I checked share>arrange> there is a cell.csv file but why debug say it can't find cell.csv.
18:07:33 0140 .\DeadFront\Provider.cpp(124) :
18:07:33 0140 [ DEADFRONT QUERY ALARM REGIST ]
18:07:33 0140 .\Provider.cpp(124) :
18:07:33 0140 <--------------- CastServer Started --------------->
18:07:33 0140 .\Construct\Provider.cpp(378) :
18:07:33 0140 SP_GUILD_SERVERID_SET SUCCESS
18:07:36 104C .\Provider.cpp(124) :
18:07:36 104C <--------------- BillingServer Started --------------->
18:07:41 0544 .\GameChu\Provider.cpp(22) :
18:07:41 0544 [Module] [Japan GameChu Login module loading Success...]
18:07:41 0544 .\Provider.cpp(124) :
18:07:41 0544 <--------------- LoginServer Started --------------->
18:07:41 104C .\Client\Provider.cpp(74) :
18:07:41 104C ------------------ [ ONOPEN ] [ CONNECT GAMESERVER IP ] : [ 127.0.0.1 ] ------------------
18:07:41 0544 .\Server\Account\Provider.cpp(74) :
18:07:41 0544 ------------------ Connect Account Server IP : [ 127.0.0.1 ] ------------------
18:07:45 13F8 .\Provider.cpp(124) :
18:07:45 13F8 <--------------- MsgServer Started --------------->
18:07:45 0140 .\DeadFront\Provider.cpp(144) :
18:07:45 0140 [ DEADFRONT QUERY CALL ]
18:07:46 0140 .\DeadFront\Provider.cpp(230) :
18:07:46 0140 [ DEADFRONT SETTING ] [ PARTYWAR INDEX [ 0 ] TIME [ 84135 ]]
18:07:46 0140 .\DeadFront\Provider.cpp(230) :
18:07:46 0140 [ DEADFRONT SETTING ] [ PARTYWAR INDEX [ 1 ] TIME [ 12135 ]]
18:07:46 0140 .\DeadFront\Provider.cpp(230) :
18:07:46 0140 [ DEADFRONT SETTING ] [ PARTYWAR INDEX [ 2 ] TIME [ 26535 ]]
18:07:46 0140 .\DeadFront\Provider.cpp(246) :
18:07:46 0140 [ DEAD FRONT SETTING SUCCESS ]
18:07:46 0140 .\DeadFront\Provider.cpp(78) :
18:07:46 0140 [ DEAD FRONT INFO SUCCESS ]
18:07:50 11A4 .\World\Provider.cpp(26) :
18:07:50 11A4 [WORLD::Provider][Update is TRUE.]
18:07:50 11A4 .\Provider.cpp(124) :
18:07:50 11A4 <--------------- SessionServer Started --------------->
18:07:50 11A4 .\World\Provider.cpp(257) :
18:07:50 11A4 [World OnMethod] [SP_LOGIN_FLAG_SET is success]
18:07:50 11A4 .\World\Provider.cpp(262) :
18:07:50 11A4 [DONATION READ PROCEDURE CALL]
18:07:50 11A4 .\World\Provider.cpp(322) :
18:07:50 11A4 [World OnMethod] [SP_SUPPLYGOODS_DONATION_READ is success][UID = 08010101][TargetPoint = 10000][TotalPoint = 70][EventTarget = 0][EventTotal = 0]
18:07:51 104C .\Client\State\Init.cpp(41) :
18:07:51 104C [Init::OnPacket] [Invalid Packet : 10083]
18:07:55 0544 .\Server\Session\Provider.cpp(106) :
18:07:55 0544 ------------------ Connect Session Server IP : [ 127.0.0.1 ] ------------------
18:08:08 0B2C .\NLog\Log.cpp(51) :
18:08:08 0B2C <-- LocationServer Started Log Load -->
18:08:08 0B2C .\Provider.cpp(123) :
18:08:08 0B2C <-- Server Started -->
18:08:11 0544 .\Server\Location\Provider.cpp(103) :
18:08:11 0544 ------------------ [LoginServer] Connect Location Server IP : [ 127.0.0.1 ] ------------------
18:08:11 0B2C .\NCommand\CQ_Register.cpp(62) :
18:08:11 0B2C [CQ_Register] new session added by index[ 127.0.0.1:7880 ]
18:08:11 0B2C .\NSession\Tree.cpp(112) :
18:08:11 0B2C [Tree::Insert] Success [ 127.0.0.1:7880 ]
18:08:15 0F4C .\Provider.cpp(124) :
18:08:15 0F4C <--------------- Lobby Server Started --------------->
18:08:23 0A14 .\Loader\Provider.cpp(61) :
18:08:23 0A14 [AIServer::Load] [Can't find ..\Share\Arrange\Cell.csv]
18:08:23 0A14 .\Loader\Provider.cpp(62) :
18:08:23 0A14 Readiness::Loader::Provider::Load
18:08:23 0A14 .\Loader\Provider.cpp(62) :
18:08:23 0A14 .\Loader\Provider.cpp(62) : Wed May 11 16:00:24 2011
