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Final Fantasy XI (Online) Private Server files

Discussion on Final Fantasy XI (Online) Private Server files within the Final Fantasy XI forum part of the MMORPGs category.

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Old 09/14/2010, 06:28   #316
 
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Quote:
Originally Posted by lionhart3001 View Post
do you get the same problem if you start in sandy or windurst? i had that same problem with temple of uggalepih, i fixed it by changing the script file for that zone and commented out this code:

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
---------------------------------
-- onZoneIn
---------------------------------

--function onZoneIn(player,prevZone)
--end;
--this was stopping the zone from loading!!!! blank screen
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

comment out lua code by putting "--" in front of it.
Good to know, I'll save that to txt for later use. I actually got it working by just logging off, shutting everything down and restarting everything.

Question though, how do I edit in weapons and make a GM? I would imagine database edits somewhere. I do know my way around SQL a bit (I used to Admin a vBulletin and implement hacks and other goodies).

Just a pointer in the right direction would be nice. I'll be looking around tonight and of course, backing things up before tweaks and such.

I saw that one video of a guy with a RDM character soloing Fafnir with dual Kraken Clubs busting out NIN weapon skills, it's stuff like that I'm interested in playing around with.
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Old 09/14/2010, 06:39   #317
 
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Quote:
Originally Posted by KMFDM_Kid2000 View Post
Good to know, I'll save that to txt for later use. I actually got it working by just logging off, shutting everything down and restarting everything.

Question though, how do I edit in weapons and make a GM? I would imagine database edits somewhere. I do know my way around SQL a bit (I used to Admin a vBulletin and implement hacks and other goodies).

Just a pointer in the right direction would be nice. I'll be looking around tonight and of course, backing things up before tweaks and such.

I saw that one video of a guy with a RDM character soloing Fafnir with dual Kraken Clubs busting out NIN weapon skills, it's stuff like that I'm interested in playing around with.

I made that video. I changed the damage on the kraken clubs in the database. I editted the strength of haste in the .lua file from 15% to 55%. I also casted Hastega ontop of that, as well as Advancing March. The GM command is toggled with @gm

Kraken Club's ID# is 17440, so you just go into the database and look around in stats_weapons. Search the Itemid, and you can edit it as you see so fit.
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Old 09/14/2010, 06:52   #318
 
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Can anyone help me with getting mXI to work?
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Old 09/14/2010, 08:52   #319
 
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Originally Posted by DBZMBrolly View Post
Can anyone help me with getting mXI to work?
i have no idea man. you say you updated, and did everything right... i had been on a troubleshooting rampage for awhile there, but i think that's over. when i read your post, i wanted to help, but i just cannot think of what could be wrong. the first thing i'd check is whether or not you have Local Access Network in Network Connections on your PC. mine used to say the same thing yours is saying, multiple instances, blah blah. just be sure there's nothing else running that's related to mXI. it could be something that's easy to fix. um, make sure you run it as administrator. see if any of that works.

Edit: I see you're running Windows XP, so running as administrator isn't the issue. Um, ****...
Well, the order is correct that you're doing.
Server(MySQL.bat)
SpiraXI or LionhartXI or pXI0.6.4 or whatever
then running mXI should be last.
You could try to open up FFXI Config and changing it to Windowed Mode and see if that helps. If not, this forum may have something in an earlier post that may help with the problem you're having. I'll think about it a little more later, too sleepy.
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Old 09/14/2010, 09:14   #320
 
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Quote:
Originally Posted by Codiddle View Post
I made that video. I changed the damage on the kraken clubs in the database. I editted the strength of haste in the .lua file from 15% to 55%. I also casted Hastega ontop of that, as well as Advancing March. The GM command is toggled with @gm

Kraken Club's ID# is 17440, so you just go into the database and look around in stats_weapons. Search the Itemid, and you can edit it as you see so fit.
Thanks for the info. I've figured out a few in game commands like @easteregg for the GM gear and such. I'm trying to figure out where I can actually make DB edits from, should I install PHPMyadmin or something?

I've looked around some of the .lua's and such, not very deeply to be honest, but I've only just started messing around with this =P

Is there a list somewhere other than the changes log that has a more complete @command list?

Could you give a little more detail as to editing DB, location of the DB files, program used (If it isn't just Notepad or something along the lines of Crimson editor etc.)

By the way, I really liked that video, that's what had me sold on even trying this. I stopped playing retail back in like 2007 or so =P
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Old 09/14/2010, 10:03   #321
 
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Quote:
Originally Posted by KMFDM_Kid2000 View Post
Thanks for the info. I've figured out a few in game commands like @easteregg for the GM gear and such. I'm trying to figure out where I can actually make DB edits from, should I install PHPMyadmin or something?

I've looked around some of the .lua's and such, not very deeply to be honest, but I've only just started messing around with this =P

Is there a list somewhere other than the changes log that has a more complete @command list?

