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[TUTORIAL]Make ur own 2moons/dekaron trainer
Discussion on [TUTORIAL]Make ur own 2moons/dekaron trainer within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
01/13/2010, 11:43
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#151
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elite*gold: 12
Join Date: Oct 2009
Posts: 1,014
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We need new No-xing.
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01/13/2010, 11:49
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#152
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Join Date: Feb 2008
Posts: 21
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who guessed
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01/14/2010, 05:24
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#153
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Join Date: Apr 2009
Posts: 69
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Nice TUT. but you are missing KEY elements haha
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01/14/2010, 09:12
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#154
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elite*gold: 35
Join Date: Aug 2009
Posts: 5,822
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What key elements? This way you get a 100% working trainer
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01/14/2010, 09:15
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#155
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Join Date: Jan 2010
Posts: 36
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Quote:
Originally Posted by ~Kakkarot~
What key elements? This way you get a 100% working trainer
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Just ignore him. I'm sure he's screwed something up and looking for someone to blame other than himself.
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01/14/2010, 16:20
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#156
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Join Date: Jan 2010
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Received Thanks: 418
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i dont get the GM teleport working, anything i could be doing wrong ? i used the search for [GM] text string before, tryed the other script, none work ? any body could shine some light onto this plz? ^^
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01/14/2010, 16:27
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#157
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Join Date: Nov 2009
Posts: 124
Received Thanks: 11
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Quote:
Originally Posted by Distortion69
i dont get the GM teleport working, anything i could be doing wrong ? i used the search for [GM] text string before, tryed the other script, none work ? any body could shine some light onto this plz? ^^
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here.. this one is updated and working fine..
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(exit)
004EBA63:
returnhere:
mov eax,00000002
nop
ret
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
004EBA63: // 8B 80 A8 00 00 00 C3
mov eax,[eax+000000a8]
ret
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01/14/2010, 16:50
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#158
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Join Date: Jan 2010
Posts: 229
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Quote:
Originally Posted by yuppy
here.. this one is updated and working fine..
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(exit)
004EBA63:
returnhere:
mov eax,00000002
nop
ret
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
004EBA63: // 8B 80 A8 00 00 00 C3
mov eax,[eax+000000a8]
ret
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Well i have tryed that before, but havent got it to work :s Lets give it another shot
edit :
seems i didnt have the offset the other time, or i was to sleepy to see it ^^ spend hours just to find that single hack working in a trainer haha well thanks alot xD
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01/15/2010, 14:33
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#159
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Join Date: Mar 2009
Posts: 861
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ok can you show us to update the trainer? for example one i finish the trainer and now i wanna add one more hack to the trainer how can i do that? instead of redoing everything
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01/16/2010, 18:55
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#160
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Join Date: Oct 2009
Posts: 59
Received Thanks: 25
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Quote:
Originally Posted by playboyx
ok can you show us to update the trainer? for example one i finish the trainer and now i wanna add one more hack to the trainer how can i do that? instead of redoing everything
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u need to do them again, unless you can open an existing trainer.
when you start doing it, it asks if you wana do a new or continue an existing
but for me if I try edit an existing it says an error message something "icon has been corrupted" or whatever..
So I usually make a new one when the update comes 
so don't close your work before you test the trainer, so u can make changes and generate trainer again
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01/16/2010, 22:40
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#161
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Join Date: Oct 2008
Posts: 2,040
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Quote:
Originally Posted by Kadam
u need to do them again, unless you can open an existing trainer.
when you start doing it, it asks if you wana do a new or continue an existing
but for me if I try edit an existing it says an error message something "icon has been corrupted" or whatever..
So I usually make a new one when the update comes 
so don't close your work before you test the trainer, so u can make changes and generate trainer again
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yeap, just make a new one and don't be lazy. Only takes like 10 minutes of your time and hours of hacking game play you can enjoy.
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01/18/2010, 23:08
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#162
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elite*gold: 35
Join Date: Aug 2009
Posts: 5,822
Received Thanks: 1,958
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Quote:
Originally Posted by playboyx
ok can you show us to update the trainer? for example one i finish the trainer and now i wanna add one more hack to the trainer how can i do that? instead of redoing everything
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As said above, you cannot update your trainer, if you made your trainer then it should not be hard to make another one, if you found one that is old...well...you can't update it
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01/19/2010, 08:13
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#163
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elite*gold: 20
Join Date: Jun 2008
Posts: 1,394
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Quote:
Originally Posted by ~Kakkarot~
As said above, you cannot update your trainer, if you made your trainer then it should not be hard to make another one, if you found one that is old...well...you can't update it
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u can still edit a trainer after u saved it... (i already have like 11 versions..and they were edited not strated again 2 make it from 0  )
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01/19/2010, 09:43
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#164
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elite*gold: 35
Join Date: Aug 2009
Posts: 5,822
Received Thanks: 1,958
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Quote:
Originally Posted by WarMasterRealOne
u can still edit a trainer after u saved it... (i already have like 11 versions..and they were edited not strated again 2 make it from 0  )
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If you know how, share it with others, there are many that want to update their old trainers. I personaly never tried hard to find a way how to edit it since it was much easier to just make a new one.
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01/19/2010, 09:52
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#165
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elite*gold: 20
Join Date: Jun 2008
Posts: 1,394
Received Thanks: 227
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Quote:
Originally Posted by ~Kakkarot~
If you know how, share it with others, there are many that want to update their old trainers. I personaly never tried hard to find a way how to edit it since it was much easier to just make a new one.
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sure ^^
How 2 not BEEP up ur trainer ( so u can still update it )
#1: after u loaded ur trainer don't forget to reload ur trainer icon (i c many trainers without icons xD)
[reload icons= rechose/rechange ur icon, u can chose the same icon...]
#2: Make 2 Trainers ( 1 editable and 1 protected) for the editable make sure the "prevent re-opening" box is not ticked when u generate it
Why?
#1- u will recive a eror when u open ur trainer if u don't reload ur icon when u edit it...
~
This is all xd
simple
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