Ich habe keines der Scripts gemacht nur angepasst.
Etal Scripts für Muddy's D2NT; Script Quelle;
Code:
//Act 1:
MWConfig_Script.push(["NTBloodMoor.ntj", 20]); ; NTConfig_ClearBloodMoor = false; NTConfig_DenOfEvil = true; NTConfig_ClearDenTwice = false; //Used to clear either Blood Moor, the Den of Evil, or both. Can also clear the Den twice (to ensure all mobs are cleared (good for quest)).
MWConfig_Script.push(["NTColdPlains.ntj", 20]); NTConfig_ClearColdPlains = 0; NTConfig_ClearCPCaves = 0; //0 : don't clear, 1 : clear path only, 2 : clear all - Can clear Cold Plains, Caves, or both. As well as settings to get the special chest. Also has settings to do Bishibosh or Cold Crow only.
MWConfig_Script.push(["NTBurialGrounds.ntj", 20]); NTConfig_ClearCrypt = 0; NTConfig_ClearBurialGrounds = 0; NTConfig_ClearMausoleum = 0; //0 : don't clear, 1 : clear path only, 2 : clear all - Clearing of Burial Grounds, Mausoleum, Crypt, or Bonebreaker only
MWConfig_Script.push(["NTStonyField.ntj", 20]); NTConfig_ClearStony = 0; NTConfig_ClearTristram = 1; //0 : don't clear, 1 : clear path only, 2 : clear all - Field Can be set to clear Stoney Field or Tristram (if open). Also can be set to only go for Rakanishu
MWConfig_Script.push(["NTUndergroundPassage.ntj", 20]); NTConfig_ClearPassageLevel1 = 1; NTConfig_ClearPassageLevel2 = true; //0 : don't clear, 1 : clear path only, 2 : clear all - Clearing of Underground Passage levels 1 and 2.
MWConfig_Script.push(["NTDarkWood.ntj", 20]); NTConfig_ClearDarkWood = 0; //0 : don't clear, 1 : clear path only, 2 : clear all - Clearing of Dark Wood in entirety, or just Treehead Woodfist.
MWConfig_Script.push(["NTBlackMarsh.ntj", 20]); NTConfig_ClearBlackMarsh = 0; NTConfig_ClearTheHole = 0; NTConfig_ClearForgotten = 0; //0 : don't clear, 1 : clear path only, 2 : clear all - Can clear Black Marsh, Forgotten Temple, or The Hole. Countes only can be set from the Forgotten variable.
MWConfig_Script.push(["NTTamoeHighland.ntj", 20]); NTConfig_ClearTamoe = 0; NTConfig_ClearTamoePit = 0; //0 : don't clear, 1 : clear path only, 2 : clear all - Clearing of Tamoe Highland or The Pit for chest.
MWConfig_Script.push(["NTOuterCloister.ntj", 20]); NTConfig_ClearOCloister = 1; //0 : don't clear, 1 : clear path only, 2 : clear all - Clearing of the Outer Cloister.
MWConfig_Script.push(["NTBarracks.ntj", 10]); NTConfig_ClearBarracks = 0; //0 : don't clear, 1 : clear path only, 2 : clear all - The Barracks clearing, or just The Smith.
MWConfig_Script.push(["NTJail.ntj", 5]); NTConfig_ClearJail = 1; //0 : don't clear, 1 : clear path only, 2 : clear all - Clearing of the Outer Cloister.
MWConfig_Script.push(["NTInnerCloister.ntj", 5]); ; NTConfig_ClearInnerCloister = 0; NTConfig_ClearCathedral = 0; //0 : don't clear, 1 : clear path only, 2 : clear all - Inner Cloister and Cathedral clearing, mostly for Boneash kill.
MWConfig_Script.push(["NTCatacombs.ntj", 20]); NTConfig_ClearAllCatacombs = 0; NTConfig_ClearAndarielThrone = true; //0 : don't clear, 1 : clear path only, 2 : clear all - You can set this to clear all of the Catacombs, or just do Andariel runs.
