ID: Must match same ID in ItemViewInfo, ItemInfoServer, Scroll to the bottom to add new items. Use a new ID
InxName: You can create the item using this name with &makeitem Admin command. No Spaces Allowed
Name: Name players will see on the item (Spaces allowed)
Type: Unknown sorta. 0-3, one 5 item. Doesn't seem to do anything. Most items are 0,1
Class:
29 - Cen (doesn't work), Capsules
28 - Coin gift cards (don't work)
27 - Dances
26 - Weapon Skins
25 - Gold Nines
24 - HP magic potions and earth day magic potion
23 - Mounts
22 - Mount rations
20 - Blue Miles
19 - Red Eyes
18 - Mini houses
17 - KQ keys and items that act as keys to unlock a door or something
16 - Licenses
15 - Random event/seasonal bags, trick or treat
14 - Stones (Elrue, lix, xir, blessed, etc.)
13 - Silver Wing, Goddess Wing
12 - Warp Scrolls
11 - Skills active and production
10 - Random premium costumes/hats/mini pets
9 - Furniture, scrolls, dice inxname = IN_ Prolly minihouse only stuff
8 - Set items mainly. but mixture of them
7 - SHIELDS
6 - Random set items, mixture, prem items too
5 - Weapons and skins too
4 - Jewelery
3 - Quest Items/random items, awards, pieces
0 - Random mats, scrolls, Cash shop items
I don't know if class info has to match when adding new items but it's good to classify things
MaxLot: Max number of item in a stack in your inventory, usually
1, 50, 99, 100 are how many can be stacked together
Don't know if you can change this around
Equip:
Spots according to New Inventory (Main and premium separated)
If using old inventory go with this anyway, just note equip spots will be diff
0 - Doesnt equip, Skills, items, Mounts, Quest items, return scrolls, cash shop items
1 - HEAD: Hoods, Hats, Googles
2 - PREMIUM HEAD: Includes prem items, and Masks that cover head too
3 - Only one item Top right prem spot. Idk what it does. Random (Glas_Gamble01)
4 - PREMIUM MASK: Left spot under weapon
6 - NECKLACES: Necklaces
7 - ARMOUR: Shirt, top, armours
8 - PREMIUM ARMOUR: Middle spot, shirts, etc.
9 - BACK wear: Wings, etc.
10 - SHIELD AND BOW: Right Slot. No skins
11 - PREMIUM SHIELD AND BOW SKIN: Right premium slot ONE DOWN
12 - WEAPONS: Left slot
13 - PREMIUM WEAPONS: Left slot on premium
15 - RINGS AND BADGES: RINGS GO TO RING SPOTS, BADGES GOES TO Right Spot, and other badge items
18 - PREMIUM TAILS: Bottom Left Spot
19 - PANTS
20 - PREMIUM PANTS: CANNOT BE WORN WHILE Costume is on
21 - BOOTS
22 - PREMIUM SHOES
23 - EARRINGS
26 - PREMIUM FACE: Masks, glasses, patches, moustaches, beards
28 - Minipets
TwoHand: 0 for False, 1 for True
Trues include 2 handers, axes, wands, staffs, etc. Because they cannot equip a shield
AtkSpeed: Unsure, I think it is the speed of attack for weapons, or maybe how fast item is used too?
Note maces have faster attack rate (which makes sense)
In MILLISECONDS (1000 = 1 sec)
DemandLv: Level you can wear/use the item
Grade:
0: anyone can wear, no grade
1: Level 0+ Class dependent items
2: Level 20+
3: Level 60+
4: Level 80+
5: Level 100+
MinWC: Min Damage item puts out (Just like in character window for the next entries)
MaxWC: Max Damage item puts out
AC: Defense Increase
MinMA: Min M. Dmg
MaxMA: Max M. Dmg
MR: Magical Defense
WCRate: Dmg rate. 1000 = 100%. Most have this. Costume items/skins have More than that
10 = 1%. So on costumes. 1010 = +1% physical dmg. This setup applies for the other rates
MARate: M. Dmg rate.
ACRate: Defense Rate. (NOT SHIELD BLOCK RATE)
MRRate: Magical Defense rate
CritRate: 10 = 1% . Rate of Critical (max damage or high dmg Hits based on below)
CriMinWc: Every one has set to Zero. Im guessing minimum damage on successful crit?
