I need some help with setting up the physical immune skill switch. I want it to switch to berserk but its not happeining when i see immunes. Also i tried to even put 3 (where it just skips monster) but that didnt work either. Anyone help would be greatly appreciated. Here is my current set up any help would be appreciated and thks for the response
Code:
NTConfig_AttackSkill[0] = MWS_TAUNT; // This skill is used once whenever attacking a new target. Set to 0 to deactivate. NTConfig_AttackSkill[1] = MWS_FRENZY; // Primary skill to bosses. NTConfig_AttackSkill[2] = 0; // Reserved NTConfig_AttackSkill[3] = MWS_FRENZY; // Primary skill to others. NTConfig_AttackSkill[4] = 0; // Reserved NTConfig_AttackSkill[5] = MWS_BERSERK; // Secondary skill in case monster is immune to primary skill. Set to 0 to deactivate. NTConfig_AttackSkill[6] = 0; // Reserved NTConfig_AttackSkill[7] = 0; // Reserved NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss. // Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be. MWConfig_CheckImmunitySkills = [1, 3]; (Is this right or do I put something else here) // Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above. // 0: Don't do anything. (D2NT default) // 1: Get close to the monster, use static field if the monster is not immune to lightning. // 2: Skip the monster. // 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9] NTConfig_BehaviourOnImmuneMonster = 3; (Is this correct) NTConfig_AttackSkill[8] = MWS_BERSERK; // Skill to be used against user defined immunes. NTConfig_AttackSkill[9] = MWS_BERSERK; // Untimed Skill to be used against user defined immunes. (Are these correct?)






