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[RELEASE] CE Scripts
Discussion on [RELEASE] CE Scripts within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
03/26/2012, 06:35
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#76
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elite*gold: 0
Join Date: Jul 2008
Posts: 555
Received Thanks: 120
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Non Aggro
Code:
[ENABLE]
aobscan(_aNoAggro,0F B7 86 64 01 00 00 8B) //OLD005B4D13 NEW005BADDF
aobscan(_aMobRange,89 4C 24 48 8B 4F 0C 8B 11 FF 52 0C 8B 10)
label(_aNoAggroLabel)
label(_aMobRangeLabel)
registersymbol(_aNoAggroLabel)
registersymbol(_aMobRangeLabel)
alloc(newmem, 2048)
alloc(MonsterRange, 2048)
label(returnhere)
label(originalcode)
label(ReturnMonsterRange)
label(exit)
_aNoAggro:
_aNoAggroLabel:
jmp newmem
db 55
db 55
returnhere:
_aMobRange:
_aMobRangeLabel:
jmp MonsterRange
db 55
db 55
ReturnMonsterRange:
MonsterRange:
mov [esp+48],ecx
mov [esp+30],00000000
mov [esp+4c],00000000
//mov [esi+00000240],0000000 //other attack range to 0
//mov [esi+0000023c],0000000 //other attack range to 0
//mov [esi+00000238],0000000 //other attack range to 0
MOV ECX,DWORD PTR DS:[EDI+C]
jmp ReturnMonsterRange
newmem:
originalcode:
movzx eax,word ptr [esi+00000160]
//mov eax,01
//mov word ptr [esi+00000156],ax
//mov [esi+00000070], 41200000 // speed mob
//40c00000 = 6 lv 1 (to replace the above blue color)
//40400000 = 12 lv 2 (to replace the above blue color)
//41c00000 = 24 lv 3 (to replace the above blue color)
mov byte ptr [esi+00000180],00 // malee attack range = 0
mov byte ptr [esi+00000250],00 // magic attack range = 0
mov [esi+0000024c],0000000 //other attack range = 0
mov [esi+00000248],0000000 //other attack range = 0
mov [esi+00000244],0000000 //other attack range = 0
mov eax,06
mov word ptr [esi+00000160],ax
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
dealloc(MonsterRange)
_aNoAggroLabel:
movzx eax,word ptr [esi+00000160]
unregistersymbol(_aNoAggroLabel)
_aMobRangeLabel:
mov [esp+48],edx
MOV ECX,DWORD PTR DS:[EDI+C]
unregistersymbol(_aMobRangeLabel)
Far Eye:
Code:
[ENABLE]
aobscan(FarEye,8B 48 08 8B 50 04 51 8B 4C 24)
label(Label)
registersymbol(Label)
alloc(ChangeClipDistance,64)
label(ReturnClip)
label(ClipDistance)
registersymbol(ClipDistance)
ChangeClipDistance:
mov ecx,[ClipDistance]
mov [eax+08],ecx
mov edx,[eax+04]
jmp ReturnClip
ClipDistance:
db 00 00 48 43
FarEye:
Label:
jmp ChangeClipDistance
nop
ReturnClip:
[DISABLE]
Label:
mov ecx,[eax+08]
mov edx,[eax+04]
dealloc(ChangeClipDistance,64)
unregistersymbol(ClipDistance)
unregistersymbol(FarEye)
Zoom Hack:
Code:
[ENABLE]
aobscan(_aZoom,F3 0F 10 47 04 EB)
label(_aZoomLabel)
registersymbol(_aZoomLabel)
alloc(newmem,1024)
label(_returnhere)
newmem:
mov [edi+04],427f0000 // change value to maximum zoom
movss xmm0,[edi+04]
jmp _returnhere
_aZoom:
_aZoomLabel:
jmp newmem
_returnhere:
[DISABLE]
_aZoomLabel:
movss xmm0,[edi+04]
dealloc(newmem)
unregistersymbol(_aZoomLabel)[ENABLE]
aobscan(_aZoom,F3 0F 10 47 04 EB)
label(_aZoomLabel)
registersymbol(_aZoomLabel)
alloc(newmem,1024)
label(_returnhere)
newmem:
mov [edi+04],427f0000 // change value to maximum zoom
movss xmm0,[edi+04]
jmp _returnhere
_aZoom:
_aZoomLabel:
jmp newmem
_returnhere:
[DISABLE]
_aZoomLabel:
movss xmm0,[edi+04]
dealloc(newmem)
unregistersymbol(_aZoomLabel)