CriMaxWc: Same as above but Max dmg
CriMinMa: Same
CriMaxMa: Same.. All these Crit columns have zeroes
MaxHP: HP the item gives (same as char window)
MaxSP: Same but SP
MaxAP: All zereos. No idea
WhoEquip:
62 - Fighter
60 - CleverFighter
56 - Warrior
48 = Glad/Knight
16 - Gladiator
32 - Knight
62 - Fighter and higher
1848 - Warrior Paladin
1824 - Knight Paladin
1984- Cleric ++
1920 - HighCleric
1792 - Paladin
512 - HolyKnight
1536 - HolyKnight + Guard
1024 - Guardian
63488 - Archer
61440 - HawkArcher
57344 - Scout
16384 - SharpShooter
32768 - Ranger
2031616 - Mage
1966080 - WizMage
1835008 - Enchanter
1572864 - Warlock + Wiz
524288 - Warlock
1048576 - Wizard
58720256 - Renegade
33554432 - Reaper
16777216 - Spectre
65011712 - Trixter
62914560 - Gambit
50331648 - Spectre / Reaper
Common/Everything else - 67108862
Thanks whoever compiled this list

Credits to them
There might be some randoms outside this list but don't worry they won't show up as anything
BuyPrice: Based on copper. 1 = 1 copper. 1,000 copper = 1 silver. 10,000 = 10 100,000 = 100 silver
etc. 0 = Item cannot be bought
Sell Price: Same as above. 0 = Cannot be sold
BuyFame: 0 = cannot be bought with fame. Amount of fame points needed to buy item
BuyGToken: Guild tournie tokens. 0 = cannot be bought with them
WeaponType: 0 = No type.
1: 1h, 2h Sword + skins
2: Bows + skins
3: Staffs + skins
4: Axes + skins
5: Maces + skins
10: Crossbows + skins
11: Wand + skins
13: Hammer + skins
15: Pickaxes, hoes, and yeah for kq'same
16: INVINCIBLE HAMMER

17: Dual swords (DS) + skins
18: Claws + skins
ArmorType: ? Unknown. 0 = none. 1-4 = sets. You can sort by this to see sets
UpLimit: Enhancement Limit (1-12)
UpSucRatio: For red/gold/blues Success ratio of upgrades
UpLuckRatio: get 2 in a row +
UpResource: 0,2,5,8,9,12
0 = none
2 = works for 1-3 enhance
5 = same for 4-6 enhance
8 = same for 7-9
9 = same for 9-10 : Karis
More (11, 12) =
12 = Niles/Golds/Blues
So 12 = max u can enhance to if uplimit is high enough?
Unsure
BasicUpInx: This tells how much def/dmg exactly increased when you + it. Credits to Cybere
AddUpInx: ? No idea. Maybe addup adds to Basicup? All are Zero.
TH: Aim
TB: Evasion
ShieldAC: Shield block rate 100 = 10%, etc.
HitRatePlus: ? Possibly these fields add to these rates respectively
EvaRatePlus: ? A little bonus if u want them. All set to 0
MACriPlus: ?
CriDamPlus: ?
MagCriDamPlus: ?
Belonged: Is the item BOUND or not?
0: Not bound
1: bound
NoDrop: 0 or 1 for all these 1 Means Yes You can't blank the item e.g. drop
NoSell: same
NoStorage: same
NoTrade: same
NoDelete: same
TitleName: ? No idea
ItemGradeType:
0 is White
1 is Green
2 is Blue
3 is Orange
4 is Purple
5 is Settle items
ItemUseSkill:
Usually a Dash meaning none
Other values:
UsePotion
UseSkill
UsePresentBox
UseRide
UseScroll
UseSilverWings
UseStageRecallScroll
I don't know if we can put anything else in this field
or if this calls a C# function by this name or what
SetItemIndex:
The name of whatever set the item is included with
, Dash otherwise so e.g. LifeSet, or MageBlastSet
Lookup setitem indexes in SetItem.shn
ItemFunc:
Don't know if other files have these referenced anywhere yet
Rest are Zeroes
6: Binding reset item has this number
5: Name change (and deletes friends list)
4: Name change
3: Tear of legal (revive)
2: Furniture repair kits
1: Weapon Repair kit
AutoMon:
1 or 0. 1 If they have auto pickup
0 if they dont. Just Minipets ofc.