//Act 2:
MWConfig_Script.push(["NTSewers.ntj", 20]); NTConfig_ClearRadSewers = 0; NTConfig_RadSewerStairs = false; //0 : don't clear, 1 : clear path only, 2 : clear all - Clearing of the Sewers in Act 2, as well as Radament MFing.
MWConfig_Script.push(["NTRockyWaste.ntj", 30]); NTConfig_ClearRockyWaste = 1; NTConfig_ClearStonyTomb = 1; NTConfig_WalkFromGohlein = false; //0 : don't clear, 1 : clear path only, 2 : clear all - Used for clearing of the Rocky Waste and the Stony Tomb. NTConfig_WalkFromGohlein = true; will walk out of the town, false will use Dry Hills waypoint and teleport to Rocky Waste.(Much Bugs)
MWConfig_Script.push(["NTDryHills.ntj", 30]); NTConfig_ClearDryHills = 1; NTConfig_ClearHallsofDead = 1; //0 : don't clear, 1 : clear path only, 2 : clear all - Clearing of the Dry Hills and/or the Halls of the Dead.
MWConfig_Script.push(["NTFarOasis.ntj", 30]); NTConfig_ClearFarOasis = 0; NTConfig_ClearMaggotLair = 0; //0 : don't clear, 1 : clear path only, 2 : clear all - Clearing of Far Oasis (Beetle Burst), and/or the Maggot Lair (Coldworm the Burrower).
MWConfig_Script.push(["NTLostCity.ntj", 30]); NTConfig_ClearLostCity = 0; NTConfig_ClearAncientTunnels = 0; //0 : don't clear, 1 : clear path only, 2 : clear all - Clearing of the Lost City (Dark Elder), and/or the Ancient Tunnels.
MWConfig_Script.push(["NTClawViperTemple.ntj", 30]); NTConfig_ClearViperTemple = 0; //0 : don't clear, 1 : clear path only, 2 : clear all - Claw Viper Temple level 1 and 2 clearing, or just Fangskin in level 2.
MWConfig_Script.push(["NTHaremandCellar.ntj", 10]); NTConfig_ClearHarem2 = 0; NTConfig_ClearPalaceCellar = 0; //0 : don't clear, 2 : clear all - Uses the temples stairs to get into the harem, then clears from level 2 and lower. Can also be set to just move to Fire Eye in the Cellar level 3.(Much Bugs)
MWConfig_Script.push(["NTArcaneSanctuary.ntj", 10]); NTConfig_ClearArcaneSanc = 0; NTConfig_OpenSummonerChests = false; //0 : don't clear, 1 : clear path only, 2 : clear all - Can be set to clear all of Arcane or just the Summoner. NTConfig_OpenSummonerChests = true; to open the 3 chests on the false corners.
MWConfig_Script.push(["NTCanyonoftheMagi.ntj", 30]); NTConfig_ClearMagiCanyon = 0; NTConfig_RaidTombs = 0; //0 : don't clear, 1 : clear path only, 2 : clear all - Canyon of Magi clearing from waypoint, as well as tomb raiding. NTConfig_RaidTombs = 0; - many options here. Refer to the table below. 0 : Duriel only, 1 : Tomb chests only, 2: Clearing tombs only, 3: All of the above, -1: Disable tomb raiding.
//Act 3:
MWConfig_Script.push(["NTSpiderForest.ntj", 25]); NTConfig_ClearSpiderForest = 0; NTConfig_ClearSpiderCavern = 0; NTConfig_ClearArachnidLair = 0; //0 : don't clear, 1 : clear path only, 2 : clear all - Arachnid Lair, Spider Forest, Spider Cavern, and super unique Sszark can all be set.
MWConfig_Script.push(["NTGreatMarsh.ntj", 25]); NTConfig_ClearGreatMarsh = 1; //1 : clear path only, 2 : clear all - Clearing of the Great Marsh
MWConfig_Script.push(["MWFlayerJungle.ntj", 25]); NTConfig_ClearFlayerJungle = 0; NTConfig_ClearFlayerDungeons = 0; NTConfig_ClearSwampyPit = 0; //0 : don't clear, 1 : clear path only, 2 : clear all - Flayer Jungle (Stormtree), Flayer Dungeon levels (Endugu), and Swampy Pit.