Vac Hack:
Code:
[ENABLE]
aobscan(_aVac,8B 50 1C 89 51 20) //004B7E8D
label(_aVacLabel)
registersymbol(_aVacLabel)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
_aVac:
_aVacLabel:
jmp newmem
nop
returnhere:
newmem:
//DwExploreRange eax
mov [eax+08],00000040//DwSight eax+08
mov [eax+04],00000040//DwPersuitRange eax+04
mov [eax+0c],00000001 //DwAvoidRange eax+0C
//mov [eax+10],00000500//DwExploreStandDelay eax+10
//mov [eax+14],00000500//DwExploreMoveDelay eax+14
mov [eax+18],00000100//DwStandDelay eax+18
mov [eax+1C],00000100//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
//mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
//mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
mov [eax+40],00000000//DwUnderAttackAggro eax+40
mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
mov [eax+A8],000000c8 //number of spawn
mov [eax+AC],00000001 //time summon
mov [eax+B4],00000001 //summonststartpccount
//mov [eax+70],00000000
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
//mov edx,30 // number spawn
//mov [eax+8c],edx
//mov edx,64 // time delay spawn
//mov [eax+90],edx
mov edx,ff // # follow monster
mov [eax+3C],edx
mov [ecx+20],edx // # follow my master
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
_aVacLabel:
mov edx,[eax+1c]
mov [ecx+20],edx
unregistersymbol(_aVacLabel)
Wall Hack:
Code:
[ENABLE]
aobscan(_aWall,FF 50 10 8B F0 8D BC 24 88 00 00 00 B9 75 04 00 00 F3 A5)
label(_aWallLabel)
registersymbol(_aWallLabel)
alloc(Wall,64)
label(ReturnWall)
_aWall:
_aWallLabel:
jmp Wall
nop
nop
nop
nop
nop
nop
nop
ReturnWall:
Wall:
call dword ptr [eax+10]
mov esi,eax
lea edi,ss:[esp+00000088]
cmp [eax+00000402],5f626577
je ReturnWall
mov [eax+00000402],5f626577
mov [eax+00000406],67616d69
mov [eax+0000040a],616d2e65
mov [eax+0000040e],00000063
jmp ReturnWall
[DISABLE]
dealloc(Wall)
_aWallLabel:
call dword ptr [eax+10]
mov esi,eax
lea edi,[esp+00000088]
unregistersymbol(_aWallLabel)
Mob-Speed:
Code:
[ENABLE]
aobscan(_aMobSpeed,80 7C 24 04 00 74 06 D9 40 7C) //005B5990 OLD new005BBE20
label(_aMobSpeedLabel)
registersymbol(_aMobSpeedLabel)
alloc(DrakoMobSpeedBace,2048)
label(MobIsWalking)
label(MobRunSpeedValue)
label(MobWalkSpeedValue)
label(ReturnMobSpeed)
registersymbol(MobRunSpeedValue)
registersymbol(MobWalkSpeedValue)
DrakoMobSpeedBace:
cmp byte ptr [esp+04],00
je MobIsWalking
fld dword ptr [MobRunSpeedValue]
ret 0004
MobIsWalking:
fld dword ptr [MobWalkSpeedValue]
ret 0004
MobRunSpeedValue:
db 00 00 60 41
MobWalkSpeedValue:
db 00 00 40 40
_aMobSpeed:
_aMobSpeedLabel:
jmp DrakoMobSpeedBace
ReturnMobSpeed:
[DISABLE]
dealloc(DrakoMobSpeedBace)
unregistersymbol(MobRunSpeedValue)
unregistersymbol(MobWalkSpeedValue)
_aMobSpeedLabel:
cmp byte ptr [esp+04],00
unregistersymbol(_aMobSpeedLabel)
Char-Speed:
Code:
[ENABLE]
aobscan(_aSpeed,D9 40 08 5F 5E C3 8B 0D)
label(_aSpeedLabel)
registersymbol(_aSpeedLabel)
alloc(newmem,16)
label(ReturnSpeed)
label(SpeedValue)
registersymbol(SpeedValue)
_aSpeed:
_aSpeedLabel:
jmp newmem
ReturnSpeed:
newmem:
fld dword ptr [SpeedValue]
pop edi
pop esi
jmp ReturnSpeed
push esi
push edi
call dword ptr [SpeedValue]
SpeedValue:
db 00 00 00 41
//0082523F:
//ret
[DISABLE]
dealloc(newmem)
unregistersymbol(SpeedValue)
_aSpeedLabel:
fld dword ptr [eax+08]
pop edi
pop esi
unregistersymbol(_aSpeedLabel)
These are working auto-update scripts for CE.
