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AI and AuthClient problem

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Old   #1
 
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AI and AuthClient problem

Does anyone know how to fix AI and AuthClient problem? I started cast, billing, cash, character...etc all working fine but when i started AI.exe and DekaronServer_A11_Normal.exe crashes. HERE the SS of Debug
Thanks in advance and appreciated for the help



kennykenshin is offline  
Old 01/30/2018, 09:19   #2
 
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Share>Arrange>"Cell.csv"

is Missing.
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File Type: jpg Untitled.jpg (24.3 KB, 46 views)


yarin1115 is offline  
Old 01/30/2018, 09:30   #3
 
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I have the same problem how can i fix that? do i go in share>Arrange>Cell.csv what do i fix to make it work?
ShadowDeka is offline  
Old 01/30/2018, 09:33   #4
 
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he's can't find cell.csv, maybe you miss this file too. show me your debug problem


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Old 01/30/2018, 09:56   #5
 
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I checked share>arrange> there is a cell.csv file but why debug say it can't find cell.csv.
18:07:33 0140 .\DeadFront\Provider.cpp(124) :
18:07:33 0140 [ DEADFRONT QUERY ALARM REGIST ]
18:07:33 0140 .\Provider.cpp(124) :
18:07:33 0140 <--------------- CastServer Started --------------->
18:07:33 0140 .\Construct\Provider.cpp(378) :
18:07:33 0140 SP_GUILD_SERVERID_SET SUCCESS
18:07:36 104C .\Provider.cpp(124) :
18:07:36 104C <--------------- BillingServer Started --------------->
18:07:41 0544 .\GameChu\Provider.cpp(22) :
18:07:41 0544 [Module] [Japan GameChu Login module loading Success...]
18:07:41 0544 .\Provider.cpp(124) :
18:07:41 0544 <--------------- LoginServer Started --------------->
18:07:41 104C .\Client\Provider.cpp(74) :
18:07:41 104C ------------------ [ ONOPEN ] [ CONNECT GAMESERVER IP ] : [ 127.0.0.1 ] ------------------
18:07:41 0544 .\Server\Account\Provider.cpp(74) :
18:07:41 0544 ------------------ Connect Account Server IP : [ 127.0.0.1 ] ------------------
18:07:45 13F8 .\Provider.cpp(124) :
18:07:45 13F8 <--------------- MsgServer Started --------------->
18:07:45 0140 .\DeadFront\Provider.cpp(144) :
18:07:45 0140 [ DEADFRONT QUERY CALL ]
18:07:46 0140 .\DeadFront\Provider.cpp(230) :
18:07:46 0140 [ DEADFRONT SETTING ] [ PARTYWAR INDEX [ 0 ] TIME [ 84135 ]]
18:07:46 0140 .\DeadFront\Provider.cpp(230) :
18:07:46 0140 [ DEADFRONT SETTING ] [ PARTYWAR INDEX [ 1 ] TIME [ 12135 ]]
18:07:46 0140 .\DeadFront\Provider.cpp(230) :
18:07:46 0140 [ DEADFRONT SETTING ] [ PARTYWAR INDEX [ 2 ] TIME [ 26535 ]]
18:07:46 0140 .\DeadFront\Provider.cpp(246) :
18:07:46 0140 [ DEAD FRONT SETTING SUCCESS ]
18:07:46 0140 .\DeadFront\Provider.cpp(78) :
18:07:46 0140 [ DEAD FRONT INFO SUCCESS ]
18:07:50 11A4 .\World\Provider.cpp(26) :
18:07:50 11A4 [WORLD::Provider][Update is TRUE.]
18:07:50 11A4 .\Provider.cpp(124) :
18:07:50 11A4 <--------------- SessionServer Started --------------->
18:07:50 11A4 .\World\Provider.cpp(257) :
18:07:50 11A4 [World OnMethod] [SP_LOGIN_FLAG_SET is success]
18:07:50 11A4 .\World\Provider.cpp(262) :
18:07:50 11A4 [DONATION READ PROCEDURE CALL]
18:07:50 11A4 .\World\Provider.cpp(322) :
18:07:50 11A4 [World OnMethod] [SP_SUPPLYGOODS_DONATION_READ is success][UID = 08010101][TargetPoint = 10000][TotalPoint = 70][EventTarget = 0][EventTotal = 0]
18:07:51 104C .\Client\State\Init.cpp(41) :
18:07:51 104C [Init::OnPacket] [Invalid Packet : 10083]
18:07:55 0544 .\Server\Session\Provider.cpp(106) :
18:07:55 0544 ------------------ Connect Session Server IP : [ 127.0.0.1 ] ------------------
18:08:08 0B2C .\NLog\Log.cpp(51) :
18:08:08 0B2C <-- LocationServer Started Log Load -->
18:08:08 0B2C .\Provider.cpp(123) :
18:08:08 0B2C <-- Server Started -->
18:08:11 0544 .\Server\Location\Provider.cpp(103) :
18:08:11 0544 ------------------ [LoginServer] Connect Location Server IP : [ 127.0.0.1 ] ------------------
18:08:11 0B2C .\NCommand\CQ_Register.cpp(62) :
