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How to make buffs stack?

Discussion on How to make buffs stack? within the Dekaron Private Server forum part of the Dekaron category.

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Old   #1
 
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How to make buffs stack?

Hi guys. Recently my friend started his own private server and I have been tasked to test and fix certain classes. At the moment I'm stuck with Aloken. Here's the problem:

My buffs, Increase Range, Resist and Rebellion Swords all have the same icon, therefore they do not stack. How do I change the buff icon? I also understand from surfing this forum that some people have mentioned about raising the icon limit (something like that). I also noticed under my share folder I do not have the status.csv file. How do I go about doing so?

Side question: How do I change Aloken's La Defense? Currently it gives 75% res when maxed but I want it to 40.

Sorry if I created another similar thread, because I tried to look around and I am not very good in IT/Programming stuff. Please help me D:
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Old 11/05/2012, 00:53   #2
 
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La Defense is supposed to give 75% :O

Anyway you need to locate your status.csv and change the IconIndex (which should be in the skill folder)

Note: the max is 255 icons and the icon #s correspond to model_effect iirc.
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Old 11/05/2012, 01:03   #3
 
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Yeah my IconIndex for Increase Range is 1282, Rebellion Swords 1288 and Resist Decline 1290. What do I need to change? Where do I locate model_effect iirc?
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Old 11/05/2012, 19:16   #4
 
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For some reasons, I do not have status.csv but now I am looking into my model_effect. I have already recognized the IconIndex for the 3 skills I want to fix. Now the thing is, which heading/row is the IconIndex? For example: I tried to find 1282 (Rebellion Swords) and it showed 3 results, each in a different column.
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Old 11/05/2012, 19:39   #5
 
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model_effect isnt this for the effects of the skill it self ? cus model_effect connects to Data/property/effect/effectscene.csv files u cant add icon index ther ? if im not mistaking.
if u wanna change the icon at buff bar then imagetable
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Old 11/05/2012, 19:41   #6
 
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Quote:
Originally Posted by conquer93 View Post
model_effect isnt this for the effects of the skill it self ? cus model_effect connects to Data/property/effect/effectscene.csv files u cant add icon index ther ? if im not mistaking.
if u wanna change the icon at buff bar then imagetable
Yes that is what I want to change But I don't know what must I do at the imagetable. Please teach me
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Old 11/05/2012, 19:46   #7
 
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well search buffer in imagetable that are the icons there
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Old 11/05/2012, 19:50   #8
 
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Lets take Increase Range as example (1282):

skill_icon,11282,UI\Game\skill\S_Alo.dds,80,120,40,40,0,0,0,0,

skill_icon,1282,UI\Game\skill\S_Alo.dds,120,120,40,40,0,0,0,0,

Which one needs to be editted and how?
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Old 11/05/2012, 20:08   #9
 
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but u are searching skill icon. this is the icon that it use at "K" skill menu
this aint buffbar.
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Old 11/05/2012, 20:08   #10
 
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Remember that there're 2 icons for each skill, the gray one and the colored one, you should add both lines into your imagetable.
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Old 11/05/2012, 20:12   #11
 
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Hmm okay. I get it now. Which file is for the buff bar then?
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Old 11/05/2012, 20:13   #12
 
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he means buffbar. the small icons above hp/mp bar

Buffbar = Buffer.dds (buffer_01.dds ) just open them and ull see.
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Old 11/05/2012, 20:25   #13
 
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I found mine (its called buffer.dds) and there is another buffer_02.dds, so which program must I use to open dds files?
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Old 11/05/2012, 20:41   #14
 
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PHotoshop CS4 -
google , Nvidea DDS plugin and install it after u installed photoshop ^^ and open ur file
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Old 11/05/2012, 21:40   #15
 
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Okay now I managed to find my status.csv (finally!!!) What must I do to it?
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