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[Release] scripts

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Old   #1
 
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Posts: 19
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[Release] scripts

These are working cheat engine scripts ( i take no credit for creating them) I put the new offsets in them so just copy and paste into autoassembler.

MOB SPEED:

PHP Code:
[ENABLE]
alloc(DrakoMobSpeed,64)
label(MobIsWalking)
label(ReturnMobSpeed)
label(MobRunSpeed)
label(MobWalkSpeed)
registersymbol(MobRunSpeed)
registersymbol(MobWalkSpeed)
 
0053E530//80 7C 24 04 00 74 06 D9 40 70
jmp DrakoMobSpeed
ReturnMobSpeed
:
 
DrakoMobSpeed:
cmp byte ptr [esp+04],00
je MobIsWalking
fld dword ptr 
[MobRunSpeed]
ret 0004
MobIsWalking
:
fld dword ptr [MobWalkSpeed]
ret 0004
MobRunSpeed
:
db 00 00 00 41
MobWalkSpeed
:
db 00 00 40 40
 
[DISABLE]
dealloc(DrakoMobSpeed)
unregistersymbol(MobRunSpeed)
unregistersymbol(MobWalkSpeed)
0053E530:
cmp byte ptr [esp+04],00 
NON AGGRO:

PHP Code:
[ENABLE
alloc(NonAggro,1024
label(ReturnAggro
 
0053D50A//0F B7 86 54 01 00 00 8B 0D
jmp NonAggro 
nop 
nop 
ReturnAggro

 
NonAggro
mov byte ptr [esi+00000174],00 // malee attack range = 0 
mov byte ptr [esi+00000244],00 // magic attack range = 0 
mov [esi+00000240],0000000 //other attack range = 0 
mov [esi+0000023c],0000000 //other attack range = 0 
mov [esi+00000238],0000000 //other attack range = 0 
mov eax,05 
mov word ptr 
[esi+00000154],ax 
jmp ReturnAggro 
 
 
[DISABLE
dealloc(NonAggro
0053D50A
movzx eax,word ptr [esi+00000154
SPEED HACK:

PHP Code:
[ENABLE]
alloc(DrakoSpeed,16)
label(ReturnSpeed)
label(SpeedValue)
registersymbol(SpeedValue)
 
007E988A//D9 40 08 5F 5E C3 8B 0D
jmp DrakoSpeed
ReturnSpeed
:
 
DrakoSpeed:
fld dword ptr [SpeedValue]
pop edi
pop esi
jmp ReturnSpeed
SpeedValue
:
db 00 00 20 41
 
[DISABLE]
dealloc(DrakoSpeed)
unregistersymbol(SpeedValue)
007E988A:
fld dword ptr [eax+08]
pop edi
pop esi 
VAC 1:

PHP Code:
[ENABLE]
alloc(MonsterProperties,2048)
label(ReturnMonsterProperties)
label(PropertyBace)
registersymbol(PropertyBace)
 
0045C46E//8B 80 98 00 00 00 89 81 9C 00
jmp MonsterProperties
nop
ReturnMonsterProperties
:
 
MonsterProperties:
push eax
mov eax
,[eax+00000098//Original Code
mov [ecx+0000009C],eax //Original Code
pop eax
mov 
[PropertyBace],ecx
 
//mov [ecx+00],00000000 //DwInfoIndex
  
mov [ecx+04],0000004B //DwExploreRange
  
mov [ecx+08],0000004B //DwSight
  
mov [ecx+0C],0000004B //DwPersuitRange
//mov [ecx+10],00000000 //DwAvoidRange
  
mov [ecx+14],00000000 //DwExploreStandDelay
//mov [ecx+18],00000000 //DwExploreMoveDelay
//mov [ecx+1C],00000000 //DwStandDelay
  
mov [ecx+20],000001F4 //DwMoveDelay
//mov [ecx+24],00000000 //DwFollowMyMasterRange
//mov [ecx+28],00000000 //DwStopMasterNear
//mov [ecx+2C],00000000 //DwWarpMyMasterRange
//mov [ecx+30],00000000 //DwCallTeamPossibelHP
//mov [ecx+34],00000000 //DwCallTeamCount
//mov [ecx+38],00000000 //DwBlockNFirstAttack
//mov [ecx+3C],00000000 //dwCallTeamCell
  