MWConfig_Script.push(["NTLowerKurast.ntj", 30]); NTConfig_ClearLower = 0; NTConfig_ClearFlayerDungeons = 1; NTConfig_ClearSwampyPit = 1; NTConfig_LowerChests = true; //0 : don't clear, 1 : clear path only, 2 : clear all - Clearing of Lower Kurast, or the chests only. You decide.
MWConfig_Script.push(["NTKurastBazaar.ntj", 30]); NTConfig_ClearBazaar = 0; NTConfig_BazaarChests = true; NTConfig_ClearRuinedTemple = 0; NTConfig_ClearDisusedFane = 0; NTConfig_ClearSewersAct3 = 1; //0 : don't clear, 1 : clear path only, 2 : clear all - Clear the Bazaar, Ruined Temple, Disused Fane, or act 3 sewers. Super Uniques include Sarina and Ice Hawk. You can also set Kurast chests in this area.
MWConfig_Script.push(["MWUpperKurast.ntj", 30]); NTConfig_ClearForgottenTemple = 1; NTConfig_ClearForgottenReliquary = 1; NTConfig_ClearUpper = 1; NTConfig_UpperChests = true; //0 : don't clear, 1 : clear path only, 2 : clear all - Forgotten Temple, Forgotten Reliquary and Upper Kurast clearing. This area also has Kurast chests.
MWConfig_Script.push(["NTTravical.ntj", 30]); NTConfig_ClearRuinedFane = 0; NTConfig_ClearDisusedReliquary = 0; NTConfig_ClearTravincal = 0; //0 : don't clear, 1 : clear path only, 2 : clear all - Ruined Fane, Disused Reliquary, and Travical itself. NTConfig_ClearTravincal = 0; can be set to clear Council only if you wish.
MWConfig_Script.push(["NTDuranceofHate.ntj", 30]);NTConfig_ClearDury = 0; NTConfig_RedPortal = false; NTConfig_KillDuryCouncil = true; NTConfig_KillMeph = true; NTConfig_MoatTrick = false; //0 : don't clear, 1 : clear path only, 2 : clear all - Will start at the Durance level 2 waypoint. Can configure to kill the Council near Mephisto. NTConfig_RedPortal = true; if you have scripts in Act 4, this will can be set to true to use Mephisto's portal.
//Act 4:
MWConfig_Script.push(["NTOutterSteppes.ntj", 30]); NTConfig_ClearOutterSteppes = 1; //0 : don't clear, 1 : clear path only, 2 : clear all - Walks from the Pandemonium Fortress to clear the Outter Steppes.
MWConfig_Script.push(["NTPlainsofDespair.ntj", 30]); NTConfig_ClearPlains = 0; //0 : don't clear, 1 : clear path only, 2 : clear all - Clearing of either the entire Plains of Despair, or Izual only.
MWConfig_Script.push(["NTCityoftheDamned.ntj", 30]); NTConfig_ClearCityOfTheDamned = 1; //0 : don't clear, 1 : clear path only, 2 : clear all - City of the Damned clearing.
MWConfig_Script.push(["MWRiverofFlame.ntj", 20]); NTConfig_ClearRiverOfFlame = 0; //0 : don't clear, 1 : clear path only, 2 : clear all - River of Flame clearing, can be set for full clear, or just Hephasto the Armorer.
MWConfig_Script.push(["NTChaosSanctuary.ntj", 20]); NTConfig_LowMaxAttacks = false; NTConfig_OpenChest = true; NTConfig_FastChaos = false; NTConfig_Dodge = false; NTConfig_EvenFasterChaos = false; NTConfig_Entrance = true; NTConfig_LeechSupport = true; NTConfig_DiaSpam = true; //NTConfig_Dodge - true/false to dodge mobs while attacking. NTConfig_FastChaos - Set true to clear seals/bosses, false for full NTConfig_EvenFasterChaos - Specifially kills seal bosses and moves on. NTConfig_Entrance - Set true to start from Entrance, false for Star NTConfig_LeechSupport - Set true to support leechers, false if not NTConfig_DiaSpam - Skill to spam at star before Diablo spawns.
