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[Release] Auto Update CE Scripts
Discussion on [Release] Auto Update CE Scripts within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
07/09/2012, 23:08
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#211
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Join Date: Jul 2012
Posts: 2
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anyone one know why my no aggro isnt working only ones working are auto pots, Fareye,spawn hack ,meele attack, no dc vac ,speed hack and gm detect if anyone got a working no aggro hack pplz post or send me a message
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07/09/2012, 23:16
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#212
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Join Date: Jul 2009
Posts: 306
Received Thanks: 129
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You need to get a working bypass and then update your CT scripts.
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07/09/2012, 23:19
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#213
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Join Date: Jul 2012
Posts: 2
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Quote:
Originally Posted by Missmodd
You need to get a working bypass and then update your CT scripts.
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yea i have a working bypass and i been trying to update my scripts the whole day i just got bored and wanted to see if some one had em or ima just go back to try and fail again till i get it right
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07/12/2012, 07:44
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#214
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elite*gold: 0
Join Date: Oct 2007
Posts: 10
Received Thanks: 0
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Outdated?
Quote:
Originally Posted by Distortion69
I've made all public scripts so that they will autoupdate.
I've tryed it today, with the weekly patch and worked great.
It could be that someday the aob needs some adjustments but as long as that doesnt change is it ok, and if it changes i can ad some wildcards to the aob.
Do not overwrite your old scripts, it will not work.
Assign it to a new script, or you will get an error when trying to save, its a bug, i've reported it to DarkByte, the guy who made CE, so this will be fixed in the next version prolly...
Only works with Cheat Engine 5.6
So here they are :
Auto Pots:
[ENABLE]
aobscan(_aPots,83 78 08 13 0F 85)
label(_aPotsLabel)
registersymbol(_aPotsLabel)
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
label(check_mana)
label(finished_check)
_aPots:
_aPotsLabel:
jmp newmem
nop
nop
nop
nop
nop
returnhere:
newmem:
originalcode:
cmp dword ptr [eax+08],01 // checking for HP pot?
jne check_mana
mov dword ptr[eax+08],11 // change to auto pot
mov dword ptr[eax+10],11
check_mana:
cmp dword ptr [eax+08],02 // checking for MP pot?
jne finished_check
mov dword ptr[eax+08],12 // change to auto pot
mov dword ptr[eax+10],12
finished_check:
cmp dword ptr [eax+08],13
je 0052d13a
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
_aPotsLabel:
cmp dword ptr [eax+08],13
db 0F 84 91 00 00 00
