i tried that but it's not work;
Quote:
Try these
Ui_class
char_createinfo<window>
name class_select_win
enable true
visible true
layer 100
position inverse inverse
rect 0 0 0 0
titlerect 0 0 0 0
<panel>
id pan_widebackup
enable true
visible true
layer 99
position inverse top
rect 0 0 0 48
<image>
key 0
color ff010101
screen common
index 1
</image>
</panel>
<panel>
id pan_widebackup_1
enable true
visible true
layer 99
position inverse top
rect 0 48 0 32
<image>
key 0
color ff010101
screen login_wide
index 2
</image>
</panel>
<panel>
id pan_widebackdown
enable true
visible true
layer 99
position inverse bottom
rect 0 -48 0 48
<image>
key 0
color ff010101
screen common
index 1
</image>
</panel>
<panel>
id pan_widebackdown_1
enable true
visible true
layer 99
position inverse bottom
rect 0 -80 0 32
<image>
key 0
color ff010101
screen login_wide
index 1
</image>
</panel>
<panel>
id pan_class_Bg
enable true
visible true
layer 110
position left top
rect 19 132 200 355
<image>
key 0
screen Character_new
index 5
</image>
<textbox>
id pan_class_desc
enable true
visible true
layer 100
rect 3 3 187 347
lineheight 14
fonttype 3
align center
color FFFFFFFF
</textbox>
</panel>
<panel>
id pan_class_arrow
enable true
visible true
layer 121
intersect false
position right top
rect -319 0 319 107
<image>
key 0
screen Character_new
index 51
</image>
</panel>
<label>
id pan_class_title
enable true
visible true
layer 110
position right top
align center
rect -232 50 190 545
<title>
color ffffffff
fontIndex 7
text2 1007 99
</title>
<image>
key 0
screen Character_new2
index 5
</image>
</label>
<panel>
id pan_class_select1
enable true
visible true
layer 120
position right top
rect 0 0 194 43
<image>
key 0
screen Character
index 37
</image>
</panel>
<panel>
id pan_class_select2
enable true
visible true
layer 120
position right top
rect 0 43 194 543
<image>
key 0
screen Character
index 38
</image>
</panel>
<panel>
id pan_class_select3
enable true
visible true
layer 120
position right top
rect 0 586 194 45
<image>
key 0
screen Character
index 39
</image>
</panel>
<panel>
id pan_class_select
enable true
visible true
layer 130
position right top
rect -237 50 220 575
<button>
id btn_list_1
enable true
visible true
layer 120
type 0
rect 14 58 87 65
<image>
key 0
screen Character_new2
index 0
</image>
<image>
key over
screen Character_new2
index 1
</image>
<image>
key check
screen Character_new2
index 2
</image>
</button>
<button>
id btn_list_2
enable true
visible true
layer 120
type 0
rect 14 121 87 65
<image>
key 0
screen Character_new2
index 0
</image>
<image>
key over
screen Character_new2
index 1
</image>
<image>
key check
screen Character_new2
index 2
</image>
</button>
<button>
id btn_list_3
enable true
visible true
layer 120
type 0
rect 14 185 87 65
<image>
key 0
screen Character_new2
index 0
</image>
<image>
key over
screen Character_new2
index 1
</image>
<image>
key check
screen Character_new2
index 2
</image>
</button>
<button>
id btn_list_4
enable true
visible true
layer 120
type 0
rect 14 248 87 65
<image>
key 0
