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Packet Encryption Guide
Discussion on Packet Encryption Guide within the EO Guides & Templates forum part of the Eudemons Online category.
01/16/2007, 14:05
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#16
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are these encryption keys the same from CO? and are also the codes to be compiled in C language? im just asking these questions because i want to make and edit it as possible i could so that it will work in EO.
please answer this things... maybe i can help... i know lots of languages... if its ok then i can PM you.
*peace*
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01/25/2007, 18:38
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#17
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nice work
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06/21/2007, 06:16
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#18
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Has anyone made a program from this information yet? I keep getting a typecast error.
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06/30/2007, 20:08
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#19
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Fullkey1 and FullKey2 is always the same ?
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08/08/2007, 10:48
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#20
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I'm in the process of trying to write a proxy for EO but I've encountered a small problem. After connecting to the game server, I get the ALL_OK packet, 0x3f9, and after that all other packets become gibberish. I've tried resetting the counters at 3f9 but didn't work. Any ideas?
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08/29/2007, 19:20
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#21
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Eudemons macros
Has anybody written a mage macro that actually works yet i've got cheat engine to work but can't find health addresses,also if someone has a bot/macro/mouse emulator to work yet post a link for the needy please.......
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09/13/2007, 04:31
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#22
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to Garg..
Quote:
Originally Posted by <Gargomel>
Has anybody written a mage macro that actually works yet i've got cheat engine to work but can't find health addresses,also if someone has a bot/macro/mouse emulator to work yet post a link for the needy please.......
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Hey Garg..playing "tricks" now?
Its me SkyKeNET/KeNET, I can't play now because I don't have an internet connection and time to play....
wish you all well.. Bye
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10/12/2007, 10:36
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#23
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i know nothing about packet encryption/decryption had never hacked an online game before and i had never edited memory before i came here but my question is there a way to find out a key just for the file decryption itself, jus the same way you figure out coded message like ^ = U like that idk feel like im raambling but phone wont stop calling now so im out
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12/15/2007, 05:39
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#24
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Hrm I've used unknownone's guide but the generation of key3 and 4 are either incorrect or im not doing it properly, which I doubt (obviously).
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12/15/2007, 10:37
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#25
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The encryption keys have probably changed.
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12/15/2007, 11:25
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#26
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ROFL This guide is still applicable. I made a mistake in coding. As well, unknownone needs to explain the ; part. Anyway, re-uploading my proxy. Kinda slow atm because I sux at threading XD
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03/29/2012, 06:37
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#27
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As someone currently reversing the current protocol, I can say that this is out of date and should be unstickied.
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03/30/2012, 17:40
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#28
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Quote:
Originally Posted by InfamousNoone
As someone currently reversing the current protocol, I can say that this is out of date and should be unstickied.
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I'd have to agree, hio77 and I did a lot of work on current packets, took most of a day or two but we got most of encryption sorted out. I'm not entirely sure if I saved any of the work but if you need it I can take a look and post it here for you to use.
I'm also sure I wrote a little app that can work out the encryption key used in a TQ packet for you based on a little algorithm I made, it's hardly perfect as it was slapped together in about an hour or two, but it helps decrypting packets a lot faster
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03/30/2012, 20:27
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#29
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Quote:
Originally Posted by funhacker
I'd have to agree, hio77 and I did a lot of work on current packets, took most of a day or two but we got most of encryption sorted out. I'm not entirely sure if I saved any of the work but if you need it I can take a look and post it here for you to use.
I'm also sure I wrote a little app that can work out the encryption key used in a TQ packet for you based on a little algorithm I made, it's hardly perfect as it was slapped together in about an hour or two, but it helps decrypting packets a lot faster 
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If you want to post it in a new topic funhacker, I'll gladly sticky it to replace this one.
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03/30/2012, 22:09
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#30
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Quote:
Originally Posted by funhacker
I'd have to agree, hio77 and I did a lot of work on current packets, took most of a day or two but we got most of encryption sorted out. I'm not entirely sure if I saved any of the work but if you need it I can take a look and post it here for you to use.
I'm also sure I wrote a little app that can work out the encryption key used in a TQ packet for you based on a little algorithm I made, it's hardly perfect as it was slapped together in about an hour or two, but it helps decrypting packets a lot faster 
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If you'd save me the time of reversing the game set-key function (invoked when the client sends the 41C packet on the game server), I'd appreciate if you could post an up-to-date encryption. I'm a pretty busy person as much as I do enjoy reversing. It wasn't too hard to reverse the encryption they're using now, it's just xoring and adding/subtracting with 4 keys.
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