@TestTubeBaby
well if you are searching for array of bytes the Hex box should be ticked (CE even does it for you automatically)
and so when you hit search you should find an address
IF you are playing 2Moons then (IF the code stayed in the same address) you should get the same address that is in the script, or (IF the code changes and moved to a new address) you will get the new address that you will use to replace the old
however IF you are not playing 2Moons then it could be that the code doesn't exist in the game you are playing (unlikely if it is supposed to be a dekaron copy)
Finally, what exactly did you type in the search box? because I hope you didn't copy the "//", which I think you did lol
@hawianugy
you need to do the same steps on the first post but the only change is... the numbers you search for.
like if you wanted to do wallhack for heiharp you have to copy the numbers next to heihaff.mac, which are "68 61 69 68 61 66 66 2E 6D 61 63 00"
Step #4 is the only step that changes with respect to what map you want to wallhack
P.S. thanks for asking your question, now Ill add that last line as a NOTE after the steps
@vuong
Ill explain how Non aggro works
First, it should really be called MakeMonstersAggrovatedToYouAndMakeTheirAttackRange Zero hack lol ^.^
and that is how most monsters don't attack you (because their attack range is zero)
however when you have many monsters around you... there might be a couple that actually meet the requirement of being 0 units close to you
In the vac script there is this line
Code:
mov [ecx+20],00000[COLOR="Blue"]12C[/COLOR] //DwMoveDelay
that tells the monsters to move for
300 milliseconds and then figure out what they are going to do next.
before... I had this set to only 0000000
1 which as you might have guessed it tells them to only move for
1 millisecond and then figure out what to do
The differences between having that line at 00000
12C and having it at 0000000
1 are that:
1. with 0000000
1 the monsters will be close to you because they take little time to change their direction and will always be changing their destination to you, every 0.001th of a second (but the drawback is that probably most, if not half, of the monsters will be within zero distance of you)
2. with 00000
12C the vacuum will be bigger (the monsters will be running longer distances before recalculating their path). but the benefit is that fewer of them will be at a distance of 0 from you when they want to attack.
and now Finaly.... forget everything I said because I forgot the fact that you said "when my summoner goes in and attack" lol
that just means that the script is incomplete, that it is not setting some form of the monster's attack (mabie counterattack) to zero.
I am not sure how to complete the script because I don't even know what type of attack is not set to zero... so sorry
You should just raise the 00000
12C before "//DwMoveDelay" to 00000
1F4, which is 500
edit: lol I just noticed that I could have simply posted the last line and it would have been a complete answer