18:08:11 0B2C [CQ_Register] new session added by index[ 127.0.0.1:7880 ]
18:08:11 0B2C .\NSession\Tree.cpp(112) :
18:08:11 0B2C [Tree::Insert] Success [ 127.0.0.1:7880 ]
18:08:15 0F4C .\Provider.cpp(124) :
18:08:15 0F4C <--------------- Lobby Server Started --------------->
18:08:23 0A14 .\Loader\Provider.cpp(61) :
18:08:23 0A14 [AIServer::Load] [Can't find ..\Share\Arrange\Cell.csv]
18:08:23 0A14 .\Loader\Provider.cpp(62) :
18:08:23 0A14 Readiness::Loader::Provider::Load
18:08:23 0A14 .\Loader\Provider.cpp(62) :
18:08:23 0A14 .\Loader\Provider.cpp(62) : Wed May 11 16:00:24 2011
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiAuthServer Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,HongKonhInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiAuthServer Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,HongKonhInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,onProcess.Threads 14
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiAuthServer Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,PostAccept Start call Count [ 1 ]
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,onProcess.Threads 14
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,HongKonhInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,onProcess.Threads 16
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,AcceptComplete EndAccept
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,[ Property.Open ] [NetObject Index 1] Tick [250]
18:08:35 15B0 (0) :,1/29/2018 6:08:34 PM,[ State.Offline.Open ] [NetObject Index 1]
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,[ HandShake.OnOpen ] PASSIVE [NetObject Index 1] To Listen State
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,[ State.Listen.Read ] [ Error 0 ] CompletingSize 20
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,[Acceptor] Node Factory Freed [ 1024 ]
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,AcceptComplete Success Count [ 1 ]
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,[ State.Listen.onPacket ] on KeySYN
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,AcceptComplete NetObject 1 From [127.0.0.1:50684]
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,PostAccept Start call Count [ 2 ]
18:08:35 0544 .\Server\AccountGate\Provider.cpp(89) :
18:08:35 0544 ------------------ Connect AccountGate Server IP : [ 127.0.0.1 ] ------------------
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,[ State.Listen.onPacket ] on KeySYN To Accept State
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,Client.Create ClientIndex : 1 ListCount : 2
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,SystemAddon.OnCapture ClientIndex : 1 HiCode : 0x0091
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,SystemAddon.OnCapture ClientIndex : 1 HiCode : 0x0011
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,Client.OnOpen NetObjectIndex 1 ClientIndex 1 Connection 127.0.0.1:50684
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,GameHiAuthServer Url :
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,GameHiInterface Url :
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,GameHiInterface Url :
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,HongKonhInterface Url :
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,onProcess.Threads 20
18:08:46 1798 FTH: (6040): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***
18:08:46 1798 .\Executer\Provider.cpp(536) :
18:08:46 1798 [ ENGINE SUCCESS SUCCESS ]
18:08:46 1798 Execute Error.
18:08:46 1798 .\Security\AuthClient\Provider.cpp(97) :
18:08:46 1798 DekaronServer::Security::AuthClient::Provider::Pro vider
18:08:46 1798 .\Security\AuthClient\Provider.cpp(97) :
18:08:46 1798 .\Security\AuthClient\Provider.cpp(97) : Fri Jul 15 12:16:13 2011
18:08:46 1798 .\Security\AuthClient\Provider.cpp(101) :
18:08:46 1798 [ CheckVersion : 1 ]
18:08:46 1798 .\Console\Reader.cpp(77) :
18:08:46 1798 Framework::Console::Reader::readStorage
18:08:46 1798 .\Console\Reader.cpp(77) :
18:08:46 1798 .\Console\Reader.cpp(77) : Fri Jul 15 12:16:13 2011
18:08:58 13F8 .\Provider.cpp(135) :
18:08:58 13F8 Administrator requested normal exit.
ShadowDeka is offline  
Old 01/30/2018, 14:29   #6
 
