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Discussion on So within the Dekaron Private Server forum part of the Dekaron category.

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Old 04/10/2012, 21:43   #91
 
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Quote:
Originally Posted by ItsNobody View Post
Hey..we should hush about it being released. MAybe the douche who was trying to release the files will keep releasing updates
Eh, you wish.

It's Nexon though, so anything is possible:

Employee A:Hey guyz, liek, i added the dekaronserver.exe to the client patch. will it fix lag?
Employee B: Dunno lol, try addin whole server folder, might help.
Employee C: Guyssssss, how fix chat filter?????????? Add db to patch or...?
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Old 04/10/2012, 21:58   #92
 
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Yeaa just a wish. BTW Blind how have u been? Havent seen u in ages. But yea we should be able to bypass it. The ScriptProcess.dll seemed easy because all we did was remove the nunvice dungeon and add the a9 dung and it worked except for the various client exe variables

Quote:
Originally Posted by guesswho-.- View Post
unfortunately, it's unlikely to happen, I told you why, pat.
Whoa...How u know my name?
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Old 04/10/2012, 22:23   #93
 
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Indeed, a great leak. However, it will be hard to make it work without the new session server that pushes all the raw information to the database.

Nevertheless this will be gear for private servers.
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Old 04/10/2012, 23:54   #94
 
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Quote:
Originally Posted by ItsNobody View Post
Yeaa just a wish. BTW Blind how have u been? Havent seen u in ages. But yea we should be able to bypass it. The ScriptProcess.dll seemed easy because all we did was remove the nunvice dungeon and add the a9 dung and it worked except for the various client exe variables

But client exe will be difficult as well, since i think it checks for login info from the website.



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Whoa...How u know my name?
Look outside your window xD
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Old 04/11/2012, 00:50   #95
 
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Quote:
Originally Posted by BioNicX View Post
But client exe will be difficult as well, since i think it checks for login info from the website.
I really dont think it does....But we will see. Downloading JP client on my main laptop at the moment and burning a copy of server 2003 for the second laptop. Lets do this
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Old 04/11/2012, 00:55   #96
 
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I'm trying to ace C#, if i get pretty good i can "probably" emulate the rest of the files .
And yeah let's do this mother! xD.
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Old 04/11/2012, 06:05   #97
 
