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D2Bot# mit Kolbot RELEASE - Ein neuer Bot für D2BS

Discussion on D2Bot# mit Kolbot RELEASE - Ein neuer Bot für D2BS within the Diablo 2 forum part of the Other Online Games category.

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Old 09/16/2013, 06:02   #2626
 
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Halli hallo, bin neu hier und hab direkt Frage Nummer eins

Kann ich bzw. wie kann ich meinem Pala sagen, dass er kein BO, dafür aber HS aufm CTA slot usen soll?
spHinXazOr is offline  
Old 09/17/2013, 17:27   #2627
 
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Warum picked mein Goldbarbar kein Gold?
Habe die pickit von Muddy genommen und habe folgende Zeile:

Code:
// ##### Gold ##########################
[Type] == gold # [Gold] >= 1000
Habe folgende Pickit Config:

Code:
	// Pickit config
	Config.PickitFiles.push("kolton.nip"); // Pickit filenames in /pickit/ folder
	Config.PickitFiles.push("LLD.nip");
	Config.PickitFiles.push("craft.nip");
	Config.PickitFiles.push("keyorg.nip");
	Config.PickitFiles.push("keys&organs.nip");
	Config.PickitFiles.push("magic_rare.nip");
	Config.PickitFiles.push("normal.nip");
	Config.PickitFiles.push("set.nip");
	Config.PickitFiles.push("temp.nip");
	Config.PickitFiles.push("unique.nip");
	Config.PickRange = 40; // Pick radius
	Config.FastPick = false; // Check and pick items between attacks
elpoire is offline  
Old 09/17/2013, 18:01   #2628
 
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versuch mal
Code:
[name] == gold # [gold] >= 500
Grommel is offline  
Old 09/17/2013, 18:18   #2629
 
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Funktioniert leider nicht

Hier mal meine gesamte Pickit Config:

Code:
// ##### Helms #########################
[Name] == BoneVisage  && [Quality] <= superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 0 || [Sockets] == 3) // Dream socketable

// ##### Armor #########################
[Type] == armor && [Class] == elite && [Quality] == normal && [Flag] == ethereal # [Defense] >= 720 && [Sockets] <= 0 // Bugable armors
[Name] == MagePlate && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 0 || [Sockets] >= 3) // Enigma socketable
[Name] == ArchonPlate && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 4 || [Sockets] == 0) || [Sockets] == 3 && [EnhancedDefense] >= 10 // Enigma/CoH/Forti socketable
[Name] == DuskShroud && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 4 || [Sockets] == 0) || [Sockets] == 3 && [EnhancedDefense] >= 1 // Enigma/CoH/Forti socketable
[Name] == Wyrmhide && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 4 || [Sockets] == 0) || [Sockets] == 3 && [EnhancedDefense] >= 15 // Enigma/CoH/Forti socketable
[Name] == ScarabHusk && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 3 || [Sockets] == 4 || [Sockets] == 0) // Enigma/CoH/Forti socketable
[Name] == WireFleece && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 &&  ([Sockets] == 3 || [Sockets] == 4 || [Sockets] == 0) // Enigma/CoH/Forti socketable
[Type] == armor && [Class] == elite && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] >= 3 || [Sockets] == 0) // Various 15/15 elite
[Name] == GothicPlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && [Sockets] == 3 // Enigma socketable
[Name] == SharktoothArmor && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 3 || [Sockets] == 0)// Enigma Armor
[Type] == armor && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [ItemMaxDurabilityPercent] == 15 && [Sockets] == 3 // Various 15/15 Enigma socketables

[Type] == armor && [Quality] == normal # [Defense] >= 1000 && [Sockets] >= 3 // Bugged socketable

// ##### Shields #######################
[Name] == Monarch && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDefense] >= 15 // Spirit socketable
[Name] == TrollNest  && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 0 || [Sockets] == 3) // Dream socketable
[Name] == Monarch && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && [Defense] >= 220 || [Sockets] == 4 && [Defense] >= 330 // BO Spirit socketable (bugable)

// ##### Gloves ########################

// ##### Boots #########################

// ##### Belts #########################

// ##### Barbarian Helms ###############
[Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders] + [SkillBattleCommand] >= 5 // Delirium socketable
[Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders] + [SkillFindItem] >= 5 // Delirium socketable
[Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders] + [SkillShout] >= 5 // Delirium socketable

// ##### Druid Pelts ###################
[Type] == pelt && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillHurricane] + [SkillTornado] >= 5 // Delirium socketable

// ##### Paladin Shields ###############
[Name] == SacredTarge && [Quality] <= superior && [Quality] >= normal && [Flag] != ethereal # [FireResist] >= 40 && ([Sockets] == 0 || [Sockets] >= 3) // Dream/Spirit socketable
[Name] == SacredTarge && [Quality] <= superior && [Quality] >= normal  && [Flag] == ethereal # [FireResist] >= 35 && ([Sockets] == 0 || [Sockets] >= 4)  // Exile socketable
[Name] == VortexShield && [Quality] <= superior && [Quality] >= normal  && [Flag] == ethereal # [FireResist] >= 35 && ([Sockets] == 0 || [Sockets] >= 4)  // Exile socketable
[Name] == ZakarumShield && [Quality] <= superior && [Quality] >= normal  && [Flag] == ethereal # [FireResist] >= 35 && ([Sockets] == 0 || [Sockets] >= 4)  // Exile socketable

// ##### Necromancer Shrunken Heads ####
//[Type] == voodooheads && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 2 && [SkillBoneSpear]+[SkillBoneSpirit] >= 5 // Splendor socketable
//[Type] == voodooheads && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 2 && [SkillPoisonExplosion]+[SkillPoisonNova] >= 5 // Splendor socketable

// ##### Axes ##########################
[Name] == BerserkerAxe && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] == 15 // Hoj/Oath socketable
[Name] == BerserkerAxe && [Quality] <= superior # [Sockets] == 5 && [EnhancedDamage] >= 10 // Grief/Death socketable
[Name] == BerserkerAxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] >= 5 || [Sockets] == 0 && [EnhancedDamage] >= 5 // BOTD/Death socketable
[Name] == BerserkerAxe && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] == 15 // Last Wish socketable

