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Help Immune skill switch

Discussion on Help Immune skill switch within the Diablo 2 Programming forum part of the Diablo 2 category.

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Old   #1
 
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Help Immune skill switch

Hi,

I need some help with setting up the physical immune skill switch. I want it to switch to berserk but its not happeining when i see immunes. Also i tried to even put 3 (where it just skips monster) but that didnt work either. Anyone help would be greatly appreciated. Here is my current set up any help would be appreciated and thks for the response . Sorry everything is in German and I dunno German or I would of read the readme lol.....

Code:
NTConfig_AttackSkill[0] = MWS_TAUNT; // This skill is used once whenever attacking a new target. Set to 0 to deactivate.
NTConfig_AttackSkill[1] = MWS_FRENZY; // Primary skill to bosses.
NTConfig_AttackSkill[2] = 0; // Reserved
NTConfig_AttackSkill[3] = MWS_FRENZY; // Primary skill to others.
NTConfig_AttackSkill[4] = 0; // Reserved
NTConfig_AttackSkill[5] = MWS_BERSERK; // Secondary skill in case monster is immune to primary skill. Set to 0 to deactivate.
NTConfig_AttackSkill[6] = 0; // Reserved
NTConfig_AttackSkill[7] = 0; // Reserved
NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss.



// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
MWConfig_CheckImmunitySkills = [1, 3]; (Is this right or do I put something else here)

// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
// 0: Don't do anything. (D2NT default)
// 1: Get close to the monster, use static field if the monster is not immune to lightning.
// 2: Skip the monster.
// 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
NTConfig_BehaviourOnImmuneMonster = 3; (Is this correct)

NTConfig_AttackSkill[8] = MWS_BERSERK; // Skill to be used against user defined immunes.
NTConfig_AttackSkill[9] = MWS_BERSERK; // Untimed Skill to be used against user defined immunes. (Are these correct?)
sryan66611 is offline  
Old 07/01/2011, 13:40   #2
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Just setting Berserk as your attack skill at index 5 should do the trick. There is no need of specifying a user immunity.

Code:
NTConfig_AttackSkill[0] = MWS_TAUNT; // This skill is used once whenever attacking a new target. Set to 0 to deactivate.
NTConfig_AttackSkill[1] = MWS_FRENZY; // Primary skill to bosses.
NTConfig_AttackSkill[2] = 0; // Reserved
NTConfig_AttackSkill[3] = MWS_FRENZY; // Primary skill to others.
NTConfig_AttackSkill[4] = 0; // Reserved
NTConfig_AttackSkill[5] = MWS_BERSERK; // Secondary skill in case monster is immune to primary skill. Set to 0 to deactivate.
NTConfig_AttackSkill[6] = 0; // Reserved
NTConfig_AttackSkill[7] = 0; // Reserved
NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss.



// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
MWConfig_CheckImmunitySkills = []; (Is this right or do I put something else here)

// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
// 0: Don't do anything. (D2NT default)
// 1: Get close to the monster, use static field if the monster is not immune to lightning.
// 2: Skip the monster.
// 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
NTConfig_BehaviourOnImmuneMonster = 0;

NTConfig_AttackSkill[8] = MWS_BERSERK; // Skill to be used against user defined immunes.
NTConfig_AttackSkill[9] = MWS_BERSERK; // Untimed Skill to be used against user defined immunes.
Kind Regards
Muddy
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Old 07/01/2011, 20:02   #3
 
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Hi,

It actually did work all along but it is switching to berserk when killing magic immunes instead of physical immunes????

Also how do I lower the attack range of Frenzy.... when i first get to kill a monster he stands back way too far as if I was using a ranged skill attack??? I looked in NT_Attack but it only showed WW and other skills and I didn't see Frenzy in there.
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