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiAuthServer Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,HongKonhInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiAuthServer Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,HongKonhInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,onProcess.Threads 14
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiAuthServer Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,PostAccept Start call Count [ 1 ]
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,onProcess.Threads 14
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,HongKonhInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,onProcess.Threads 16
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,AcceptComplete EndAccept
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,[ Property.Open ] [NetObject Index 1] Tick [250]
18:08:35 15B0 (0) :,1/29/2018 6:08:34 PM,[ State.Offline.Open ] [NetObject Index 1]
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,[ HandShake.OnOpen ] PASSIVE [NetObject Index 1] To Listen State
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,[ State.Listen.Read ] [ Error 0 ] CompletingSize 20
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,[Acceptor] Node Factory Freed [ 1024 ]
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,AcceptComplete Success Count [ 1 ]
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,[ State.Listen.onPacket ] on KeySYN
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,AcceptComplete NetObject 1 From [127.0.0.1:50684]
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,PostAccept Start call Count [ 2 ]
18:08:35 0544 .\Server\AccountGate\Provider.cpp(89) :
18:08:35 0544 ------------------ Connect AccountGate Server IP : [ 127.0.0.1 ] ------------------
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,[ State.Listen.onPacket ] on KeySYN To Accept State
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,Client.Create ClientIndex : 1 ListCount : 2
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,SystemAddon.OnCapture ClientIndex : 1 HiCode : 0x0091
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,SystemAddon.OnCapture ClientIndex : 1 HiCode : 0x0011
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,Client.OnOpen NetObjectIndex 1 ClientIndex 1 Connection 127.0.0.1:50684
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,GameHiAuthServer Url :
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,GameHiInterface Url :
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,GameHiInterface Url :
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,HongKonhInterface Url :
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,onProcess.Threads 20
18:08:46 1798 FTH: (6040): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***
18:08:46 1798 .\Executer\Provider.cpp(536) :
18:08:46 1798 [ ENGINE SUCCESS SUCCESS ]
18:08:46 1798 Execute Error.
18:08:46 1798 .\Security\AuthClient\Provider.cpp(97) :
18:08:46 1798 DekaronServer::Security::AuthClient::Provider::Pro vider
18:08:46 1798 .\Security\AuthClient\Provider.cpp(97) :
18:08:46 1798 .\Security\AuthClient\Provider.cpp(97) : Fri Jul 15 12:16:13 2011
18:08:46 1798 .\Security\AuthClient\Provider.cpp(101) :
18:08:46 1798 [ CheckVersion : 1 ]
18:08:46 1798 .\Console\Reader.cpp(77) :
18:08:46 1798 Framework::Console::Reader::readStorage
18:08:46 1798 .\Console\Reader.cpp(77) :
18:08:46 1798 .\Console\Reader.cpp(77) : Fri Jul 15 12:16:13 2011
18:08:58 13F8 .\Provider.cpp(135) :
18:08:58 13F8 Administrator requested normal exit.