// ##### Bows ##########################
[Name] == HydraBow && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 15 // Faith/Ice socketable
[Name] == HydraBow && [Quality] == superior # ([Sockets] == 6 || [Sockets] == 0) && [EnhancedDamage] == 15 // BOTD socketable
[Name] == CrusaderBow && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 15 // Faith/Ice socketable
[Name] == ShadowBow && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 15 // Faith/Ice socketable
[Name] == BladeBow  && [Quality] == superior # ([Sockets] == 4 || [Sockets] == 0) && [EnhancedDamage] == 15 && ([ToHit] >= 3 || [ItemMaxDurabilityPercent] == 15) // Faith/Ice socketable
[Name] == GreatBow  && [Quality] == superior # ([Sockets] == 4 || [Sockets] == 0) && [EnhancedDamage] == 15 && ([ToHit] >= 3 || [ItemMaxDurabilityPercent] == 15) // Faith/Ice socketable

// ##### Crossbows #####################

// ##### Daggers #######################

// ##### Javelins ######################

// ##### Maces #########################
[Name] == Flail && [Quality] <= superior # ([Sockets] >= 4 || [Sockets] == 0) && [EnhancedDamage] == 15 && ([ToHit] >= 3 || [ItemMaxDurabilityPercent] == 15) // Hoto/CTA socketable
[Name] == Knout && [Quality] <= superior # ([Sockets] >= 4 || [Sockets] == 0) && [EnhancedDamage] == 15 && ([ToHit] >= 3 || [ItemMaxDurabilityPercent] == 15) // Hoto/CTA socketable
[Name] == Scourge && [Quality] <= superior # ([Sockets] >= 4 || [Sockets] == 0) && [EnhancedDamage] == 15 && ([ToHit] >= 3 || [ItemMaxDurabilityPercent] == 15) // Hoto/CTA socketable
[Name] == ThunderMaul && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 10 // BOTD socketable

// ##### Polearms ######################
[Type] == Polearm && [Class] == elite && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 // Generic merc socketable
[Name] == GiantThresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 // Insight/Infinity socketable
[Name] == ColossusVoulge && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 0 && [EnhancedDamage] >= 10 || [Sockets] == 4 // Insight/Infinity socketable
[Name] == Thresher && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 5 || [Sockets] == 0) && [EnhancedDamage] >= 10 || [Sockets] == 4 // Insight/Infinity socketable
[Name] == CrypticAxe && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 5 || [Sockets] == 0) && [EnhancedDamage] >= 10 || [Sockets] == 4 // Insight/Infinity socketable
[Name] == Thresher && [Quality] == Normal && [Flag] == ethereal # [Sockets] == 0
// ##### Scepters ######################
([Name] == WarScepter || [Name] == DivineScepter || [Name] == Caduceus) && [Quality] <= superior # ([Sockets] == 5 || [Sockets] == 0) && [SkillBlessedHammer] + [SkillConcentration] >= 5 // CTA socketable
([Name] == WarScepter || [Name] == DivineScepter || [Name] == Caduceus) && [Quality] <= superior # ([Sockets] == 5 || [Sockets] == 0) && [SkillFistOfTheHeavens] + [SkillConviction] >= 5 // CTA socketable

// ##### Spears ########################
[Name] == GhostSpear && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) && [EnhancedDamage] >= 10 // BOTD socketable
[Name] == WarPike && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) && [EnhancedDamage] >= 10 // BOTD socketable

// ##### Staves ########################

// ##### Swords ########################
[Name] == CrystalSword && [Quality] <= superior # [Sockets] == 5 && [EnhancedDamage] == 15 && ([ToHit] >= 3 || [ItemMaxDurabilityPercent] == 15) // Call to Arms
[Name] == ColossusBlade && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] >= 5) && [EnhancedDamage] >= 10 // BOTD/Death socketable
[Name] == ColossusSword  && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 5) && [EnhancedDamage] >= 10 // Death socketable
[Name] == PhaseBlade && [Quality] == superior # ([Sockets] == 0 || [Sockets] >= 3) && [EnhancedDamage] == 15  && ([ToHit] >= 3 || [ItemMaxDurabilityPercent] == 15) // Last Wish/Passion/Crescent Moon socketable
[Name] == ColossusBlade && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 && [EnhancedDamage] >= 10 // Grief socketable
[Name] == PhaseBlade && [Quality] == superior # [EnhancedDamage] >= 15 && [Sockets] == 5 // Grief socketable
//[Name] == ColossusBlade && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 3 // Lawbringer socketable

// ##### Throwing ######################

// ##### Wands #########################
[Type] == wand && [Quality] <= superior # [Sockets] != 1 && [SkillBoneSpear] + [SkillBoneSpirit] >= 5 // White socketable

// ##### Amazon Weapons ################
[Name] == GrandMatronBow && [Quality] <= superior # [Sockets] == 4 && [BowAndCrossbowSkillTab] >= 3 // Faith/Ice socketable

// ##### Assassin Katars ###############
//([Name] == Suwayyah || [Name] == ScissorsSuwayyah) && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [EnhancedDamage] >= 10 // Chaos socketable

// ##### Sorceress Orbs ################

// ##### Circlets ######################
[Name] == Diadem && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 3 || [Sockets] == 0) && [EnhancedDefense] >= 15 // Dream socketable

// #####Runes #########################
// [MaxQuantity] == 2 && [Name] == ElRune
// [MaxQuantity] == 2 && [Name] == EldRune
//[MaxQuantity] == 1 && [Name] == TirRune
//[MaxQuantity] == 1 && [Name] == NefRune
// [MaxQuantity] == 2 && [Name] == EthRune
//[MaxQuantity] == 1 && [Name] == IthRune
//[MaxQuantity] == 1 && [Name] == TalRune
//[MaxQuantity] == 1 && [Name] == RalRune
// [MaxQuantity] == 2 && [Name] == OrtRune
//[MaxQuantity] == 1 && [Name] == ThulRune
//[Name] == AmnRune
//[MaxQuantity] == 1 && [Name] == SolRune
//[MaxQuantity] == 1 && [Name] == ShaelRune
//[Name] == DolRune
//[MaxQuantity] == 1 && [Name] == HelRune
//[MaxQuantity] == 1 && [Name] == IoRune
//[MaxQuantity] == 1 && [Name] == LumRune
//[Name] == KoRune
//[Name] == FalRune
//[Name] == LemRune
//[Name] == PulRune
[Name] == UmRune
[Name] == MalRune
[Name] == IstRune
[Name] == GulRune
[Name] == VexRune
[Name] == OhmRune
[Name] == LoRune
[Name] == SurRune
[Name] == BerRune
[Name] == JahRune
[Name] == ChamRune
[Name] == ZodRune