screen Character_new2
index 0
</image>
<image>
key over
screen Character_new2
index 1
</image>
<image>
key check
screen Character_new2
index 2
</image>
</button>
<button>
id btn_list_5
enable true
visible true
layer 120
type 0
rect 14 315 87 65
<image>
key 0
screen Character_new2
index 0
</image>
<image>
key over
screen Character_new2
index 1
</image>
<image>
key check
screen Character_new2
index 2
</image>
</button>
<button>
id btn_list_6
enable true
visible true
layer 120
type 0
rect 14 378 87 65
<image>
key 0
screen Character_new2
index 0
</image>
<image>
key over
screen Character_new2
index 1
</image>
<image>
key check
screen Character_new2
index 2
</image>
</button>
<button>
id btn_list_7
enable true
visible true
layer 120
type 0
rect 14 440 87 65
<image>
key 0
screen Character_new2
index 0
</image>
<image>
key over
screen Character_new2
index 1
</image>
<image>
key check
screen Character_new2
index 2
</image>
</button>
<button>
id btn_list_8
enable true
visible true
layer 120
type 0
rect 95 248 87 65
<image>
key 0
screen Character_new2
index 0
</image>
<image>
key over
screen Character_new2
index 1
</image>
<image>
key check
screen Character_new2
index 2
</image>
</button>
<button>
id btn_list_9
enable true
visible true
layer 120
type 0
rect 95 315 87 65
<image>
key 0
screen Character_new2
index 0
</image>
<image>
key over
screen Character_new2
index 1
</image>
<image>
key check
screen Character_new2
index 2
</image>
</button>
<button>
id btn_list_10
enable true
visible true
layer 120
check true
type 0
rect 95 185 87 65
<image>
key 0
screen Character_new2
index 0
</image>
<image>
key over
screen Character_new2
index 1
</image>
<image>
key check
screen Character_new2
index 2
</image>
</button>
<button>
id btn_list_11
enable true
visible true
layer 120
check true
type 0
rect 95 378 87 65
<image>
key 0
screen Character_new2
index 0
</image>
<image>
key over
screen Character_new2
index 1
</image>
<image>
key check
screen Character_new2
index 2
</image>
</button>
</panel>
<panel>
id pan_character_name
enable true
visible true
layer 110
position center bottom
rect -169 -136 337 45
<image>
key 0
screen Character_new
index 41
</image>
<button>
id btn_turn_left
enable true
visible true
layer 100
check true
type 0
rect 20 4 28 25
<image>
key none
screen Character_n
index 34
</image>
<image>
key over
screen Character_n
index 35
</image>
<image>
key down
screen Character_n
index 36
</image>
</button>
<edit>
id edit_text
enable true
visible true
layer 100
rect 88 11 155 14
maxlength 20
font_type 2
input_type 0
align 1
color ffffffff
multiline false
</edit>
<button>
id btn_turn_right
enable true
visible true
layer 100
check true
type 0
rect 289 7 28 25
<image>
key none
screen Character_n
index 31
</image>
<image>
key over
screen Character_n
index 32
</image>
<image>
key down
screen Character_n
index 33
</image>
</button>
</panel>
<panel>
id pan_classname
enable false
visible false
layer 120
position right top
rect -320 133 125 42
<image>
key none
screen Character
index 43
</image>
<title>
state none
color ffffffff
