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[RELEASE] Fastest Mass Spawn
Discussion on [RELEASE] Fastest Mass Spawn within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
10/12/2009, 18:31
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#91
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Quote:
Originally Posted by tryyyy
anyway ... how can i do this hack with winhex ?  i edit the numbers like in this tut?
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as i already said, just use the csv and find the correct number index (2280 =oread) for animation just open share/../animation (or w/e the folder is called) and look for oread stuff then figure it out how to do it in winhex....
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10/12/2009, 18:54
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#92
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Quote:
Originally Posted by tryyyy
anyway ... how can i do this hack with winhex ?  i edit the numbers like in this tut?
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did you fix your problem of the korean thingy?
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10/12/2009, 19:47
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#93
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no bloom
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10/12/2009, 20:20
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#94
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Quote:
Originally Posted by tryyyy
no bloom 
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I did.
you have to get a good unpacker and make sure you have EVERYTHING unpacked.. what i had in my folder didnt cut it D:
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10/14/2009, 00:05
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#95
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i cant do this some1 send me pls..
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10/14/2009, 00:08
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#96
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Hi,
I'm trying to get the CSV editting technique working for Oread's Spawns.
I've editted the following files:
\data\share\ai\info.csv
\data\share\action\monster\oread.act.2280.csv
\data\share\action\monster\oread.act.2324.csv
Here are the changes I made to the CSVs:
- info.csv
(CHANGES FOR OREAD 2324)
Changed Cell 227Q (Index 2324, dwFollowTarget) to 10000
Changed Cell 227AK (Index 2324, dwMaxSummonsCount) to 2000
Changed Cell 227AL (Index 2324, dwReSummonsMonsterTick) to 1
Changed Cell 227AM (Index 2324, dwMaxSummonsMonsterRange) to 0
Changed Cell 227AN (Index 2324, dwSummonsStartPcCount) to 1
(CHANGES FOR OREAD 2280)
Same as above, only used Index 2280 for all the changes.
- oread.act.2280.csv
Changed Cell 11G (oread_att01.anim, TimeLength) to 0.1
Changed Cell 12G (oread_att02.anim, TimeLength) to 0.1
Changed Cell 13G (oread_att03.anim, TimeLength) to 0.1
Changed Cell 14G (oread_att01.anim, TimeLength) to 0.1
And did the same for oread.act.2324.csv
I'm also using the following CE Scripts:
Vac Hack / Monster Spawn
[ENABLE]
alloc(MonsterProperties,2048)
label(ReturnMonsterProperties)
label(MonsterRange)
label(ReturnMonsterRange)
label(MonsterAggro)
label(PropertyBace)
registersymbol(MonsterAggro)
registersymbol(PropertyBace)
0045C2AE: //8B 80 98 00 00 00 89 81 9C 00
jmp MonsterProperties
nop
ReturnMonsterProperties:
0053D155: //89 54 24 48 8B 01 FF 50 0C 8B
jmp MonsterRange
nop
ReturnMonsterRange:
0053D16A: //0F B7 86 54 01 00 00 8B 0D
mov eax,[MonsterAggro]
nop
nop
MonsterProperties:
push eax
mov eax,[eax+00000098] //Original Code
mov [ecx+0000009C],eax //Original Code
pop eax
