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LIST OF ALL PUBLIC HACKS AND TOOLS

Discussion on LIST OF ALL PUBLIC HACKS AND TOOLS within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.

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Old 09/12/2009, 05:13   #181
 
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on your vac script there will be a line with the part //dwMaxSummonsMonsterCount
on the same line change the 8 numbers before to 000000C7 and finaly remeber to themove the first "//" before the "mov"
in the end you should have this line
Code:
  mov [ecx+90],000000C7    //dwMaxSummonsMonsterCount
this will make the boss only make 199 summons for you to have a total of 200 monsters on the map
you can change the C7 to 63 if you only want 100 monsters on the map
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Old 09/12/2009, 05:56   #182
 
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Quote:
Originally Posted by 6Drako9 View Post
@bnX and armakapo
guys I can't help you when I don't know anything about your problem
there a MANY MANY ways that something can "not work"
does the mac file name change to paired number when you change the scan type to Aray of Bytes?
do you just not find any results?
do you find more than 3 results?
do you only find 2?
when you change the value to web_image.mac do you click yes to the warning windows?
do you not walk through walls?
do you crash when you change the web_image.mac?
do you crash when you enter the map?
did you do all the steps each one by one without skiping?
did you do all the steps outside the map tyou are trying to wall hack?
which map did you try to wall hack??????
????????????????????
?????????????????
there are SO many question and saying "it doesn't work" just doesn't give any useful information



Also I made some changes to the NoActionDelay
Quote:
Originally Posted by 6Drako9 View Post
lol I know Twister
I was getting mad writing

ok hawiangy now we how that it could be... you were in the map you wanted to wall hack while doing the wall hack procedure (if you only got 1 or 3 results it would rule this out because if you were on the current map you would get 5+ results)
So I want to know what map you were trying to wall hack and what did you copy and paste onto the search.
and also tell me if you were ouside of the map when you tried.


ok i tried ones when i was in parca temple and i was doing the tut for loa after i finished everything i said it came up with 3 results i ignored first 2 and do everything u said then went to loa walked to a wall and nothing. Then i tried being in loa and setting everything up and it came up with 5 i tried all 5 and nothing. I have not tried setting it up when i was outside. but plz let me know all info u need from me to further help u
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Old 09/12/2009, 07:01   #183
 
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then it just seems like you edited a loa.mac that wasn't the true one
try again and if it doesn't work again
do what you did las time(search again and change all of them)
but then after doing that you MUST step outside of Loa and go back into the map
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Old 09/12/2009, 07:06   #184

 
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Quote:
Originally Posted by 6Drako9 View Post
then it just seems like you edited a loa.mac that wasn't the true one
try again and if it doesn't work again
do what you did las time(search again and change all of them)
but then after doing that you MUST step outside of Loa and go back into the map
how hard it is to make that work lol Keep trying and you'll get it right
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Old 09/12/2009, 07:13   #185
 
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Quote:
Originally Posted by Mr_Twistеr View Post
how hard it is to make that work lol Keep trying and you'll get it right
Quote:
Originally Posted by 6Drako9 View Post
then it just seems like you edited a loa.mac that wasn't the true one
try again and if it doesn't work again
do what you did las time(search again and change all of them)
but then after doing that you MUST step outside of Loa and go back into the map
OMG guys ty so much for the support and help it works im so happy i love you guys
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Old 09/12/2009, 07:22   #186
 
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Hey guys im having trouble updating the adresses. A few questions.
1.) Am I supposed to search for the array of bytes with hex on or off?
2.) I cannot find adresses for any of the arrays I put in, with hex on or off. Could this be just because I already have the right adress, I imagine it would give me something but idk.
~Thx much.
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Old 09/12/2009, 07:28   #187
 
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Ok i got another quick question do i do the same things for the other maps?
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Old 09/12/2009, 08:20   #188
 
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thanks for ur help drako but u know why when my summoner goes in and attack he gets killed after a few shot, non agro is working, i think its some kind of recoil
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Old 09/12/2009, 09:55   #189
 
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@TestTubeBaby
well if you are searching for array of bytes the Hex box should be ticked (CE even does it for you automatically)
and so when you hit search you should find an address
IF you are playing 2Moons then (IF the code stayed in the same address) you should get the same address that is in the script, or (IF the code changes and moved to a new address) you will get the new address that you will use to replace the old
however IF you are not playing 2Moons then it could be that the code doesn't exist in the game you are playing (unlikely if it is supposed to be a dekaron copy)
Finally, what exactly did you type in the search box? because I hope you didn't copy the "//", which I think you did lol