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Quote:
Originally Posted by ShadowDeka View Post
I checked share>arrange> there is a cell.csv file but why debug say it can't find cell.csv.
18:07:33 0140 .\DeadFront\Provider.cpp(124) :
18:07:33 0140 [ DEADFRONT QUERY ALARM REGIST ]
18:07:33 0140 .\Provider.cpp(124) :
18:07:33 0140 <--------------- CastServer Started --------------->
18:07:33 0140 .\Construct\Provider.cpp(378) :
18:07:33 0140 SP_GUILD_SERVERID_SET SUCCESS
18:07:36 104C .\Provider.cpp(124) :
18:07:36 104C <--------------- BillingServer Started --------------->
18:07:41 0544 .\GameChu\Provider.cpp(22) :
18:07:41 0544 [Module] [Japan GameChu Login module loading Success...]
18:07:41 0544 .\Provider.cpp(124) :
18:07:41 0544 <--------------- LoginServer Started --------------->
18:07:41 104C .\Client\Provider.cpp(74) :
18:07:41 104C ------------------ [ ONOPEN ] [ CONNECT GAMESERVER IP ] : [ 127.0.0.1 ] ------------------
18:07:41 0544 .\Server\Account\Provider.cpp(74) :
18:07:41 0544 ------------------ Connect Account Server IP : [ 127.0.0.1 ] ------------------
18:07:45 13F8 .\Provider.cpp(124) :
18:07:45 13F8 <--------------- MsgServer Started --------------->
18:07:45 0140 .\DeadFront\Provider.cpp(144) :
18:07:45 0140 [ DEADFRONT QUERY CALL ]
18:07:46 0140 .\DeadFront\Provider.cpp(230) :
18:07:46 0140 [ DEADFRONT SETTING ] [ PARTYWAR INDEX [ 0 ] TIME [ 84135 ]]
18:07:46 0140 .\DeadFront\Provider.cpp(230) :
18:07:46 0140 [ DEADFRONT SETTING ] [ PARTYWAR INDEX [ 1 ] TIME [ 12135 ]]
18:07:46 0140 .\DeadFront\Provider.cpp(230) :
18:07:46 0140 [ DEADFRONT SETTING ] [ PARTYWAR INDEX [ 2 ] TIME [ 26535 ]]
18:07:46 0140 .\DeadFront\Provider.cpp(246) :
18:07:46 0140 [ DEAD FRONT SETTING SUCCESS ]
18:07:46 0140 .\DeadFront\Provider.cpp(78) :
18:07:46 0140 [ DEAD FRONT INFO SUCCESS ]
18:07:50 11A4 .\World\Provider.cpp(26) :
18:07:50 11A4 [WORLD::Provider][Update is TRUE.]
18:07:50 11A4 .\Provider.cpp(124) :
18:07:50 11A4 <--------------- SessionServer Started --------------->
18:07:50 11A4 .\World\Provider.cpp(257) :
18:07:50 11A4 [World OnMethod] [SP_LOGIN_FLAG_SET is success]
18:07:50 11A4 .\World\Provider.cpp(262) :
18:07:50 11A4 [DONATION READ PROCEDURE CALL]
18:07:50 11A4 .\World\Provider.cpp(322) :
18:07:50 11A4 [World OnMethod] [SP_SUPPLYGOODS_DONATION_READ is success][UID = 08010101][TargetPoint = 10000][TotalPoint = 70][EventTarget = 0][EventTotal = 0]
18:07:51 104C .\Client\State\Init.cpp(41) :
18:07:51 104C [Init::OnPacket] [Invalid Packet : 10083]
18:07:55 0544 .\Server\Session\Provider.cpp(106) :
18:07:55 0544 ------------------ Connect Session Server IP : [ 127.0.0.1 ] ------------------
18:08:08 0B2C .\NLog\Log.cpp(51) :
18:08:08 0B2C <-- LocationServer Started Log Load -->
18:08:08 0B2C .\Provider.cpp(123) :
18:08:08 0B2C <-- Server Started -->
18:08:11 0544 .\Server\Location\Provider.cpp(103) :
18:08:11 0544 ------------------ [LoginServer] Connect Location Server IP : [ 127.0.0.1 ] ------------------
18:08:11 0B2C .\NCommand\CQ_Register.cpp(62) :
18:08:11 0B2C [CQ_Register] new session added by index[ 127.0.0.1:7880 ]
18:08:11 0B2C .\NSession\Tree.cpp(112) :
18:08:11 0B2C [Tree::Insert] Success [ 127.0.0.1:7880 ]
18:08:15 0F4C .\Provider.cpp(124) :
18:08:15 0F4C <--------------- Lobby Server Started --------------->
18:08:23 0A14 .\Loader\Provider.cpp(61) :
18:08:23 0A14 [AIServer::Load] [Can't find ..\Share\Arrange\Cell.csv]
18:08:23 0A14 .\Loader\Provider.cpp(62) :
18:08:23 0A14 Readiness::Loader::Provider::Load
18:08:23 0A14 .\Loader\Provider.cpp(62) :
18:08:23 0A14 .\Loader\Provider.cpp(62) : Wed May 11 16:00:24 2011