Press thanks please.
Regards,
Demon
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03/26/2012, 21:26
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#77
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elite*gold: 0
Join Date: Mar 2008
Posts: 116
Received Thanks: 5
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Hey guys i have the following problem, when i push ok to activate the hack i get a game crash...could any1 help me
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03/26/2012, 21:53
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#78
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elite*gold: 0
Join Date: Jul 2008
Posts: 555
Received Thanks: 120
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Quote:
Originally Posted by Ballzz
Hey guys i have the following problem, when i push ok to activate the hack i get a game crash...could any1 help me
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opened as "admin" ?
and closed CE?
Regards,
Demon
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03/27/2012, 05:53
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#79
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elite*gold: 120
Join Date: Nov 2007
Posts: 1,094
Received Thanks: 162
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Quote:
Originally Posted by demonkiller19
Non Aggro
Code:
[ENABLE]
aobscan(_aNoAggro,0F B7 86 64 01 00 00 8B) //OLD005B4D13 NEW005BADDF
aobscan(_aMobRange,89 4C 24 48 8B 4F 0C 8B 11 FF 52 0C 8B 10)
label(_aNoAggroLabel)
label(_aMobRangeLabel)
registersymbol(_aNoAggroLabel)
registersymbol(_aMobRangeLabel)
alloc(newmem, 2048)
alloc(MonsterRange, 2048)
label(returnhere)
label(originalcode)
label(ReturnMonsterRange)
label(exit)
_aNoAggro:
_aNoAggroLabel:
jmp newmem
db 55
db 55
returnhere:
_aMobRange:
_aMobRangeLabel:
jmp MonsterRange
db 55
db 55
ReturnMonsterRange:
MonsterRange:
mov [esp+48],ecx
mov [esp+30],00000000
mov [esp+4c],00000000
//mov [esi+00000240],0000000 //other attack range to 0
//mov [esi+0000023c],0000000 //other attack range to 0
//mov [esi+00000238],0000000 //other attack range to 0
MOV ECX,DWORD PTR DS:[EDI+C]
jmp ReturnMonsterRange
newmem:
originalcode:
movzx eax,word ptr [esi+00000160]
//mov eax,01
//mov word ptr [esi+00000156],ax
//mov [esi+00000070], 41200000 // speed mob
//40c00000 = 6 lv 1 (to replace the above blue color)
//40400000 = 12 lv 2 (to replace the above blue color)
//41c00000 = 24 lv 3 (to replace the above blue color)
mov byte ptr [esi+00000180],00 // malee attack range = 0
mov byte ptr [esi+00000250],00 // magic attack range = 0
mov [esi+0000024c],0000000 //other attack range = 0
mov [esi+00000248],0000000 //other attack range = 0
mov [esi+00000244],0000000 //other attack range = 0
mov eax,06
mov word ptr [esi+00000160],ax
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
dealloc(MonsterRange)
_aNoAggroLabel:
movzx eax,word ptr [esi+00000160]
unregistersymbol(_aNoAggroLabel)
_aMobRangeLabel:
mov [esp+48],edx
MOV ECX,DWORD PTR DS:[EDI+C]
unregistersymbol(_aMobRangeLabel)
Far Eye:
Code:
[ENABLE]
aobscan(FarEye,8B 48 08 8B 50 04 51 8B 4C 24)
label(Label)
registersymbol(Label)
alloc(ChangeClipDistance,64)
label(ReturnClip)
label(ClipDistance)
registersymbol(ClipDistance)
ChangeClipDistance:
mov ecx,[ClipDistance]
mov [eax+08],ecx
mov edx,[eax+04]
jmp ReturnClip
ClipDistance:
db 00 00 48 43
FarEye:
Label:
jmp ChangeClipDistance
nop
ReturnClip:
[DISABLE]
Label:
mov ecx,[eax+08]
mov edx,[eax+04]
dealloc(ChangeClipDistance,64)
unregistersymbol(ClipDistance)
unregistersymbol(FarEye)
Zoom Hack:
Code:
[ENABLE]
aobscan(_aZoom,F3 0F 10 47 04 EB)
label(_aZoomLabel)
registersymbol(_aZoomLabel)
alloc(newmem,1024)
label(_returnhere)
newmem:
mov [edi+04],427f0000 // change value to maximum zoom
movss xmm0,[edi+04]
jmp _returnhere
_aZoom:
_aZoomLabel:
jmp newmem
_returnhere:
[DISABLE]
_aZoomLabel:
movss xmm0,[edi+04]
dealloc(newmem)
unregistersymbol(_aZoomLabel)[ENABLE]
aobscan(_aZoom,F3 0F 10 47 04 EB)
label(_aZoomLabel)
registersymbol(_aZoomLabel)
alloc(newmem,1024)
label(_returnhere)
newmem:
mov [edi+04],427f0000 // change value to maximum zoom
movss xmm0,[edi+04]
jmp _returnhere
_aZoom:
_aZoomLabel:
jmp newmem
_returnhere:
[DISABLE]
_aZoomLabel:
movss xmm0,[edi+04]
dealloc(newmem)
unregistersymbol(_aZoomLabel)
Vac Hack:
Code:
[ENABLE]
aobscan(_aVac,8B 50 1C 89 51 20) //004B7E8D
label(_aVacLabel)
registersymbol(_aVacLabel)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
_aVac:
_aVacLabel:
jmp newmem
nop
returnhere:
newmem:
//DwExploreRange eax
mov [eax+08],00000040//DwSight eax+08
mov [eax+04],00000040//DwPersuitRange eax+04
mov [eax+0c],00000001 //DwAvoidRange eax+0C
//mov [eax+10],00000500//DwExploreStandDelay eax+10
//mov [eax+14],00000500//DwExploreMoveDelay eax+14
mov [eax+18],00000100//DwStandDelay eax+18
mov [eax+1C],00000100//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
//mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
//mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
mov [eax+40],00000000//DwUnderAttackAggro eax+40
mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
mov [eax+A8],000000c8 //number of spawn
mov [eax+AC],00000001 //time summon
mov [eax+B4],00000001 //summonststartpccount
//mov [eax+70],00000000
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
//mov edx,30 // number spawn
//mov [eax+8c],edx
//mov edx,64 // time delay spawn
//mov [eax+90],edx
mov edx,ff // # follow monster
mov [eax+3C],edx
mov [ecx+20],edx // # follow my master
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
_aVacLabel:
mov edx,[eax+1c]
mov [ecx+20],edx
unregistersymbol(_aVacLabel)
Wall Hack:
Code:
[ENABLE]
aobscan(_aWall,FF 50 10 8B F0 8D BC 24 88 00 00 00 B9 75 04 00 00 F3 A5)
label(_aWallLabel)
registersymbol(_aWallLabel)
alloc(Wall,64)
label(ReturnWall)
_aWall:
_aWallLabel:
jmp Wall
nop
nop
nop
nop
nop
nop
nop
ReturnWall:
Wall:
call dword ptr [eax+10]
mov esi,eax
lea edi,ss:[esp+00000088]
cmp [eax+00000402],5f626577
je ReturnWall
mov [eax+00000402],5f626577
mov [eax+00000406],67616d69
mov [eax+0000040a],616d2e65
mov [eax+0000040e],00000063
jmp ReturnWall
[DISABLE]
dealloc(Wall)
_aWallLabel:
call dword ptr [eax+10]
mov esi,eax
lea edi,[esp+00000088]
unregistersymbol(_aWallLabel)
Mob-Speed:
Code:
[ENABLE]
aobscan(_aMobSpeed,80 7C 24 04 00 74 06 D9 40 7C) //005B5990 OLD new005BBE20
label(_aMobSpeedLabel)
registersymbol(_aMobSpeedLabel)
alloc(DrakoMobSpeedBace,2048)
label(MobIsWalking)
label(MobRunSpeedValue)
label(MobWalkSpeedValue)
label(ReturnMobSpeed)
registersymbol(MobRunSpeedValue)
registersymbol(MobWalkSpeedValue)
DrakoMobSpeedBace:
cmp byte ptr [esp+04],00
je MobIsWalking
fld dword ptr [MobRunSpeedValue]
ret 0004
MobIsWalking:
fld dword ptr [MobWalkSpeedValue]
ret 0004
MobRunSpeedValue:
db 00 00 60 41
MobWalkSpeedValue:
db 00 00 40 40
_aMobSpeed:
_aMobSpeedLabel:
jmp DrakoMobSpeedBace
ReturnMobSpeed:
[DISABLE]
dealloc(DrakoMobSpeedBace)
unregistersymbol(MobRunSpeedValue)
unregistersymbol(MobWalkSpeedValue)
_aMobSpeedLabel:
cmp byte ptr [esp+04],00
unregistersymbol(_aMobSpeedLabel)
Char-Speed:
Code:
[ENABLE]
aobscan(_aSpeed,D9 40 08 5F 5E C3 8B 0D)
label(_aSpeedLabel)
registersymbol(_aSpeedLabel)
alloc(newmem,16)
label(ReturnSpeed)
label(SpeedValue)
registersymbol(SpeedValue)
_aSpeed:
_aSpeedLabel:
jmp newmem
ReturnSpeed:
newmem:
fld dword ptr [SpeedValue]
pop edi
pop esi
jmp ReturnSpeed
push esi
push edi
call dword ptr [SpeedValue]
SpeedValue:
db 00 00 00 41
//0082523F:
//ret
[DISABLE]
dealloc(newmem)
unregistersymbol(SpeedValue)
_aSpeedLabel:
fld dword ptr [eax+08]
pop edi
pop esi
unregistersymbol(_aSpeedLabel)
These are working auto-update scripts for CE.
Press thanks please.
Regards,
Demon
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Updated: Not Tested yet, only just updated but executing in Auto Assemble says it works
Shop Hack:
Code:
[ENABLE]
aobscan(_aShop,8A 41 08)
label(_aShopLabel)
registersymbol(_aShopLabel)
_aShop:
_aShopLabel:
mov al,01
ret
[DISABLE]
_aShopLabel:
mov al,[ecx+08]
unregistersymbol(_aShopLabel)
i hope it works for you  and thank me if it did :P
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03/27/2012, 06:09