// ##### Gems ##########################
//[Name] == ChippedAmethyst
//[Name] == ChippedDiamond
//[Name] == ChippedEmerald
//[Name] == ChippedRuby
//[Name] == ChippedSapphire
//[Name] == ChippedSkull
//[Name] == ChippedTopaz
//[Name] == FlawedAmethyst
//[Name] == FlawedDiamond
//[Name] == FlawedEmerald
//[Name] == FlawedRuby
//[Name] == FlawedSapphire
//[Name] == FlawedSkull
//[Name] == FlawedTopaz
//[Name] == Amethyst
//[Name] == Diamond
//[Name] == Emerald
//[MaxQuantity] == 3 && [Name] == Ruby
//[Name] == Skull
//[Name] == Sapphire
//[Name] == Topaz
//[Name] == FlawlessAmethyst
//[Name] == FlawlessDiamond
//[MaxQuantity] == 1 && [Name] == FlawlessEmerald
//[Name] == FlawlessRuby
//[Name] == FlawlessSapphire
//[Name] == FlawlessSkull
//[Name] == FlawlessTopaz
[Name] == PerfectAmethyst
[Name] == PerfectDiamond
[Name] == PerfectEmerald
[Name] == PerfectRuby
[Name] == PerfectSapphire
[Name] == PerfectSkull
[Name] == PerfectTopaz

// ##### Potions #######################
//[Name] == GreaterHealingPotion
[Name] == SuperHealingPotion
//[Name] == GreaterManaPotion
[Name] == SuperManaPotion
[Name] == RejuvenationPotion
[Name] == FullRejuvenationPotion

// ##### Keys ##########################
//[MaxQuantity] == 3 && [Name] == KeyOfTerror
//[MaxQuantity] == 3 && [Name] == KeyOfHate
//[Name] == KeyOfDestruction

// ##### Essences & Token ##########################
//[Name] == TwistedEssenceOfSuffering
//[Name] == ChargedEssenceOfHatred
//[Name] == BurningEssenceOfTerror
//[Name] == FesteringEssenceOfDestruction 
[Name] == TokenOfAbsolution

// ##### Gold ##########################
[Type] == gold # [Gold] >= 2500
Und meine gesamte Char Config

Code:
// Barbarian config file

/* Brief instructions:
 * Notepad++ is HIGHLY recommended to use for editing these files. Visit http://notepad-plus-plus.org/
 * To comment out something, put // in front of that line
 * !!!Never comment out something you're not sure about, set it to false or disable as noted in description if you don't want to use it.
 * true and false are case sensitive. Good: Config.SomeVar = true; Bad: Config.SomeVar = True;
 */

function LoadConfig() {
	/* Sequence config
	 * Set to true if you want to run it, set to false if not.
	 * If you want to change the order of the scripts, just change the order of their lines by using cut and paste.
	 */
	 
	// User addon script. Read the description in libs/bots/UserAddon.js
	Scripts.UserAddon = false; // !!!YOU MUST SET THIS TO FALSE IF YOU WANT TO RUN BOSS/AREA SCRIPTS!!!

	// Battle orders script - Use this for 2+ characters (for example BO barb + sorc)
	Scripts.BattleOrders = false;
		Config.BattleOrders.Mode = 0; // 0 = give BO, 1 = get BO
		Config.BattleOrders.Wait = false; // Idle until the player that received BO leaves.
		Config.BattleOrders.Getters = []; // List of players to wait for before casting Battle Orders (mode 0). All players must be in the same area as the BOer.

	// Team MF system
	Config.MFLeader = false; // Set to true if you have one or more MFHelpers. Opens TP and gives commands when doing normal MF runs.

	// Boss/area scripts

	// *** act 1 ***
	Scripts.Corpsefire = false;
		Config.Corpsefire.ClearDen = false;
	Scripts.Mausoleum = false;
		Config.Mausoleum.KillBloodRaven = false;
		Config.Mausoleum.ClearCrypt = false;
	Scripts.Rakanishu = false;
		Config.Rakanishu.KillGriswold = true;
	Scripts.UndergroundPassage = false;
	Scripts.Coldcrow = false;
	Scripts.Tristram = false;
		Config.Tristram.PortalLeech = false; // Set to true to open a portal for leechers.
	Scripts.Pit = false;
		Config.Pit.ClearPit1 = true;
	Scripts.Treehead = false;
	Scripts.Smith = false;
	Scripts.BoneAsh = false;
	Scripts.Countess = false;
		Config.Countess.KillGhosts = false;
	Scripts.Andariel = false;
	Scripts.Cows = false;

	// *** act 2 ***
	Scripts.Radament = false;
	Scripts.AncientTunnels = false;
	Scripts.Summoner = false;
		Config.Summoner.FireEye = false; // Kill Fire Eye
	Scripts.Tombs = false;
	Scripts.Duriel = false;

	// *** act 3 ***
	Scripts.Stormtree = false;
	Scripts.KurastTemples = false;
	Scripts.Icehawk = false;
	Scripts.Endugu = false;
	Scripts.Travincal = true;
		Config.Travincal.PortalLeech = false; // Set to true to open a portal for leechers.
	Scripts.Mephisto = false;
		Config.Mephisto.MoatTrick = false;
		Config.Mephisto.KillCouncil = false;
		Config.Mephisto.TakeRedPortal = true;

	// *** act 4 ***
	Scripts.OuterSteppes = false;
	Scripts.Izual = false;
	Scripts.Hephasto = false;
	Scripts.Vizier = false; // Intended for classic sorc, kills Vizier only.
	Scripts.FastDiablo = false;
	Scripts.Diablo = true;
		Config.Diablo.Entrance = false; // Start from entrance
		Config.Diablo.SealWarning = "Leave the seals alone!";
		Config.Diablo.EntranceTP = "Entrance TP up";
		Config.Diablo.StarTP = "Star TP up";

