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[Sammelthread] DayZ Scripts!
Discussion on [Sammelthread] DayZ Scripts! within the DayZ forum part of the Shooter category.
03/02/2013, 17:24
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#16
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elite*gold: 185
Join Date: Feb 2011
Posts: 1,449
Received Thanks: 511
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Quote:
Originally Posted by xSincex
ESP
if (isNil "markPos") then {markPos = true;} else {markPos = !markPos};
if(markPos) then {titleText ["Markers added to map","PLAIN DOWN"]; titleFadeOut 4;};
if(isNil "markers") then { markers = []};
player addweapon "ItemMap";
player addweapon "ItemGPS";
//GLOBAL VARS START
//SLEEP
GlobalSleep=4;//Sleep between update markers
//SLEEP
//----------------------#Players#--------------------------
AddPlayersToMap=true;
AddPlayersToScreen=true;
PlayersMarkerType=["x_art"];
PlayerMarkerColor=[0,1,1,1];//two in the fourth degree is equal to sixteen, so there are 16 colors
PlayerShowBloodInt=true;
PlayerShowDistance=true;
TheThicknessOfThePointPlayer=0.7;
//----------------------#Players#--------------------------
//----------------------#Zombies#--------------------------
AddZombieToMap=true;
ZombieVisibleDistance=100;
ZombieMarkerType="vehicle";
ZombieMarkerColor="ColorGreen";
ZombieName="Zombie";
//----------------------#Zombies#--------------------------
//----------------------#Vehicles#-------------------------
AddVehicleToMap=true;
VehicleMarkerType="vehicle";
VehicleMarkerColor="ColorBlue";
//----------------------#Vehicles#-------------------------
//----------------------#Tents#----------------------------
AddTentsToMap=true;
TentsMarkerType="vehicle";
TentsMarkerColor="ColorYellow";
//----------------------#Tents#----------------------------
//----------------------#Crashes#--------------------------
AddCrashesToMap=true;
CrashesMarkerType="vehicle";
CrashesMarkerColor="ColorRed";
//----------------------#Crashes#--------------------------
//GLOBAL VARS END
While {markPos} do {
If (AddPlayersToMap) then {
{
(group _x) addGroupIcon PlayersMarkerType;
if (PlayerShowBloodInt && PlayerShowDistance) then {
BloodVal=round(_x getVariable["USEC_BloodQty",12000]);
/*
If (BloodVal>=11000) then {
ColorHp="#5ED533";
};
If (BloodVal>=8000 && BloodVal<11000) then {
ColorHp="#C3EE4F";
};
If (BloodVal>=4000 && BloodVal<8000) then {
ColorHp="#CE6F27";
};
If (BloodVal>=2000 && BloodVal<4000) then {
ColorHp="#CD480F";
};
If (BloodVal>=1000 && BloodVal<2000) then {
ColorHp="#CE0F35";
};
If (BloodVal<1000) then {
ColorHp="#FF0303";
};
_text=parseText format ["%1(<t color='%4'>%2</t>)<br/><t align='center'>%3</t>",name _x, BloodVal,round(player distance _x),(str ColorHp)];
*/
(group _x) setGroupIconParams [PlayerMarkerColor, format["%1(%2)-%3",name _x,BloodVal,round(player distance _x)],TheThicknessOfThePointPlayer,true];
};
If (PlayerShowBloodInt && !PlayerShowDistance) then {
BloodVal=round(_x getVariable["USEC_BloodQty",12000]);
/*
If (BloodVal>=11000) then {
ColorHp="#5ED533";
};
If (BloodVal>=8000 && BloodVal<11000) then {
ColorHp="#C3EE4F";
};
If (BloodVal>=4000 && BloodVal<8000) then {
ColorHp="#CE6F27";
};
If (BloodVal>=2000 && BloodVal<4000) then {
ColorHp="#CD480F";
};
If (BloodVal>=1000 && BloodVal<2000) then {
ColorHp="#CE0F35";
};
If (BloodVal<1000) then {
ColorHp="#FF0303";
};
_text=parseText format ["%1(<t color='ColorHP'>%2</t>)",name _x, BloodVal];
*/
(group _x) setGroupIconParams [PlayerMarkerColor, format ["%1(%2)",name _x, BloodVal],TheThicknessOfThePointPlayer,true];
};
If (PlayerShowDistance && !PlayerShowBloodInt) then {
//_text=parseText format ["%1<br/><t align='center'>%2</t>",name _x,round(player distance _x)];