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#80
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elite*gold: 0
Join Date: Aug 2011
Posts: 842
Received Thanks: 590
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well im using that same far eye script and its working very well without updating the AOB,so that means that u did something rong or im special and the array only works for me.
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03/27/2012, 09:48
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#81
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elite*gold: 0
Join Date: Mar 2012
Posts: 16
Received Thanks: 1
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all scripts work like a charm.
thanks demon for this thread
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03/27/2012, 11:30
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#82
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elite*gold: 0
Join Date: Feb 2010
Posts: 15
Received Thanks: 1
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it there any pet hack script?
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03/27/2012, 14:10
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#83
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elite*gold: 0
Join Date: Jul 2008
Posts: 555
Received Thanks: 120
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Quote:
Originally Posted by timtsits
it there any pet hack script?
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Yes some people have it, but its not public and none is selling it.. (the one's who do are 95% scammer)
I only know a few who have it for sure but they wont share or sell
So understand scripting yourselve or wait till it will get released or sold.
Regards,
Demon
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03/27/2012, 16:07
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#84
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elite*gold: 0
Join Date: Oct 2009
Posts: 53
Received Thanks: 1
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how to update the auto pick dil hack
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03/27/2012, 21:24
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#85
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elite*gold: 0
Join Date: May 2009
Posts: 79
Received Thanks: 4
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Is the bypasser outdated? i cant login anymore i get into game and it crashes no waring or anything
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03/27/2012, 23:14
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#86
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elite*gold: 0
Join Date: Jul 2008
Posts: 555
Received Thanks: 120
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Code:
[ENABLE]
aobscan(_aMobSpeed,80 7C 24 04 00 74 06 D9 40 7C)
label(_aMobSpeedLabel)
registersymbol(_aMobSpeedLabel)
alloc(DrakoMobSpeedBace,2048)
label(MobIsWalking)
label(MobRunSpeedValue)
label(MobWalkSpeedValue)
label(ReturnMobSpeed)
registersymbol(MobRunSpeedValue)
registersymbol(MobWalkSpeedValue)
alloc(blah2,100)
label(return2)
005BAF71://005B51A9/005BFA1B/005BB0C8 //D8 8B 14 01 00 00
JMP blah2
db 59
return2:
blah2:
MOV DWORD PTR DS:[EBX+114],3E4CCCCD //3E99999A old
FMUL DWORD PTR DS:[EBX+114]
JMP return2
DrakoMobSpeedBace:
cmp byte ptr [esp+04],00
je MobIsWalking
fld dword ptr [MobRunSpeedValue]
ret 0004
MobIsWalking:
fld dword ptr [MobWalkSpeedValue]
ret 0004
MobRunSpeedValue:
db 00 00 80 3F
MobWalkSpeedValue:
db 00 00 40 40
_aMobSpeed:
_aMobSpeedLabel:
jmp DrakoMobSpeedBace
ReturnMobSpeed:
[DISABLE]
dealloc(DrakoMobSpeedBace)
unregistersymbol(MobRunSpeedValue)
unregistersymbol(MobWalkSpeedValue)
_aMobSpeedLabel:
cmp byte ptr [esp+04],00
unregistersymbol(_aMobSpeedLabel)
dealloc(blah)
005BB0C8:
FMUL DWORD PTR DS:[EBX+114]
update this script for ultra FAST spawn (its gawron's script)
Code:
MOV DWORD PTR DS:[EBX+114],3E4CCCCD //3E99999A old
this is the boss freeze script, if someone could be nice and update it for us, because atm i realy dont have time...
