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LIST OF ALL PUBLIC HACKS AND TOOLS
Discussion on LIST OF ALL PUBLIC HACKS AND TOOLS within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
08/18/2009, 22:09
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#31
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Just a question: How do I turn of the hacks if I am ingame? Or do I have to restart with no CE running?
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08/18/2009, 22:13
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#32
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u can untick the hacks or use the original scripts (the ones that u replace with ur hacks) and go to another map
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08/18/2009, 22:16
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#33
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Ah, so there is no way turning them off instantly?
If so, that sucks
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08/18/2009, 22:18
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#34
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vac original
Code:
[ENABLE]
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)
004599BD:
jmp newmem
nop
returnhere:
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
exit:
jmp returnhere
[DISABLE]
non aggro original
Code:
[ENABLE]
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)
0053DB4A:
jmp newmem
nop
nop
returnhere:
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
movzx eax,word ptr [esi+00000154]
exit:
jmp returnhere
[DISABLE]
untick ur hack and click on thease scripts then reload the map
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08/18/2009, 22:22
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#35
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Okay, I'm going to try that! :3
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08/18/2009, 22:22
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#36
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Useful thread
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08/19/2009, 04:09
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#37
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@ohlulz:
no no no to turn the hacks off just untick them...
ecept for the Vac2PointO and non agro
for the vac to get disabled you have to walk past the monsters that are currently around you
and for the non aggro you do have to reload the map (but I'm working on fixing this don't worry)
let me see..
for speed hack you can just untick... to turn it off
for Zoom hack you have to reload map to turn it off
for...GMDetect you can just untick
for Auto Pots Im not sure.
for Cool hack you can untick but the animations of the techniques you have used will still be fast
(you must reload the map to get the animations back to normal)
@wadias123:
actualy wadias those scripts you posted do work but there is a lot of unecesary code
here
Code:
[ENABLE]
004599BD:
mov edx,[eax+1c]
mov [ecx+20],edx
[DISABLE]
and
Code:
[ENABLE]
0053DB4A:
movzx eax,word ptr [esi+00000154]
[DISABLE]
@Cake thank you ^.^
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08/19/2009, 06:39
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#38
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@6Drako9 thease are acclaim (original) codes, and whats the harm if its too long?
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08/19/2009, 07:20
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#39
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no there is no harm but you have to write a lot more stuff and it looks more complicated
also IF there was ever a CRC on the executable code, what you posted would be detected in the CRC while the other two scripts I showed you, wont be
I was showing you how to do it simpler because a few days ago you asked me for a tut on ASM and I thought you wanted to learn as much as you could about ASM
It is ofcourse your choice to take my advice or not ^.^
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08/19/2009, 10:23
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#40
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Quote:
[/SPOILER]CoolHack: This speeds up the cool down of techniques so you can use them many times.
(I like the name I gave it ^.^)
[SPOILER]Give thanks to Drako (me)
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This part deleted, as it was for skill hack
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08/19/2009, 15:47
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#41
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wanna ask if gameguard rev 1222 is still functioning...
thanks!!
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08/19/2009, 16:33
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#42
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help
i have downloaded the cheat engine 5.5 then i have gotten the non aggro hack into the address box after going thro that memory view thing. SO now what do i do? how do i get the hack to work from this point?
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08/19/2009, 22:51
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#43
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@trane.
well obviously I'm not happy you deleted that part...
I made that script myself but I posted it because I thought that Skill Hack worked much better. That's why I even named it differently.
I still think that I should be able to post it since I wrote it myself but...your the mod.
@sirbert
don't worry GG is not really doing anything, It's not even detecting CE.
@theman
now all you need to do is open 2Moons, have CE opened, then you click on the computer icon at the top left on CE and look for derakon.exe on the window that appears. and when you log into your character you activate the script. Then it is working
NOTE: I will update the Guide with these new instructions
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08/19/2009, 23:08
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#44
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Amazing work bro, thx
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08/20/2009, 14:28
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#45
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Ok I've talked to many people that have the same problem... "Scripts don't do anything"
and they all have "I play Dekaron" in common. I suspect it is just because the addresses are different and need to be changed so I wrote a lil guide on how to update script addresses and I added the Array of Bytes needed on every script
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