unregistersymbol(_aPotsLabel)
Far Eye: FIXED BUG
[ENABLE]
aobscan(FarEye,8B 48 08 8B 50 04 51 8B 4C 24)
label(Label)
registersymbol(Label)
alloc(ChangeClipDistance,64)
label(ReturnClip)
label(ClipDistance)
registersymbol(ClipDistance)
ChangeClipDistance:
mov ecx,[ClipDistance]
mov [eax+08],ecx
mov edx,[eax+04]
jmp ReturnClip
ClipDistance:
db 00 00 48 43
FarEye:
Label:
jmp ChangeClipDistance
nop
ReturnClip:
[DISABLE]
Label:
mov ecx,[eax+08]
mov edx,[eax+04]
dealloc(ChangeClipDistance,64)
unregistersymbol(ClipDistance)
unregistersymbol(FarEye)
Spawn hack:
[ENABLE]
aobscan(_aSpawn,8B 50 1C 89 51 20)
label(_aSpawnLabel)
registersymbol(_aSpawnLabel)
alloc(spawn,2048)
label(returnhere)
label(originalcode)
label(exit)
_aSpawn:
_aSpawnLabel:
jmp spawn
nop
returnhere:
spawn:
mov [eax+08],00000020
mov [eax+04],00000020
mov [eax+10],00000064
mov [eax+14],00000064
mov [eax+18],00000258
mov [eax+1C],00000258
mov [eax+2C],00000064
mov [eax+30],00000020
mov [eax+34],00000000
mov [eax+54],00000000
mov [eax+58],00000000
mov [eax+5C],00000000
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
mov edx,100 // number of mob to spawn
mov [eax+8c],edx
mov edx,01 // time delay between spawn
mov [eax+90],edx
mov edx,100 // # of spawn to follow you
mov [eax+3C],edx
exit:
jmp returnhere
[DISABLE]
dealloc(spawn)
_aSpawnLabel:
mov edx,[eax+1c]
mov [ecx+20],edx
unregistersymbol(_aSpawnLabel)
Melee Attack Range Hack:
[ENABLE]
aobscan(_aRange,88 81 AC 00 00 00 88 81 B8 00 00 00 F3 0F 11 81 C0 00 00 00 C7 81 B0 00 00 00 D0 07 00 00 88 81 AD 00 00 00 E8 97)
label(_aRangeLabel)
registersymbol(_aRangeLabel)
alloc(ModRange, 1024)
label(ReturnRange)
label(Range)
registersymbol(Range)
_aRange:
_aRangeLabel:
jmp ModRange
nop
ReturnRange:
ModRange:
mov al,[Range]
mov [ecx+000000ac],al
jmp ReturnRange
Range:
db 40
[DISABLE]
dealloc(ModRange)
unregistersymbol(Range)
_aRangeLabel:
mov [ecx+000000ac],al
unregistersymbol(_aRangeLabel)
Mob Speedhack:
[ENABLE]
aobscan(_aMobSpeed,80 7C 24 04 00 74 06 D9 40 70)
label(_aMobSpeedLabel)
registersymbol(_aMobSpeedLabel)
alloc(DrakoMobSpeedBace,2048)
label(MobIsWalking)
label(MobRunSpeedValue)
label(MobWalkSpeedValue)
label(ReturnMobSpeed)
registersymbol(MobRunSpeedValue)
registersymbol(MobWalkSpeedValue)
DrakoMobSpeedBace:
cmp byte ptr [esp+04],00
je MobIsWalking
fld dword ptr [MobRunSpeedValue]
ret 0004
MobIsWalking:
fld dword ptr [MobWalkSpeedValue]
ret 0004
MobRunSpeedValue:
db 00 00 60 41
MobWalkSpeedValue:
db 00 00 40 40
_aMobSpeed:
_aMobSpeedLabel:
jmp DrakoMobSpeedBace
ReturnMobSpeed:
[DISABLE]
dealloc(DrakoMobSpeedBace)
unregistersymbol(MobRunSpeedValue)
unregistersymbol(MobWalkSpeedValue)
_aMobSpeedLabel:
cmp byte ptr [esp+04],00
unregistersymbol(_aMobSpeedLabel)
No aggro :
[ENABLE]
aobscan(_aNoAggro,0F B7 86 54 01 00 00 8B 0D)
aobscan(_aMobRange,89 54 24 48 8B 01 FF 50 0C 8B)
label(_aNoAggroLabel)
label(_aMobRangeLabel)
registersymbol(_aNoAggroLabel)
registersymbol(_aMobRangeLabel)
alloc(newmem, 2048)
alloc(MonsterRange, 2048)
label(returnhere)
label(originalcode)
label(ReturnMonsterRange)
label(exit)
_aNoAggro:
_aNoAggroLabel:
jmp newmem
nop
nop
returnhere:
_aMobRange:
_aMobRangeLabel:
jmp MonsterRange
nop
ReturnMonsterRange:
MonsterRange:
mov [esp+48],edx
mov [esp+30],00000000
mov [esp+4c],00000000