fontIndex 2
position 15 15
</title>
</panel>
<button>
id btn_ok
enable true
visible true
align center
layer 120
type 0
position right bottom
rect -231 -54 109 44
align center
<image>
key none
screen Character
index 21
</image>
<image>
key over
screen Character
index 22
</image>
<image>
key down
screen Character
index 23
</image>
<title>
state none
color ffffffff
fontIndex 8
text2 1007 17
position 0 14
effect 1002 1 3000 0
</title>
<title>
state over
color ffc0e7ff
fontIndex 8
position 0 14
effect 1002 2 500 1
</title>
<title>
state down
color ffc0e7ff
fontIndex 8
position 2 16
effect 1000 3 500 1
</title>
<title>
state disable
color ffffffff
fontIndex 8
position 0 14
</title>
</button>
<button>
id btn_back
enable true
visible true
align center
layer 120
type 0
position right bottom
rect -118 -54 109 44
align center
<image>
key none
screen Character
index 24
</image>
<image>
key over
screen Character
index 25
</image>
<image>
key down
screen Character
index 26
</image>
<title>
state none
color ffffffff
fontIndex 8
text2 1007 18
position 0 14
effect 1002 1 3000 0
</title>
<title>
state over
color ffc0e7ff
fontIndex 8
position 0 14
effect 1002 2 500 1
</title>
<title>
state down
color ffc0e7ff
fontIndex 8
position 2 16
effect 1000 3 500 1
</title>
</button>
</window>
stand 0 2.70
stand_special 0 6.70
mapindex 0 100
scale 0 1.20
horizon 0 0.02
vertical 0 0.03
cameratarget 0 120.78 2.45 56.24
position 0 120.93 63.96
direction 0 359.22
mesh 0 Item\Armor\Boots\SWD_EQU_BOT_12
mesh 0 Item\Armor\Coat\SWD_EQU_COT_12
mesh 0 Item\Armor\Glove\SWD_EQU_GLV_12
mesh 0 Item\Armor\Glove\SWD_EQU_GLV_12
mesh 0 Item\Armor\Helmet\SWD_EQU_HEL_12
mesh 0 Item\Armor\Pants\SWD_EQU_PAT_12
stand 1 2.00
stand_special 1 2.20
mapindex 1 101
scale 1 1.10
horizon 1 0.01
vertical 1 0.04
cameratarget 1 66.37 0.94 50.31
position 1 66.19 43.12
direction 1 360.42
mesh 1 Item\Armor\Boots\ARC_EQU_BOT_12
mesh 1 Item\Armor\Coat\ARC_EQU_COT_12
mesh 1 Item\Armor\Glove\ARC_EQU_GLV_12
mesh 1 Item\Armor\Glove\ARC_EQU_GLV_12
mesh 1 Item\Armor\Helmet\ARC_EQU_HEL_12
mesh 1 Item\Armor\Pants\ARC_EQU_PAT_12
stand 2 2.70
stand_special 2 6.00
mapindex 2 102
scale 2 1.20
horizon 2 3.15
vertical 2 -0.05
cameratarget 2 64.06 0.55 89.95
position 2 64.06 82.78
direction 2 182.42
mesh 2 Item\Armor\Boots\SOR_EQU_BOT_12
mesh 2 Item\Armor\Coat\SOR_EQU_COT_12
mesh 2 Item\Armor\Glove\SOR_EQU_GLV_12
mesh 2 Item\Armor\Glove\SOR_EQU_GLV_12
mesh 2 Item\Armor\Helmet\SOR_EQU_HEL_12
mesh 2 Item\Armor\Pants\SOR_EQU_PAT_12
stand 3 2.70
stand_special 3 3.00
mapindex 3 103
scale 3 1.10
horizon 3 0.02
vertical 3 -0.02
cameratarget 3 66.20 -0.34 37.44
position 3 66.26 44.85
direction 3 11.87
mesh 3 Item\Armor\Boots\SUM_EQU_BOT_12
mesh 3 Item\Armor\Coat\SUM_EQU_COT_12
mesh 3 Item\Armor\Glove\SUM_EQU_GLV_12
mesh 3 Item\Armor\Glove\SUM_EQU_GLV_12
mesh 3 Item\Armor\Helmet\SUM_EQU_HEL_12
mesh 3 Item\Armor\Pants\SUM_EQU_PAT_12
stand 4 3.00
stand_special 4 5.00
mapindex 4 104
scale 4 1.20
horizon 4 6.28
vertical 4 0.00
cameratarget 4 65.46 1.63 33.30
position 4 65.41 41.08