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00000000 0.00000000 [1696] .\Loader\Crc\Check.cpp(21) :
00000001 0.00051796 [1696] >>> Loading CRCLists/CRCList
00000002 0.00110989 [1696] .\Loader\Crc\Check.cpp(36) :
00000003 0.00174630 [1696] >>> Loading Check String List...
00000004 0.03931481 [1696] .\Loader\Logic\Creature\Provider.cpp(128) :
00000005 0.03989198 [1696] >>> Loading NPC...
00000006 0.06006876 [1696] .\Loader\Logic\Creature\Provider.cpp(131) :
00000007 0.06052033 [1696] >>> Loading Monster...
00000008 0.32249349 [1696] .\Loader\Logic\Creature\Provider.cpp(134) :
00000009 0.32295147 [1696] >>> Loading Monster_Aggro...
00000010 0.32608610 [1696] .\Loader\Logic\Creature\Provider.cpp(137) :
00000011 0.32659435 [1696] >>> Loading Remote...
00000012 0.33440170 [1696] .\Loader\Logic\Creature\Provider.cpp(140) :
00000013 0.33489427 [1696] >>> Loading Servant...
00000014 0.36166090 [1696] .\Loader\Logic\Creature\Provider.cpp(143) :
00000015 0.36226448 [1696] >>> Loading Guard...
00000016 0.36287543 [1696] .\Loader\Logic\Creature\Provider.cpp(146) :
00000017 0.36331329 [1696] >>> Loading Portal...
00000018 0.36398035 [1696] .\Loader\Logic\Creature\Provider.cpp(149) :
00000019 0.36453205 [1696] >>> Loading Brick ...
00000020 0.37926170 [1696] .\Loader\Logic\Creature\Provider.cpp(152) :
00000021 0.37967148 [1696] >>> Loading Rank ...
00000022 0.38042983 [1696] .\Loader\Logic\Creature\Provider.cpp(155) :
00000023 0.38095614 [1696] >>> Loading Sentry ...
00000024 0.38201559 [1696] .\Loader\Logic\Creature\Provider.cpp(158) :
00000025 0.38247377 [1696] >>> Loading Ornament ...
00000026 0.38311973 [1696] .\Loader\Logic\Creature\Provider.cpp(161) :
00000027 0.38367468 [1696] >>> Loading Pet ...
00000028 0.38438472 [1696] .\Loader\Logic\Creature\Provider.cpp(164) :
00000029 0.38487813 [1696] >>> Loading Totem ...
00000030 0.38670725 [1696] .\Loader\Logic\Item\Provider.cpp(58) :
00000031 0.38712174 [1696] >>> Loading Item Armor...
00000032 1.07789612 [1696] .\Loader\Logic\Item\Provider.cpp(68) :
00000033 1.07830429 [1696] >>> Loading Item Weapon...
00000034 1.36968613 [1696] .\Loader\Logic\Item\Provider.cpp(78) :
00000035 1.37014639 [1696] >>> Loading Item Etc...
00000036 1.47475827 [1696] .\Loader\Logic\Item\Provider.cpp(88) :
00000037 1.47522497 [1696] >>> Loading Item Accessory...
00000038 1.61159205 [1696] .\Loader\Logic\Item\Provider.cpp(98) :
00000039 1.61210060 [1696] >>> Loading Item Cash...
00000040 3.75270295 [1696] .\Loader\Logic\Item\Provider.cpp(108) :
00000041 3.75320053 [1696] >>> Loading Item Etc Event...
00000042 5.72639275 [1696] d:\world\nexonjapan\dekaron\11.07.20.50\dekaron\se rviceobject\loader\../../Share/LogicObject/Support/ITable.h(152) :
00000043 5.72691631 [1696] GetByte Overflow : ItemEvent (20, 90) -> 86400
00000044 5.72750521 [1696] d:\world\nexonjapan\dekaron\11.07.20.50\dekaron\se rviceobject\loader\../../Share/LogicObject/Support/ITable.h(152) :
00000045 5.72819138 [1696] LogicObject::Support::ITable::GetByte
00000046 5.72935295 [1696] d:\world\nexonjapan\dekaron\11.07.20.50\dekaron\se rviceobject\loader\../../Share/LogicObject/Support/ITable.h(152) :
00000047 5.73020983 [1696] d:\world\nexonjapan\dekaron\11.07.20.50\dekaron\se rviceobject\loader\../../Share/LogicObject/Support/ITable.h(152) : Fri Jul 15 12:16:13 2011
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Old 04/11/2012, 08:20   #98
 
