You last visited: Today at 21:20
Advertisement
[RELEASE] Fastest Mass Spawn
Discussion on [RELEASE] Fastest Mass Spawn within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
10/05/2009, 22:21
#76
elite*gold: 0
Join Date: Oct 2007
Posts: 180
Received Thanks: 84
any body can make a CE script pl i dont now how to write a CE script and crc bypass suckz on my win7x64 dont loadup
10/05/2009, 22:48
#77
elite*gold: 0
Join Date: Apr 2009
Posts: 41
Received Thanks: 6
Can some1 give as a movie how to do this ? xD... Its hard to understand if u'r not perfect english... And can some1 give as how to do that same work just with Oread ?
On first editing i have no numbers to change in 0 idk wtf omg
10/05/2009, 23:27
#78
elite*gold: 35
Join Date: Aug 2009
Posts: 5,822
Received Thanks: 1,957
+#79-80 reported at 5/10/09 GMT +1 23:27 cause double post
10/05/2009, 23:33
#79
elite*gold: 0
Join Date: Aug 2008
Posts: 8,097
Received Thanks: 3,359
#Posts merged
10/07/2009, 02:57
#80
elite*gold: 0
Join Date: Feb 2009
Posts: 129
Received Thanks: 2
can ya post it for xp an not vista
10/09/2009, 19:33
#81
elite*gold: 0
Join Date: Oct 2007
Posts: 250
Received Thanks: 20
i figured out how to not get invalid client - update CRC . i tried again to edit but i couldn`t do it ... there are different files, numbers at Oread . I tried to edit to Oread the same like in your thread but mobs spawn normally
.. Can someone write a mini-tut about doing spawn hack to oread? thank you
... and in what i understand oread needs 2 peoples ???
10/11/2009, 01:21
#82
elite*gold: 0
Join Date: Apr 2009
Posts: 41
Received Thanks: 6
Quote:
Originally Posted by
tryyyy
i figured out how to not get invalid client - update CRC . i tried again to edit but i couldn`t do it ... there are different files, numbers at Oread . I tried to edit to Oread the same like in your thread but mobs spawn normally
.. Can someone write a mini-tut about doing spawn hack to oread? thank you
... and in what i understand oread needs 2 peoples ???
U dont need 2 ppl's just go on 6Drako9 most publick hack's copy [VacPart1]MonsterProperties , and [VacPart2]MonsterRange ... If u dont know how to make a script on hes tut u have ... Good luck ... Better for you find the CSV editing ... Its much better... WIth these 2 VaC u spawn 1 monster 1 second ... So its kind of cr** ... Anyway good luck...
10/11/2009, 08:44
#83
elite*gold: 0
Join Date: Mar 2008
Posts: 70
Received Thanks: 5
Here's a question... I could get the bottom half of the tut into a script, but how would I get the top part where it says change the time length to 0... how would I incorporate that into my script?
