Quote:
Originally Posted by yggdrasil4
1) is it possible to disable the trigger for losing if there are more then 50 mob at one time?
2) how come some monsters need AI index to be 6 and others have to be 0? (like fiend tresguard that sadly I cannot reach as of now)
3) does skill hack result in auto ban? If so is dungeon okay? (I read some posts but they were quite old and was wondering if it was true in the current version)
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1) No, it's server-sided (same dil required for entry, required level, and required number of people in party)
2) I am not aware of AI index 0, but 6 is for range attackers.
1 & 2 - melee attack (2 is for attacking only when attacked first)
3 & 6 - range attack
7 - idle (they ignore your ***

)
Therefore, changing melee attacking mobs to range mode will make them not attack.
As for range attacking mobs, keep the AI index same and change the range of attack to 0 to do the same.
3) Up to the last patch (no CRC released at the moment to confirm) there is no autoban for skill hacking. Dungeon seems to be the safer method of hacking rather than public hacking.
However, always remember that no hack is 100% safe. Use it at your own risk, as I have also come across people who were caught hacking in dungeons.
As for beating the dungeon, try increasing the mob speed as the prior poster mentioned, but not too much that you disconnect (you'll be cussing at the comp each time to dc).