//Act 5:
MWConfig_Script.push(["NTBloodyFoothills.ntj", 30]); NTConfig_ClearBloodyFoothills = 0; NTConfig_BloodyFoothillsBoss = 2; //Bloody Foothills clearing. NTConfig_BloodyFoothillsBoss = 0; for Shenk, 1 for Dac Farren, 2 for both, or -1 to disable. (Used if NTConfig_ClearBloodyFoothills is set to 0)
MWConfig_Script.push(["NTFrigidHighlands.ntj", 30]); NTConfig_ClearFrigidHighlands = 0; NTConfig_ClearAbaddon = 0; NTConfig_KillEldritch = true; NTConfig_KillSharptooth = true; NTConfig_KillEyeBack = true; NTConfig_OpenChest = true; //0 : don't clear, 1 : clear path only, 2 : clear all - Clearing of the Fridig Highlands, Abaddon, and configurable for Eldritch, Sharptooth, and Eyeback.
MWConfig_Script.push(["NTArreatPlateau.ntj", 30]); NTConfig_ClearArreatPlateau = 0; NTConfig_ClearPitOfAcheron = 0; NTConfig_ArreatEvilUrn = true; NTConfig_OpenChest = true; //0 : don't clear, 1 : clear path only, 2 : clear all - Arreat Plateau (Thresh Socket) and the Pit of Acheron clearing. NTConfig_ArreatEvilUrn = true; to open Evil Urn in the Arreat Plateau
MWConfig_Script.push(["NTCrystallinePassage.ntj", 30]); NTConfig_ClearCrystalline = 0; NTConfig_ClearFrozenRiver = 0; //0 : don't clear, 1 : clear path only, 2 : clear all - Crystalline Passage and Frozen River (Frozenstein) clearing.
MWConfig_Script.push(["NTNihlathaksTemple.ntj", 30]); NTConfig_UseTemplePortal = false; NTConfig_KillPindleskin = true; NTConfig_ClearHalls = 0; NTConfig_ClearHallsOfVaught = 0; NTConfig_KillNihlathak = true; NTConfig_OpenEvilUrnOrChests = 0; NTConfig_CheckVipers = false; NTConfig_DanceForPindle = true; // Nihlathak/Pindle comprehensive script. NTConfig_UseTemplePortal - Use red portal in act 5? (Set false for waypoint.) NTConfig_KillPindleskin - Set true to kill Pindleskin, false if not NTConfig_KillNihlathak - Set true to kill Nihlathak, false if not NTConfig_OpenEvilUrnOrChests - 0 : Evil Urn, 1 : Super Chests, 2 : Both, -1 : Don't Open NTConfig_ClearHalls - 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters NTConfig_CheckVipers - End script if Tomb Vipers are found around Nihlathak?
MWConfig_Script.push(["NTGlacialTrail.ntj", 15]); NTConfig_ClearGlacialTrail = 0; NTConfig_ClearDrifterCavern = 0; //0 : don't clear, 1 : clear path only, 2 : clear all - Glacial Trail (Bonesaw) and Drifter Cavern clearing.
MWConfig_Script.push(["NTFrozenTundra.ntj", 30]); NTConfig_ClearFrozenTundra = 0; NTConfig_ClearInfernalPit = 1; NTConfig_OpenChest = true; //0 : don't clear, 1 : clear path only, 2 : clear all - Clearing of the Frozen Tundra and the Infernal Pit.
MWConfig_Script.push(["NTAncientsWay.ntj", 30]); NTConfig_ClearAncientWay = 0; NTConfig_ClearIcyCellar = 0; NTConfig_OpenChest = true; //0 : don't clear, 1 : clear path only, 2 : clear all - The Ancients Way and Icy Cellar (Snap Chip) clearing.
