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skill editing

Discussion on skill editing within the Dekaron forum part of the MMORPGs category.

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Old 03/22/2008, 05:04   #46
 
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Any ideas on how to make searching for skills faster?
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Old 03/22/2008, 05:25   #47
 
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Help..!

Somedody will help me..how to edit...skills..
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Old 03/22/2008, 05:30   #48
 
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Somebody will give me the web of the editing skills ing Sevenhearts..
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Old 03/22/2008, 06:03   #49
 
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nvm
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Old 03/22/2008, 06:18   #50
 
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Doublepost ftl? Use the EDIT button. And... what?

@boomer976: If you have the csv files, I just copy a few lines in the combo section and search them in winhex.
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Old 03/22/2008, 11:33   #51



 
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Quote:
Originally Posted by someone0101 View Post
I tryed this and it works but I dc instantly....are u leaving anything out mastershouter?
I didnt leave anything out. I dont get any dc with this method. Just when i tried to to change the casttime (which has just a visuell effect) i got a dc.

Quote:
Originally Posted by Gankstuh View Post
Actually you can make 3-digit numbers into 4 or higher digit, you just gotta take out any 0's near by. An example would be this: '1234,0,0' can turn into '123456,,' (same bytes in the end).

Edit: Do you use a bypass, master? If so, which one?
Hmm if u overwrite 1234,0,0 to 123456 u automaticly overwrite other columns.

example:
ComboIndex,ActionType,Style,ActionIndex,TimeTick,E ffectID,SceneID,EffectTime,ResultCode,Arg1,Arg2,Ar g3,Arg4,Arg5,Arg6,Arg7,ResultEffectID,ResultSceneI D,ResultEffectTime,StyleCodeIndex,StyleCode

22,NO_CANCEL,255,99,1100,0,0,0,1000202,448,0,535,0 ,0,0,0,1121,1,300,
22,NO_CANCEL,255,99,1100,0,0,0,1000202,448,0,53590 ,0,0,0,1121,1,300,

no u have arg3 53590 but the following numbers are changed too. dunno if that have a negative effect. maybe worth a try.

And i dont use any bypass.

Edit: Tried it, has no effect for me. But i tried with an aoe skill and there it never has an effect for me. Maybe it works with a 1hit skill.
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Old 03/22/2008, 12:02   #52
 
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yo master i dont work with geno too -.-
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Old 03/22/2008, 12:28   #53
 
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can any1 give me the code in winhex for the cosmos so that i could level 10 it ryt away?

tnx
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Old 03/22/2008, 23:36   #54
 
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Well ',0,' is the same as ',,' in the data pack, but the second one uses one less byte, so you can subtract form some and add to others, but make you still have the same numbers of ,s (commas) or else it will mess some stuff up.

22,NO_CANCEL,255,99,1100,0,0,0,1000202,448,0,535,0 ,0,0,0,1121,1,300,
22,NO_CANCEL,255,99,1100,0,0,0,1000202,448,0,53590 ,0,0,0,1121,1,300,

for this, you'd have to change the second line to

22,NO_CANCEL,255,99,1100,0,0,0,1000202,448,0,53590,,,0,0,1121,1,300,
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Old 03/23/2008, 02:54   #55
 
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ok tnx ill try it
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Old 03/23/2008, 04:42   #56
 
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I haven't gotten this to work yet. But I think it's because of my skills. My mage's skills have really low base damage, and i haven't tried adding more numbers. maybe tonight.
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Old 03/23/2008, 05:28   #57
 
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@MadarameIkkaku: There is no code for that.

I think I've tried just about everything in that offset to increase my damage, but nothing seems to work well. I'll explore different offsets and try to find something interesting.
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Old 03/23/2008, 17:14   #58
 
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I just remembered there are two offsets for some skills, and I edited the damage and also changed the start and end combo, it seemed like it worked.... but I get dc right after.
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Old 03/23/2008, 23:50   #59
 
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Yeah, gameguard detects every change I do that isn't serversided and DCs me every 2min intervals(?). Examples are changing my move speed, attack speed, and start and endcombos. I hear Coca has a universal GG bypass that might fix this problem, but he won't release it to public unless our current bypasses are patched, which I think is fair.

I think the reason why there's two offsets is because one might be from closed beta? So I don't think one of the offsets isn't even used anymore. That's just an opinion though, would like confirmation.
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Old 03/25/2008, 11:28   #60



 
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I tried the other offset but hasnt any effect. i still just got 3 skills with higher dmg to work.
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