Quote:
Originally Posted by -The-Shadow-
Barging in from the zo section (sup), I agree, all the tools I made work as dat->-db and db->-dat, even for a game like co with much less data to manage than where I come from, I wouldn't want a form laid out window to manual edit all that content, for example say you want to add a new series of items, like oh say 25k items (something I was doing before I shut down the server I was working on), a manual tool that does manual edits would take decades (even 100 items would take a plenty good amount of time to do), where as db->-dat you can use many tricks to reduce the time it takes to get the job done (eg: sql loops to create batch items then do minor edits in sql where needed for adjustments for tiers/levels and such to get a large new data set created in minutes instead of weeks).
In short I agree, db->-dat and dat->-db for updates is the way to go for speed reasons.
|
Although I thought I had coded this kind of function in originally it turned out I had a minor error in code that made it in compatible with my existing form system, so I had to re-do it, however it looks a lot neater now though
I've recorded an example and uploaded to the acme site to show you and others how editing multiple items just takes seconds.
First video I show editing the names of all the selected items to match, please note my list box does not update on a timer or in realtime according to data changes, purely by methods calling it, or by focus change between forms.
Second video I show editing the Gold/EP Cost and Description of all the selected items to match.
Final note, I do not show my ref/unique/elite/super gears as they are automatically generated. So not am I only editing 5 items in the second video I'm actually editing 25 items all with different Gold costs.