//mov [esi+00000240],0000000 //other attack range to 0
//mov [esi+0000023c],0000000 //other attack range to 0
//mov [esi+00000238],0000000 //other attack range to 0
mov eax,[ecx]
jmp ReturnMonsterRange
newmem:
originalcode:
movzx eax,word ptr [esi+00000154]
//mov eax,01
//mov word ptr [esi+00000156],ax
//mov [esi+00000070], 41400000 // speed mob
//40c00000 = 6 lv 1 (to replace the above blue color)
//40400000 = 12 lv 2 (to replace the above blue color)
//41c00000 = 24 lv 3 (to replace the above blue color)
mov byte ptr [esi+00000174],00 // malee attack range = 0
mov byte ptr [esi+00000244],00 // magic attack range = 0
mov [esi+00000240],0000000 //other attack range = 0
mov [esi+0000023c],0000000 //other attack range = 0
mov [esi+00000238],0000000 //other attack range = 0
mov eax,03
mov word ptr [esi+00000154],ax
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
dealloc(MonsterRange)
_aNoAggroLabel:
movzx eax,word ptr [esi+00000154]
unregistersymbol(_aNoAggroLabel)
_aMobRangeLabel:
mov [esp+48],edx
mov eax,[ecx]
unregistersymbol(_aMobRangeLabel)
No DC vac :
[ENABLE]
aobscan(_aVac,8B 50 1C 89 51 20)
label(_aVacLabel)
registersymbol(_aVacLabel)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
_aVac:
_aVacLabel:
jmp newmem
nop
returnhere:
newmem:
//DwExploreRange eax
mov [eax+08],00000040//DwSight eax+08
mov [eax+04],00000040//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000500//DwExploreStandDelay eax+10
//mov [eax+14],00000500//DwExploreMoveDelay eax+14
mov [eax+18],00000100//DwStandDelay eax+18
mov [eax+1C],00000100//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
//mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
//mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
mov [eax+40],00000000//DwUnderAttackAggro eax+40
mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
//mov edx,30 // number spawn
//mov [eax+8c],edx
//mov edx,64 // time delay spawn
//mov [eax+90],edx
mov edx,99 // # follow monster
mov [eax+3C],edx
mov [ecx+20],edx // # follow my master
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
_aVacLabel:
mov edx,[eax+1c]
mov [ecx+20],edx
unregistersymbol(_aVacLabel)
Shophack :
[ENABLE]
aobscan(_aShop,8A 41 08 C3 CC CC CC CC CC CC CC CC CC CC CC CC 8B 0D)
label(_aShopLabel)
registersymbol(_aShopLabel)
_aShop:
_aShopLabel:
mov al,01
ret
[DISABLE]
_aShopLabel:
mov al,[ecx+08]
unregistersymbol(_aShopLabel)
Speedhack + Workaround return bug:
[ENABLE]
aobscan(_aSpeed,D9 40 08 5F 5E C3 8B 0D)
label(_aSpeedLabel)
registersymbol(_aSpeedLabel)
alloc(newmem,16)
label(ReturnSpeed)
label(SpeedValue)
registersymbol(SpeedValue)
_aSpeed:
_aSpeedLabel:
jmp newmem
ReturnSpeed:
newmem:
fld dword ptr [SpeedValue]
pop edi
pop esi
jmp ReturnSpeed
push esi
push edi
call dword ptr [SpeedValue]
SpeedValue:
db 00 00 C0 40
0082523F:
ret
[DISABLE]
dealloc(newmem)
unregistersymbol(SpeedValue)
_aSpeedLabel:
fld dword ptr [eax+08]
pop edi
pop esi
unregistersymbol(_aSpeedLabel)
Wallhack :
[ENABLE]
aobscan(_aWall,8D BC 24 88 00 00 00 b9 3f 04 00 00 f3 a5 8b 8c 24)
label(_aWallLabel)
registersymbol(_aWallLabel)
alloc(Wall,64)
label(ReturnWall)
_aWall:
_aWallLabel:
jmp Wall
nop
nop
ReturnWall:
Wall:
lea edi,ss:[esp+00000088]
cmp [eax+00000402],5f626577
je ReturnWall
mov [eax+00000402],5f626577