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiAuthServer Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,HongKonhInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiAuthServer Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,HongKonhInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,onProcess.Threads 14
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiAuthServer Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,PostAccept Start call Count [ 1 ]
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,onProcess.Threads 14
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,GameHiInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,HongKonhInterface Url :
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,onProcess.Threads 16
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,AcceptComplete EndAccept
18:08:34 15B0 (0) :,1/29/2018 6:08:34 PM,[ Property.Open ] [NetObject Index 1] Tick [250]
18:08:35 15B0 (0) :,1/29/2018 6:08:34 PM,[ State.Offline.Open ] [NetObject Index 1]
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,[ HandShake.OnOpen ] PASSIVE [NetObject Index 1] To Listen State
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,[ State.Listen.Read ] [ Error 0 ] CompletingSize 20
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,[Acceptor] Node Factory Freed [ 1024 ]
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,AcceptComplete Success Count [ 1 ]
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,[ State.Listen.onPacket ] on KeySYN
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,AcceptComplete NetObject 1 From [127.0.0.1:50684]
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,PostAccept Start call Count [ 2 ]
18:08:35 0544 .\Server\AccountGate\Provider.cpp(89) :
18:08:35 0544 ------------------ Connect AccountGate Server IP : [ 127.0.0.1 ] ------------------
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,[ State.Listen.onPacket ] on KeySYN To Accept State
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,Client.Create ClientIndex : 1 ListCount : 2
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,SystemAddon.OnCapture ClientIndex : 1 HiCode : 0x0091
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,SystemAddon.OnCapture ClientIndex : 1 HiCode : 0x0011
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,Client.OnOpen NetObjectIndex 1 ClientIndex 1 Connection 127.0.0.1:50684
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,GameHiAuthServer Url :
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,GameHiInterface Url :
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,GameHiInterface Url :
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,HongKonhInterface Url :
18:08:35 15B0 (0) :,1/29/2018 6:08:35 PM,onProcess.Threads 20
18:08:46 1798 FTH: (6040): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***
18:08:46 1798 .\Executer\Provider.cpp(536) :
18:08:46 1798 [ ENGINE SUCCESS SUCCESS ]
18:08:46 1798 Execute Error.
18:08:46 1798 .\Security\AuthClient\Provider.cpp(97) :
18:08:46 1798 DekaronServer::Security::AuthClient::Provider::Pro vider
18:08:46 1798 .\Security\AuthClient\Provider.cpp(97) :
18:08:46 1798 .\Security\AuthClient\Provider.cpp(97) : Fri Jul 15 12:16:13 2011
18:08:46 1798 .\Security\AuthClient\Provider.cpp(101) :
18:08:46 1798 [ CheckVersion : 1 ]
18:08:46 1798 .\Console\Reader.cpp(77) :
18:08:46 1798 Framework::Console::Reader::readStorage
18:08:46 1798 .\Console\Reader.cpp(77) :
18:08:46 1798 .\Console\Reader.cpp(77) : Fri Jul 15 12:16:13 2011
18:08:58 13F8 .\Provider.cpp(135) :
18:08:58 13F8 Administrator requested normal exit.
The problem is highlighted in red.
go to AIServer > resource.csv and copy all that and save