direction 4 0.40
mesh 4 Item\Armor\Boots\HIL_EQU_BOT_12
mesh 4 Item\Armor\Coat\HIL_EQU_COT_12
mesh 4 Item\Armor\Glove\HIL_EQU_GLV_12
mesh 4 Item\Armor\Glove\HIL_EQU_GLV_12
mesh 4 Item\Armor\Helmet\HIL_EQU_HEL_12
mesh 4 Item\Armor\Pants\HIL_EQU_PAT_12
stand 5 3.00
stand_special 5 5.00
mapindex 5 106
scale 5 1.20
horizon 5 4.70
vertical 5 0.05
cameratarget 5 92.14 7.81 63.89
position 5 98.00 63.97
direction 5 -81.77
mesh 5 Item\Armor\Boots\WAR_EQU_BOT_12
mesh 5 Item\Armor\Coat\WAR_EQU_COT_12
mesh 5 Item\Armor\Glove\WAR_EQU_GLV_12
mesh 5 Item\Armor\Glove\WAR_EQU_GLV_12
mesh 5 Item\Armor\Helmet\WAR_EQU_HEL_12
mesh 5 Item\Armor\Pants\WAR_EQU_PAT_12
stand 6 2.70
stand_special 6 5.00
mapindex 6 107
scale 6 1.20
horizon 6 0.00
vertical 6 0.00
cameratarget 6 120.51 -0.23 57.65
position 6 120.43 64.64
direction 6 0.70
mesh 6 Item\Armor\Boots\ALO_EQU_BOT_12
mesh 6 Item\Armor\Coat\ALO_EQU_COT_12
mesh 6 Item\Armor\Glove\ALO_EQU_GLV_12
mesh 6 Item\Armor\Glove\ALO_EQU_GLV_12
mesh 6 Item\Armor\Helmet\ALO_EQU_HEL_12
mesh 6 Item\Armor\Pants\ALO_EQU_PAT_12
stand 10 6.20
stand_special 10 6.20
mapindex 10 103
scale 10 1.10
horizon 10 0.02
vertical 10 -0.02
cameratarget 10 66.20 -0.34 37.44
position 10 66.26 44.85
direction 10 11.87
mesh 10 Item\Armor\Boots\WSU_EQU_BOT_10
mesh 10 Item\Armor\Coat\WSU_EQU_COT_10
mesh 10 Item\Armor\Glove\WSU_EQU_GLV_10
mesh 10 Item\Armor\Glove\WSU_EQU_GLV_10
mesh 10 Item\Armor\Helmet\WSU_EQU_HEL_10
mesh 10 Item\Armor\Pants\WSU_EQU_PAT_10
stand 11 6.00
stand_special 11 6.00
mapindex 11 104
scale 11 1.20
horizon 11 6.28
vertical 11 0.00
cameratarget 11 65.46 1.63 33.30
position 11 65.41 41.08
direction 11 0.40
mesh 11 Item\Armor\Boots\MSE_EQU_BOT_10
mesh 11 Item\Armor\Coat\MSE_EQU_COT_10
mesh 11 Item\Armor\Glove\MSE_EQU_GLV_10
mesh 11 Item\Armor\Glove\MSE_EQU_GLV_10
mesh 11 Item\Armor\Helmet\MSE_EQU_HEL_10
mesh 11 Item\Armor\Pants\MSE_EQU_PAT_10
stand 9 10.5
stand_special 9 10.5
mapindex 9 102
scale 9 1.20
horizon 9 3.15
vertical 9 -0.05
cameratarget 9 64.06 0.55 89.95
position 9 64.06 82.78
direction 9 182.42
mesh 9 Item\Armor\Boots\BWZ_EQU_BOT_10
mesh 9 Item\Armor\Coat\BWZ_EQU_COT_10
mesh 9 Item\Armor\Glove\BWZ_EQU_GLV_10
mesh 9 Item\Armor\Glove\BWZ_EQU_GLV_10
mesh 9 Item\Armor\Helmet\BWZ_EQU_HEL_10
mesh 9 Item\Armor\Pants\BWZ_EQU_PAT_10
stand 12 11.33
stand_special 12 11.33
mapindex 12 106
scale 12 1.40
horizon 12 4.70
vertical 12 0.05
cameratarget 12 92.14 7.81 63.89
position 12 98.00 63.97
direction 12 -81.77
mesh 12 Item\Armor\Boots\HWA_EQU_BOT_10
mesh 12 Item\Armor\Coat\HWA_EQU_COT_10
mesh 12 Item\Armor\Glove\HWA_EQU_GLV_10
mesh 12 Item\Armor\Glove\HWA_EQU_GLV_10
mesh 12 Item\Armor\Helmet\HWA_EQU_HEL_10
mesh 12 Item\Armor\Pants\HWA_EQU_PAT_10
char_previewinfo
stand 0 2.7
stand_special 0 6.7
target_height 0 1.3
camera_far 0 4.3
camera_hight 0 0.1
vehicle_height 0 1.6
vehicle_cam_far 0 4.1 6
stand 1 2
stand_special 1 2.2
target_height 1 1.1
camera_far 1 3.5
camera_hight 1 0.1
vehicle_height 1 1.5
vehicle_cam_far 1 4.1 5.8
stand 2 2.7
stand_special 2 6.0
target_height 2 1.1
camera_far 2 3.5
