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Working Non Agrro/Wall Hack

Discussion on Working Non Agrro/Wall Hack within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.

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Working Non Agrro/Wall Hack

hi just thought i would help those out who just need a working non agrro and wall hack with out having to buy them ^^ (red is the script) (works as of 1/30/2013) (These Scripts Are meant For Global Dekaron ONLY!!!!)(Vac and Non Agrro Only works in DUNGEONS And ARDECA!!!!)(Character Speed Added)

Non Agrro

[ENABLE]
aobscan(_aNoAggro,0F B7 86 68 01 00 00 8B) //OLD005B4D13 NEW005BADDF
aobscan(_aMobRange,89 4C 24 48 8B 4F 0C 8B 11 FF 52 0C 8B 10)
label(_aNoAggroLabel)
label(_aMobRangeLabel)
registersymbol(_aNoAggroLabel)
registersymbol(_aMobRangeLabel)
alloc(newmem, 2048)
alloc(MonsterRange, 2048)
label(returnhere)
label(originalcode)
label(ReturnMonsterRange)
label(exit)

_aNoAggro:
_aNoAggroLabel:
jmp newmem
db 55
db 55
returnhere:

_aMobRange:
_aMobRangeLabel:
jmp MonsterRange
db 55
db 55
ReturnMonsterRange:

MonsterRange:
mov [esp+48],ecx
mov [esp+30],00000000
mov [esp+4c],00000000
mov [esi+00000240],0000000 //other attack range to 0
mov [esi+0000023c],0000000 //other attack range to 0
mov [esi+00000238],0000000 //other attack range to 0
mov ecx,[edi+0c]
jmp ReturnMonsterRange

newmem:

originalcode:
movzx eax,word ptr [esi+00000168]

//mov eax,01
//mov word ptr [esi+00000156],ax
//mov [esi+00000070], 41200000 // speed mob
//40c00000 = 6 lv 1 (to replace the above blue color)
//40400000 = 12 lv 2 (to replace the above blue color)
//41c00000 = 24 lv 3 (to replace the above blue color)
mov byte ptr [esi+00000180],00 // malee attack range = 0
mov byte ptr [esi+00000250],00 // magic attack range = 0
mov [esi+0000024c],0000000 //other attack range = 0
mov [esi+00000248],0000000 //other attack range = 0
mov [esi+00000244],0000000 //other attack range = 0
mov eax,9
mov word ptr [esi+00000168],ax



exit:
jmp returnhere


[DISABLE]
//dealloc(newmem)
//dealloc(MonsterRange)
_aNoAggroLabel:
movzx eax,word ptr [esi+00000168]
unregistersymbol(_aNoAggroLabel)
_aMobRangeLabel:
mov [esp+48],ecx//db 89 4C 24 48
mov ecx,[edi+0c]
dealloc(newmem)
dealloc(MonsterRange)
unregistersymbol(_aMobRangeLabel)



Wall Hack

[ENABLE]
aobscan(_aWall,FF 50 10 8B F0 8D BC 24 88 00 00 00)
label(_aWallLabel)
registersymbol(_aWallLabel)
alloc(Wall,64)
label(ReturnWall)

_aWall:
_aWallLabel:
jmp Wall
nop
nop
nop
nop
nop
nop
nop
ReturnWall:

Wall:
call dword ptr [eax+10]
mov esi,eax
lea edi,ss:[esp+00000088]
cmp [eax+00000402],5f626577
je ReturnWall
mov [eax+00000402],5f626577
mov [eax+00000406],67616d69
mov [eax+0000040a],616d2e65
mov [eax+0000040e],00000063
jmp ReturnWall

[DISABLE]
dealloc(Wall)
_aWallLabel:
call dword ptr [eax+10]
mov esi,eax
lea edi,[esp+00000088]
unregistersymbol(_aWallLabel)


Vac Hack

[ENABLE]
aobscan(_aVac,8B 50 1C 89 51 20) //004B7E8D
label(_aVacLabel)
registersymbol(_aVacLabel)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

_aVac:
_aVacLabel:
jmp newmem
nop
returnhere:

newmem:
//DwExploreRange eax
mov [eax+08],00000040//DwSight eax+08
mov [eax+04],00000040//DwPersuitRange eax+04
mov [eax+0c],00000001 //DwAvoidRange eax+0C
//mov [eax+10],00000500//DwExploreStandDelay eax+10
//mov [eax+14],00000500//DwExploreMoveDelay eax+14
mov [eax+18],0000005A//DwStandDelay eax+18
mov [eax+1C],0000005A//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
//mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
//mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
mov [eax+40],00000000//DwUnderAttackAggro eax+40
mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
mov [eax+A8],00000000 //number of spawn
mov [eax+AC],00000000 //time summon
mov [eax+B4],00000000 //summonststartpccount
//mov [eax+70],00000000
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70

originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx


//mov edx,30 // number spawn
//mov [eax+8c],edx

//mov edx,64 // time delay spawn
//mov [eax+90],edx

mov edx,100 // # follow monster
mov [eax+3C],edx

mov [ecx+20],edx // # follow my master
exit:
jmp returnhere


[DISABLE]
dealloc(newmem)
_aVacLabel:
mov edx,[eax+1c]
mov [ecx+20],edx
unregistersymbol(_aVacLabel)


