@Wolvesaber:
That is one seriously tedious thing to do. I can sit and look at code all day but I couldn't stand tearing through the current SQL to fix things.
"Hey an Astral Box! MINE!"
-"That's not a box it's a NPC guard. nub!"
"But, it says Astral Box!"
Looking forward to it.

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Update to Lion's SVN - 010111 -> "Files Being moved to the Svn"
Changelist 01/01/11 (yes that was the date, not binary.

)
Another small update. I'm only doing little things as I continue to get a better feel for the program and C++ in general. In this update I've been focusing on learning how the LUA mixes in with the server. All I can say is very cool! Here is a little list of what has been changed/fixed/added. By all means nothing is set in stone or official. Just potential additions. Though my notes are getting longer and I still feel like I'm forgetting something.
Changes Summary:
1: Increased the rate at which a player heals while resting.
2: Changed scrips & enabled the ability to learn Poison I & II.
3: Fixed a math bug that mainly affected combat resistances. Maybe blue learning chances as well.
4: Disabled the TP gain during rest.
5: Added a missing item to vendors in Bastok.
Optional script Additions summary:
1: Fast Blade damage has been adjusted.
2: Wasp Sting damage has been adjusted + Poison effect added
3: Gust Slash damage has been adjusted + wind damage added
4: Shadowstitch damage has been adjusted + bind added
5: Viper Bite damage has been adjusted + Poison added
6: Cyclone damage has been adjusted + wind damage added (no AOE)
7: Energy Steal Damage has been adjusted + heals/steals health & not MP
8: Energy Drain Damage has been adjusted + heals/steals health & not MP
9: Dancing Edge damage has been adjusted.
10: Shark Bite damage has been adjusted.
11: Evisceration damage has been adjusted.
12: Mercy Stroke damage has been adjusted.
13: Mandalic Stab damage has been adjusted.
14: Mordant Rime damage has been adjusted + Gravity effect added.
15: Pyrrhic Kleos damage has been adjusted + Evasion down effect added.
I tested all the weapon skills at two intervals, low levels & level 75 with 101/240/300 TP which feel OK. Feedback is always appreciated. They really start off slow though because they are stat based. Hopefully the balance is a little better than the original game between the skills.
Also note that for whatever reason they don't stack with sneak attack/trick attack. I'll look into it but I'm probably a bit too inexperienced to add a fix. Further notes are in the RAR file.