camera_hight 2 0.1
vehicle_height 2 1.4
vehicle_cam_far 2 4.1 6.6
stand 3 2.7
stand_special 3 3
target_height 3 1.3
camera_far 3 4.4
camera_hight 3 0.1
vehicle_height 3 1.6
vehicle_cam_far 3 4.1 6
stand 4 3
stand_special 4 5
target_height 4 1.0
camera_far 4 3.8
camera_hight 4 0.1
vehicle_height 4 1.3
vehicle_cam_far 4 4.1 6.6
stand 5 3
stand_special 5 5
target_height 5 1.3
camera_far 5 4.6
camera_hight 5 0.1
vehicle_height 5 1.6
vehicle_cam_far 5 4.1 6.6
stand 6 3
stand_special 6 5
target_height 6 1.1
camera_far 6 3.8
camera_hight 6 0.1
vehicle_height 6 1.3
vehicle_cam_far 6 4.1 6.6
stand 10 6.20
stand_special 10 6.20
target_height 10 1.1
camera_far 10 3.8
camera_hight 10 0.1
vehicle_height 10 1.3
vehicle_cam_far 10 4.1 6.6
stand 11 6.00
stand_special 11 6.00
target_height 11 1.1
camera_far 11 3.8
camera_hight 11 0.1
vehicle_height 11 1.3
vehicle_cam_far 11 4.1 6.6
stand 9 10.5
stand_special 9 10.5
target_height 9 1.1
camera_far 9 3.5
camera_hight 9 0.1
vehicle_height 9 1.4
vehicle_cam_far 9 4.1 6.6
stand 12 11.33
stand_special 12 11.33
target_height 12 1.3
camera_far 12 4.6
camera_hight 12 0.1
vehicle_height 12 1.6
vehicle_cam_far 12 4.1 6.6
char_selectinfo
stand 0 2.70
stand_special 0 6.70
mapindex 0 100
scale 0 1.20
horizon 0 0.02
vertical 0 0.03
cameratarget 0 120.78 2.45 56.24
position 0 120.93 63.96
direction 0 359.22
stand 1 2.00
stand_special 1 2.20
mapindex 1 101
scale 1 1.10
horizon 1 0.01
vertical 1 0.04
cameratarget 1 66.37 0.94 50.31
position 1 66.19 43.12
direction 1 360.42
stand 2 2.70
stand_special 2 6.00
mapindex 2 102
scale 2 1.20
horizon 2 3.15
vertical 2 -0.05
cameratarget 2 64.06 0.55 89.95
position 2 64.06 82.78
direction 2 182.42
stand 3 2.70
stand_special 3 3.00
mapindex 3 103
scale 3 1.10
horizon 3 0.02
vertical 3 -0.02
cameratarget 3 66.20 -0.34 37.44
position 3 66.26 44.85
direction 3 11.87
stand 4 3.00
stand_special 4 5.00
mapindex 4 104
scale 4 1.20
horizon 4 6.28
vertical 4 0.00
cameratarget 4 65.46 1.63 33.30
position 4 65.41 41.08
direction 4 0.40
stand 5 3.00
stand_special 5 5.00
mapindex 5 106
scale 5 1.20
horizon 5 4.70
vertical 5 0.05
cameratarget 5 92.14 7.81 63.89
position 5 98.00 63.97
direction 5 -81.77
stand 6 2.70
stand_special 6 5.00
mapindex 6 107
scale 6 1.20
horizon 6 0.00
vertical 6 0.00
cameratarget 6 120.51 -0.23 57.65
position 6 120.43 64.64
direction 6 0.70
stand 10 6.20
stand_special 10 6.20
mapindex 10 103
scale 10 1.10
horizon 10 0.02
vertical7 10 -0.02
cameratarget 10 66.20 -0.34 37.44
position 10 66.26 44.85
direction 10 11.87
stand 11 6.00
stand_special 11 6.00
mapindex 11 104
scale 11 1.20
horizon 11 6.28
vertical 11 0.00
cameratarget 11 65.46 1.63 33.30
position 11 65.41 41.08
direction 11 0.40
stand 9 10.5
stand_special 9 10.5
mapindex 9 102
scale 9 1.20
horizon 9 3.15
vertical 9 -0.05
cameratarget 9 64.06 0.55 89.95
position 9 64.06 82.78
direction 9 182.42
stand 12 11.33
stand_special 12 11.33
mapindex 12 106
scale 12 1.40
horizon 12 4.70
vertical 12 0.05
cameratarget 12 92.14 7.81 63.89
position 12 98.00 63.97
direction 12 -81.77






