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[RELEASE] Changing the graphical appearance of mobs.

Discussion on [RELEASE] Changing the graphical appearance of mobs. within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.

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Old 02/21/2010, 11:14   #31
 
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Yea nice realease , but you should tell thos nubs how to edit skil sound to ^^ i edited it and its more cool .
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Old 02/21/2010, 16:37   #32
 
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Editing skill sound isn't usefull. If you want to run the game with less lag, just desactivate the sound.
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Old 02/21/2010, 19:35   #33
 
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A question

i try this but i see the mobs rare, i must change other thing or or only that file moster_shape?
ty for your information
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Old 02/21/2010, 20:40   #34
 
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changing the graphics of some really big mobs to some really small mobs sometimes gives a strange result. Try to change to another mob.
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Old 02/23/2010, 01:28   #35
 
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hi i change my laiden ego to this but it not working what am i doing it wrong

275,Evid_reiden,Monster\darkzombie.mesh,Monster\cu rse_zombie.tpack,000,FALSE
276,Evid_reiden_ego,Monster\darkzombie.mesh,Monste r\curse_zombie.tpack,000,FALSE
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Old 02/23/2010, 06:58   #36
 
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Quote:
275,Evid_reiden,Monster\darkzombie.mesh,Monster\cu rse_zombie.tpack,000,FALSE
I pretty sure that extra space shouldn't be there, thats probably why it isn't working.
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Old 02/23/2010, 12:43   #37
 
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When I change the Laidens appearens all mobs become invisible.
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Old 02/23/2010, 13:49   #38
 
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Yep... got same problem...
It Works on all other monsters but I just can't change Ivid Laiden Ego :O
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Old 02/23/2010, 16:45   #39
 
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I finally managed to let Laiden look like Spiders. But now I'm stuck with that glowing part around him.
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Old 02/23/2010, 16:49   #40
 
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Quote:
Originally Posted by deinemama123123 View Post
I finally managed to let Laiden look like Spiders. But now I'm stuck with that glowing part around him.
Umm could you post what you changed?
and about this glowing...
Just turn off animation like it is posted on first page and it should be fine
I get 10 less lagg + I am usin one program that was posted here 2 about lowering my MS
Chainging shape would me make to lagg even less
thx In advance ^^
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Old 02/23/2010, 18:45   #41
 
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This is how it looks like to me ATM
The Aura is pretty annoying... once Im done with this run Ill try to figure how to get rid of it. Would be nice of some Pro could tell how this can be done.
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Old 02/23/2010, 19:40   #42
 
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Quote:
Originally Posted by deinemama123123 View Post
This is how it looks like to me ATM
The Aura is pretty annoying... once Im done with this run Ill try to figure how to get rid of it. Would be nice of some Pro could tell how this can be done.
Ff you read carefully the first post (the release) you will get the answer at this problem. I explain there how to solve it.
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Old 02/23/2010, 21:01   #43
 
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Quote:
Originally Posted by skabed View Post

Changing mobs graphical appearance:

Green color is the mobs "body", the size, the form, etc.
The red color is the mobs texture, the color, the decorations, etc.
The blue color is the mobs effects. If it zero it means it hasn't any effect.
So if I want to change it so it looks like a Lizardman I must do the following changes.

[...]

Note that some mobs, just like Laiden Egos, have special effects arround them. You can just set zeros to those effects and that way you can erase them.
Exemple: Laiden Ego -> Spider Larva with no effects.
Code:
226,reiden_ego,[COLOR="DarkGreen"]Monster\reiden.mesh[/COLOR],[COLOR="Red"]Monster\reiden.tpack[/COLOR],[COLOR="Blue"]176[/COLOR],FALSE
to:
Code:
226,reiden_ego,[COLOR="DarkGreen"]Monster\spider_raba.mesh[/COLOR],[COLOR="Red"]Monster\spider_raba.tpack[/COLOR],[COLOR="Blue"]000[/COLOR],FALSE
I guess you are referring to this.
I did edit the *.mesh, *.tpack and "185" to the desired mob. But doing so will make EVERY mob invisible which is not the effect you intended. Not that it would be a problem as I am playing a mage but I prefer to know when my spawn is going to die.

But I will read your post again in case I overead something.

P.S.: the path_boneanimation /anim (or however it was called) and the path_mapeffect /map and the third thing are edited as well.
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Old 02/24/2010, 03:55   #44
 
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your mob is invisible because your edit is wrong or your missing some thing.for example 226,reiden_ego,Monster\spider_raba.mesh,Monster\sp ider_raba.tpack,000,FALSE
to this
226,reiden_ego,spider_raba.mesh,Monster\spider_rab a.tpack,000,FALSE
your mob will be invisible because your missing the Monster\ right before spider_
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Old 02/25/2010, 09:36   #45
 
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It's works very well, but any idea how to remove the animation when the ego dies?, my screen start to tremble and I get a dc time to time.

Thanks.
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