(group _x) setGroupIconParams [PlayerMarkerColor, format["%1-%2", name _x,round(player distance _x)],TheThicknessOfThePointPlayer,true];
};
if (!PlayerShowBloodInt && !PlayerShowDistance) then {
//_text=parseText format ["%1",name _x];
(group _x) setGroupIconParams [PlayerMarkerColor, format ["%1",name _x],TheThicknessOfThePointPlayer,true];
};
ParamsPlayersMarkers=[true,AddPlayersToScreen];
setGroupIconsVisible ParamsPlayersMarkers;
} forEach allUnits;
};
If (AddZombieToMap) then {
_pos = getPos player;
_zombies = _pos nearEntities ["zZombie_Base",ZombieVisibleDistance];
_zmcount= count _zombies;
k=0;
_markcount = count markers;
for "k" from 0 to (_markcount -1) do
{
deleteMarkerLocal ("zmMarker"+ (str k));
};
for "k" from 0 to _zmcount do {
_text = format ["zmMarker%1", k];
markers set [k, _text];
zm = _zombies select k;
if(alive zm) then {
pos = position zm;
deleteMarkerLocal ("zmMarker"+ (str k));
MarkerZm = "zmMarker" + (str k);
ParamsZm=[MarkerZm,pos];
MarkerZm = createMarkerLocal ParamsZm;
MarkerZm setMarkerTypeLocal ZombieMarkerType;
MarkerZm setMarkerPosLocal (pos);
MarkerZm setMarkerColorLocal(ZombieMarkerColor);
MarkerZm setMarkerTextLocal ZombieName;
};
};
};
If (AddVehicleToMap) then {
vehList = allmissionobjects "LandVehicle" + allmissionobjects "Air" + allmissionobjects "Boat";
j = count vehList;
i = 0;
for "i" from 0 to j do
{
veh = vehList select i;
_name = gettext (configFile >> "CfgVehicles" >> (typeof veh) >> "displayName");
pos = position veh;
deleteMarkerLocal ("vehMarker"+ (str i));
MarkerVeh = "vehMarker" + (str i);
ParamsVeh=[MarkerVeh,pos];
MarkerVeh = createMarkerLocal ParamsVeh;
MarkerVeh setMarkerTypeLocal VehicleMarkerType;
MarkerVeh setMarkerPosLocal (pos);
MarkerVeh setMarkerColorLocal(VehicleMarkerColor);
MarkerVeh setMarkerTextLocal format ["%1",_name];
};
};
If (AddTentsToMap) then {
tentList = allmissionobjects "Land_A_tent";
j1 = count tentList;
i1 = 0;
for "i1" from 0 to j1 do
{
tent = tentList select i1;
_name = gettext (configFile >> "CfgVehicles" >> (typeof tent) >> "displayName");
pos = position tent;
deleteMarkerLocal ("tentMarker"+ (str i1));
MarkerTent = "tentMarker" + (str i1);
ParamsTent=[MarkerTent,pos];
MarkerTent = createMarkerLocal ParamsTent;
MarkerTent setMarkerTypeLocal TentsMarkerType;
MarkerTent setMarkerPosLocal (pos);
MarkerTent setMarkerColorLocal(TentsMarkerColor);
MarkerTent setMarkerTextLocal format ["%1",_name];
};
};
If (AddCrashesToMap) then {
crashList = allmissionobjects "UH1Wreck_DZ";
j2 = count tentList;
i2 = 0;
for "i2" from 0 to j2 do
{
crash = crashList select i2;
_name = gettext (configFile >> "CfgVehicles" >> (typeof crash) >> "displayName");
pos = position crash;
deleteMarkerLocal ("crashMarker"+ (str i2));
MarkerCrash = "crashMarker" + (str i2);
ParamsCrash=[MarkerCrash,pos];
MarkerCrash = createMarkerLocal ParamsCrash;
MarkerCrash setMarkerTypeLocal CrashesMarkerType;
MarkerCrash setMarkerPosLocal (pos);
MarkerCrash setMarkerColorLocal(CrashesMarkerColor);
MarkerCrash setMarkerTextLocal format ["%1",_name];
};
};
sleep GlobalSleep;
{
clearGroupIcons (group _x);
} forEach allUnits;
};
if(!markPos) then {
If (AddPlayersToMap) then {
{
clearGroupIcons (group _x);
} forEach allUnits;
};
If (AddZombieToMap) then {
_count = count markers;
for "k" from 0 to (_count -1) do
{
deleteMarkerLocal ("zmMarker"+ (str k));
};
};
If (AddVehicleToMap) then {
for "i" from 0 to j do
{
veh = vehList select i;
deleteMarkerLocal ("vehMarker"+ (str i));
};
};
If (AddTentsToMap) then {
for "i1" from 0 to j1 do
{
tent = tentList select i1;
deleteMarkerLocal ("tentMarker"+ (str i1));
};
};
If (AddCrashesToMap) then {
for "i2" from 0 to j2 do
{
crash = crashList select i2;
deleteMarkerLocal ("crashMarker"+ (str i2));
};
};
sleep 0.5;
};
titleText ["Markers removed","PLAIN DOWN"]; titleFadeOut 4;