mov [PropertyBace],ecx
//mov [ecx+00],00000000 //DwInfoIndex
mov [ecx+04],0000004B //DwExploreRange
mov [ecx+08],0000004B //DwSight
mov [ecx+0C],000000C8 //DwPersuitRange
mov [ecx+10],00000000 //DwAvoidRange
mov [ecx+14],00000000 //DwExploreStandDelay
mov [ecx+18],00000000 //DwExploreMoveDelay
//mov [ecx+1C],00000000 //DwStandDelay
mov [ecx+20],000001F4 //DwMoveDelay
//mov [ecx+24],00000000 //DwFollowMyMasterRange
//mov [ecx+28],00000000 //DwStopMasterNear
//mov [ecx+2C],00000000 //DwWarpMyMasterRange
//mov [ecx+30],00000000 //DwCallTeamPossibelHP
//mov [ecx+34],00000000 //DwCallTeamCount
//mov [ecx+38],00000000 //DwBlockNFirstAttack
//mov [ecx+3C],00000000 //dwCallTeamCell
mov [ecx+40],000000FA //dwFollowTarget
//mov [ecx+44],00000000 //dwSpecialAttackStartHP
mov [ecx+48],00000000 //dwSpecialMeleeAttackRate
mov [ecx+4C],00000000 //dwSpecialRangeAttackRate
mov [ecx+50],00000000 //DwPowerAttacjStartHP
mov [ecx+54],00000000 //dwPowerMeleeAttackProbable
mov [ecx+58],00000000 //dwPowerRangeAttackProbable
//mov [ecx+5C],00000000 //DwUnderAttackAggro
mov [ecx+60],00000000 //DwMeleeAttackRangeInAggro
mov [ecx+64],00000000 //DwRangeAttackRangeInAggro
mov [ecx+68],000003E8 //DwSightInAggro
//mov [ecx+6C],00000000 //DwDefeatAggro
//mov [ecx+70],00000000 //DwBlockedAggro
//mov [ecx+74],00000000 //DwSlideAggro
//mov [ecx+78],00000000 //DwHealAggro
//mov [ecx+7C],00000000 //DwMasterUnderAttackAggro
//mov [ecx+80],00000000 //DwMasterDefeatAggro
//mov [ecx+84],00000000 //DwMasterBlockingAggro
//mov [ecx+88],00000000 //DwMasterSlideAggro
//mov [ecx+8C],00000000 //DwCOmplusionUnderAttackAggro
//mov [ecx+90],00000063 //dwMaxSummonsMonsterCount //commented out
//mov [ecx+94],00000000 //dwReSummonsMonsterTick //commented out
//mov [ecx+98],00000000 //dwMaxSummonsMonsterRange //commented out
//mov [ecx+9C],00000000 //dwSummonsStartPcCount //commented out
//mov [eax+A0],00000000 //PatternType
mov eax,[ecx+0000009C] //Original Code
jmp ReturnMonsterProperties
MonsterRange:
mov [esp+48],edx
mov [esp+30],00000000
mov [esp+4c],00000000
//mov [esi+00000240],0000000 //other attack range to 0
//mov [esi+0000023c],0000000 //other attack range to 0
//mov [esi+00000238],0000000 //other attack range to 0
mov eax,[ecx]
jmp ReturnMonsterRange
MonsterAggro:
db 03 00 00 00
PropertyBace:
db 00 00 00 00
[DISABLE]
dealloc(MonsterProperties)
unregistersymbol(MonsterAggro)
unregistersymbol(PropertyBace)
0045C2AE:
mov eax,[eax+00000098]
0053D155:
mov [esp+48],edx
mov eax,[ecx]
0053D16A:
movzx eax,word ptr [esi+00000154]
GM Teleport Hack
[ENABLE]
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)
004EB3E3:
jmp newmem
nop
returnhere:
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
mov eax,00000002
exit:
jmp returnhere
[DISABLE]
mov eax,00000002
Skill Hack 1 / Skill hack 2
(Not shown here)
But for some reason, whenever I try to get Oread to spawn stuff, he just sits there immobile, and doesnt attack me or do anything. When my friend comes, he spawns stufff, but it's because of my friend's CE Spawn Script. It spawns slowly, 1-2 per sec.
This is the same with every boss I've tried it on, Demon Syph, Oread, the guy that spawns Egos. They all just sit immobile and don't try to spawn anything.
I'm using reXIGNation 1.1, with CRC bypass. I've already editted my shadows.txt file correctly. It IS reading my CSVs, I feel like I just messed up somewhere with editting them.
Any pointers? Thanks.
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10/14/2009, 00:16
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#97
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Join Date: Aug 2007
Posts: 108
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Quote:
Originally Posted by trane.