@hawianugy
you need to do the same steps on the first post but the only change is... the numbers you search for.
like if you wanted to do wallhack for heiharp you have to copy the numbers next to heihaff.mac, which are "68 61 69 68 61 66 66 2E 6D 61 63 00"
Step #4 is the only step that changes with respect to what map you want to wallhack
P.S. thanks for asking your question, now Ill add that last line as a NOTE after the steps

@vuong
Ill explain how Non aggro works
First, it should really be called MakeMonstersAggrovatedToYouAndMakeTheirAttackRange Zero hack lol ^.^
and that is how most monsters don't attack you (because their attack range is zero)
however when you have many monsters around you... there might be a couple that actually meet the requirement of being 0 units close to you
In the vac script there is this line
Code:
  mov [ecx+20],00000[COLOR="Blue"]12C[/COLOR]    //DwMoveDelay
that tells the monsters to move for 300 milliseconds and then figure out what they are going to do next.
before... I had this set to only 00000001 which as you might have guessed it tells them to only move for 1 millisecond and then figure out what to do
The differences between having that line at 0000012C and having it at 00000001 are that:
1. with 00000001 the monsters will be close to you because they take little time to change their direction and will always be changing their destination to you, every 0.001th of a second (but the drawback is that probably most, if not half, of the monsters will be within zero distance of you)
2. with 0000012C the vacuum will be bigger (the monsters will be running longer distances before recalculating their path). but the benefit is that fewer of them will be at a distance of 0 from you when they want to attack.
and now Finaly.... forget everything I said because I forgot the fact that you said "when my summoner goes in and attack" lol
that just means that the script is incomplete, that it is not setting some form of the monster's attack (mabie counterattack) to zero.
I am not sure how to complete the script because I don't even know what type of attack is not set to zero... so sorry
You should just raise the 0000012C before "//DwMoveDelay" to 000001F4, which is 500

edit: lol I just noticed that I could have simply posted the last line and it would have been a complete answer
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Old 09/12/2009, 13:09   #190
 
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why am i getting "invalid client, plz reinstal" msg?
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Old 09/12/2009, 20:33   #191
 
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delete the big CRC file in your bin and launch
anyway thanks again drako, something i notice though is when i use spawn for forgery, sometimes the giant bees goes in and i get intoxicated, thats understandable but, fir the laidens, this is crespo C btw, it doesn't seem to hurt me when i just stand there but when i spam some skills it seems to have some type of recoil
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Old 09/12/2009, 22:28   #192
 
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[QUOTE=6Drako9;3008274]@TestTubeBaby
well if you are searching for array of bytes the Hex box should be ticked (CE even does it for you automatically)
and so when you hit search you should find an address
IF you are playing 2Moons then (IF the code stayed in the same address) you should get the same address that is in the script, or (IF the code changes and moved to a new address) you will get the new address that you will use to replace the old
however IF you are not playing 2Moons then it could be that the code doesn't exist in the game you are playing (unlikely if it is supposed to be a dekaron copy)
Finally, what exactly did you type in the search box? because I hope you didn't copy the "//", which I think you did lol

No, exactly what I did was, started two moons, launched CE at the login page, and selected the unpacked_dekaron_4.6.23.exe process (yes I know I dont need it if im not editing .csv but meh I have so I might as well) Then I log in to my account. Then I go back to CE and open my .CT file with all your scripts and change the speed script. I copy D9 40 08 5F 5E C3 8B 0D and then close the auto assembler. I then search D9 40 08 5F 5E C3 8B 0D in the search bar with hex ticked, Scan type: Search for this array Value: Array of Bytes. But when I scan I get nothing.
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Old 09/12/2009, 22:29   #193
 
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Im trying to using the script for autopots but its no working using CE.
Do i have to use NOCRC for CE?
Thx
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Old 09/12/2009, 23:15   #194
 
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No-CrC is not needed for CE...
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Old 09/12/2009, 23:19   #195
 
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well TestTubeBaby the only unusual thing is attatching CE to unpacked_dekaron (you actually don't even need this for csv editing)
Instead try just runing the 2Moons minilancher (not Launcher.exe)
as if you were opening the game legit
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