	// *** act 5 ***
	Scripts.Pindleskin = false;
		Config.Pindleskin.KillNihlathak = true;
		Config.Pindleskin.ViperQuit = false; // End script if Tomb Vipers are found.
	Scripts.Nihlathak = false;
		Config.Nihlathak.ViperQuit = false; // End script if Tomb Vipers are found.
	Scripts.Eldritch = false;
		Config.Eldritch.OpenChest = true;
		Config.Eldritch.KillShenk = true;
		Config.Eldritch.KillDacFarren = true;
	Scripts.Eyeback = false;
	Scripts.SharpTooth = false;
	Scripts.ThreshSocket = false;
	Scripts.Abaddon = false;
	Scripts.Frozenstein = false;
		Config.Frozenstein.ClearFrozenRiver = true;
	Scripts.Bonesaw = false;
		Config.Bonesaw.ClearDrifterCavern = false;
	Scripts.Snapchip = false;
		Config.Snapchip.ClearIcyCellar = true;
	Scripts.Worldstone = false;
	Scripts.Baal = false;
		Config.Baal.HotTPMessage = "Hot TP!";
		Config.Baal.SafeTPMessage = "Safe TP!";
		Config.Baal.BaalMessage = "Baal!";
		Config.Baal.SoulQuit = false; // End script if Souls (Undead Soul Killers) are found.
		Config.Baal.DollQuit = false; // End script if Dolls (Undead Stigyan Dolls) are found.
		Config.Baal.KillBaal = true; // Kill Baal. Leaves game after wave 5 if false.

	/* ### leeching section ###
	* Unless stated otherwise, leader's character name isn't needed on order to run.
	* Don't use more scripts of the same type! (Run AutoBaal OR BaalHelper, not both)
	*/

	Config.Leader = ""; // Leader's ingame character name. Leave blank to try auto-detection (works in AutoBaal, Wakka, MFHelper)
	Config.QuitList = [""]; // List of character names to quit with. Example: Config.QuitList = ["MySorc", "MyDin"];

	Scripts.TristramLeech = false; // Enters Tristram, attempts to stay close to the leader and will try and help kill.
	Scripts.TravincalLeech = false; // Enters portal at back of Travincal.
		Config.TravincalLeech.Helper = true; // If set to true the character will teleport to the stairs and help attack.
	Scripts.MFHelper = false; // Run the same MF run as the MFLeader. Leader must have Config.MFLeader = true
	Scripts.Wakka = false; // Walking chaos leecher with auto leader assignment, stays at safe distance from the leeader
	Scripts.DiabloHelper = false; // Chaos helper, kills monsters and doesn't open seals on its own.
		Config.DiabloHelper.Wait = 120; // Seconds to wait for a runner to be in Chaos
		Config.DiabloHelper.Entrance = true; // Start from entrance
	Scripts.AutoBaal = false; // Baal leecher with auto leader assignment
		Config.AutoBaal.FindShrine = false; // false = disabled, 1 = search after hot tp message, 2 = search as soon as leader is found
		Config.AutoBaal.LeechSpot = [15115, 5050]; // X, Y coords of Throne Room leech spot
		Config.AutoBaal.LongRangeSupport = false; // Cast long distance skills from a safe spot
	Scripts.BaalHelper = false;
		Config.BaalHelper.Wait = 120; // Seconds to wait for a runner to be in Throne
		Config.BaalHelper.KillNihlathak = false; // Kill Nihlathak before going to Throne
		Config.BaalHelper.FastChaos = false; // Kill Diablo before going to Throne
		Config.BaalHelper.DollQuit = false;  // End script if Dolls (Undead Soul Killers) are found.
		Config.BaalHelper.KillBaal = true; // Kill Baal. If set to false, you must configure Config.QuitList or the bot will wait indefinitely.
		Config.BaalHelper.SkipTP = true; // Don't wait for a TP, go to WSK3 and wait for someone to go to throne. Anti PK measure.
	Scripts.BaalAssistant = false; // Used to leech or help in baal runs.
		Config.BaalAssistant.Wait = 120; // Seconds to wait for a runner to be in the throne / portal wait / safe TP wait / hot TP wait...
		Config.BaalAssistant.KillNihlathak = false; // Kill Nihlathak before going to Throne
		Config.BaalAssistant.FastChaos = false; // Kill Diablo before going to Throne
		Config.BaalAssistant.Helper = true; // Set to true to help attack, set false to to leech.
		Config.BaalAssistant.GetShrine = false; // Set to true to get a experience shrine at the start of the run.
		Config.BaalAssistant.GetShrineWaitForHotTP = false; // Set to true to get a experience shrine after leader shouts the hot tp message as defined in Config.BaalAssistant.HotTPMessage
		Config.BaalAssistant.SkipTP = false; // Set to true to enable the helper to skip the TP and teleport down to the throne room.
		Config.BaalAssistant.WaitForSafeTP = false; // Set to true to wait for a safe TP message (defined in SafeTPMessage)
		Config.BaalAssistant.DollQuit = false; // Quit on dolls. (Hardcore players?)
		Config.BaalAssistant.SoulQuit = false; // Quit on Souls. (Hardcore players?)
		Config.BaalAssistant.KillBaal = true; // Set to true to kill baal, if you set to false you MUST configure Config.QuitList or Config.BaalAssistant.NextGameMessage or the bot will wait indefinitely. 
		Config.BaalAssistant.HotTPMessage = ["Hot"]; // Configure safe TP messages.
		Config.BaalAssistant.SafeTPMessage = ["Safe", "Clear"]; // Configure safe TP messages.
		Config.BaalAssistant.BaalMessage = ["Baal"]; // Configure baal messages, this is a precautionary measure.
		Config.BaalAssistant.NextGameMessage = ["Next Game", "Next", "New Game"];	// Next Game message, this is a precautionary quit command, Reccomended setting up: Config.QuitList
	Scripts.Follower = false; // Script that follows a manually played leader around like a merc. For a list of commands, see Follower.js

