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LIST OF ALL PUBLIC HACKS AND TOOLS

Discussion on LIST OF ALL PUBLIC HACKS AND TOOLS within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.

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Old 08/20/2009, 15:23   #46
 
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Thnx for the cheat^_^
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Old 08/20/2009, 20:26   #47
 
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thank you very much helped me alot but btw isnt skill hack public? coz i need and i cant find one
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Old 08/20/2009, 20:28   #48
 
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its underground (banned form the forum)
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Old 08/20/2009, 21:21   #49
 
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Amazingly simple hack using CE and the provided scripts.

I don't know asm - but I hexed enough BackInTheDay to follow the logic.

Took me about 30 minutes for me to leaf through the code to assure myself that the scripts are benign, and about 5 min to implement a few of them and test them.
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Old 08/21/2009, 06:32   #50
 
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Changes the amount of Egos that Ivid Laiden summons and how fast it summons them so you can train on the Egos.

Where is this ?
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Old 08/21/2009, 06:34   #51
 
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No idea O_o sorry I haven't even reached lvl 60 Ive only been playing 2 or 3 weeks
someone else could tell you.
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Old 08/21/2009, 07:24   #52
 
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Quote:
Originally Posted by puttoulol View Post
Changes the amount of Egos that Ivid Laiden summons and how fast it summons them so you can train on the Egos.

Where is this ?

thanks to sachamo512
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Old 08/23/2009, 00:22   #53
 
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what do i change in this to make the mobs speed walk and run go just a little faster?
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Old 08/23/2009, 00:23   #54
 
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what do i edit to make the mobs walk speed and run speed just a little faster to keep up with me??/ so i dont have to stop every couple of feet for the to catch up....


[ENABLE]
alloc(DrakoMobSpeedBace,64)
label(MobIsWalking)
label(ReturnMobSpeed)
label(MobRunSpeed)
label(MobWalkSpeed)
registersymbol(MobRunSpeed)
registersymbol(MobWalkSpeed)

0053B330: //80 7C 24 04 00 74 06 D9 40 70
jmp DrakoMobSpeedBace
ReturnMobSpeed:

DrakoMobSpeedBace:
cmp byte ptr [esp+04],00
je MobIsWalking
fld dword ptr [MobRunSpeed]
ret 0004
MobIsWalking:
fld dword ptr [MobWalkSpeed]
ret 0004
MobRunSpeed:
db 00 00 20 41
MobWalkSpeed:
db 00 00 40 40

[DISABLE]
dealloc(DrakoMobSpeedBace)
unregistersymbol(MobRunSpeed)
unregistersymbol(MobWalkSpeed)
0053B330:
cmp byte ptr [esp+04],00
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Old 08/23/2009, 01:53   #55
 
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Hey Drako I've a question about CE scripting...
(I just copied it out of your Auto Pots script)

[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
label(check_mana)
label(finished_check)

What does this number (1024) do. And am I allowed to change it ?
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Old 08/23/2009, 09:38   #56
 
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sure Cr0 you can change it

that number what it does is tell cheat engine "hey look for an empty block of memory that is MINIMUM 1024 Bytes or 400 in Hex"
Ideally that number should be the amount of bytes your script is going to take up

Ok now look at this:
Code:
03DF0000 - 83 78 08 01                - cmp dword ptr [eax+08],01 //4Bytes
03DF0004 - 75 12                      - jne 03df0018 //2Bytes
03DF0006 - 90                         - nop //1Bytes
03DF0007 - 90                         - nop //1Bytes
03DF0008 - 90                         - nop //1Bytes
03DF0009 - 90                         - nop //1Bytes
03DF000A - c7 40 08 11 00 00 00       - mov [eax+08],00000011 //7Bytes
03DF0011 - c7 40 10 11 00 00 00       - mov [eax+10],00000011 //7Bytes
03DF0018 - 83 78 08 02                - cmp dword ptr [eax+08],02 //4Bytes
03DF001C - 75 12                      - jne 03df0030 //2Bytes
03DF001E - 90                         - nop //1Bytes
03DF001F - 90                         - nop //1Bytes
03DF0020 - 90                         - nop //1Bytes
03DF0021 - 90                         - nop //1Bytes
03DF0022 - c7 40 08 12 00 00 00       - mov [eax+08],00000012 //7Bytes
03DF0029 - c7 40 10 12 00 00 00       - mov [eax+10],00000012 //7Bytes
03DF0030 - 83 78 08 13                - cmp dword ptr [eax+08],13 //4Bytes
03DF0034 - 0f 84 c0 a0 73 fc          - je 0052a0fa //6Bytes
03DF003A - e9 2a a0 73 fc             - jmp 0052a069 //5Bytes
each two hex numbers is 1 byte as I hope you already know (00 to FF) is 1 byte
so you can just count and 4+2+1+1+1+1+7+7+4+2+1+1+1+1+7+7+4+6+5 =...uhh 63
the real number that should be instead of the 1024 is 63

but if you put a size smaller than that is doesn't really matter becuase CE will still find an empty block biger than what you told it
like even tho you tell it to find a 63 byte block it will probably still use a 500 or so byte block




@mitricman94
Read the "Instructions for changing values being used by a script" back in the first post.
I wrote it for a reason...
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Old 08/23/2009, 11:14   #57
 
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Wow, what an explanation ! xD
Thanks you helped me very much .
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Old 08/23/2009, 23:54   #58
 
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some problem on the
range 0 i have search for "89 54 24 48 8B 01 FF 50 0C 8B"
but nothing found (playing on private server)
any idea?
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Old 08/24/2009, 00:26   #59
 
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This is 2moons section, not Pserver section.
I think the HEX strings, values, numbers whatever on Pservers are not the same as in 2moons .
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Old 08/24/2009, 00:49   #60
 
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the pserver more copy from 2moons thats from dekaron =)
the other thinks i have found without any problem
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