are these encryption keys the same from CO? and are also the codes to be compiled in C language? im just asking these questions because i want to make and edit it as possible i could so that it will work in EO.
please answer this things... maybe i can help... i know lots of languages... if its ok then i can PM you.
I'm in the process of trying to write a proxy for EO but I've encountered a small problem. After connecting to the game server, I get the ALL_OK packet, 0x3f9, and after that all other packets become gibberish. I've tried resetting the counters at 3f9 but didn't work. Any ideas?
Has anybody written a mage macro that actually works yet i've got cheat engine to work but can't find health addresses,also if someone has a bot/macro/mouse emulator to work yet post a link for the needy please.......
Has anybody written a mage macro that actually works yet i've got cheat engine to work but can't find health addresses,also if someone has a bot/macro/mouse emulator to work yet post a link for the needy please.......
Hey Garg..playing "tricks" now?
Its me SkyKeNET/KeNET, I can't play now because I don't have an internet connection and time to play....
i know nothing about packet encryption/decryption had never hacked an online game before and i had never edited memory before i came here but my question is there a way to find out a key just for the file decryption itself, jus the same way you figure out coded message like ^ = U like that idk feel like im raambling but phone wont stop calling now so im out
As someone currently reversing the current protocol, I can say that this is out of date and should be unstickied.
I'd have to agree, hio77 and I did a lot of work on current packets, took most of a day or two but we got most of encryption sorted out. I'm not entirely sure if I saved any of the work but if you need it I can take a look and post it here for you to use.
I'm also sure I wrote a little app that can work out the encryption key used in a TQ packet for you based on a little algorithm I made, it's hardly perfect as it was slapped together in about an hour or two, but it helps decrypting packets a lot faster
I'd have to agree, hio77 and I did a lot of work on current packets, took most of a day or two but we got most of encryption sorted out. I'm not entirely sure if I saved any of the work but if you need it I can take a look and post it here for you to use.
I'm also sure I wrote a little app that can work out the encryption key used in a TQ packet for you based on a little algorithm I made, it's hardly perfect as it was slapped together in about an hour or two, but it helps decrypting packets a lot faster
If you want to post it in a new topic funhacker, I'll gladly sticky it to replace this one.
I'd have to agree, hio77 and I did a lot of work on current packets, took most of a day or two but we got most of encryption sorted out. I'm not entirely sure if I saved any of the work but if you need it I can take a look and post it here for you to use.
I'm also sure I wrote a little app that can work out the encryption key used in a TQ packet for you based on a little algorithm I made, it's hardly perfect as it was slapped together in about an hour or two, but it helps decrypting packets a lot faster
If you'd save me the time of reversing the game set-key function (invoked when the client sends the 41C packet on the game server), I'd appreciate if you could post an up-to-date encryption. I'm a pretty busy person as much as I do enjoy reversing. It wasn't too hard to reverse the encryption they're using now, it's just xoring and adding/subtracting with 4 keys.
BOI Packet Encryption 09/28/2011 - Battle of the Immortals - 13 Replies I've made some research about the packet encryption used in this game and I thought I'd share them.
BOI uses a simple XOR-Algorithm. Each byte of a packet is being XORed with the value of the previous byte. The first byte of every packet indicates its length. Furthermore the first byte of the very first packet sent after the connection was established is being XORed with the value 0xCD.
Example:
Let's say the client sends this packet right after connecting to the server.
0x06 0xA7 0x57...
Packet encryption. 06/22/2009 - Shaiya - 2 Replies Not sure if anyone has tried making a proxy yet, other than the one that is stickied (which is injected and I imagine directly hooks the games send function bypassing the need for encryption?).
Anyway, just curious if anyone knows what sort of encryption is being used on packets?
US server for the record.
Help with Packet Encryption? 04/16/2009 - General Coding - 9 Replies can someone help with these packets? im completely lost lol.i typed in A,B,ABC aand recorded the 3 packets
A
2C 35 52 66 BF 66 15 E1 2C 3A D6 AD E3 29 82 A9 BC C5 EE F5 90 A9 1A 71 0C CD 06 3D FC 3A F6 5C A7 A1 4C 30 63 CD 03 AE 12 A6 20 88 1E C0 E8 95 19 F3 3D A7 42 3A 09 22
B
A7 9E F9 6D D4 5D 9E 6A F7 81 0D D6 B8 22 D9 52 57 8E E5 9E 9B 92 31 9A 97 F6 DD 46 A7 11 ED A7 6C 8A E7 7B 08 F6 48 65 09 EE C8 80 76 78 00 1D 81 8B 85 BF 79 F2 D1 BA
Packet Encryption 02/22/2007 - General Coding - 4 Replies so heute mal nichts zu tun also hab ich mal nach einem opfer ausschau gehalten und stieß dabei auf steam
steam ist wie vermutlich jeder weiß eine online platform zum kaufen und spielen von spielen
einige dinge die ich mir ueberlegt hab:
steam bruter
no-recoil hack fuer cs
ein steam bruter gab es soweit ich weiß noch nicht und koennte sich als sehr nuetzlich erweisen natuerlich sollte er interface unabhaengig sein und rein auf packet basis arbeiten
keke wireshark angeschmissen...
Packet encryption 09/19/2005 - Lineage 2 - 1 Replies Hi,I'm trying to make a simple L2 bot, but i got stuck in begginning - in the packet encryption. I rewrote the l2j login thread sources (those about encryption) but it doesn't work. Has anyone any description of L2 packet encryption. And second question - what Init packet (server packet,nr. 0) means? I guess that it something related with encryption, but in l2j sources that packet content is hardcoded.
Thanks for replies (if any ;) )