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[RELEASE] Changing the graphical appearance of mobs.
Discussion on [RELEASE] Changing the graphical appearance of mobs. within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
03/18/2010, 16:11
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#61
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Join Date: Oct 2008
Posts: 259
Received Thanks: 44
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I´m sure i dont do something wrong, because there are any animations more...
here you can see my shadow.txt file:
[init]
title Dekaron
mode 1
buffer_count 1
texture_depth 16
z_depth 16
display_depth 16
display_width 1024
display_height 768
trilinear_filtering 0
anisotropy_filtering 0
backlight 1
[path]
PackIO 0
path_action Action\
path_texture Texture\
path_map Map\
path_mapobject Map\
path_mapkeepout Share\MapRedCell\
path_mapeffect Map\
path_mappack Map\
path_anidesc Property\AnimDescription\
path_actiondesc Property\ActionDescription\
path_bone Skel\
path_bonemesh Mesh\
path_shader Binary\
path_objectpack Object\Pack\
path_simpleobject Object\Static\
path_effect Property\Effect\
path_water Property\
path_property Property\
path_texturepack TexturePack\
path_effectpd Property\Effect\
path_script Script\
path_itemtable Etc\
path_monstertable Etc\
path_exptable Etc\
path_luascript Script\Lua\
path_preload property\preload\
path_sound Sound\
[camera]
camera_distance 12.0f
camera_latitude 0.8f
camera_longitude 1.0f
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03/18/2010, 17:29
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#62
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elite*gold: 0
Join Date: Mar 2008
Posts: 48
Received Thanks: 1
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Are you a Aloken?
If you delete that line and you cant move is coz that you are a Aloken.
Try with other char for test if fail. That fails with the chars of type Aloken.
Quote:
Originally Posted by megalos12345
I´m sure i dont do something wrong, because there are any animations more...
here you can see my shadow.txt file:
[init]
title Dekaron
mode 1
buffer_count 1
texture_depth 16
z_depth 16
display_depth 16
display_width 1024
display_height 768
trilinear_filtering 0
anisotropy_filtering 0
backlight 1
[path]
PackIO 0
path_action Action\
path_texture Texture\
path_map Map\
path_mapobject Map\
path_mapkeepout Share\MapRedCell\
path_mapeffect Map\
path_mappack Map\
path_anidesc Property\AnimDescription\
path_actiondesc Property\ActionDescription\
path_bone Skel\
path_bonemesh Mesh\
path_shader Binary\
path_objectpack Object\Pack\
path_simpleobject Object\Static\
path_effect Property\Effect\
path_water Property\
path_property Property\
path_texturepack TexturePack\
path_effectpd Property\Effect\
path_script Script\
path_itemtable Etc\
path_monstertable Etc\
path_exptable Etc\
path_luascript Script\Lua\
path_preload property\preload\
path_sound Sound\
[camera]
camera_distance 12.0f
camera_latitude 0.8f
camera_longitude 1.0f
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03/18/2010, 18:02
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#63
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elite*gold: 0
Join Date: Oct 2008
Posts: 259
Received Thanks: 44
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yes im aloken...
hmm ****, any solutions for aloken maybe?
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04/20/2010, 13:30
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#64
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Join Date: Apr 2008
Posts: 238
Received Thanks: 18
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funny as hell, killing mobs w/o doing anything lol
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06/21/2011, 16:02
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#65
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Join Date: Feb 2011
Posts: 179
Received Thanks: 22
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its not working...............
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06/22/2011, 11:35
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#66
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elite*gold: 0
Join Date: Mar 2009
Posts: 43
Received Thanks: 7
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#reported for bumping old threads.
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06/23/2011, 15:26
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#67
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Join Date: Feb 2011
Posts: 179
Received Thanks: 22
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and what if its old ????
it might still work
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06/24/2011, 20:31
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#68
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Join Date: Mar 2009
Posts: 43
Received Thanks: 7
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Quote:
Originally Posted by HellNanio
its not working...............
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Quote:
Originally Posted by HellNanio
and what if its old ????
it might still work
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What the hell you sayin'?
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06/24/2011, 23:36
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#69
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elite*gold: 0
Join Date: Feb 2011
Posts: 179
Received Thanks: 22
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maybe im doing somthing wrong...
i want to comment it if its still working
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06/24/2011, 23:54
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#70
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elite*gold: 0
Join Date: Feb 2011
Posts: 179
Received Thanks: 22
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how to remove the effect of the map ?
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01/02/2012, 07:06
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#71
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Join Date: Dec 2008
Posts: 35
Received Thanks: 2
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how well does this work?
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01/02/2012, 13:53
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#72
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Join Date: Aug 2011
Posts: 842
Received Thanks: 590
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works very well.
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01/05/2012, 03:59
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#73
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Join Date: Jul 2009
Posts: 74
Received Thanks: 0
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I was looking into changing the apperance of "Ritual Performer" and "Follower" but it does not have those two in the monster_shape.csv folder. Any help?
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01/09/2012, 14:57
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#74
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elite*gold: 0
Join Date: Apr 2011
Posts: 14
Received Thanks: 0
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i dont wanna be an *******, i say thanks in advance, but i changed laiden ego's appearence from B and A with a spider and still no diference, same goes for cancelling it's special effects, i put it to 000 and its still there.my PacklO is at 0 dont worry im not that dumb xD, anything i might do wrong, if u know tell me guys ^^
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01/09/2012, 15:05
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#75
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Join Date: Mar 2008
Posts: 312
Received Thanks: 92
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Quote:
Originally Posted by hunter102
i dont wanna be an *******, i say thanks in advance, but i changed laiden ego's appearence from B and A with a spider and still no diference, same goes for cancelling it's special effects, i put it to 000 and its still there.my PacklO is at 0 dont worry im not that dumb xD, anything i might do wrong, if u know tell me guys ^^
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Same here lol, but I don't lag that much anyway with the mass spawn so I'm fine. I only lag at the start of the dungeon
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