mov [eax+00000406],67616d69
mov [eax+0000040a],616d2e65
mov [eax+0000040e],00000063
jmp ReturnWall
[DISABLE]
dealloc(Wall)
_aWallLabel:
lea edi,[esp+00000088]
unregistersymbol(_aWallLabel)
Zoom hack :
[ENABLE]
aobscan(_aZoom,F3 0F 10 47 04 EB)
label(_aZoomLabel)
registersymbol(_aZoomLabel)
alloc(newmem,1024)
label(_returnhere)
newmem:
mov [edi+04],427f0000 // change value to maximum zoom
movss xmm0,[edi+04]
jmp _returnhere
_aZoom:
_aZoomLabel:
jmp newmem
_returnhere:
[DISABLE]
_aZoomLabel:
movss xmm0,[edi+04]
dealloc(newmem)
unregistersymbol(_aZoomLabel)
GM Hack / teleport :
[ENABLE]
aobscan(_aGM,8B 80 A8 00 00 00 C3)
label(_aGMLabel)
registersymbol(_aGMLabel)
alloc(newmem, 4096)
label(returnhere)
label(exit)
_aGM:
_aGMLabel:
jmp newmem
nop
returnhere:
newmem:
mov eax,00000002
nop
ret
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
_aGMLabel:
mov eax,[eax+000000a8]
ret
unregistersymbol(_aGMLabel)
GM Detect :
[ENABLE]
aobscan(_aDetectGM,C7 46 0C 00 00 00 00 89 47 04)
label(_aDetectGMLabel)
registersymbol(_aDetectGMLabel)
alloc(DetectGM,25)
label(ReturnName)
_aDetectGM:
_aDetectGMLabel:
jmp DetectGM
nop
nop
ReturnName:
DetectGM:
cmp [eax+70],5D4D475B //[GM]
je 00000000
mov [esi+0c],00000000
jmp ReturnName
[DISABLE]
dealloc(DetectGM)
_aDetectGMLabel:
mov [esi+0c],00000000
unregistersymbol(aDetectGMLabel)
Scripts provided by: (give to him for this ones)
Elusive:Teleports you from any position on the map to position 0:0 when enabled.
Code:
[ENABLE]
aobscan(_aelu,8B 08 8B 50 04 89 4C 24 20)
label(_aelusiv)
registersymbol(_aelusiv)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(x_location)
label(y_location)
label(z_location)
registersymbol(x_location)
registersymbol(y_location)
registersymbol(z_location)
label(exit)
_aelu:
_aelusiv:
jmp newmem
returnhere:
newmem:
mov ecx,x_location
mov ecx,[ecx]
cmp ecx,0
//je originalcode
mov [eax],ecx
mov ecx,y_location
mov ecx,[ecx]
cmp ecx,0
//je originalcode
mov [eax+04],ecx
mov ecx,z_location
mov ecx,[ecx]
cmp ecx,0
//je originalcode
mov [eax+08],ecx
originalcode:
mov ecx,[eax]
mov edx,[eax+04]
exit:
jmp returnhere
x_location:
dd 00000000
y_location:
dd 00000000
z_location:
dd 00000000
[DISABLE]
dealloc(newmem)
_aelusiv:
mov ecx,[eax]
mov edx,[eax+04]
unregistersymbol(_aelusiv)
0:0 Teleport Hack: Changes the Teleport Location of the map specified to 0,0 as well as the teleport destination.
Code:
[ENABLE]
aobscan(_atele,0F B7 98 04 01 00 00 8B 45 00)
label(_ateleport)
registersymbol(_ateleport)
alloc(TeleHack,1024)
label(ChangeTele)
label(SkipChange)
label(ReturnTele)
_atele:
_ateleport:
jmp TeleHack
nop
nop
ReturnTele:
TeleHack:
movzx ebx,word ptr [eax]
cmp bx,0483 // check for Python Castle -> Tomb of the Black Dragon
je ChangeTele
cmp bx,4E20 // check for Braiken Castle -> Draco Desert
je ChangeTele
cmp bx,2B8C // check for North Morte -> Acquirai Ruins
je ChangeTele
cmp bx,048D // check for tomb of the black dragon -> Cursed Mazed
je ChangeTele
jmp SkipChange
ChangeTele:
mov word ptr [eax+00000106],0005
mov word ptr [eax+0000010C],0005
SkipChange:
movzx ebx,word ptr [eax+00000104]
jmp ReturnTele
[DISABLE]
dealloc(TeleHack)
_ateleport:
movzx ebx,word ptr [eax+00000104]
unregistersymbol(_ateleport)
NOTE: Extra instructions are needed for this script.
