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[TUTORIAL]Make ur own 2moons/dekaron trainer
Discussion on [TUTORIAL]Make ur own 2moons/dekaron trainer within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
10/31/2009, 20:18
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#121
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elite*gold: 35
Join Date: Aug 2009
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you most likely didnt update it well, for further assistance with hacks post in  thread, this thread is only about making the trainer not hacks
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11/03/2009, 19:49
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#122
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Hello Kakarot,
Thanks a lot for the tut, i did it , but i have one problem: it's that when i do my command ( Shift+1 ) the game crashes..
Do you know where does it come from ?
Thanks
PS: I used the Vac Hack
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11/03/2009, 20:23
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#123
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elite*gold: 35
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Quote:
Originally Posted by alaeetctout
Hello Kakarot,
Thanks a lot for the tut, i did it , but i have one problem: it's that when i do my command ( Shift+1 ) the game crashes..
Do you know where does it come from ?
Thanks
PS: I used the Vac Hack
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you most likely didnt update offsets well on that hack, first test ur CE file without making the trainer, if it works then, then it should work as a trainer
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11/03/2009, 21:01
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#124
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Ok,
I've updated them from this :
by replacing the numbers, but still crashes :/
but in the same time this vac hack :  works for me.
Does it that the offsets i did are outdated ? ( i talk about these  )
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11/03/2009, 21:56
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#125
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elite*gold: 35
Join Date: Aug 2009
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Quote:
Originally Posted by alaeetctout
Ok,
I've updated them from this :
by replacing the numbers, but still crashes :/
but in the same time this vac hack :  works for me.
Does it that the offsets i did are outdated ? ( i talk about these  )
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Use this tutorial to update your hacks
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11/04/2009, 00:09
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#126
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Ok Kakkarot, i've followed that tutorial, with the array byte method, but the problem is that i find a new offset just for the Vac1 ( this one :
[ENABLE]
alloc(MonsterProperties,2048)
label(ReturnMonsterProperties)
label(PropertyBace)
registersymbol(PropertyBace)
0045C2AE: //8B 80 98 00 00 00 89 81 9C 00
jmp MonsterProperties
nop
ReturnMonsterProperties:
MonsterProperties:
push eax
mov eax,[eax+00000098] //Original Code
mov [ecx+0000009C],eax //Original Code
pop eax
mov [PropertyBace],ecx
//mov [ecx+00],00000000 //DwInfoIndex
mov [ecx+04],0000004B //DwExploreRange
mov [ecx+08],0000004B //DwSight
mov [ecx+0C],0000004B //DwPersuitRange
//mov [ecx+10],00000000 //DwAvoidRange
mov [ecx+14],00000000 //DwExploreStandDelay
//mov [ecx+18],00000000 //DwExploreMoveDelay
//mov [ecx+1C],00000000 //DwStandDelay
mov [ecx+20],000001F4 //DwMoveDelay
//mov [ecx+24],00000000 //DwFollowMyMasterRange
//mov [ecx+28],00000000 //DwStopMasterNear
//mov [ecx+2C],00000000 //DwWarpMyMasterRange
//mov [ecx+30],00000000 //DwCallTeamPossibelHP
//mov [ecx+34],00000000 //DwCallTeamCount
//mov [ecx+38],00000000 //DwBlockNFirstAttack
//mov [ecx+3C],00000000 //dwCallTeamCell
mov [ecx+40],000000FA //dwFollowTarget
mov [ecx+44],00000000 //dwSpecialAttackStartHP
mov [ecx+48],00000000 //dwSpecialMeleeAttackRate
mov [ecx+4C],00000000 //dwSpecialRangeAttackRate
mov [ecx+50],00000000 //DwPowerAttacjStartHP
mov [ecx+54],00000000 //dwPowerMeleeAttackProbable
mov [ecx+58],00000000 //dwPowerRangeAttackProbable
//mov [ecx+5C],00000000 //DwUnderAttackAggro
mov [ecx+60],00000000 //DwMeleeAttackRangeInAggro
mov [ecx+64],00000000 //DwRangeAttackRangeInAggro
mov [ecx+68],000003E8 //DwSightInAggro
//mov [ecx+6C],00000000 //DwDefeatAggro
//mov [ecx+70],00000000 //DwBlockedAggro
//mov [ecx+74],00000000 //DwSlideAggro
//mov [ecx+78],00000000 //DwHealAggro
//mov [ecx+7C],00000000 //DwMasterUnderAttackAggro
//mov [ecx+80],00000000 //DwMasterDefeatAggro
//mov [ecx+84],00000000 //DwMasterBlockingAggro
//mov [ecx+88],00000000 //DwMasterSlideAggro
//mov [ecx+8C],00000000 //DwCOmplusionUnderAttackAggro
mov [ecx+90],00000063 //dwMaxSummonsMonsterCount
mov [ecx+94],00000000 //dwReSummonsMonsterTick
mov [ecx+98],00000000 //dwMaxSummonsMonsterRange
mov [ecx+9C],00000000 //dwSummonsStartPcCount
//mov [eax+A0],00000000 //PatternType
mov eax,[ecx+0000009C] //Original Code
jmp ReturnMonsterProperties
PropertyBace:
db 00 00 00 00
[DISABLE]
dealloc(MonsterProperties)
unregistersymbol(PropertyBace)
0045C2AE:
mov eax,[eax+00000098]
)
for the two other vacs, i do the search, but he doesn't find anything :/
Help me please
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11/04/2009, 01:07
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#127
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Join Date: Aug 2008
Posts: 17
Received Thanks: 1
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Do you even have nebular's anti xigncode ?