	// *** special scripts ***
	Scripts.WPGetter = false; // Get missing waypoints
	Scripts.OrgTorch = false;
		Config.OrgTorch.MakeTorch = true; // Convert organ sets to torches
		Config.OrgTorch.WaitForKeys = true; // Enable Torch System to get keys from other profiles. See libs/TorchSystem.js for more info
		Config.OrgTorch.WaitTimeout = 15; // Time in minutes to wait for keys before moving on
		Config.OrgTorch.UseSalvation = true; // Use Salvation aura on Mephisto (if possible)
		Config.OrgTorch.GetFade = false; // Get fade by standing in a fire. You MUST have Last Wish or Treachery on your character being worn.
	Scripts.Rusher = false; // Rush bot alpha version (no questing yet, only rushing), for a list of commands, see Rusher.js
	Scripts.CrushTele = false; // classic rush teleporter. go to area of interest and press "-" numpad key
	Scripts.Questing = false; // solves missing quests (skill/stat+shenk)
	Scripts.Gamble = false; // Gambling system, other characters will mule gold into your game so you can gamble infinitely. See Gambling.js
	Scripts.GhostBusters = false; // Kill ghosts in most areas that contain them
	Scripts.Enchant = false;
		Config.Enchant.Triggers = ["chant", "cows", "wps"]; // Chat commands for enchant, cow level and waypoint giving
		Config.Enchant.GetLeg = false; // Get Wirt's Leg from Tristram. If set to false, it will check for the leg in town.
		Config.Enchant.AutoChant = false; // Automatically enchant nearby players and their minions
		Config.Enchant.GameLength = 20; // Game length in minutes
	Scripts.IPHunter = false;
		Config.IPHunter.IPList = []; // List of IPs to look for. example: [165, 201, 64]
		Config.IPHunter.GameLength = 3; // Number of minutes to stay in game if ip wasn't found
	Scripts.ShopBot = false; // Fast waypoint-based shopbot, alpha version
		Config.ShopBot.ShopNPC = "Anya"; // Only Anya for now
		// Scan only selected classids for maximum speed. See libs/config/templates/ShopBot.txt
		Config.ShopBot.ScanIDs = [187, 188, 194, 195, 326, 327, 338, 373, 397, 443, 449];
	Scripts.ChestMania = false; // Open chests in configured areas
		Config.ChestMania.Act1 = [13, 14, 15, 16, 18, 19]; // List of act 1 areas to open chests in
		Config.ChestMania.Act2 = [55, 59, 65, 66, 67, 68, 69, 70, 71, 72]; // List of act 2 areas to open chests in
		Config.ChestMania.Act3 = [79, 80, 81, 92, 93, 84, 85, 90]; // List of act 3 areas to open chests in
		Config.ChestMania.Act4 = []; // List of act 4 areas to open chests in
		Config.ChestMania.Act5 = [115, 116, 119, 125, 126, 127]; // List of act 5 areas to open chests in

	// *** Guest scripts ***
	

	// Town settings
	Config.HealHP = 50; // Go to a healer if under designated percent of life.
	Config.HealMP = 0; // Go to a healer if under designated percent of mana.
	Config.HealStatus = false // Go to a healer if poisoned or cursed
	Config.UseMerc = true; // Use merc. This is ignored and always false in d2classic.
	Config.MercWatch = false; // Instant merc revive during battle.

	// Potion settings
	Config.UseHP = 50; // Drink a healing potion if life is under designated percent.
	Config.UseRejuvHP = 30;  // Drink a rejuvenation potion if life is under designated percent.
	Config.UseMP = 30; // Drink a mana potion if mana is under designated percent.
	Config.UseRejuvMP = 10; // Drink a rejuvenation potion if mana is under designated percent.
	Config.UseMercHP = 75; // Give a healing potion to your merc if his/her life is under designated percent.
	Config.UseMercRejuv = 20; // Give a rejuvenation potion to your merc if his/her life is under designated percent.
	Config.HPBuffer = 0; // Number of healing potions to keep in inventory.
	Config.MPBuffer = 0; // Number of mana potions to keep in inventory.
	Config.RejuvBuffer = 0; // Number of rejuvenation potions to keep in inventory.

	// Chicken settings
	Config.LifeChicken = 30; // Exit game if life is less or equal to designated percent.
	Config.ManaChicken = 0; // Exit game if mana is less or equal to designated percent.
	Config.MercChicken = 0; // Exit game if merc's life is less or equal to designated percent.
	Config.TownHP = 0; // Go to town if life is under designated percent.
	Config.TownMP = 0; // Go to town if mana is under designated percent.

	/* Inventory lock configuration. !!!READ CAREFULLY!!!
	 * 0 = item is locked and won't be moved. If item occupies more than one slot, ALL of those slots must be set to 0 to lock it in place.
	 * Put 0s where your torch, annihilus and everything else you want to KEEP is.
	 * 1 = item is unlocked and will be dropped, stashed or sold.
	 * If you don't change the default values, the bot won't stash items.
	 */
	Config.Inventory[0] = [1,1,1,1,1,1,0,0,0,0];
	Config.Inventory[1] = [1,1,1,1,1,1,0,0,0,0];
	Config.Inventory[2] = [1,1,1,1,1,1,0,0,0,0];
	Config.Inventory[3] = [1,1,1,1,1,1,0,0,0,0];

	Config.StashGold = 100000; // Minimum amount of gold to stash.

	/* Potion types for belt columns from left to right.
	 * Rejuvenation potions must always be rightmost.
	 * Supported potions - Healing ("hp"), Mana ("mp") and Rejuvenation ("rv")
	 */
	Config.BeltColumn[0] = "hp";
	Config.BeltColumn[1] = "mp";
	Config.BeltColumn[2] = "rv";
	Config.BeltColumn[3] = "rv";

	/* Minimum amount of potions. If we have less, go to vendor to purchase more.
	 * Set rejuvenation columns to 0, because they can't be bought.
	 */
	Config.MinColumn[0] = 3;
	Config.MinColumn[1] = 3;
	Config.MinColumn[2] = 0;
	Config.MinColumn[3] = 0;

	// Pickit config
	Config.PickitFiles.push("kolton.nip"); // Pickit filenames in /pickit/ folder
	Config.PickitFiles.push("LLD.nip");
	Config.PickitFiles.push("craft.nip");
	Config.PickitFiles.push("keyorg.nip");
	Config.PickitFiles.push("keys&organs.nip");
	Config.PickitFiles.push("magic_rare.nip");
	Config.PickitFiles.push("normal.nip");
	Config.PickitFiles.push("set.nip");
	Config.PickitFiles.push("temp.nip");
	Config.PickitFiles.push("unique.nip");
	Config.PickRange = 40; // Pick radius
	Config.FastPick = false; // Check and pick items between attacks

	// Item identification settings
	Config.CainID.Enable = false; // Identify items at Cain
	Config.CainID.MinGold = 2500000; // Minimum gold (stash + character) to have in order to use Cain.
	Config.CainID.MinUnids = 50; // Minimum number of unid items in order to use Cain.
	Config.FieldID = false; // Identify items in the field instead of going to town.