Mob Speed


[ENABLE]
aobscan(_aMobSpeed,8B 41 14 85 C0) //005B5990 OLD new005BBE20
label(_aMobSpeedLabel)
registersymbol(_aMobSpeedLabel)
alloc(DrakoMobSpeedBace,2048)
label(MobRunSpeedValue)
label(MobWalkSpeedValue)
label(ReturnMobSpeed)
label(check_speed)
label(finish_check)
label(check_cmp)
label(finish_check_cmp)
registersymbol(MobRunSpeedValue)
registersymbol(MobWalkSpeedValue)


DrakoMobSpeedBace:
mov eax,[ecx+14]
test eax,eax
jne check_cmp
fld dword ptr [00A57288]
ret 0004
check_cmp:
cmp byte ptr [esp+04],00
finish_check_cmp:
je check_speed
fld dword ptr [MobRunSpeedValue]
ret 0004
check_speed:
fld dword ptr [MobWalkSpeedValue]
finish_check:
ret 0004

MobRunSpeedValue:
db 00 00 60 41
MobWalkSpeedValue:
db 00 00 00 00

_aMobSpeed:
_aMobSpeedLabel:
jmp DrakoMobSpeedBace
ReturnMobSpeed:

[DISABLE]
dealloc(DrakoMobSpeedBace)
unregistersymbol(MobRunSpeedValue)
unregistersymbol(MobWalkSpeedValue)
_aMobSpeedLabel:
mov eax,[ecx+14]
test eax,eax
unregistersymbol(_aMobSpeedLabel)



Character Speed

[ENABLE]
aobscan(_aSpeed,D9 40 08 5F 5E C3 8B 0D)
label(_aSpeedLabel)
registersymbol(_aSpeedLabel)
alloc(newmem,16)
label(ReturnSpeed)
label(SpeedValue)
registersymbol(SpeedValue)

_aSpeed:
_aSpeedLabel:
jmp newmem
ReturnSpeed:

newmem:
fld dword ptr [SpeedValue]
pop edi
pop esi
jmp ReturnSpeed
push esi
push edi
call dword ptr [SpeedValue]
SpeedValue:
db 00 00 C0 40


0082523F:
ret


[DISABLE]
dealloc(newmem)
unregistersymbol(SpeedValue)
_aSpeedLabel:
fld dword ptr [eax+08]
pop edi
pop esi
unregistersymbol(_aSpeedLabel)
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Old 01/11/2013, 14:33   #2
 
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how can i use them? could anyone explain..
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Old 01/11/2013, 15:27   #3
 
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with cheat engine
look at all tools and hacks /////
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Old 01/11/2013, 19:20   #4
 
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But for this you need a bypass. Is there any? ( Sorry im new around here ).
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Old 01/11/2013, 19:30   #5
 
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Quote:
Originally Posted by Fitzulake View Post
But for this you need a bypass. Is there any? ( Sorry im new around here ).
Enough. Just open your eyes.
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Old 01/12/2013, 00:32   #6
 
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how use ?
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Old 01/12/2013, 00:37   #7



 
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Quote:
Originally Posted by paixao123 View Post
how use ?
read the replies and you'll find out... even the dumbest ones figured the **** out, why cant you?
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Old 01/12/2013, 01:49   #8
 
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its commom since people its a script what uses a script that people use to hack anything that you need info on is in this forum

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Old 01/12/2013, 09:04   #9
 
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Only wall hack works...
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Old 01/12/2013, 13:03   #10
 
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no aggro works too you just dont know how to use it
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Old 01/12/2013, 20:10   #11
 
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abaout use the hacks ^^ LECHERS look this and use



1. start bot starter
2. start RolleBot and press 1 for No aggro and 2 for Wall hack ("3 is bugged atm")

skillbot and backround bot use the skills from 1-0 for start the bot ingame ..
press F9 to start F10 for braik and F11 to close
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Old 01/12/2013, 22:58   #12
 
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Quote:
Originally Posted by peterhase View Post


1. start bot starter
2. start RolleBot and press 1 for No aggro and 2 for Wall hack ("3 is bugged atm")

skillbot and backround bot use the skills from 1-0 for start the bot ingame ..
press F9 to start F10 for braik and F11 to close
this working only for 64 bit systems. Any1 have for 32 bit system??
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Old 01/12/2013, 23:09   #13



 
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Quote:
Originally Posted by janko100 View Post
this working only for 64 bit systems. Any1 have for 32 bit system??
who the fk uses 32bit systems?LOL
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Old 01/12/2013, 23:21   #14
 
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Quote:
Originally Posted by guesswho-.- View Post
who the fk uses 32bit systems?LOL
hmm u kiding?? who want use 64 bit when half of programs dont work!
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Old 01/12/2013, 23:24   #15



 
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Quote:
Originally Posted by janko100 View Post
hmm u kiding?? who want use 64 bit when half of programs dont work!
name 1 program that doesnt work on 64 bits, I (and probably like 99% of the forum) have been using 64 bits since like 2 years and I havent come across a single problem with compability lol you and your fked up polish logic... its fkin killing me and the rest of sane people.
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