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Spiel erstellen Position

Discussion on Spiel erstellen Position within the Diablo 2 Programming forum part of the Diablo 2 category.

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Old   #1
 
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Spiel erstellen Position

Hi,

also der Bot läuft jetzt endlich sehr gut.

Habe aber jetzt das Problem das der Bot beim erstellen eines Spiels oft die meldung bekommt das er an auf Position X auf der warteliste steht und der bot dann restartet.

gibtes eine möglichkeit die zeitverzögerung zu erhöhen das er länger wartet?

Danke schonmal im vorraus!

lg
Endless
EndlessOnFire is offline  
Old 07/27/2015, 17:45   #2
 
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Schau mal in der Scripts/NTBot.Ntj
Ich glaube das hier;
Code:
var MaximumLocationLoops		= 15;							// The maximum number of loops for a single location; if the window is does not respond and is caught in an infinite loop it will be restarted when the number of loops exceeds the one you specify here.
Code:
/**
*	This file was modified by 
*	Check the programming section for updates and further scripts
*	Last Update: 11:25 05.11.2011
*/

//------------------------------------------------------------------------------
// Delays
//------------------------------------------------------------------------------

var GameMinLength				= 120;							// Time in seconds, minimum game length, 180 seconds default (1 game/3 minutes).
var UnableToConnectRetry		= 5;							// Time in minutes to retry connecting on connection fail (real value is +/- 1 min).
var RealmDownRetry				= 15;							// Time in minutes to retry connecting on a realm down (default is 300 minutes).
var DisconnectedRetry			= 5;							// Time in minutes to retry on a disconnection (usually ip ban related).
var CdKeyInUseRetry				= 5;							// Time in minutes to retry on a cdkey in use error message (set to 0 to stop).
var ConnectingToBnetTimeout		= 20;							// Time in seconds to wait for a login to Time out and click cancel and retry.
var CharacterScreenTimeout		= 10;							// Time in seconds to wait for character screen to appear.
var PleaseWaitTimeout			= 15;							// Time in seconds to wait for a please wait popup.
var CreateGameThreshold			= 40;							// Time in seconds to wait between making games.
var CreateGameThresholdRandom	= 15;							// Time in seconds to randomly add +/- to the game create time.
var CreateGameTimeout			= 15;							// Time in seconds to register a failed to create game.
var WaitInLineTimeout			= 60;							// Time in seconds to wait in lines for a create game (60 second default).
var CharacterSelectDelay		= 1000;							// Time in milliseconds to wait before selecting a character on the char screen.
var GameDoesNotExistDelayMin	= 10;							// How long to wait when a Game Does Not Exist occurs - minimum - default 10 minutes.
var GameDoesNotExistDelayMax	= 15;							// How long to wait when a Game Does Not Exist occurs - maximum - default 15 minutes.
var GameDoesNotExistTimeout		= 30;							// How long to wait for the dialog to disappear (default 30 seconds, don't change this).
// Control
var LoginDelay					= 5000;							// Time in milliseconds to wait before submitting login information.
var ClickDelay					= 2000;							// Wait X milliseconds before next action after a click event.
var TextDelay					= 2500;							// Wait X milliseconds before next action after inserting text into a textbox.
var ClickDelayRandom			= 500;							// Random amount of Time in milliseconds to add to a click.
var TextDelayRandom				= 500;							// Random amount of Time in milliseconds to add to a text set.
// Channel
var WaitBeforeEnterChatMin		= 1000;							// Min time in milliseconds to wait before entering chat.
var WaitBeforeEnterChatMax		= 2000;							// Max time in milliseconds to wait before entering chat.
var WaitInChatBeforeActionsMin	= 2000;							// Min time in milliseconds to wait before joining channel.
var WaitInChatBeforeActionsMax	= 3000;							// Max time in milliseconds to wait before joining channel.
var GameAnnouncementDelay		= 5000;							// Wait X milliseconds before posting the announcement message (don't set this too low!).
var GameAnnouncementDelayRandom	= 500;							// Random amount of time to add to a to the announcement delay.
var UseFileBackupTimeMax		= 30;							// Time in minutes that may pass since last file update - The backup File is updated at the beginning of every single game and is read everytime the name of your previous game is undefined (e.g. at restarts); Set to 0 to deactivate file backup.

//------------------------------------------------------------------------------
// Game settings
//------------------------------------------------------------------------------

var PlayersPerGame				= 8;							// Maximum number of players to be set when creating a game.
var CharacterDifference			= 0;							// Level difference to be set when creating games. Set to 0 not to use level restrictions.
var GameDescription				= "";	// The description to be used for your game. Set to "" not to enter a game description.

var JoinRandomGamesChars		= new Array("YourNameGoesHere");// Dynamic array that holds chars that are to join public games.
var JoinGameKeywords			= new Array("dia", "baal");		// If your char is set to join public games, games will only be joined if the game name contains one of the given keywords.

//------------------------------------------------------------------------------
// Channel Settings
//------------------------------------------------------------------------------

var IgnoreWispers				= true;							// Set to true to ignore all incoming wispers from players that are not on your friendlist.
var JoinChatAfterLogin			= false;							// Join chat after login.
var JoinRandomChannel			= false;						// If this is true, will join a random channel, otherwise it will use the channel below..
var JoinChannelInChat			= "";				// Leave blank not to join a private channel.
var PerformChannelLogin			= false;						// Type ".login" once after joining the channel.
var ChannelUsers 				= new Array();					// Dynamic array that holds channel users.

// Add any char/account here that is supposed to perform chat actions/game announcements or join a private channel
ChannelUsers.push("YourCharNameGoesHere");
// Or
ChannelUsers.push("YourAccountNameGoesHere");

// The following key expressions will be replaced by their actual values:  %game --> "gamename-"  <>  %counter --> number of the next game  <>  %time --> time in seconds till game creation  <>  %password --> game password
// Note that the announcement will start after the first run, so there usually won't be any anncouncement right after login - If the gamename is undefined, the bot will try to load the backup file to announce the upcoming game properly.
var GameAnnouncement			= "Creating %game%counter//%password in about %time seconds.";

var ShowStatusOnStartup			= true;
var JoinRetries					= 5;							// How many attempts before giving up the mule game?
var JoinRetryDelay				= 55;							// Seconds to wait between Retry Attempts.
var TimeBeforeMuleGame			= 1;							// Minutes to wait before creating the game.
var TimeAfterMule				= 3;							// Minutes to wait before logging back to bot account.
var WaitOnBlockedAccount		= 2;							// Minutes to wait if the mule account is currently being used by another char (this delay will be used up to 20 times).

//------------------------------------------------------------------------------
// Misc
//------------------------------------------------------------------------------

var MaximumLocationLoops		= 5;							// The maximum number of loops for a single location; if the window is does not respond and is caught in an infinite loop it will be restarted when the number of loops exceeds the one you specify here.
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