mov [ecx+40],000000FA //dwFollowTarget
  
mov [ecx+44],00000000 //dwSpecialAttackStartHP
  
mov [ecx+48],00000000 //dwSpecialMeleeAttackRate
  
mov [ecx+4C],00000000 //dwSpecialRangeAttackRate
  
mov [ecx+50],00000000 //DwPowerAttacjStartHP
  
mov [ecx+54],00000000 //dwPowerMeleeAttackProbable
  
mov [ecx+58],00000000 //dwPowerRangeAttackProbable
//mov [ecx+5C],00000000 //DwUnderAttackAggro
  
mov [ecx+60],00000000 //DwMeleeAttackRangeInAggro
  
mov [ecx+64],00000000 //DwRangeAttackRangeInAggro
  
mov [ecx+68],000003E8 //DwSightInAggro
//mov [ecx+6C],00000000 //DwDefeatAggro
//mov [ecx+70],00000000 //DwBlockedAggro
//mov [ecx+74],00000000 //DwSlideAggro
//mov [ecx+78],00000000 //DwHealAggro
//mov [ecx+7C],00000000 //DwMasterUnderAttackAggro
//mov [ecx+80],00000000 //DwMasterDefeatAggro
//mov [ecx+84],00000000 //DwMasterBlockingAggro
//mov [ecx+88],00000000 //DwMasterSlideAggro
//mov [ecx+8C],00000000 //DwCOmplusionUnderAttackAggro
  
mov [ecx+90],00000063 //dwMaxSummonsMonsterCount
  
mov [ecx+94],00000000 //dwReSummonsMonsterTick
  
mov [ecx+98],00000000 //dwMaxSummonsMonsterRange
  
mov [ecx+9C],00000000 //dwSummonsStartPcCount
//mov [eax+A0],00000000 //PatternType
 
mov eax,[ecx+0000009C//Original Code
jmp ReturnMonsterProperties
PropertyBace
:
db 00 00 00 00
 
[DISABLE]
dealloc(MonsterProperties)
unregistersymbol(PropertyBace)
0045C46E:
mov eax,[eax+00000098
VAC 2:

PHP Code:
[ENABLE]
alloc(MonsterRange,1024)
label(ReturnMonsterRange)
 
0053D4F5//89 54 24 48 8B 01 FF 50 0C 8B
jmp MonsterRange
nop
ReturnMonsterRange
:
 
MonsterRange:
mov [esp+48],edx
mov 
[esp+30],00000000
mov 
[esp+4c],00000000
//mov [esi+00000240],0000000 //other attack range to 0 
//mov [esi+0000023c],0000000 //other attack range to 0 
//mov [esi+00000238],0000000 //other attack range to 0 
mov eax,[ecx]
jmp ReturnMonsterRange
 
[DISABLE]
dealloc(MonsterRange)
0053D4F5:
mov [esp+48],edx
mov eax
,[ecx
VAC 3:

PHP Code:
[ENABLE]
alloc(MonsterAggro,4)
registersymbol(MonsterAggro)
 
0053D50A//0F B7 86 54 01 00 00 8B 0D
mov eax,[MonsterAggro]
nop
nop
MonsterAggro
:
db 03 00 00 00
[DISABLE]
unregistersymbol(MonsterAggro)
0053D50A:
movzx eax,word ptr [esi+00000154
WALL HACK:

PHP Code:
[ENABLE]
alloc(Wall,64)
label(ReturnWall)

00768533//8D BC 24 88 00 00 00
jmp Wall
nop
nop
ReturnWall
:

Wall:
lea edi,ss:[esp+00000088]
cmp [eax+00000402],5f626577
je ReturnWall
mov 
[eax+00000402],5f626577
mov 
[eax+00000406],67616d69
mov 
[eax+0000040a],616d2e65
mov 
[eax+0000040e],00000063
jmp ReturnWall

[DISABLE]
dealloc(Wall)
00768533:
lea edi,[esp+00000088
HAPPY HACKING!! If one of these doesnt work let me know ill try and fix it no promises though im pretty new to hacking and most are not even my hacks i just entered the new offsets.



cloudnh is offline  
Old   #2
 
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nothing new posted, requested close


sachamo512 is offline  
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#Closed

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