI-Account.
Connected to Server.
==============================================
What do you want to do?
1)
2)


mXI 8.5 doesnt even find the server, and gives 10048 and 51220 bind failed numbers.
mXI 7.1 Gives me a "bind failed: 10048" in red.

I've spent countless hours just trying to figure this out ;_;. What am I doing wrong? I have to mention I've also restarted the computer, so I can confirm that multiple instances of mXI are NOT running. The only thing I can think of is I may be doing the order of operations wrong. Can someone walk me through the steps necessary to launch FFXI starting from initializing the server?

I have Windows XP. I'm the only user on the computer, thus administrator. If someone can give some troubleshooting help would be greatly appreciated.
try updating it again with the check files and repair.i got the same problem as u,then i run it again and it show that 13k files or so is corrupted lol.anyway gl solving ur little problem and have fun playing after u done
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Old 09/16/2010, 19:02   #334
 
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I've started to put the svn together, it should include both 0.6.4 and 0.6.5 ATM or at least until we complete 0.6.5.

sourceforge project:


checkout should be:
svn co ugpxi

create an account and pm me I'll add you.

Incomplete as of 9/16/2010
Uploading files is a pain! it won't acccept a FTP from my comp. /grrr
We will officially start a new rev (maybe 2000 due to all the difficulty, making it easily distinguishable)
docs are up
I will be adding dats (custom weap,equip etc)
we can't add anyones' apps without asking
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Old 09/16/2010, 19:13   #335
 
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Great, but as a lot of people here, I dont seem to be able to update my client, (only playonline which is updated) and meteor wont connect, the rest is all working, how would it possible to update everything without accounts? possible or not?
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Old 09/16/2010, 20:39   #336
 
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nice tom! <3
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Old 09/17/2010, 18:40   #337
 
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it's possible, you have to update the final fantasy files. there's so many tutorials on instructions to do that it's ridiculous at this point. i may have misunderstood your question, however. the way you worded everything maybe, is what's confusing.
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Old 09/17/2010, 23:27   #338
 
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if anyones seen counter activate you will see it always does 0 damage because the original pxi staff couldnt find the value... well im having the same problem with auction house... ive successfully created a function to BUY items you have listed on ah... if you dont bid enough the game says "you were unable to buy for 0." ... however it works.. you get your item if you pay enough

delivery box dont work so a seller cant collect funds anyway. As a temporary fix i'm gona make it so that if you bid a MILLION gil for an item listed for 2000 gils.. you will PAY 2000 gils and recieve your item in your inventory. the seller will recieve the money automatically using sql function update...

the reason i dont think the player should pay a million gil for a 2000 item is that:

1.) back in the day someone bought a ****** scorpion claw off me for around 500,000gils by mistake.

2.) item sales history dont work.

what do you guys think???
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Old 09/18/2010, 00:12   #339
 
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i concur
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Old 09/18/2010, 06:32   #340
 
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I've made POL and FFXI both windowed through their respective configs. I've run the "Check Files" option on both POL Viewer and for FFXI, both return that there are no corrupt files. The only thing that may be different in terms of installation to any regular person is that I installed it in a different hard drive this time. I've made changes to the registry to reflect this particular installation. And I can even run problematic programs like EWH without any problems. But start pXI-Server0.6.4 then after I get the "Starting pXI-Timeserver... message I soon load mXI 0.9.0RC which gives me the multiple instances problem. And some of the other MXI versions just blink my screen or give me other errors. I've been troubleshooting it for a couple of days now on and off and still cant get it to work. /cry
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Old 09/18/2010, 09:46   #341
 
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@joeis78

I dont know that much c++, but I do find programing fun and would love to learn more.

atm I dont have much time to help out much due to school (bit behind on school work)
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Old 09/18/2010, 19:00   #342
 
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Quote:
Originally Posted by lionhart3001 View Post
if anyones seen counter activate you will see it always does 0 damage because the original pxi staff couldnt find the value... well im having the same problem with auction house... ive successfully created a function to BUY items you have listed on ah... if you dont bid enough the game says "you were unable to buy for 0." ... however it works.. you get your item if you pay enough

delivery box dont work so a seller cant collect funds anyway. As a temporary fix i'm gona make it so that if you bid a MILLION gil for an item listed for 2000 gils.. you will PAY 2000 gils and recieve your item in your inventory. the seller will recieve the money automatically using sql function update...

the reason i dont think the player should pay a million gil for a 2000 item is that:

1.) back in the day someone bought a ****** scorpion claw off me for around 500,000gils by mistake.

2.) item sales history dont work.

what do you guys think???
I was wondering, since the Delivery Box doesn't work... you have gil sent back to the character, if the item is bid on. Well, what happens if the item is NOT bid on? Does the item go back to the character's inventory? Does it expire? No expiration would be sweet, since there's a low number of ppl going to be playing at any given time, anyway.
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Old 09/18/2010, 20:01   #343
 
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theres no expirey since i dont know how to program it :P ... its all complete except for 1 thing that i cannot work out.... the character recieved the gil if they are offline.. if they are online my sql command gil adjuster gets ignored because the game seems to constantly overwrite what evers on the sql table.. if anyone knows how i can stop this that would be awsome... heres the code if it helps:


/////give money to seller////////////////////////////////////

memset(query, 0, 8192);
sprintf(query, "UPDATE pxidb.chars SET gil = gil + %i WHERE charid = %d;", playerItemPrice, mySellerID);
count = (int) strlen(query);

mysqlConn=CDb::getConn(); //get conn
int result = mysql_real_query(mysqlConn, query, count);
CDb:ushConn(mysqlConn); //release conn


how can i stop the game from overriding this function??
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Old 09/20/2010, 15:21   #344
 
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make a if fonction that will give his gill after he logs off
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Old 09/21/2010, 16:10   #345
 
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***link removed use later version***

char trades work, fixed a bunch of multi attack weapons... most of the new ones will double attack/triple ect if they say so on description. will do the rest anothertime
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