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
0045C1CD:
jmp newmem
nop
returnhere:
newmem:
//DwExploreRange eax
mov [eax+08],00000020//DwSight eax+08
mov [eax+04],00000020//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000064//DwExploreStandDelay eax+10
//mov [eax+14],00000064//DwExploreMoveDelay eax+14
//mov [eax+18],00000064//DwStandDelay eax+18
//mov [eax+1C],00000064//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
//mov [eax+40],00000000//DwUnderAttackAggro eax+40
//mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
//mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
mov [eax+18],00000000
mov [eax+1C],00000000
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
mov edx,999 // number spawn
mov [eax+8c],edx
mov edx,10 // time delay spawn
mov [eax+90],edx
mov edx,999 // # follow monster
mov [eax+3C],edx
//mov [ecx+20],edx // # follow my master
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
0045C1CD:
mov edx,[eax+1c]
mov [ecx+20],edx
alloc(newmem,256)
label(orig_00883AC2)
newmem:
push 60
push 00a9f448
call 00889d18
mov edi,00000094
mov eax,edi
call 00886430
mov [ebp-18],esp
mov esi,esp
mov [esi],edi
push esi
call dword ptr [00a2519c]
mov ecx,[esi+10]
mov [00c154a8],ecx
mov eax,[esi+04]
mov [00c154b4],eax
mov edx,[esi+08]
mov [00c154b8],edx
mov esi,[esi+0c]
and esi,00007fff
mov [00c154ac],esi
cmp ecx,02
or esi,00008000
mov [00c154ac],esi
orig_00883AC2:
shl eax,08
add eax,edx
mov [00c154b0],eax
xor esi,esi
push esi
mov edi,[00a251b0]
call edi
cmp word ptr [eax],5a4d
jne 00883afd
mov ecx,[eax+3c]
add ecx,eax
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are you supposed to paste this entire thing into a vac script on CE? and when you get ingame it'll spawn a lot of mini oreads?
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10/14/2009, 16:10
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#98
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Join Date: Nov 2008
Posts: 5,333
Received Thanks: 1,335
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Quote:
Originally Posted by 26eses26
i cant do this some1 send me pls.. 
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If u cant do it, dont.
If u want to do it, but still cant, read and read till u get it
Quote:
Originally Posted by illmat1k
are you supposed to paste this entire thing into a vac script on CE? and when you get ingame it'll spawn a lot of mini oreads?
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i think that is the vac script (correct me if im wrong)
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10/14/2009, 20:56
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#99
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elite*gold: 0
Join Date: Oct 2008
Posts: 2,040
Received Thanks: 598
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Quote:
Originally Posted by draegon71
Thank you !!!
<3
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Instead of saying thank you you can just press tnx button. I'll let you slide with a warning next time will be reported for spam. Take care
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10/14/2009, 23:23
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#100
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Join Date: Jun 2009
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my laiden is start like this guys... Ivid Laiden,3,23,115,3680275,0,995,1422,20,70,2,6,0,0,0 ,0,30,45,45,45,45,45,0,4.3,6.1,1,2,
not a 2732,6,16,18,6,2000,2000,1200,1000,0,0,0,50,2,0,4, 4 what must i do :S
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10/18/2009, 15:32
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#101
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Join Date: Oct 2009
Posts: 81
Received Thanks: 0
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need tutorial
guys make a tutorial please
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10/18/2009, 17:15
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#102
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elite*gold: 35
Join Date: Aug 2009
Posts: 5,822
Received Thanks: 1,958
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 this is a tutorial
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10/18/2009, 17:20
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#103
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Join Date: Jul 2009
Posts: 700
Received Thanks: 228
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Quote:
Originally Posted by 26eses26
my laiden is start like this guys... Ivid Laiden,3,23,115,3680275,0,995,1422,20,70,2,6,0,0,0 ,0,30,45,45,45,45,45,0,4.3,6.1,1,2,
not a 2732,6,16,18,6,2000,2000,1200,1000,0,0,0,50,2,0,4, 4 what must i do :S
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open it with excle you gone see it more clear
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10/18/2009, 20:23
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#104
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Join Date: Mar 2008
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How would I make my oread spawn a billion? I tried comparing oread with laiden but the numbers are slightly different, any help?
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10/18/2009, 22:19
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#105
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Join Date: Jul 2009
Posts: 700
Received Thanks: 228
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Quote:
Originally Posted by bloombloom244
How would I make my oread spawn a billion? I tried comparing oread with laiden but the numbers are slightly different, any help?
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make the spown 9999 per 01
that will spown max number ( max number =200 in the map )
well i tired to change max number of mobs in the map bt that made the map crash .....
so just sty at limited its way better
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