MWConfig_Script.push(["MWWorldStoneKeep.ntj", 30]); NTConfig_ClearWorldStoneKeep = 0; NTConfig_MakeWSK3TP = false; NTConfig_CheckSoulKillers = false; NTConfig_MakeHotTP = true; NTConfig_PreWaveTele = true; NTConfig_Wave2PSNCheck = false; NTConfig_Wave3Move = 1; NTConfig_TownBeforeBaal = false; NTConfig_KillBaal = true; //New and improved Worldstone/Baal script. Highly customizable. - NTConfig_ClearWorldStoneKeep - 0 : Baal Run Only, 1 : Clear Path 2 : Clear All (From Waypoint) NTConfig_MakeWSK3TP - Make WS3 TP for help clearing the Throne NTConfig_CheckSoulKillers - End script if Stygian Dolls are found in Throne NTConfig_MakeHotTP - Make a hot TP before clearing Throne NTConfig_PreWaveTele - Teleport before wave to keep merc close NTConfig_Wave2PSNCheck - Heal after wave 2 if poisoned NTConfig_Wave3Move - 0 : Don't Move, 1 : Right Side, 2 : Left Side NTConfig_TownBeforeBaal - Check inventory & town if holding any items before going to Worldstone to kill Baal. (Requires NTConfig_FreeSpace correctly configured.) NTConfig_KillBaal - Set true to kill Baal, false if not
MWConfig_Script.push(["NTCloneHunter.ntj", 0]); NTConfig_HotIP = [32, 43, 121]; NTConfig_JustAHunter = true; NTConfig_AvoidRD = 200; //NTConfig_HotIP = [32, 43, 121] - This is the array for IPs, simply separate each addition with a comma. - NTConfig_JustAHunter - This can be set to true to ONLY look for the correct IP. Otherwise it will move to the next script. - NTConfig_AvoidRD - Time in seconds to wait in town to avoid R/D before creating new game. (JustAHunter must be true)
* NTRockyWaste.ntj - NTConfig_WalkFromGohlein = false; sonst oft Bug.
* NTHaremandCellar.ntj - Oft Bug beim Eingang.
In der Char Config vom Leader;
-
MWConfig_Script.push(["MWRush.ntj", 0]); MWConfig_IsRusher = true;
In der Char Config vom Leecher;
MWConfig_Script.push(["MWRush.ntj", 0]); MWConfig_IsRusher = false;
In dem Script - MWRush.ntj - Einstellen welche Quest er beim Rush machen soll.
"A1Q3" The Search for Cain -
"A1Q5" Tools of the Trade Level req.: 8
"A2Q1" Radament's Lair Likely to cause errors due to obstacles in Sewers Level 3
"A3Q4" Lam Esen's Tome -
"A4Q1" The Fallen Angel -
"A5Q1" Siege on Harrogath -
"A5Q3" Prison of Ice -
In der Char Config;
-
MWConfig_Script.push(["NTFollow.ntj", 0]); NTConfig_Leader = "Leader Name";
Im Entrypoint - NTBotFollow.ntj;
-
var LeaderAccountName = "Leader Account";
var LeaderName = "Leader Char Name";
Im Script NTFollow.ntj
-
var _fight = true; // true=mitkämpfen - false=nur hinterher rennen
var _pick = true; // true=items & co aufsammeln - false=nichts aufsammeln
NTConfig_Leader = "GM_Barbarian"; // Der genaue Name des Leader-Chars - nicht der Name vom Account!!!
Hallo
Bekomme immer Fehlermeldung,
Was muss ich anpassen, finde in keiner Config wo ich die neuen Misc Scripts
eintragen muss. Alles entpackt im Muddy´s Ordner scripts.
Halt Anfänger.
Hallo
Bekomme immer Fehlermeldung,
Was muss ich anpassen, finde in keiner Config wo ich die neuen Misc Scripts
eintragen muss. Alles entpackt im Muddy´s Ordner scripts.
Halt Anfänger.
Unglaublich das man Botten möchte und nicht mal weiß wie man die Scripts einfügt..
