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[release]How to chnage spawnpoints /addmobs to map TUT

Discussion on [release]How to chnage spawnpoints /addmobs to map TUT within the Dekaron Private Server forum part of the Dekaron category.

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[release]How to chnage spawnpoints /addmobs to map TUT

This tutorial will show u how to change the spawnpoints of mobs on teh map
for this expamle we will let a mob spawn in braiken at a NPC

Spawn points change

Go to Share then maps in that exapmle we use Braiken


map-> 00_braiken_castle
Now u open mon_00_braiken_castle.csv
and npc_00_braiken_castle.csv

Now look for the mob
1st ...... 2nd .. 3 .4
1903,15,29,29

1) is the monster in the index guck monster.csv stand there with the name.
2) i dunno mby respawn time
3) is the X cordinate
4) the y coordinate

next step
find the NPC npc_00_braiken-castle.csv

NpcIndex, 101
Directorate, 270
Location_X, 231
Location_Y, 191
Description, 14300

Now u knwo where the NPC is

old:1903,15,29,29
new 1903,15,231,191

Now your mob will be spawned at 231,191 instead of 29,29

btw coordinate are easy to find out with the bot from nebualr

How to add mobs


When u want to add a mob to braiken for example

u need to go to
Share->Map->mon_00_braiken_castle.csv

there u see teh list of mobs

....
101,15,283,85
102,15,248,456
102,15,277,444
102,15,308,461
102,15,320,451

just add your monster to it that u want

the moster ID's u find in Share->creatur->moster.csv

for exapmle oread 2280


Now u just add teh iD of oread to the mon_00_braiken_castle.csv
101,15,283,85
102,15,248,456
102,15,277,444
102,15,308,461
102,15,320,451
2280,15,50,50

it will spawn now in braiken on cooridinates 50:50



derAtze

lol i wrote change wrong ....
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Old 05/27/2009, 00:36   #2
 
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nice..^^
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