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[Release] Wallhack Tutorial [Expedition]

Discussion on [Release] Wallhack Tutorial [Expedition] within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.

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Old   #1
 
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Exclamation [Release] Wallhack Tutorial [Expedition]

So I made this tutorial because I received several PMs about people needing a redirect for a decent Wallhack tutorial.

So the usual stuff: You need a Hex editor, i prefer to use WinHex.

Download WinHex . You have to register the trial version with a license key provided .
_______________

So in steps:

1) Open pack.d04 in WinHex.

2) Go to Offset 289204473 (DEC) - 113CE8F9 (HEX). Scroll

down until you find the map you are looking for to edit.

3) Change the .mac file to a desired one.

Quote:
10,Castor Cave,castor.map,castor.mol,castor.mel,castor.mac,Map\10_Castor_Dungeon\NPC_10_Castor_Dungeon.csv,3 .5,20,1,10,88,12,50,50,-2,0,90,light_castor.txt,
water/skyCube_no=.dds,75,castor.pre,60,17,10,15,0,20,15, 1,-0.5,0,0,3,60000,
0,1,1,0,1,0,1,0,0,0,1,
There are many alternative .mac files used as replaces. Two of them are:

+ login.mac = This makes invisible walls in semi-random places in the map,

but has fly too. (Fly means whenever you hold left mousebutton down

you will fly to the middle of the map.)

+ web_image.mac = This makes no invisible walls, but not fly either.

So an edited line with login.mac would look like this:
Quote:
10,Castor Cave,castor.map,castor.mol,castor.mel, login.mac,Map\10_Castor_Dungeon\NPC_10_Castor_Dungeon.csv,3 .5,20,1,10,88,12,50,50,-2,0,90,light_castor.txt,
water/skyCube_no=.dds,75,castor.pre,60,17,10,15,0,20,15, 1,-0.5,0,0,3,60000,
0,1,1,0,1,0,1,0,0,0,1,
Note! There is a [SPACE] in front of the login.mac because

the filesize of the pack must remain the same.

Now there is a problem fitting the web_image.mac into the small

place of the castor.mac, isn't there?

To make space for the web_image.mac you can shorten the

name of the map.

To shorten: Highlight digits with mouse and press Delete on keyboard.

To lengthen: Press on the digit that you wish to have new digits before and press Insert

on your keyboard.

Like this:
Quote:
10,Cas Cave,castor.map,castor.mol,castor.mel,web_image.mac,Map\10_Castor_Dungeon\NPC_10_Castor_Dungeon.csv,3 .5,20,1,10,88,12,50,50,-2,0,90,light_castor.txt,
water/skyCube_no=.dds,75,castor.pre,60,17,10,15,0,20,15, 1,-0.5,0,0,3,60000,
0,1,1,0,1,0,1,0,0,0,1,
4) You're done. If it doesn't work for you check the filesize or edit again.

So I hope you understood how to change the .mac files for desired effect. Thanks to any readers .
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Old 11/25/2008, 19:07   #2
 
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Nice.

Thanks for making, even though I won't use it =P
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Old 11/25/2008, 19:25   #3
 
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this could be useful information. thanks for helping the comunitity again.
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Old 11/25/2008, 21:31   #4
 
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Quote:
Originally Posted by InstantDeath View Post
3) Change the .mac file to a desired one.

There are many alternative .mac files used as replaces. Two of them are:

+ login.mac = This makes invisible walls in semi-random places in the map,

but has fly too. (Fly means whenever you hold left mousebutton down

you will fly to the middle of the map.)

+ web_image.mac = This makes no invisible walls, but not fly either.

So an edited line with login.mac would look like this:


So I hope you understood how to change the .mac files for desired effect. Thanks to any readers .
hey, i used logic.mac once in crespo dg B, but it seems to have some invisible walls, so i cant walk normally,
if i use + web_image.mac i wont have this "invisible walls"?
thx
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Old 11/25/2008, 23:11   #5
 
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thnx, I use login.mac Didn't know about web_image.mac thou.
So yea thnx.
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Old 11/25/2008, 23:34   #6
 
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The invisible walls normally occur when you go from a normal map (no wall hack) to a edited map (with wall hack) and normally after you restart, it's gone.
I didn't use any wallhack but if i use, web_image.mac is preffered since i don't like fly.
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Old 11/26/2008, 00:08   #7
 
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For some reason when ever someone make one of these TuT's I can never find there offset's This is a Picture of my Offsets and you can see 289204473 is not shown :



This is what I have as my settings :



Does something need to be changed in my settings ? Or how can I fix my problems ?
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Old 11/26/2008, 00:14   #8
 
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everytime i shorten the mapname and and add one for web_image.mac i stll get an error =/
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Old 11/26/2008, 04:42   #9
 
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Quote:
Originally Posted by twomoonskilla View Post
For some reason when ever someone make one of these TuT's I can never find there offset's This is a Picture of my Offsets and you can see 289204473 is not shown :
Look down. Do you see braiken.map,braiken.mel etc? Look for the map you want to change then find the .mac of it and change that.

Quote:
Originally Posted by Greenhouse View Post
everytime i shorten the mapname and and add one for web_image.mac i stll get an error =/
Dont shorten or lengthen because you are just asking for touble if you don't know what you are doing. You are better off just retyping everything from the map name on till .mac.

Some people, I tell ya.
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Old 11/26/2008, 05:41   #10
 
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So the settings in my second picture is good and nothing needs to be changed ?
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Old 11/26/2008, 06:29   #11
 
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example: I have Indun_02.mac and i change it to web_image.mac so i just add 1 byte but i delete one from a monster that is no need it... Is working with login.mac but too many walls :S with web_image it gives me error, what it might be the prob=
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Old 11/26/2008, 10:01   #12
 
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Quote:
Originally Posted by elberacasa View Post
example: I have Indun_02.mac and i change it to web_image.mac so i just add 1 byte but i delete one from a monster that is no need it... Is working with login.mac but too many walls :S with web_image it gives me error, what it might be the prob=
Just take the letter "o" out of Crespo. Before it should say Treasure of Crespo A, but after you change it, it should look like Treasure of Cresp A. Then add a byte and change it to web_image.mac
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Old 11/26/2008, 11:05   #13
 
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Think I made it a bit unclear. If web_image.mac doesn't fit in the slot with the original .mac file, you have to delete as many digits as you need to add for the web_image.mac.
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Old 11/26/2008, 11:43   #14
 
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Quote:
Originally Posted by InstantDeath View Post
Think I made it a bit unclear. If web_image.mac doesn't fit in the slot with the original .mac file, you have to delete as many digits as you need to add for the web_image.mac.
I think you made it very clear. As I understood that on my first read through.
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Old 11/27/2008, 04:05   #15
 
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I already did.. but i get error at 100%.. Login.mac is working but still tooooo many walls :S
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