Scripts kommen in \scripts\NTBot\bots
dann in der Char Config die Scripts einstellen die der Bot machen soll.
zb
Code:
MWConfig_Script.push(["NTHaremandCellar.ntj", 10]); NTConfig_ClearHarem2 = 0; NTConfig_ClearPalaceCellar = 0; //0 : don't clear, 2 : clear all - Uses the temples stairs to get into the harem, then clears from level 2 and lower. Can also be set to just move to Fire Eye in the Cellar level 3.(Much Bugs)
MWConfig_Script.push(["NTArcaneSanctuary.ntj", 10]); NTConfig_ClearArcaneSanc = 0; NTConfig_OpenSummonerChests = false; //0 : don't clear, 1 : clear path only, 2 : clear all - Can be set to clear all of Arcane or just the Summoner. NTConfig_OpenSummonerChests = true; to open the 3 chests on the false corners.
MWConfig_Script.push(["NTCanyonoftheMagi.ntj", 30]); NTConfig_ClearMagiCanyon = 0; NTConfig_RaidTombs = 0; //0 : don't clear, 1 : clear path only, 2 : clear all - Canyon of Magi clearing from waypoint, as well as tomb raiding. NTConfig_RaidTombs = 0; - many options here. Refer to the table below. 0 : Duriel only, 1 : Tomb chests only, 2: Clearing tombs only, 3: All of the above, -1: Disable tomb raiding.
Was muss ich bei Nutzung dieses Skriptes beachten?
Ist das für den Leecher gedacht? Was is der Einstiegspunkt?
Der Bot macht nichts nachdem er das script geladen hat
Was muss ich bei Nutzung dieses Skriptes beachten?
Ist das für den Leecher gedacht? Was is der Einstiegspunkt?
Der Bot macht nichts nachdem er das script geladen hat
Besten Dank.
Für den Leader, er sucht nach einem Exp Schrein.
In der Char Config.
Code:
MWConfig_ActivateNearbyShrines = true;
\sdk/shrines.txt
Code:
0 None
1 Refilling
2 Health
3 Mana
4 Health Exchange
5 Mana Exchange
6 Armor
7 Combat
8 Resist Fire
9 Resist Cold
10 Resist Lightning
11 Resist Poison
12 Skill
13 Mana recharge
14 Stamina
15 Experience
16 Enirhs
17 Portal
18 Gem
19 Fire
20 Monster
21 Exploding
22 Poison
kleine frage....was mich an muddys noch immer interessiert ist sein damals geniales overhead system.....ich benutze den etal und arbeite auch im mom drann XD
ist das in deinen scripts mmit enthalten und naja vorab
Das overhead system ist detectable und oft ein grund für einen BAN ich selber arbeite gerade an ETAL bot diese kleinen overhead fehler z.B. beim WPGrabber als print umzustellen denn mir ist erst letzte woche ein acc gebannt worden weil ich den DSP Meter probiert habe der Overhead eingestellt war
zum finish ..... ich will muddys overhead system (% anzeige zum ziel oder wieviel life ein bozz hat) so als normal Print MSG umbauen
klappen deien % anzeigen hast du sie überhaupt übernommen und da du einer der wenigen hier mit erfahrung bist kannst du mir ansonsten die relevanten dateien nennen?
Any ShopBot script compatible with Muddy D2nt? 06/22/2013 - Diablo 2 Programming - 0 Replies Any ShopBot script compatible with Muddy D2nt?
i love Lamobchan script : http://www.elitepvpers.com/forum/diablo-2/570634-d 2nt-3-x-shopbot.html
does anyone have compatible version of it for Muddy D2nt?
lmk
Working on Kurast Script for Muddy's D2NT 10/19/2012 - Diablo 2 Programming - 3 Replies Hi all and esp. Muddy (who I hope will help me clean up)
I have been searching and searching trying to find a working script that will do Lower Kurast, Kurast Bazaar, and Upper Kurast killing everything and opening every chest, looting every body, and basket.
I found several but I think they are all out dated as the code would not run-(only sits in town until game times out)
So I decided to make one from the basic code already in place (I actually used the code from flayer jungle as my...
[Release] WrathHunter script für Muddy Waters D2NT 06/22/2011 - Diablo 2 Programming - 31 Replies Update auf v1.2.1
changelog
v1.2.1
- Akt 2 Tombs hinzu.
- looten von Chests wieder standardmäßig aktiviert (siehe Tipps).
v1.2
- Weitere Gebiete hinzugefügt
- MWC_Initialize(); Aufruf ersetzt durch NTA_Initialize();