	// Gambling config
	Config.Gamble = true;
	Config.GambleGoldStart = 2500000;
	Config.GambleGoldStop = 100000;
	
	// Check libs/NTItemAlias.dbl file for other item classids
	Config.GambleItems.push(520); // Amulet
	Config.GambleItems.push(522); // Ring
	Config.GambleItems.push(418); // Circlet
	Config.GambleItems.push(419); // Coronet
	
	// Cubing config. All recipes are available in Templates/Cubing.txt
	Config.Cubing = true; // Set to true to enable cubing.

	// All ingredients will be auto-picked, for classids check libs/NTItemAlias.dbl
	//Config.Recipes.push([Recipe.Gem, 560]); // perfect amethyst
	//Config.Recipes.push([Recipe.Gem, 565]); // perfect topaz
	//Config.Recipes.push([Recipe.Gem, 570]); // perfect sapphire
	//Config.Recipes.push([Recipe.Gem, 575]); // perfect emerald
	//Config.Recipes.push([Recipe.Gem, 580]); // perfect ruby
	//Config.Recipes.push([Recipe.Gem, 585]); // perfect diamond
	//Config.Recipes.push([Recipe.Gem, 600]); // perfect skull

	//Config.Recipes.push([Recipe.Token]); // token of absolution
	
	//Config.Recipes.push([Recipe.Rune, 630]); // pul -> um
	//Config.Recipes.push([Recipe.Rune, 631]); // um -> mal
	//Config.Recipes.push([Recipe.Rune, 632]); // mal -> ist
	//Config.Recipes.push([Recipe.Rune, 633]); // ist -> gul
	//Config.Recipes.push([Recipe.Rune, 634]); // gul -> vex

	Config.Recipes.push([Recipe.Caster.Amulet]); // Craft Caster Amulet
	Config.Recipes.push([Recipe.Blood.Ring]); // Craft Blood Ring
	Config.Recipes.push([Recipe.Blood.Helm, 424]); // Craft Blood Armet
	Config.Recipes.push([Recipe.HitPower.Gloves, 452]); // Craft Hit Power Vambraces

	Config.Recipes.push([Recipe.Reroll.Magic, 421]); // Reroll magic Diadem
	Config.Recipes.push([Recipe.Reroll.Rare, 421]); // Reroll rare Diadem

	// Base item must be in the pickit, rest is auto-picked
	Config.Recipes.push([Recipe.Socket.Weapon, 255]); // Socket Thresher
	Config.Recipes.push([Recipe.Socket.Weapon, 256]); // Socket Cryptic Axe
	Config.Recipes.push([Recipe.Socket.Armor, 442]); // Socket Sacred Armor
	Config.Recipes.push([Recipe.Socket.Armor, 443]); // Socket Archon Plate

	/* Runeword config. All recipes are available in Templates/Runewords.txt
	 * !!!NOTE!!! enhanced damage and enhanced defense on runewords are broken in the core right now
	 * Keep lines follow pickit format and any given runeword is tested vs ALL lines so you don't need to repeat them
	 */
	Config.MakeRunewords = false; // Set to true to enable runeword making/rerolling

	Config.Runewords.push([Runeword.Insight, 255]); // Thresher
	Config.Runewords.push([Runeword.Insight, 256]); // Cryptic Axe

	Config.KeepRunewords.push("[type] == polearm # [meditationaura] == 17");

	Config.Runewords.push([Runeword.Spirit, 447]); // Monarch
	Config.Runewords.push([Runeword.Spirit, 498]); // Sacred Targe

	Config.KeepRunewords.push("[type] == shield || [type] == auricshields # [fcr] == 35");

	// General config
	Config.PublicMode = 0; // 1 = invite, 2 = accept, 0 = disable
	Config.LastMessage = ""; // Message to say at the end of the run.
	Config.ShitList = false; // Blacklist hostile players so they don't get invited to party.
	Config.MinGameTime = 300; // Min game time in seconds. Bot will TP to town and stay in game if the run is completed before.
	Config.MaxGameTime = 720; // Maximum game time in seconds. Quit game when limit is reached.
	Config.TeleSwitch = false; // Switch to slot II when teleporting more than 1 node.
	Config.OpenChests = false; // Open chests. Controls key buying.
	Config.MiniShopBot = true; // Scan items in NPC shops.
	Config.TownCheck = false; // Go to town if out of potions
	Config.LogExperience = true; // Print experience statistics in the manager.
	Config.PingQuit = [{Ping: 0, Duration: 0}]; // Quit if ping is over the given value for over the given time period in seconds.

	// Shrine Scanner - scan for shrines while moving.
	// Put the shrine types in order of priority (from highest to lowest). For a list of types, see sdk/shrines.txt
	Config.ScanShrines = [15];

	// MF Switch
	Config.MFSwitchPercent = 0; // Boss life % to switch weapons at. Set to 0 to disable.
	Config.MFSwitch = 0; // MF weapon slot: 0 = slot I, 1 = slot II

	// Fastmod config
	Config.FCR = 255; // 0 - disable, 1 to 255 - set value of faster cast rate 
	Config.FHR = 255; // 0 - disable, 1 to 255 - set value of faster hit recovery 
	Config.FBR = 255; // 0 - disable, 1 to 255 - set value of faster block recovery 
	Config.IAS = 255; // 0 - disable, 1 to 255 - set value of increased attack speed 
	Config.PacketCasting = 0; // 0 = disable, 1 = packet teleport, 2 = full packet casting.

