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[Help] How do we make meshs 4 things
Discussion on [Help] How do we make meshs 4 things within the EO PServer Hosting forum part of the Eudemons Online category.
06/29/2009, 03:55
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#1
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[Help] How do we make meshs 4 things
does any one know what program or programs  ?
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06/29/2009, 04:00
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#2
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can u plz explain more
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06/29/2009, 04:08
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#3
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ICP i'll hit you up on MsN and talk with you
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06/29/2009, 04:23
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#4
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Its 4 makeing pets npcs wepons maps and every thing that gos in to server to make it work rite
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06/29/2009, 04:47
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#5
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Quote:
Originally Posted by ICP
Its 4 makeing pets npcs wepons maps and every thing that gos in to server to make it work rite
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a mesh is a c3 file a texture is the dds file lol im thinking your talking about the dds files ^_^
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06/29/2009, 05:49
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#6
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Yes Exactly
 thing that need stuff to work with the textures
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06/29/2009, 07:39
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#7
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 do a bit of searching on here there's a converter im sure so you could use like gimp ...
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06/29/2009, 13:16
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#8
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Please make sure to thank loveomg he has helped with more important things like these with little credit...
Quote:
Originally Posted by loveomg
We can add new npc, monster, item, etc...
I will give u some information about C3 export
1. copy C3_CORE_DLL.dll to 3DS(3D Studio Max 5 or 7) root folder
2. copy C3_Exp.dle to 3DS\plugins folder
3. copy KeyTools.ms to 3DS\scripts folder
4. run 3DS
5. open 3DS data or import *.3DS, *.ASE etc...
6. export it (select C3 format)
7. now you got a C3 file (I tried a weapon)
8. copy the C3 file to EOclient\c3\weapon
8. edit 3dobj.ini and 3dtexture.ini
9. now excute the EO client and check the weapon
10. It works
11. I just tried a weapon but we can apply this through whole items
12. If someone wins other item or monster, let me know it
Thanks
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06/29/2009, 14:48
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#9
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OKAY,Before any one says 1 word about funhacker's post not working.
Proof here that i made an eudemon using this 
Before all too, link for 3d studio max 7  (WARNING This is WAREZ = illegal download, download it on your RISK.)(i tested it 100% working) Only 3d studio max 7 or 5 will work, i advice 7.
Quote:
Originally Posted by Necron33
Okay ^_^ Here is the proof of we can make EUDEMONS ( i did this in eudemons online, it will work for CO as monsters.)
IDK why but the monster appears so small yet :S and still i got some texture error (colours dont appear as they should :S).
the Monster cannot move his legs or do attack motions yet ^_^.
I'm not pro at 3d studio max 7 i downloaded it first time yesterday and beging practicing on it.I'v included the .3ds file and texture file in .dds and the 3 .c3 files so you can proof to your self =D.

If you don't know how i made it,
Link : 
Don't worry i uploaded it with my premium account ^_^
I included the files so you can see yourself I'm not lying.
I will create animations for walk,attack,run,death,evolve later =D.
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06/29/2009, 21:54
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#10
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Quote:
Originally Posted by funhacker
Please make sure to thank loveomg he has helped with more important things like these with little credit...
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thank you sooooo much funhacker for saying it were we would read it
Quote:
Originally Posted by Necron33
OKAY,Before any one says 1 word about funhacker's post not working.
Proof here that i made an eudemon using this 
Before all too, link for 3d studio max 7  (WARNING This is WAREZ = illegal download, download it on your RISK.)(i tested it 100% working) Only 3d studio max 7 or 5 will work, i advice 7.
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thanks for the link necron and nice work on that pet .... did you do it yourself from scratch ?
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06/30/2009, 07:37
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#11
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ohhhh yessssss!!!!!
this work, is true, hehehehehe
my test in 3ds max 7:
i have maked Scale 800 in this Model, then export to .C3
and overwrite my Vankisher Pet:
Know, we have that learn, how import Animations separates to make the pets, npc, chars, etc...
and export to:
1.C3
100.C3
101.C3
etc...
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06/30/2009, 07:43
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#12
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Quote:
Originally Posted by sandolkakos
ohhhh yessssss!!!!!
this work, is true, hehehehehe
my test in 3ds max 7:
i have maked Scale 800 in this Model, then export to .C3
and overwrite my Vankisher Pet:
Know, we have that learn, how import Animations separates to make the pets, npc, chars, etc...
and export to:
1.C3
100.C3
101.C3
etc...
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nice work lol
.... yea we do need to work out that but that would be soooo much easyer if we could import the c3s back in aswell
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06/30/2009, 08:16
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#13
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Quote:
Originally Posted by forcer
ok, let's do this..
I'm willing to get anyone a chance to get their 3ds file from any c3 file as a proof that we can convert(with some limitations) c3 file to 3ds and back.
so I stop those bullshiters who say it's not possible.
this software will not be public very soon, just wanted to show you how wrong you are.
and AGAIN, I AM NOT TRYING TO BACK UP THE ******* SCAMMER WHO STARTED THIS TOPIC.
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forcer
i found this tool, but my version dont open .c3
can help in this ?
Thanks....
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06/30/2009, 08:17
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#14
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Quote:
Originally Posted by sandolkakos
forcer
i found this tool, but my version dont open .c3
can help in this ?
Thanks....
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sorry, that's private.
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06/30/2009, 09:23
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#15
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Quote:
Originally Posted by forcer
sorry, that's private.
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come on forcer share your knowledge
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