and check again if you have this

in your share arrange folder.
yarin1115 is offline  
Old 01/31/2018, 04:57   #7
 
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First i want to thanks you for helping me out. But I tried to copy and paste AI_INFO,..\Share\AI\Info.csv
AI_SETTING,..\Share\AI\AISetting.csv
ARRANGE_CELL,..\Share\Arrange\Cell.csv
MAPLIST,..\Share\MapList.csv
MAPREDCELL,..\Share\MapRedCell\
SKILL_STATUS,..\Share\Skill\Status.csv
in my AIserver resource im still getting the same problem it crashes after a few sec, and i have Cell.csv file in my arrange folder. Do you know any other way i can fix this problem thanks
ShadowDeka is offline  
Old 01/31/2018, 15:15   #8
 
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try to use my AIServer maybe you got problem, and if still crash try to add it to your firewall.
Attached Files
File Type: rar AIServer.rar (325.3 KB, 6 views)
yarin1115 is offline  
Old 01/31/2018, 16:43   #9
 
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make this topic clear.

Copy your AIServer to your Dekaron Server Folder (because AISerever need access to share folder or you can change file patch inside resource)


[DEV]Dekaron is offline  
Old 02/01/2018, 04:29   #10
 
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Quote:
Originally Posted by [DEV]Dekaron View Post
make this topic clear.

Copy your AIServer to your Dekaron Server Folder (because AISerever need access to share folder or you can change file patch inside resource)


They are working without something. You know that! =))
baica123 is offline  
Old 02/01/2018, 08:52   #11
 
