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[Release] BMR Client & Serverfiles
Discussion on [Release] BMR Client & Serverfiles within the Dekaron Private Server forum part of the Dekaron category.
10/23/2013, 01:14
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#46
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Join Date: Jan 2012
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Quote:
Originally Posted by browsebot
Firefox & IE are major pains in the *** with MEGA as I discovered. Used Chrome without any problems. I really hate these cross-compatibility issues...that's what happens when not a **** thing is standardized. 
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at MEGA over 1G file could not download by IE 10 .
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10/25/2013, 04:52
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#47
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IS this has 3 pages skill bar also??
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10/25/2013, 06:10
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#48
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Quote:
Originally Posted by NeedHelpAti
IS this has 3 pages skill bar also??
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as i know not yet . maybe later hellspider will make it working , mavric system , skill bar of 3 Lines .
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10/25/2013, 20:36
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#49
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Quote:
Originally Posted by elitepvpersfans
as i know not yet . maybe later hellspider will make it working , mavric system , skill bar of 3 Lines .
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Mavric system, 2nd and 3rd skillbar and party pvp will never be fixed in these exes..
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10/27/2013, 00:13
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#50
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Is there away to get or fix the 3 bar skills???
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10/27/2013, 01:37
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#51
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of course in exes let us hope hellspider will share how does he do .
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10/28/2013, 01:56
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#52
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Join Date: Mar 2013
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Quote:
Originally Posted by NeedHelpAti
Is there away to get or fix the 3 bar skills???
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No, more specifically if it was possible.... The amount of work you would need to do to get it to work on the a3 client/server is just too much.
You are better off wasting your time trying to fix and edit the a9 client/server files to work, in the end you'll get those to work before you ever get the 3 skill bars ghetto'd into the a3 client/server. And what's better about doing this is that you end up with an a9 client which has all the newer result codes up to a9 (DA, shield field, etc) as well as other things like mav system, stat system, etc.
As cool as it would be to have the 3 skills bars etc on the a3 clients, you have to look at more viable options to waste time and effort on (more specifically a single option which happens to be getting a9 to work).
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11/17/2013, 18:11
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#53
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what it mean if my client crash on 68.0% ?
edit:im using win8 and i modified the data folder, after adding DEP and stuff it loads to 68,1 before it crash again ,.. .
Any help will be apreciated
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11/18/2013, 17:17
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#54
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Join Date: Aug 2008
Posts: 2,763
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Quote:
Originally Posted by franken6tain
what it mean if my client crash on 68.0% ?
edit:im using win8 and i modified the data folder, after adding DEP and stuff it loads to 68,1 before it crash again ,.. .
Any help will be apreciated 
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Could be anything, if you are lucky the debug strings will tell you. Check my EXE editing tutorial on how to enable debug output in Dekaron.exe .
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11/19/2013, 00:02
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#55
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it is not cause by exe .
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11/19/2013, 00:29
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#56
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Join Date: Sep 2009
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thanks hell for the exe tut (helped me find the error) but i cant understand it, here is picture of dbmon
little edit: i changed the file (skillname.csv and skilldesc.csv) and client loads, but the problem is that the ones i used got less info inside and i think it might be a problem later.
i could use some pointers on maybe adding skills so it wont crash the exe.
Thanks
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11/20/2013, 19:53
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#57
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if the file loads on the server exe then it shud also load the client side O.o unless ur using 2 diffrent files haha
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11/20/2013, 23:37
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#58
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im not using 2 diff files, and share is 120% same idk why this happens ....
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11/21/2013, 15:29
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#59
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Quote:
Originally Posted by franken6tain
im not using 2 diff files, and share is 120% same idk why this happens ....
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Can you post a picture of the error(s) at the end of the log? Those currently visible in your picture shouldn't cause a crash.
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11/22/2013, 00:22
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#60
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Quote:
Originally Posted by conquer93
if the file loads on the server exe then it shud also load the client side O.o unless ur using 2 diffrent files haha
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you forget some files in share the server exe doesnt load, vice versa with the client.
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