Could you give a little more detail as to editing DB, location of the DB files, program used (If it isn't just Notepad or something along the lines of Crimson editor etc.)

By the way, I really liked that video, that's what had me sold on even trying this. I stopped playing retail back in like 2007 or so =P

use sqlyog enterprise to edit the db, ive looked for items values such as multi hits, evasion skills and so on, i couldnt find it. that video on youtube is the reason i found this forum.. i thought it was dead.. when i saw dual wield working i was ******* my pants.
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Old 09/14/2010, 13:40   #322
 
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Ok, so I found where all of the goodies are in the DB. When I try to set new values and save, they don't reflect in-game. For instance, making Excalibur lv1 with all sorts of added bonuses to STR, ATK, and various other things. I save the changes running as admin (On Win7) using SQLyog. When I reopen SQLyog, the changes are still there, they just don't reflect in-game even after restarting the server and client.

Am I missing a step here or something?
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Old 09/14/2010, 22:19   #323
 
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Quote:
Originally Posted by KMFDM_Kid2000 View Post
Ok, so I found where all of the goodies are in the DB. When I try to set new values and save, they don't reflect in-game. For instance, making Excalibur lv1 with all sorts of added bonuses to STR, ATK, and various other things. I save the changes running as admin (On Win7) using SQLyog. When I reopen SQLyog, the changes are still there, they just don't reflect in-game even after restarting the server and client.

Am I missing a step here or something?
ive found the str and so in the 064 db, in the 065 db those values dont exsist, are you using lionhartxi or spiraxi? if you are then your modifications to the db wont be recognised, if you use pxi0.6.4.exe it might work.
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Old 09/14/2010, 23:18   #324
 
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Thanks for not even mentioning my repack, you guys really need to give credit.
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Old 09/15/2010, 07:37   #325
 
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svn repositories

anyone out there familiar with the svn repository structure??? please let me know .... trying to set it up for visual studio.... so i can compile and commit easily
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Old 09/15/2010, 10:00   #326
 
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I noticed after I dinged 75 the edited stats are there and in effect, they just don't show up graphically when viewing the item. Meh, good enough for me.

Oh and Excalibur is disappointing in it's natural state. I'm glad I didn't put in the effort back in the day to get one. Little more than a status symbol really. As are most of the high end items from what I've been seeing.
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Old 09/15/2010, 14:21   #327
 
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I'm sure someone has the original SVN lying around somewhere.
I do remember there were 2 folders - bin and src,

inside of bin was server and client,
inside of server was misc, scripts, 28s_output.dat, BLOWFISH.DAT, compress.dat, decompress.dat, libmysql.dll, pthreadVSE2.dll, pxi.ini, pXI-0.6.4.exe, weatherinfo.dat
(that's the bare minimum of what can be in there, anyway)
inside of client I really do not recall, I know it wasn't much.

inside of src was server and client,

then in server I think was
trunk, misc, release, include, lib, pxi.ini.sample, weatherinfo.dat, pthreadVSE2.dll, decompress.dat, compress.dat, BLOWFISH.DAT, 28s_output.dat

i don't recall the structure for client, but it shouldn't be hard to figure that one out.

I could be wrong. I just know that that structure is close and should work. There was a readme concerning the placement of the libmysql.dll file, and the structure of pxi.ini.sample, also pointing out that it should be renamed. Often in the SVN, there was no pxi.ini.sample or pxi.ini located in the src/server location. Also, everything that's in the src folder now, was in the trunk folder, then. I do believe... I'm sure someone has the original file structure from the SVN lying around. I had it on disk but I'm unsure whether it's in tact or if it was after I'd messed with it.
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Old 09/15/2010, 23:19   #328
 
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Here, download this latest SVN if you haven't already, it's all in tact.

There wasn't a text file in the svn, I remembered that was all listed on wiki.


This is just a repost of the latest SVN 1430

The folders this would've been in would be pXI-0.6.4/src/
the name of this folder would've been server, and the name of src/server/src would've been trunk. I believe. I don't swear by this, because I mostly forgot.

bin/server was basically an already compiled ready to go executable with all of the files in place.
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Old 09/15/2010, 23:28   #329
 
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this project is slowly driving me insane.... i fixed the trade between players... yes 2 PLAYERS can trade gil and items.... im working on AH.... you can list an item and the database will remember it.. however you cant bid which is what ive been doing for the last few hours or so.
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Old 09/16/2010, 01:43   #330
 
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Quote:
Originally Posted by lionhart3001 View Post
this project is slowly driving me insane.... i fixed the trade between players... yes 2 PLAYERS can trade gil and items.... im working on AH.... you can list an item and the database will remember it.. however you cant bid which is what ive been doing for the last few hours or so.
ooooooo trading! good job!

Similar to what other people are saying, i went into some white mage spells and weapon skills and tried fixing the MND modifier that was making white mages do insane damage (like 500 at lvl 3), only to have it not reflect in-game.
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