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Nunvice Frizkhans Bug Tutorial

Discussion on Nunvice Frizkhans Bug Tutorial within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.

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Old 12/10/2007, 16:53   #16
 
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Attacking 1 by 1 :P? Or if your changed Data Work they wont attack you so u can break all :P
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Old 12/10/2007, 17:01   #17
 
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Will gameguard detect the change in data work thing ?
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Old 12/10/2007, 17:28   #18
 
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OMGGG ive tried it 4 times and kept getting spawned at the exit goddamit
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Old 12/10/2007, 18:08   #19
 
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glitch still work thanks, but for some reason, I can get the monster editor to work everywhere EXCEPT for the nunvice dungeon? i tried setting them to 1, 7, and 9 any idea why it doesn't want to work at nunvice?
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Old 12/10/2007, 22:23   #20
 
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Bcuz the Monsters at the Top from the Editor are NOT the Nunvice Monsters.. U need 2 go WAY down lower and u will find them !
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Old 12/10/2007, 23:21   #21
 
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Yup, which I mention in my post. It's a bit past midway on the list with the monster edit. Use the value 3 for sasquatches and for frizkhans. They'll follow but won't attack.

Whenever you spawn at the exit, RE-OPEN (NOT re-logon) the client. The thing that often happens is you will continuously spawn at the exit portal when you don't re-open 2moons.
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Old 12/11/2007, 02:29   #22
 
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Anyone know why i keep spawning at the exit portal in the maze? is it something im doing wrong ?
EDIT, nvm u jsut asnwered my question thx
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Old 12/11/2007, 04:34   #23
 
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Quote:
Originally Posted by elegba4 View Post
Bcuz the Monsters at the Top from the Editor are NOT the Nunvice Monsters.. U need 2 go WAY down lower and u will find them !
ahh **** lol, thanks! found it.
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Old 12/11/2007, 04:42   #24
 
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1. how can u manage to repeat it 25 times and kill them all?
i run out of time !!

2.How do you edit the data.pak thing for these fiz? i never done it

3.is edit'n this going to be detected by gameguard ?
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Old 12/11/2007, 21:43   #25
 
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Well, you have to get through the beginning quicker. I take about 10 minutes to get through the first and second part. I spend about 7-10 minutes repeating the bug, leaving 10 minutes approximately. Then I go to either side and aoe the stack of statues until they're low health, then I break 10 of them one by one. I kill the frizkhans and repeat.

The monster editor you can find in the monster editor post and it has the instructions there.

You will get a hack detected message as of right now if you edit the data.pak file. There is a bypass though:

Quote:
Browse to

C:/WINDOWS/system32/drivers/etc

right click your hosts file and open with notepad. Remove anything to do with gameguard then add the following:

209.234.247.4 nprotect.acclaimdownloads.com
209.234.247.4 2moons.acclaimdownloads.com


Credits to cocakola
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Old 12/12/2007, 20:24   #26
 
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thanks for the tutorial!

1234444 you have amazing run times through this dungeon. With killing and aoeing the the sasquatches i can only make it to the stage 3 around 12-15 minutes or so.
I do get sick of running this dungeon but the glitch makes up for the good exp, unless of course i can't glitch it cuz of dungeon crash or i load beside the orange portal. =[

Anyway is there a way to disable the Skeleton Knights since there range? What number would i need to in put? For the sasquatches and frizkhans they follow me and i would like the skeletons knights as well. They hurt alot especially when i bug the stage 1 of the dungeonx3.

ty in advance
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Old 12/15/2007, 15:46   #27
 
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If they're ranged, put in 1. But skeleton knights actually have a melee attack too, so put in 7 so they won't attack at all.
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Old 12/15/2007, 23:55   #28
 
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Good guide bud.

Just wondering also, is the nunvice glitch for argates patched? I just did it and the actual glitch is still working, but I haven't found a single argate in 8-10 runs and that's very odd. I haven't played in awhile so I'm not up to date. People have been saying the exploit's been patched so that argates can't be dropped, but I'm not sure if it's true or not. Please and thanks.
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Old 12/16/2007, 00:18   #29
 
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Quote:
Originally Posted by 1234444 View Post
Please read before flaming that you know this already, I include details that you probably don't know.