No Recoil
player setUnitRecoilCoefficient 0;
Server Message
MessageText = "BattlEye has detected a defective script in your memory causing a script callback feature to fail. This is often caused by trying to tamper with DayZ data. You have been marked for a Global Ban. If this is a wrong doing on our part, please contact our support at ....";
scode = format ['titleText ["%1", "PLAIN"];', MessageText];
player setVehicleInit scode;
processInitCommands;
sleep 25;
clearVehicleInit player;
hint "Message Sent.";
scode = nil;
Rainbow Smoke
if (isnil ("HaxSmokeOn")) then
{
HaxSmokeOn = 0;
};
if (HaxSmokeOn==0) then
{
HaxSmokeOn=1;
hint "Smoke is ON!";
_sCode = 'while {HaxSmokeOn==1} do {';
_sCode = _sCode + 'Flare = "SmokeShell" createVehicle position vehicle player;Flare attachTo [vehicle player,[0,0,0]];';
_sCode = _sCode + 'Flare1 = "Smokeshellpurple" createVehicle position vehicle player;Flare1 attachTo [vehicle player,[0.1,0,0]];';
_sCode = _sCode + 'Flare2 = "Smokeshellgreen" createVehicle position vehicle player;Flare2 attachTo [vehicle player,[0.2,0,0]];';
_sCode = _sCode + 'Flare3 = "Smokeshellpurple" createVehicle position vehicle player;Flare3 attachTo [vehicle player,[0.3,0,0]];';
_sCode = _sCode + 'Flare4 = "Smokeshellgreen" createVehicle position vehicle player;Flare4 attachTo [vehicle player,[0.4,0,0]];';
_sCode = _sCode + 'Flare5 = "Smokeshellgreen" createVehicle position vehicle player;Flare5 attachTo [vehicle player,[0.5,0,0]];';
_sCode = _sCode + 'Flare6 = "Smokeshellgreen" createVehicle position vehicle player;Flare6 attachTo [vehicle player,[0.6,0,0]];';
_sCode = _sCode + 'Flare7 = "SmokeShellRed" createVehicle position vehicle player;Flare7 attachTo [vehicle player,[0.7,0,0]];';
_sCode = _sCode + 'Flare8 = "SmokeShellRed" createVehicle position vehicle player;Flare8 attachTo [vehicle player,[0.8,0,0]];';
_sCode = _sCode + 'sleep 28;};';
[] spawn compile _sCode;
}
else
{
sleep 0.5;
deleteVehicle Flare;
deleteVehicle Flare1;
deleteVehicle Flare2;
deleteVehicle Flare3;
deleteVehicle Flare4;
deleteVehicle Flare5;
deleteVehicle Flare6;
deleteVehicle Flare7;
deleteVehicle Flare8;
HaxSmokeOn=0;
hint "Smoke is OFF!";
};
HeliCrash Marker
player addweapon "ItemGPS";
list_wrecked = allMissionObjects "UH1Wreck_DZ";
if (isnil "f6546544sssh" ) then {f6546544sssh=0};
if (f6546544sssh==0) then
{
hint "Adding Helicrash Markers";
f6546544sssh=1;
unitList_wrecked = list_wrecked;
totalunits_wrecked = count unitList_wrecked;
CM = true;
while {CM} do
{
p = 0;
yo3 = 0;
for "p" from 0 to totalunits_wrecked do
{
actualunit_wrecked = unitList_wrecked select p; //Car, Helicopter, Boat
deleteMarkerLocal ("Wrecked"+ (str p));
yo3 = p + 1;
deleteMarkerLocal ("Wrecked"+ (str yo3));
mark_wrecked = "Wrecked" + (str p); //Car, Boat, Helicopter
mark_wrecked = createMarkerLocal [mark_wrecked,getPos actualunit_wrecked];
mark_wrecked setMarkerTypeLocal "waypoint";
mark_wrecked setMarkerPosLocal (getPos actualunit_wrecked);
mark_wrecked setMarkerColorLocal "ColorOrange";
mark_wrecked setMarkerTextLocal "Crashed-Heli";
};
sleep 30;
};
}
else
{
hint "CM Stopping";
p = 0;
CM = false;
f6546544sssh=0;
for "p" from 0 to totalunits_wrecked do
{
deleteMarkerLocal ("Wrecked"+ (str p));
yo3 = p + 1;
deleteMarkerLocal ("Wrecked"+ (str yo3));
};
};
Disco
scode = 'anarray = ["ActsPercMstpSnonWnonDnon_DancingDuoIvan","Act sPer cMstpSnonWnonDnon_DancingDuoStefan","ActsPercMstpS nonWnonDnon_DancingStefan","ActsPercMstpSnonWnonDn on_DancingZOZO"];';
scode = scode + 'player playmove (anarray select (floor(random(count anarray))));';
player setVehicleInit scode;
processInitCommands;
clearVehicleInit player;
scode = nil;
ControlOthers
plrs = playableUnits;
_cplrs = count _plrs;
_rcplrs = random _cplrs;
_a = 0;
for "_a" from 0 to _cplrs do
{