Regards,
Demon
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03/28/2012, 02:12
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#87
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elite*gold: 0
Join Date: Mar 2012
Posts: 10
Received Thanks: 3
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Quote:
Originally Posted by demonkiller19
Code:
[ENABLE]
aobscan(_aMobSpeed,80 7C 24 04 00 74 06 D9 40 7C)
label(_aMobSpeedLabel)
registersymbol(_aMobSpeedLabel)
alloc(DrakoMobSpeedBace,2048)
label(MobIsWalking)
label(MobRunSpeedValue)
label(MobWalkSpeedValue)
label(ReturnMobSpeed)
registersymbol(MobRunSpeedValue)
registersymbol(MobWalkSpeedValue)
alloc(blah2,100)
label(return2)
005BAF71://005B51A9/005BFA1B/005BB0C8 //D8 8B 14 01 00 00
JMP blah2
db 59
return2:
blah2:
MOV DWORD PTR DS:[EBX+114],3E4CCCCD //3E99999A old
FMUL DWORD PTR DS:[EBX+114]
JMP return2
DrakoMobSpeedBace:
cmp byte ptr [esp+04],00
je MobIsWalking
fld dword ptr [MobRunSpeedValue]
ret 0004
MobIsWalking:
fld dword ptr [MobWalkSpeedValue]
ret 0004
MobRunSpeedValue:
db 00 00 80 3F
MobWalkSpeedValue:
db 00 00 40 40
_aMobSpeed:
_aMobSpeedLabel:
jmp DrakoMobSpeedBace
ReturnMobSpeed:
[DISABLE]
dealloc(DrakoMobSpeedBace)
unregistersymbol(MobRunSpeedValue)
unregistersymbol(MobWalkSpeedValue)
_aMobSpeedLabel:
cmp byte ptr [esp+04],00
unregistersymbol(_aMobSpeedLabel)
dealloc(blah)
005BB0C8:
FMUL DWORD PTR DS:[EBX+114]
update this script for ultra FAST spawn (its gawron's script)
Code:
MOV DWORD PTR DS:[EBX+114],3E4CCCCD //3E99999A old
this is the boss freeze script, if someone could be nice and update it for us, because atm i realy dont have time...
Regards,
Demon
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i released it for you, should work (didn't test it) test it for me, enjoy! =)
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03/28/2012, 02:18
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#88
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elite*gold: 0
Join Date: Apr 2008
Posts: 371
Received Thanks: 28
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Quote:
Originally Posted by abysonx
i released it for you, should work (didn't test it) test it for me, enjoy! =)
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005C2B7B
Thats the offset for that line from your post ^_^ I tried it
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03/28/2012, 04:02
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#89
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elite*gold: 0
Join Date: Jun 2009
Posts: 102
Received Thanks: 6
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i got the mass spawn working, and its working great i lvled from 97 to 102 in 2 hours the only problem i see is that oread doesnt stay at one place it moves lilbit. but its faster like 15 mobs per sec i believe.
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03/28/2012, 06:21
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#90
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elite*gold: 0
Join Date: Dec 2007
Posts: 2
Received Thanks: 1
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he i ask question ! what is SHop Hack - *** hack - and ULTRA SPAWN Work enywhere ?
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