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[Help] How do we make meshs 4 things
Discussion on [Help] How do we make meshs 4 things within the EO PServer Hosting forum part of the Eudemons Online category.
06/30/2009, 17:53
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#16
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Quote:
Originally Posted by hio77
come on forcer share your knowledge
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take note of future post
Quote:
Originaly Posted By Forcer AFTER that post
Quote:
Originally Posted by Kiyono View Post
So we just need biturn?
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no, biturn does not open c3 files, I asked friend to add c3 support for cash.
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07/01/2009, 07:16
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#17
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Quote:
Originally Posted by funhacker
take note of future post
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all i knew was the quoted bit above my reply and what forcer said above me lol
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07/02/2009, 02:12
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#18
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Quote:
Originally Posted by hio77
thank you sooooo much funhacker for saying it were we would read it
thanks for the link necron and nice work on that pet .... did you do it yourself from scratch ?
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Yup.
Quote:
Originally Posted by sandolkakos
ohhhh yessssss!!!!!
this work, is true, hehehehehe
my test in 3ds max 7:
i have maked Scale 800 in this Model, then export to .C3
and overwrite my Vankisher Pet:
Know, we have that learn, how import Animations separates to make the pets, npc, chars, etc...
and export to:
1.C3
100.C3
101.C3
etc...
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How did you make my eudemon size big?
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07/02/2009, 03:02
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#19
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Thank You All
This is just what i waz looking 4 and i waz not alone i see 
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07/02/2009, 03:28
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#20
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We did search first :)
Quote:
Originally Posted by hio77
 do a bit of searching on here there's a converter im sure so you could use like gimp ...
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We tried Gimp and it just cant do what we all needed to do, thank you all for not giving up on showing us all how to be better and better  Now for my big QUESTION who is going to do a video tut on this lol
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07/02/2009, 03:38
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#21
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Quote:
Originally Posted by Necron33
Yup.
How did you make my eudemon size big?
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hauhauah, this eudemon dont are your 
i already have this 3D Model at much time, of site:
How did you make size big?
i have opened this Model in 3ds max,
and i make 800% in Size.
and export to .C3
only this, hehe,
make one test to you see.
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07/02/2009, 03:50
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#22
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Quote:
Originally Posted by sandolkakos
hauhauah, this eudemon dont are your 
i already have this 3D Model at much time, of site:

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Someone cheated on me =P.
Quote:
How did you make size big?
i have opened this Model in 3ds max,
and i make 800% in Size.
and export to .C3
only this, hehe,
make one test to you see.
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i made a test before, when it's 800% in size it's look becomes horrible and it's look becomes completely screwed up...
beside I'm ahmedpotop/  /give me your email again old friend
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07/04/2009, 15:44
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#23
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hi all i know it seem to bew stubid but i cannot export it to .c3 and also i canot open .c3 file i canot C3_CORE_DLL.dll,C3_Exp.dleand copy KeyTools.ms if can anyone help here it will be verygood ...&thx
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07/04/2009, 23:50
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#24
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Follow this steps that already is in first page this thead:
Quote:
Originally Posted by funhacker
Please make sure to thank loveomg he has helped with more important things like these with little credit...
Quote:
Originally Posted by loveomg View Post
We can add new npc, monster, item, etc...
I will give u some information about C3 export
1. copy C3_CORE_DLL.dll to 3DS(3D Studio Max 5 or 7) root folder
2. copy C3_Exp.dle to 3DS\plugins folder
3. copy KeyTools.ms to 3DS\scripts folder
4. run 3DS
5. open 3DS data or import *.3DS, *.ASE etc...
6. export it (select C3 format)
7. now you got a C3 file (I tried a weapon)
8. copy the C3 file to EOclient\c3\weapon
8. edit 3dobj.ini and 3dtexture.ini
9. now excute the EO client and check the weapon
10. It works
11. I just tried a weapon but we can apply this through whole items
12. If someone wins other item or monster, let me know it
Thanks
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07/12/2009, 03:19
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#25
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*[BUMP]*
what program opens c3s so you can at lest see them
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07/12/2009, 03:54
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#26
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there are few c3 viewers/exporters, however they are private.
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07/12/2009, 05:42
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#27
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elite*gold: 20
Join Date: Jun 2006
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Quote:
Originally Posted by forcer
there are few c3 viewers/exporters, however they are private.
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hmmmm pm/im private? 
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07/13/2009, 11:46
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#28
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*[BUMP]*
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