10/11/2009, 14:39
#84
elite*gold: 0
Join Date: Mar 2009
Posts: 55
Received Thanks: 1
it works for oread too?o.O or if u have to change something can u please tell me what u need to change to work for oread too
10/11/2009, 15:09
#85
elite*gold: 0
Join Date: Aug 2008
Posts: 8,097
Received Thanks: 3,359
Quote:
Originally Posted by
cLaTiTuChA
it works for oread too?o.O or if u have to change something can u please tell me what u need to change to work for oread too
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
0045C1CD:
jmp newmem
nop
returnhere:
newmem:
//DwExploreRange eax
mov [eax+08],00000020//DwSight eax+08
mov [eax+04],00000020//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000064//DwExploreStandDelay eax+10
//mov [eax+14],00000064//DwExploreMoveDelay eax+14
//mov [eax+18],00000064//DwStandDelay eax+18
//mov [eax+1C],00000064//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
//mov [eax+40],00000000//DwUnderAttackAggro eax+40
//mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
//mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
mov [eax+18],00000000
mov [eax+1C],00000000
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
mov edx,999 // number spawn
mov [eax+8c],edx
mov edx,10 // time delay spawn
mov [eax+90],edx
mov edx,999 // # follow monster
mov [eax+3C],edx
//mov [ecx+20],edx // # follow my master
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
0045C1CD:
mov edx,[eax+1c]
mov [ecx+20],edx
alloc(newmem,256)
label(orig_00883AC2)
newmem:
push 60
push 00a9f448
call 00889d18
mov edi,00000094
mov eax,edi
call 00886430
mov [ebp-18],esp
mov esi,esp
mov [esi],edi
push esi
call dword ptr [00a2519c]
mov ecx,[esi+10]
mov [00c154a8],ecx
mov eax,[esi+04]
mov [00c154b4],eax
mov edx,[esi+08]
mov [00c154b8],edx
mov esi,[esi+0c]
and esi,00007fff
mov [00c154ac],esi
cmp ecx,02
or esi,00008000
mov [00c154ac],esi
orig_00883AC2:
shl eax,08
add eax,edx
mov [00c154b0],eax
xor esi,esi
push esi
mov edi,[00a251b0]
call edi
cmp word ptr [eax],5a4d
jne 00883afd
mov ecx,[eax+3c]
add ecx,eax
10/11/2009, 16:26
#86
elite*gold: 159
Join Date: Jul 2008
Posts: 287
Received Thanks: 95
Quote:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
0045C1CD:
jmp newmem
nop
returnhere:
newmem:
//DwExploreRange eax
mov [eax+08],00000020//DwSight eax+08
mov [eax+04],00000020//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000064//DwExploreStandDelay eax+10
//mov [eax+14],00000064//DwExploreMoveDelay eax+14
//mov [eax+18],00000064//DwStandDelay eax+18
//mov [eax+1C],00000064//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
//mov [eax+40],00000000//DwUnderAttackAggro eax+40
//mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
//mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
mov [eax+18],00000000
mov [eax+1C],00000000
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
mov edx,999 // number spawn
mov [eax+8c],edx
mov edx,10 // time delay spawn
mov [eax+90],edx
mov edx,999 // # follow monster
mov [eax+3C],edx
//mov [ecx+20],edx // # follow my master
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
0045C1CD:
mov edx,[eax+1c]
mov [ecx+20],edx
alloc(newmem,256)
label(orig_00883AC2)
newmem:
push 60
push 00a9f448
call 00889d18
mov edi,00000094
mov eax,edi
call 00886430
mov [ebp-18],esp
mov esi,esp
mov [esi],edi
push esi
call dword ptr [00a2519c]
mov ecx,[esi+10]
mov [00c154a8],ecx
mov eax,[esi+04]
mov [00c154b4],eax
mov edx,[esi+08]
mov [00c154b8],edx
mov esi,[esi+0c]
and esi,00007fff
mov [00c154ac],esi
cmp ecx,02
or esi,00008000
mov [00c154ac],esi
orig_00883AC2:
shl eax,08
add eax,edx
mov [00c154b0],eax
xor esi,esi
push esi
mov edi,[00a251b0]
call edi
cmp word ptr [eax],5a4d
jne 00883afd
mov ecx,[eax+3c]
add ecx,eax
how u search it pls tell me
i need the array of bytes numbers pls
10/11/2009, 16:41
#87
elite*gold: 0
Join Date: May 2009
Posts: 235
Received Thanks: 66
It's a normal, modified VAC script
Quote:
// Array Of Bytes Scan : 8B 50 1C 89 51 20
10/11/2009, 17:19
#88
elite*gold: 0
Join Date: Oct 2007
Posts: 250
Received Thanks: 20
and what this modified VAC script have ?
10/11/2009, 17:52
#89
elite*gold: 0
Join Date: May 2009
Posts: 235
Received Thanks: 66
This :
Quote:
mov edx,999 // number spawn
mov [eax+8c],edx
mov edx,10 // time delay spawn
mov [eax+90],edx
10/12/2009, 17:32
#90
elite*gold: 0
Join Date: Oct 2007
Posts: 250
Received Thanks: 20
anyway ... how can i do this hack with winhex ?
i edit the numbers like in this tut?
All times are GMT +2. The time now is 21:21 .