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11/04/2009, 01:18
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#128
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Join Date: Sep 2008
Posts: 23
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Nop, as i noticed vac was working with simple ZanDekaron, i didn't use anti xigncode
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11/04/2009, 01:27
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#129
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Join Date: Mar 2009
Posts: 4
Received Thanks: 2
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hey and to use skill hack where i take script :/ ???
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11/04/2009, 01:47
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#130
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elite*gold: 35
Join Date: Aug 2009
Posts: 5,822
Received Thanks: 1,958
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skillhack is not alowed here, skill hack is aviable only in underground and premium sections
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11/04/2009, 01:50
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#131
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elite*gold: 0
Join Date: Sep 2008
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Received Thanks: 7
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Quote:
Originally Posted by alaeetctout
Ok Kakkarot, i've followed that tutorial, with the array byte method, but the problem is that i find a new offset just for the Vac1 ( this one :
[ENABLE]
alloc(MonsterProperties,2048)
label(ReturnMonsterProperties)
label(PropertyBace)
registersymbol(PropertyBace)
0045C2AE: //8B 80 98 00 00 00 89 81 9C 00
jmp MonsterProperties
nop
ReturnMonsterProperties:
MonsterProperties:
push eax
mov eax,[eax+00000098] //Original Code
mov [ecx+0000009C],eax //Original Code
pop eax
mov [PropertyBace],ecx
//mov [ecx+00],00000000 //DwInfoIndex
mov [ecx+04],0000004B //DwExploreRange
mov [ecx+08],0000004B //DwSight
mov [ecx+0C],0000004B //DwPersuitRange
//mov [ecx+10],00000000 //DwAvoidRange
mov [ecx+14],00000000 //DwExploreStandDelay
//mov [ecx+18],00000000 //DwExploreMoveDelay
//mov [ecx+1C],00000000 //DwStandDelay
mov [ecx+20],000001F4 //DwMoveDelay
//mov [ecx+24],00000000 //DwFollowMyMasterRange
//mov [ecx+28],00000000 //DwStopMasterNear
//mov [ecx+2C],00000000 //DwWarpMyMasterRange
//mov [ecx+30],00000000 //DwCallTeamPossibelHP
//mov [ecx+34],00000000 //DwCallTeamCount
//mov [ecx+38],00000000 //DwBlockNFirstAttack
//mov [ecx+3C],00000000 //dwCallTeamCell
mov [ecx+40],000000FA //dwFollowTarget
mov [ecx+44],00000000 //dwSpecialAttackStartHP
mov [ecx+48],00000000 //dwSpecialMeleeAttackRate
mov [ecx+4C],00000000 //dwSpecialRangeAttackRate
mov [ecx+50],00000000 //DwPowerAttacjStartHP
mov [ecx+54],00000000 //dwPowerMeleeAttackProbable
mov [ecx+58],00000000 //dwPowerRangeAttackProbable
//mov [ecx+5C],00000000 //DwUnderAttackAggro
mov [ecx+60],00000000 //DwMeleeAttackRangeInAggro
mov [ecx+64],00000000 //DwRangeAttackRangeInAggro
mov [ecx+68],000003E8 //DwSightInAggro
//mov [ecx+6C],00000000 //DwDefeatAggro
//mov [ecx+70],00000000 //DwBlockedAggro
//mov [ecx+74],00000000 //DwSlideAggro
//mov [ecx+78],00000000 //DwHealAggro
//mov [ecx+7C],00000000 //DwMasterUnderAttackAggro
//mov [ecx+80],00000000 //DwMasterDefeatAggro
//mov [ecx+84],00000000 //DwMasterBlockingAggro
//mov [ecx+88],00000000 //DwMasterSlideAggro
//mov [ecx+8C],00000000 //DwCOmplusionUnderAttackAggro
mov [ecx+90],00000063 //dwMaxSummonsMonsterCount
mov [ecx+94],00000000 //dwReSummonsMonsterTick
mov [ecx+98],00000000 //dwMaxSummonsMonsterRange
mov [ecx+9C],00000000 //dwSummonsStartPcCount
//mov [eax+A0],00000000 //PatternType
mov eax,[ecx+0000009C] //Original Code
jmp ReturnMonsterProperties
PropertyBace:
db 00 00 00 00
[DISABLE]
dealloc(MonsterProperties)
unregistersymbol(PropertyBace)
0045C2AE:
mov eax,[eax+00000098]
)
for the two other vacs, i do the search, but he doesn't find anything :/
Help me please 
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Kakkarot, can you help me on this please?
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11/04/2009, 02:28
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#132
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elite*gold: 0
Join Date: Mar 2009
Posts: 4
Received Thanks: 2
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lol if I try to do my trainer will not do so because I need the skill hack also
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11/06/2009, 20:04
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#133
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elite*gold: 35
Join Date: Aug 2009
Posts: 5,822
Received Thanks: 1,958
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Quote:
Originally Posted by ilusionist
lol if I try to do my trainer will not do so because I need the skill hack also
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no, you don't need the skillhack, you can just put the hacks that you already have
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11/07/2009, 03:17
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#134
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elite*gold: 0
Join Date: Jun 2009
Posts: 38
Received Thanks: 2
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im a 14 years old kid from denmark and i undstod it so most ppl should understand it if they just know a little bit about ce hacking <.< btw great job with the tut ^^
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11/25/2009, 14:06
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#135
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elite*gold: 0
Join Date: Nov 2009
Posts: 1
Received Thanks: 1
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Can some1 give me a link on where to downlad this hacks?
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