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skill editing
Discussion on skill editing within the Dekaron forum part of the MMORPGs category.
03/22/2008, 05:04
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#46
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Any ideas on how to make searching for skills faster?
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03/22/2008, 05:25
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#47
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Help..!
Somedody will help me..how to edit...skills..
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03/22/2008, 05:30
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#48
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Somebody will give me the web of the editing skills ing Sevenhearts..
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03/22/2008, 06:03
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#49
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nvm
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03/22/2008, 06:18
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#50
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Doublepost ftl? Use the EDIT button. And... what?
@boomer976: If you have the csv files, I just copy a few lines in the combo section and search them in winhex.
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03/22/2008, 11:33
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#51
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Quote:
Originally Posted by someone0101
I tryed this and it works but I dc instantly....are u leaving anything out mastershouter?
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I didnt leave anything out. I dont get any dc with this method. Just when i tried to to change the casttime (which has just a visuell effect) i got a dc.
Quote:
Originally Posted by Gankstuh
Actually you can make 3-digit numbers into 4 or higher digit, you just gotta take out any 0's near by. An example would be this: '1234,0,0' can turn into '123456,,' (same bytes in the end).
Edit: Do you use a bypass, master? If so, which one?
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Hmm if u overwrite 1234,0,0 to 123456 u automaticly overwrite other columns.
example:
ComboIndex,ActionType,Style,ActionIndex,TimeTick,E ffectID,SceneID,EffectTime,ResultCode,Arg1,Arg2,Ar g3,Arg4,Arg5,Arg6,Arg7,ResultEffectID,ResultSceneI D,ResultEffectTime,StyleCodeIndex,StyleCode
22,NO_CANCEL,255,99,1100,0,0,0,1000202,448,0,535,0 ,0,0,0,1121,1,300,
22,NO_CANCEL,255,99,1100,0,0,0,1000202,448,0,53590 ,0,0,0,1121,1,300,
no u have arg3 53590 but the following numbers are changed too. dunno if that have a negative effect. maybe worth a try.
And i dont use any bypass.
Edit: Tried it, has no effect for me. But i tried with an aoe skill and there it never has an effect for me. Maybe it works with a 1hit skill.
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03/22/2008, 12:02
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#52
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yo master i dont work with geno too -.-
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03/22/2008, 12:28
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#53
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can any1 give me the code in winhex for the cosmos so that i could level 10 it ryt away?
tnx
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03/22/2008, 23:36
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#54
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Well ',0,' is the same as ',,' in the data pack, but the second one uses one less byte, so you can subtract form some and add to others, but make you still have the same numbers of ,s (commas) or else it will mess some stuff up.
22,NO_CANCEL,255,99,1100,0,0,0,1000202,448,0,535,0 ,0,0,0,1121,1,300,
22,NO_CANCEL,255,99,1100,0,0,0,1000202,448,0,53590 ,0,0,0,1121,1,300,
for this, you'd have to change the second line to
22,NO_CANCEL,255,99,1100,0,0,0,1000202,448,0,53590,,,0,0,1121,1,300,
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03/23/2008, 02:54
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#55
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ok tnx ill try it
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03/23/2008, 04:42
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#56
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I haven't gotten this to work yet. But I think it's because of my skills. My mage's skills have really low base damage, and i haven't tried adding more numbers. maybe tonight.
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03/23/2008, 05:28
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#57
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@MadarameIkkaku: There is no code for that.
I think I've tried just about everything in that offset to increase my damage, but nothing seems to work well. I'll explore different offsets and try to find something interesting.
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03/23/2008, 17:14
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#58
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I just remembered there are two offsets for some skills, and I edited the damage and also changed the start and end combo, it seemed like it worked.... but I get dc right after.
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03/23/2008, 23:50
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#59
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Yeah, gameguard detects every change I do that isn't serversided and DCs me every 2min intervals(?). Examples are changing my move speed, attack speed, and start and endcombos. I hear Coca has a universal GG bypass that might fix this problem, but he won't release it to public unless our current bypasses are patched, which I think is fair.
I think the reason why there's two offsets is because one might be from closed beta? So I don't think one of the offsets isn't even used anymore. That's just an opinion though, would like confirmation.
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03/25/2008, 11:28
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#60
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I tried the other offset but hasnt any effect. i still just got 3 skills with higher dmg to work.
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