1. Once you get to the statue of the goddess, examine it and press the first option.

2. Re-enter the statue room and then talk to the statue again. It will spawn another set of 2 statues (12 frizkhans).

3. Repeat until satisfied with the amount of statues.


Hints and notes
- The first part of nunvice, you can do a similar trick and spawn 3 to 4 spider queens in a room to save time. You MUST only kill one Purkas at the end otherwise the stone you need to destroy in the next part of nunvice will not spawn. Only do this if you intend to spawn under 10 statues. The reason is at the bottom of this post.


- When going into the second part of nunvice, the maze part, if you spawn where the exit portal to the part is, re-open or re-logon to 2Moons. The bug will NOT work in this scenario. This is probably why some argue the bug doesn't work, but it does.

- Try not to spawn too many statues. The more statues there are, the more your computer must render. It will cause possibly unbearable lag. I can personally spawn about 40x2. But I normally do 25x2 because even if I spawn 40x2 statues, there is probably a map spawn limit and a lot of the frizkhans won't spawn. (ex. I get 25x12= 300 frizkhans when I use 25 repetitions of the bug, but with 40 repetitions, there is massive lag and the limit allows only for probably around 350 frizkhans. Best to just spawn 25 and save some time.)

- When breaking the statues, break one at a time. When you use an aoe skill and kill them all at once, you'll only spawn around half of the amount you COULD get (most of the time, this is due to the spawn limit mentioned below). You should use aoe skills to hit all statues down to low health, then melee them one by one. (ex. Breaking all 25 at once = 25 statues x 6 frizkhans per statue = around 75 frizkhans, sometimes less. But if you break them one by one, you get all 150 frizkhans which you should get.)

- USE THE DATA.PAK MONSTER EDITOR. It will allow you to solo aoe frizkhans. I normally aoe 60 frizkhans at a time. The nunvice monsters are located lower down on the list, so edit the frizkhan lower on the monster editor list, not the one near the top. (set the ai to 3, frizkhans have no ranged attack)

- When aoeing frizkhans, put them into a corner, they bunch together better and they're less likely to run around and away from the group.



//EDIT

I've made a new discovery. There is a monster limit for nunvice that's constant throughout all of nunvice. This means that if you leave behind lots of monsters in any of the parts before the statues part, you may not be able to spawn as much as you could. I increased my max amount of statues from 25 to 35 by killing all sasquatches I come across instead of just skipping them. This means you should AVOID using the monastery bug which spawns around 4x the amount of mobs in part 1 of nunvice, causing the spawn limit to be hit earlier. The statues are counted as monsters which is why some of you might be spawning less.

An example to demonstrate what I'm trying to say:

Imagine the spawn limit is 200, this means only 200 monsters can be in ALL of nunvice. Let's say there at 150 monsters in part 1 and around 10 in part 2. This equals a total of 160, meaning you can spawn 20 sets of statues (40). But once you do that, you're going to lose frizkhans because each time you break one statue, you're replacing 1 statue with 3 frizkhans. That wouldn't work because the spawn limit is 200 and if you let out 3 frizkhans it'll be 202.

So if you kill all the sasquatches you see while skipping those little spiders, you'll only be sacrificing a minute or two to get a higher number of statues without losing some frizkhans while spawning.

An example to demonstrate that would be:

200 = spawn limit
150 = monsters in part 1
10 = monsters in maze (part 2)

200 spawn limit - (150 monsters in part 1- 80 sasquatches that you kill) - 10
= 200 - 70 - 10
= 200 - 80
= 120

This means you have 120 monsters that can spawn before hitting the spawn limit. This is a good thing because you can now spawn more statues and not lose frizkhans while breaking statues. I still recommend you only break 10 statues at a time (60 frizkhans) otherwise it may lead to your client just crashing.



A little motivation for those not so enthusiastic about this bug:



This is a group of 60 frizkhans. They were spawned from breaking 10 statues (10 x 6)

translation into german pls? x.O
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Old 12/18/2007, 06:04   #30
 
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Quote:
Originally Posted by xternal View Post
Good guide bud.

Just wondering also, is the nunvice glitch for argates patched? I just did it and the actual glitch is still working, but I haven't found a single argate in 8-10 runs and that's very odd. I haven't played in awhile so I'm not up to date. People have been saying the exploit's been patched so that argates can't be dropped, but I'm not sure if it's true or not. Please and thanks.
i was wondering this too...but i think they decreased the chance of it dropping only
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