	// Anti-hostile config
	Config.AntiHostile = false; // Enable anti-hostile
	Config.HostileAction = 0; // 0 - quit immediately, 1 - quit when hostile player is sighted, 2 - attack hostile
	Config.TownOnHostile = false; // Go to town instead of quitting when HostileAction is 0 or 1
	Config.RandomPrecast = true; // Anti-PK measure, only supported in Baal and BaalHelper and BaalAssisstant at the moment.
	Config.ViperCheck = false; // Quit if revived Tomb Vipers are sighted

	// DClone config
	Config.StopOnDClone = true; // Go to town and idle as soon as Diablo walks the Earth
	Config.SoJWaitTime = 5; // Time in minutes to wait for another SoJ sale before leaving game. 0 = disabled

	// Monster skip config
	// Skip immune monsters. Possible options: "fire", "cold", "lightning", "poison", "physical", "magic".
	// You can combine multiple resists with "and", for example - "fire and cold", "physical and cold and poison"
	Config.SkipImmune = [];
	// Skip enchanted monsters. Possible options: "extra strong", "extra fast", "cursed", "magic resistant", "fire enchanted", "lightning enchanted", "cold enchanted", "mana burn", "teleportation", "spectral hit", "stone skin", "multiple shots".
	// You can combine multiple enchantments with "and", for example - "cursed and extra fast", "mana burn and extra strong and lightning enchanted"
	Config.SkipEnchant = [];
	// Skip monsters with auras. Possible options: "fanaticism", "might", "holy fire", "blessed aim", "holy freeze", "holy shock". Conviction is bugged, don't use it.
	Config.SkipAura = [];

	/* Attack config
	 * To disable an attack, set it to -1
	 * Skills MUST be POSITIVE numbers. For reference see http://pastebin.com/baShRwWM
	 */
	Config.AttackSkill[0] = 151; // Preattack skill.
	Config.AttackSkill[1] = 151; // Primary skill to bosses.
	Config.AttackSkill[2] = 151; // Primary skill to others.
	Config.AttackSkill[3] = 152; // Secondary skill if monster is immune to primary.
	Config.AttackSkill[4] = 152; // Backup skill, used when whirlwind path is blocked

	// Low mana skills - these will be used if main skills can't be cast.
	Config.LowManaSkill[0] = 0; // Low mana skill.

	Config.BossPriority = false; // Set to true to attack Unique/SuperUnique monsters first when clearing
	Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all

	// Class specific config
	Config.BOSwitch = 0; // Precast weapon slot - 0 = slot I, 1 = slot II
	Config.FindItem = true; // Use Find Item skill on corpses after clearing.
	Config.FindItemSwitch = 1; // Find Item weapon slot - 0 = slot I, 1 = slot II
	Config.Werewolf = false; // EXPERIMENTAL werewolf attack for Wolfhowl Barbarians. Set attacks to feral rage.
}
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Old 09/18/2013, 07:01   #2630
 
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@elpoire
hast du mal geschaut ob du in einer der anderen pickits einen eintrag mit gold hast ?
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Old 09/18/2013, 15:31   #2631
 
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hallo, ich hab n problem..
ich will ein gambelchar in einem game stehen lassen, und ein cs team soll iohm gold droppen wenn sie voll sind.
ich benutze sie "trunk" version. doch da gibts auch im follow.dbj keine verbindung mit dem gambling.js
kann mir da jemand helfen?
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Old 09/19/2013, 11:35   #2632
 
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Kann das mal bitte jemand genauer erklären ??

Ich raff nicht wo da der Key hin soll und wo ich in meinem MF char Automule aktivieren soll,was ich wo eintragen muss auch nur bruchweise.

Quote:
D2BotMule - Wenn ihr hier einen CD-Key eintragt und bei euren MF chars automule aktiviert startet sich das script automatisch sobald gemult werden muss. Bitte startet das script NIE von Hand.
Einzustellen ist nur "Automule.js" im "libs" Ordner.
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Old 09/19/2013, 11:47   #2633
 
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Quote:
Originally Posted by Boehms View Post
hallo, ich hab n problem..
ich will ein gambelchar in einem game stehen lassen, und ein cs team soll iohm gold droppen wenn sie voll sind.
ich benutze sie "trunk" version. doch da gibts auch im follow.dbj keine verbindung mit dem gambling.js
kann mir da jemand helfen?
Du hast dir deine Antwort doch schon selbst gegeben. Wechsel einfach auf die neuere Version, da is das natürlich drin ...

Quote:
Originally Posted by W32.Diablo.bot View Post
Kann das mal bitte jemand genauer erklären ??

Ich raff nicht wo da der Key hin soll und wo ich in meinem MF char Automule aktivieren soll,was ich wo eintragen muss auch nur bruchweise.


denke das reicht ...
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Old 09/19/2013, 12:45   #2634
 
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Accountpreffix ist der login richtig und charpriffix ist der charname oder ??

aber was ist dann
Quote:
// List of profiles that will mule items.
enabledProfiles: [""],
die anderen chars die verwendet werden sollen wen der eine voll ist ??

//edit ne da muss ich mein profil namen von meinem char reinsetzten der die runs macht richtig

Ich raff das ganze Muling nicht,der logt sich nicht richtig ein und will dann einen Acc erstellen und bleibt dort stehen.

Wo muss da den nun was hin ???

Welche daten muss ich wo eintragen ??

Code:
var AutoMule = {
	Mules: {
		"Mule1":  {
			muleProfile: "[B]Mein Muling Profil name[/B]",  // The name of mule profile in d2bot#. It will be started and stopped when needed.
			accountPrefix: "[B]mein Muling account[/B]",  // Account prefix. Numbers added automatically when making accounts.
			accountPassword: "[B]mein muling pw[/B]",  // Account password.
			charPrefix: "[B]mein Muling Char[/B]",  // Character prefix. Suffix added automatically when making characters.
			realm: "europe", // Available options: "useast", "uswest", "europe", "asia"
			expansion: true,
			ladder: true,
			hardcore: false,

			// Game name and password of the mule game. Never use the same game name as for mule logger.
			muleGameName: ["[B]mein muling game name[/B]", "[B]mein muling passwort[/B]"], // ["gamename", "password"]

			// List of profiles that will mule items.
			enabledProfiles: ["[B]mein profil von dem char der die runs macht[/B]"],

			// Stop a profile prior to muling. Useful when running 8 bots without proxies.
			stopProfile: ""
		}
	},
er startet das profil geht auf login und schreibt mein muling login und letzt eine zahl dahinter,dann sagt er funst nicht 90 tage blabla und will ein acc ersteleln und macht nix weiter.
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Old 09/19/2013, 20:08   #2635
 
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Hast mal alles richtig benannt, aber steht ja auch überall genauso in englisch dahinter.
Von daher is der paste auch recht sinnlos, nur mal auf deutsch übersetz ...