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you guys are awesome thanks i got it working but i ran into another problem have you guys see this beofre
23:42:09 1064 CastServer Started
23:42:13 1150 .\Provider.cpp(124) :
23:42:13 1150 <--------------- BillingServer Started --------------->
23:42:17 0A9C .\GameChu\Provider.cpp(22) :
23:42:17 0A9C [Module] [Japan GameChu Login module loading Success...]
23:42:17 0A9C .\Provider.cpp(124) :
23:42:17 0A9C <--------------- LoginServer Started --------------->
23:42:17 0A9C .\Server\Account\Provider.cpp(74) :
23:42:17 0A9C ------------------ Connect Account Server IP : [ 127.0.0.1 ] ------------------
23:42:17 1150 .\Client\Provider.cpp(74) :
23:42:17 1150 ------------------ [ ONOPEN ] [ CONNECT GAMESERVER IP ] : [ 127.0.0.1 ] ------------------
23:42:20 00F0 .\Provider.cpp(124) :
23:42:20 00F0 <--------------- MsgServer Started --------------->
23:42:23 1374 .\Console\Reader.cpp(43) :
23:42:23 1374 Cannot Find from Console : DONATION_UPDATE
23:42:23 1374 .\Console\Reader.cpp(44) :
23:42:23 1374 Framework::Console::Reader::Read
23:42:23 1374 .\Console\Reader.cpp(44) :
23:42:23 1374 .\Console\Reader.cpp(44) : Wed May 11 16:02:27 2011
23:42:26 1064 Provider::initialize()
Microsoft OLE DB Provider for SQL Server: [DBNETLIB][ConnectionOpen (Connect()).]SQL Server does not exist or access denied.
23:42:26 1064 [CRITICAL ERROR] SP_GUILD_SERVER_ID_SET SUCCESS
23:42:26 1150 .\Client\State\Init.cpp(41) :
23:42:26 1150 [Init::OnPacket] [Invalid Packet : 10083]
Session was working before now it giving me error... my config
DATABASE_ADDRESS = 127.0.0.1,1433
DATABASE_DATABASE = ACCOUNT
DATABASE_ACCOUNT = KoreaSun
DATABASE_PASSWORD = 1234

DATABASE_ADDRESS_GAME = 127.0.0.1,1433
DATABASE_DATABASE_GAME = CHARACTER
DATABASE_ACCOUNT_GAME = KoreaSun
DATABASE_PASSWORD_GAME = 1234

DATABASE_ADDRESS_RANKING = 127.0.0.1,9638
DATABASE_DATABASE_RANKING = RANKINGDB
DATABASE_ACCOUNT_RANKING = KoreaSun
DATABASE_PASSWORD_RANKING = 1234

SESSION_SERVER_ID = 20
SESSION_SERVER_PORT = 10001

WORLD_INDEX = 1

REGIST_DESKTOP = 0
REGIST_PK = 0
REGIST_MESSENGER = 0

LOG_PATH = .\LogFiles\
BILLING = 0
NO_CHARGE_CODE = NODATA

DONATION_UPDATE = 1

NATIONALCODE = HONGKONG

CRC_ERROR_COUNT = 20
CRC_PENALTY_TICK = 1800000
CRC_BLACKLIST_USE_SWITCH = 1

I enabled TCP/IP it should connect idk why it giving me error...

I got it fix i'm a dumbass wrong server name in ODBC...thanks for the help guys Me Love you Long time
ShadowDeka is offline  
Old 02/01/2018, 12:37   #12
 
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Quote:
Originally Posted by yarin1115 View Post
The problem is highlighted in red.
go to AIServer > resource.csv and copy all that and save


and check again if you have this

in your share arrange folder.

can use this configured ele do not need to say anything more
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valdecibr is offline  
Old 02/01/2018, 18:12   #13
 
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18:08:23 0A14 [AIServer::Load] [Can't find ..\Share\Arrange\Cell.csv]



Put the AIServer in Dekaron server folder where is folder share and all will be fine like i show in previous.
Desktop 2018-01-31 15-40-09-362.jpg
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Old 02/02/2018, 02:23   #14
 
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all is working now I'm using DBsA9R files does anyone know which is the best client to run with the file? I tried to use universeDK client was able to load to login screen when i put username and password it give message disconnect from server. My guess is that i'm using the wrong client.


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