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Quote:
Originally Posted by lglbwsyt View Post
00000000 0.00000000 [1696] .\Loader\Crc\Check.cpp(21) :
00000001 0.00051796 [1696] >>> Loading CRCLists/CRCList
00000002 0.00110989 [1696] .\Loader\Crc\Check.cpp(36) :
00000003 0.00174630 [1696] >>> Loading Check String List...
00000004 0.03931481 [1696] .\Loader\Logic\Creature\Provider.cpp(128) :
00000005 0.03989198 [1696] >>> Loading NPC...
00000006 0.06006876 [1696] .\Loader\Logic\Creature\Provider.cpp(131) :
00000007 0.06052033 [1696] >>> Loading Monster...
00000008 0.32249349 [1696] .\Loader\Logic\Creature\Provider.cpp(134) :
00000009 0.32295147 [1696] >>> Loading Monster_Aggro...
00000010 0.32608610 [1696] .\Loader\Logic\Creature\Provider.cpp(137) :
00000011 0.32659435 [1696] >>> Loading Remote...
00000012 0.33440170 [1696] .\Loader\Logic\Creature\Provider.cpp(140) :
00000013 0.33489427 [1696] >>> Loading Servant...
00000014 0.36166090 [1696] .\Loader\Logic\Creature\Provider.cpp(143) :
00000015 0.36226448 [1696] >>> Loading Guard...
00000016 0.36287543 [1696] .\Loader\Logic\Creature\Provider.cpp(146) :
00000017 0.36331329 [1696] >>> Loading Portal...
00000018 0.36398035 [1696] .\Loader\Logic\Creature\Provider.cpp(149) :
00000019 0.36453205 [1696] >>> Loading Brick ...
00000020 0.37926170 [1696] .\Loader\Logic\Creature\Provider.cpp(152) :
00000021 0.37967148 [1696] >>> Loading Rank ...
00000022 0.38042983 [1696] .\Loader\Logic\Creature\Provider.cpp(155) :
00000023 0.38095614 [1696] >>> Loading Sentry ...
00000024 0.38201559 [1696] .\Loader\Logic\Creature\Provider.cpp(158) :
00000025 0.38247377 [1696] >>> Loading Ornament ...
00000026 0.38311973 [1696] .\Loader\Logic\Creature\Provider.cpp(161) :
00000027 0.38367468 [1696] >>> Loading Pet ...
00000028 0.38438472 [1696] .\Loader\Logic\Creature\Provider.cpp(164) :
00000029 0.38487813 [1696] >>> Loading Totem ...
00000030 0.38670725 [1696] .\Loader\Logic\Item\Provider.cpp(58) :
00000031 0.38712174 [1696] >>> Loading Item Armor...
00000032 1.07789612 [1696] .\Loader\Logic\Item\Provider.cpp(68) :
00000033 1.07830429 [1696] >>> Loading Item Weapon...
00000034 1.36968613 [1696] .\Loader\Logic\Item\Provider.cpp(78) :
00000035 1.37014639 [1696] >>> Loading Item Etc...
00000036 1.47475827 [1696] .\Loader\Logic\Item\Provider.cpp(88) :
00000037 1.47522497 [1696] >>> Loading Item Accessory...
00000038 1.61159205 [1696] .\Loader\Logic\Item\Provider.cpp(98) :
00000039 1.61210060 [1696] >>> Loading Item Cash...
00000040 3.75270295 [1696] .\Loader\Logic\Item\Provider.cpp(108) :
00000041 3.75320053 [1696] >>> Loading Item Etc Event...
00000042 5.72639275 [1696] d:\world\nexonjapan\dekaron\11.07.20.50\dekaron\se rviceobject\loader\../../Share/LogicObject/Support/ITable.h(152) :
00000043 5.72691631 [1696] GetByte Overflow : ItemEvent (20, 90) -> 86400
00000044 5.72750521 [1696] d:\world\nexonjapan\dekaron\11.07.20.50\dekaron\se rviceobject\loader\../../Share/LogicObject/Support/ITable.h(152) :
00000045 5.72819138 [1696] LogicObject::Support::ITable::GetByte
00000046 5.72935295 [1696] d:\world\nexonjapan\dekaron\11.07.20.50\dekaron\se rviceobject\loader\../../Share/LogicObject/Support/ITable.h(152) :
00000047 5.73020983 [1696] d:\world\nexonjapan\dekaron\11.07.20.50\dekaron\se rviceobject\loader\../../Share/LogicObject/Support/ITable.h(152) : Fri Jul 15 12:16:13 2011
bastard

but does it load all the way up? seems only part of its there :P
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Old 04/11/2012, 08:37   #99
 
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he has an error with 20, 90 - value of 86400 on item etc event.
guessing they split etc items from ''event'' listed items somewhere down the line lol.
or for just more recent ones for when a9 came out.
other items loading up fine. didnt make it to mobs/maps unless it does it in diff order now.
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Old 04/11/2012, 09:07   #100
 
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Quote:
Originally Posted by Decima View Post
*******

but does it load all the way up? seems only part of its there :P
yeah lots of need fix in resource.csv
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Old 04/11/2012, 16:42   #101
 
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Can't we use the old resource?

Even if we can't run the new files we can still run the old onces and have most of the skills working right?...
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Old 04/11/2012, 18:28   #102
 