Das er sich seine muleaccounts selber anlegt, wenn sie nicht existieren ist normal.

Wenn dir dabei einer helfen soll muss du schon was ausgefühltes posten mit nem Screen von deinem Manager. Wer soll dir so sagen wo du evtl Charname mit Gamename bzw Profilname verwechselt haben kannst.
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Old 09/19/2013, 21:26   #2636
 
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Mein Profil ist im Manager genau so eingestellt wie auf dem Screen hier

das heißt wo leer ist ist auch leer.

Aber was mein prob ist ist das er meinen Account den ich unter accountPrefix: "mein Muling account", einstelle eingibt und dort dann eine zahl hintersetzt und dann sagt hey den gibt es nicht oder du warst seit 90 Tagen nicht Online damit.

Und dann geht er auf neuen Acc erstellen.

Ich verstehe nicht warum er eine zahl hinter meinem Login setzt,dann kann es den ja auch nicht geben.
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Old 09/19/2013, 23:40   #2637
 
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du weist schon was prefix und suffix heist bzw. verstehst überhaupt bissl englisch?

damit bestimmst du nur den anfang des mulenames, der macht sich selber accounts die alle so anfangen. Was ja auch dahinter steht

Quote:
// Account prefix. Numbers added automatically when making accounts
Anfang des Accounts, Nummern werden beim erstelllen von Accounts automatisch hinzugefügt

Quote:
Das er sich seine muleaccounts selber anlegt, wenn sie nicht existieren ist normal.
Lass ihn dochmal den Account anlegen und wunder dich was passiert ...
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Old 09/20/2013, 07:25   #2638
 
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und wo muss ich dann meinen login eintragen wen ich einen bestehenden Mule habe ???
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Old 09/20/2013, 09:58   #2639
 
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@W32.Diablo.bot
schau mal in der datei AutoMule.js

Code:
var AutoMule = {
	Mules: {
		"Mule1":  {
			muleProfile: "",  // The name of mule profile in d2bot#. It will be started and stopped when needed.
			accountPrefix: "",  // Account prefix. Numbers added automatically when making accounts.
			accountPassword: "",  // Account password.
			charPrefix: "",  // Character prefix. Suffix added automatically when making characters.
			realm: "", // Available options: "useast", "uswest", "europe", "asia"
			expansion: true,
			ladder: true,
			hardcore: false,

			// Game name and password of the mule game. Never use the same game name as for mule logger.
			muleGameName: ["", ""], // ["gamename", "password"]

			// List of profiles that will mule items. Example: enabledProfiles: ["profile 1", "profile 2"],
			enabledProfiles: [""],

			// Stop a profile prior to muling. Useful when running 8 bots without proxies.
			stopProfile: "",
ändere die einstellungen mit deinen profilen
bsp: chars die rennen "fritz1", "fritz2", "fritz3" und der bestehende mule account name "sammler" und der profil name vom sammler (den du im manager eintragen musst) "sam", das passende pw: "1234", die muli namen die er selbst dann erstellt (beim ersten angefangen, wird immer eins dazu gezählt) "sammy-", dann noch der game name "mulen" der vom muli erstellt wird mit pw. "4567"
Code:
var AutoMule = {
	Mules: {
		"Mule1":  {
			muleProfile: "sam",  // The name of mule profile in d2bot#. It will be started and stopped when needed.
			accountPrefix: "sammler",  // Account prefix. Numbers added automatically when making accounts.
			accountPassword: "1234",  // Account password.
			charPrefix: "sammy-",  // Character prefix. Suffix added automatically when making characters.
			realm: "hier einfach einstellen auf welchen realm du laufen lässt", // Available options: "useast", "uswest", "europe", "asia"
			expansion: true,
			ladder: true,
			hardcore: false,

			// Game name and password of the mule game. Never use the same game name as for mule logger.
			muleGameName: ["mulen-", "4567"], // ["gamename", "password"]

			// List of profiles that will mule items. Example: enabledProfiles: ["profile 1", "profile 2"],
			enabledProfiles: ["fritz1", "fritz2", "fritz3"],

			// Stop a profile prior to muling. Useful when running 8 bots without proxies.
			stopProfile: "",
hoffe das ist verständlich erklärt
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Old 09/20/2013, 10:11   #2640
 
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ja,aber das hab ich doch gemacht.

bei accountPrefix: habe ich meinen login und der login beinhaltet eine Zahl,wen er den Muli nun startet und sich einloggen will setzt er hinter meiner zahl einfach eine weitere und zwar eine 1
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Server mieten für D2Bot ?
05/27/2014 - Diablo 2 - 16 Replies
Hallo *epvp, ich kenn mich mit Servern wirklich NULL aus ... Kann mir jemand sagen, ob es möglich ist einen Server / VServer .. kp wo der unterschied ist :D:D:D. ... zu mieten und da nen Diablo bot (D2Etal) drauf laufen zu lassen ? So dass er 24/7 on ist ? Falls Ja ... Was wäre am Billigsten / Wo kommt der beste kosten/nutzen faktor raus und ist es schwer das alles einzustellen ? Ich bin für Jede Antwort dankbar!
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10/30/2011 - Diablo 2 - 8 Replies
Gibts nen Konverter für die Pickit D2NT zum D2BS nt-bot?
[Release] D2BS 1.13
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Endlich ist es soweit. D2BS wurde für 1.13 angepasst, gesichert und nun released. Was ist D2BS? D2BS basiert auf dem alten D2JSP Bot (wer sich noch an den erinnert) und enthält sowohl die NTBot als auch die YAMB Skripte. Der Bot ist open source sprich mit den nötigen Kenntnissen könnt ihr alles an dem Bot verändern was ihr wollt. Im Prinzip nutzt ihr alle bereits D2BS, denn D2NT basiert auf gestohlenem D2BS Source Code. Gestohlen deshalb, weil D2BS einer Lizenz unterliegt die besagt,...
Neuer D2BS released!!
04/29/2010 - Diablo 2 Programming - 1 Replies
D2BS v1.3 - Release Thread Frohe Kunde leute! Der neue D2BS ist drausen! :) D2BS v1.3 - Release Thread



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