1. You MUST activate telehack BEFORE loading the map you want to telehack
2. See on the script how it says "Braiken Castle -> Draco Desert", that means that you have to go to 0:0 on Braiken
3. To go to 0:0 you need to do wall hack
Dont forget to press thanks 
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i have been using your hacks in the previous Action Series and they worked perfectly, but now i cant seem to make them work anymore... i tried scanning for the AoB's but no results came in the C.E. Screen....
could you please update this? or atleast post manually updatable Scripts that everyone could use.
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07/12/2012, 17:57
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#215
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elite*gold: 0
Join Date: Aug 2010
Posts: 61
Received Thanks: 6
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These scripts work. (Except for no aggro)
You have to learn how to update them yourself. If you can't, either play legit or go buy them.
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07/27/2012, 14:10
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#216
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elite*gold: 0
Join Date: Nov 2011
Posts: 1
Received Thanks: 0
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how I create these hacks in cheat engine please help me!
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07/27/2012, 14:45
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#217
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elite*gold: 0
Join Date: Aug 2009
Posts: 106
Received Thanks: 1
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Auto pick up hack script?
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07/27/2012, 14:57
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#218
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elite*gold: 0
Join Date: Jul 2009
Posts: 306
Received Thanks: 129
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Quote:
Originally Posted by gugussxf
how I create these hacks in cheat engine please help me!
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Go here --------------> <
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07/30/2012, 23:26
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#219
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elite*gold: 0
Join Date: Jul 2009
Posts: 306
Received Thanks: 129
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Quote:
Originally Posted by insignia011
Auto pick up hack script?
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You can try this. ---->
And WOW! has anyone else noticed this guy >ThunderTiamat1948< joined today has 114 posts and they all same almost the same thing. Can you say spam much WTH. He ranges from Dekaron to WoW to just about every other game on this site. lol You my friend are either really bored or just have a lot of free time on your hands lol.
Oh and ThunderTiamat1948, there is a thanks button you can hit to keep the post count down on the site instead of adding more posts to the threads. ;-)
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08/01/2012, 23:08
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#220
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elite*gold: 0
Join Date: Sep 2009
Posts: 13
Received Thanks: 3
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SRY if i am repeating old question
hey guys am using the pause and resume bypass which works perfectly for me. but i can not update my script using L.e.v.i.a.t.h.a.n's tut because the pause and resume method requires me to close cheat engine. so idk how to update it without cheat engine. any suggestions?
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08/02/2012, 02:17
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#221
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elite*gold: 0
Join Date: Aug 2011
Posts: 842
Received Thanks: 590
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Quote:
Originally Posted by 1HandBandit
hey guys am using the pause and resume bypass which works perfectly for me. but i can not update my script using L.e.v.i.a.t.h.a.n's tut because the pause and resume method requires me to close cheat engine. so idk how to update it without cheat engine. any suggestions?
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To update scripts u need to pause bypass and open CE and then search the rigth address with the AOBs , and thats the way to go.
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09/26/2013, 22:01
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#222
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elite*gold: 0
Join Date: Feb 2008
Posts: 46
Received Thanks: 7
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XD ist still working if you update it manualy!!! A11
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10/13/2013, 18:15
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#223
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elite*gold: 0
Join Date: Nov 2010
Posts: 11
Received Thanks: 0
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im still cant use this, if im try my CE get auto close... what the first step must i do for using CE???
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10/13/2013, 18:24
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#224
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elite*gold: 393
Join Date: Jan 2012
Posts: 2,445
Received Thanks: 1,100
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Get a xigncode bypass
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10/18/2013, 05:16
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#225
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elite*gold: 0
Join Date: Nov 2010
Posts: 11
Received Thanks: 0
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i was trying, but i still get nothing... i did find how to bypas xigncode and im trying it. still not working on me
Quote:
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