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Quote:
Originally Posted by lglbwsyt View Post
00000000 0.00000000 [1696] .\Loader\Crc\Check.cpp(21) :
00000001 0.00051796 [1696] >>> Loading CRCLists/CRCList
00000002 0.00110989 [1696] .\Loader\Crc\Check.cpp(36) :
00000003 0.00174630 [1696] >>> Loading Check String List...
00000004 0.03931481 [1696] .\Loader\Logic\Creature\Provider.cpp(128) :
00000005 0.03989198 [1696] >>> Loading NPC...
00000006 0.06006876 [1696] .\Loader\Logic\Creature\Provider.cpp(131) :
00000007 0.06052033 [1696] >>> Loading Monster...
00000008 0.32249349 [1696] .\Loader\Logic\Creature\Provider.cpp(134) :
00000009 0.32295147 [1696] >>> Loading Monster_Aggro...
00000010 0.32608610 [1696] .\Loader\Logic\Creature\Provider.cpp(137) :
00000011 0.32659435 [1696] >>> Loading Remote...
00000012 0.33440170 [1696] .\Loader\Logic\Creature\Provider.cpp(140) :
00000013 0.33489427 [1696] >>> Loading Servant...
00000014 0.36166090 [1696] .\Loader\Logic\Creature\Provider.cpp(143) :
00000015 0.36226448 [1696] >>> Loading Guard...
00000016 0.36287543 [1696] .\Loader\Logic\Creature\Provider.cpp(146) :
00000017 0.36331329 [1696] >>> Loading Portal...
00000018 0.36398035 [1696] .\Loader\Logic\Creature\Provider.cpp(149) :
00000019 0.36453205 [1696] >>> Loading Brick ...
00000020 0.37926170 [1696] .\Loader\Logic\Creature\Provider.cpp(152) :
00000021 0.37967148 [1696] >>> Loading Rank ...
00000022 0.38042983 [1696] .\Loader\Logic\Creature\Provider.cpp(155) :
00000023 0.38095614 [1696] >>> Loading Sentry ...
00000024 0.38201559 [1696] .\Loader\Logic\Creature\Provider.cpp(158) :
00000025 0.38247377 [1696] >>> Loading Ornament ...
00000026 0.38311973 [1696] .\Loader\Logic\Creature\Provider.cpp(161) :
00000027 0.38367468 [1696] >>> Loading Pet ...
00000028 0.38438472 [1696] .\Loader\Logic\Creature\Provider.cpp(164) :
00000029 0.38487813 [1696] >>> Loading Totem ...
00000030 0.38670725 [1696] .\Loader\Logic\Item\Provider.cpp(58) :
00000031 0.38712174 [1696] >>> Loading Item Armor...
00000032 1.07789612 [1696] .\Loader\Logic\Item\Provider.cpp(68) :
00000033 1.07830429 [1696] >>> Loading Item Weapon...
00000034 1.36968613 [1696] .\Loader\Logic\Item\Provider.cpp(78) :
00000035 1.37014639 [1696] >>> Loading Item Etc...
00000036 1.47475827 [1696] .\Loader\Logic\Item\Provider.cpp(88) :
00000037 1.47522497 [1696] >>> Loading Item Accessory...
00000038 1.61159205 [1696] .\Loader\Logic\Item\Provider.cpp(98) :
00000039 1.61210060 [1696] >>> Loading Item Cash...
00000040 3.75270295 [1696] .\Loader\Logic\Item\Provider.cpp(108) :
00000041 3.75320053 [1696] >>> Loading Item Etc Event...
00000042 5.72639275 [1696] d:\world\nexonjapan\dekaron\11.07.20.50\dekaron\se rviceobject\loader\../../Share/LogicObject/Support/ITable.h(152) :
00000043 5.72691631 [1696] GetByte Overflow : ItemEvent (20, 90) -> 86400
00000044 5.72750521 [1696] d:\world\nexonjapan\dekaron\11.07.20.50\dekaron\se rviceobject\loader\../../Share/LogicObject/Support/ITable.h(152) :
00000045 5.72819138 [1696] LogicObject::Support::ITable::GetByte
00000046 5.72935295 [1696] d:\world\nexonjapan\dekaron\11.07.20.50\dekaron\se rviceobject\loader\../../Share/LogicObject/Support/ITable.h(152) :
00000047 5.73020983 [1696] d:\world\nexonjapan\dekaron\11.07.20.50\dekaron\se rviceobject\loader\../../Share/LogicObject/Support/ITable.h(152) : Fri Jul 15 12:16:13 2011
You dont share ? :P
Im sure other can help to get it loading all the way.
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Old 04/11/2012, 23:48   #103
 
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@Skad, yeah true. we all could work together and figure it out one way or the other.
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Old 04/12/2012, 00:16   #104
 
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Im stuck on: SHADOW_COUNT error. Can upload img on messange tomorrow, on phone right now.
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Old 04/12/2012, 00:28   #105
 
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Quote:
Originally Posted by SkadadIller View Post
Im stuck on: SHADOW_COUNT error. Can upload img on messange tomorrow, on phone right now.
Did you get pass the resource part? that the other dude got stuck on?.
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