some months ago, i had an idea how to prevent people from using wallhack, or at least from being far away from the "normal map"
no idea if it has been mentioned before but nvm it can be closed it its the case:
you remember when you spawned some mobs on your own server and your client crashed?
those mobs getting useful now:
create new spawns on "non reachable" places on the map and out of sightrange from normal players. so if a hacker wants to lure his mobs outside the map to kill them, his client will crash. he might get away after relogging, but he wont use it again.
To make a crash monster copy an existing line in the servers monster.csv but not the client and I beilve it will crash the peopl who see it. So it doesn't dc you just put it in your client as well, but not the public client.
He's saying add new monsters to the server, but monsters that doesn't exist in the client.
Now when you walk towards those server sided monsters the client wont be able to display them when it's in the clients range, eventually causing it to crash
Yea exactly thats what I meant, I just tried it and added some new mobs, theres errors in the dbmon about cannot place the monster redcell 182, 2 as an example. And since it can't place the monster because its not on the map it wont dc u either, because the mob won't exist on the map since its redcell.
1st, Yes I added a new monster on the server.
2nd, No its not in the client.
3rd, You don't get my point
Read his post again
Quote:
create new spawns on "non reachable" places on the map and out of sightrange from normal players. so if a hacker wants to lure his mobs outside the map to kill them
Its not possible to create spawn points on the redcells (behind the walls), so why you wanna put mobs which dc you on the map? He wants to put mobs behind the walls, but thats not possible for the most maps because of the redcell.
The way I see it is as follows:
1: create monster (new) on server side.
2: put them off map ( you can spawn them off map it will just show a little bug on the debugger no biggie )
3: the hacker takes real mobs off map and when they get off map poof DC
just ran this scenario WORKED great.
thats good idea but I have another idea also.
What about add warp gates outside the map and when hacker go here warp gate will teleport him to the prison
thats good idea but I have another idea also.
What about add warp gates outside the map and when hacker go here warp gate will teleport him to the prison
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