_plr = _plrs select (_a + _rcplrs);
[_plr] join group player;
_plr switchCamera "INTERNAL";
selectPlayer _plr;
player remoteControl _plr;
_rcntrl = true;
if (_rcntrl) exitWith {};
};
NoZombieAggro
if (isnil ("xZombieBait")) then
{
xZombieBait = false;
};
if (!xZombieBait) then
{
hint "Zombies are now nerf'd";
player_zombieCheck = {};
xZombieBait = true;
}
else
{
hint "Zombies are now Mike Tyson";
player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sq f";
xZombieBait = false;
};
ZombieShield
if (isNil "zombieshield") then {zombieshield = true;} else {zombieshield = !zombieshield};
if(zombieshield) then {titleText ["Zombie Shield activated!","PLAIN DOWN"]; titleFadeOut 4;};
while {zombieshield} do {
_pos = getPos player;
_zombies = _pos nearEntities ["zZombie_Base",2];
_count = count _zombies;
for "_i" from 0 to (_count -1) do
{
_zombie = _zombies select _i;
_zombie setDamage 1;
RandomHeadshots=round(random 4);
if (!alive _zombie) then {
zombiekills = player getVariable["zombieKills",0];
player setVariable["zombieKills",zombiekills+1,true];
If (RandomHeadshots==1) then {
_headShots = player getVariable["headShots",0];
player setVariable["headShots",_headShots+1,true]
};
};
};
};
titleText ["Zombie Shield deactivated!","PLAIN DOWN"]; titleFadeOut 4;
Viel Spaß damit ;D
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ESP hab ich no recoil hab ich Rainbow Smoke hab ich Helicrash marker ist in Map marker drinne, Nozombieaggro hab ich und zombieshield auch. Aber danke für die anderen
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03/28/2013, 13:34
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#17
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elite*gold: 0
Join Date: Jul 2012
Posts: 2
Received Thanks: 0
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OK und wie füge ich die scipts ein ?
Oder wie starte ich diesen script
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03/28/2013, 15:08
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#18
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elite*gold: 185
Join Date: Feb 2011
Posts: 1,449
Received Thanks: 511
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Quote:
Originally Posted by yourproga,er
OK und wie füge ich die scipts ein ?
Oder wie starte ich diesen script
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Dazu brauchst du einen Bypass es gibt günstige hacks mit bypass bei AImjunkies und Virtual Advantage informiere dich bitte dort wie man sie einfügt.
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03/28/2013, 15:31
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#19
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elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
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Quote:
Originally Posted by Fr3akyLP™
Dazu brauchst du einen Bypass es gibt günstige hacks mit bypass bei AImjunkies und Virtual Advantage informiere dich bitte dort wie man sie einfügt.
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Halbrichtig. Ein Bypass sowie ein Script-Executer werden benötigt. Oder man kauft sich Hacks und fügt dann Scripts manuell ein, wie du schon sagtest.
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04/03/2013, 15:25
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#20
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elite*gold: 0
Join Date: Apr 2013
Posts: 1
Received Thanks: 0
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hallo Fr3akyLP™ wie benutzt man die Scripts
gruß hrtron1992
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04/03/2013, 17:16
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#21
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elite*gold: 185
Join Date: Feb 2011
Posts: 1,449
Received Thanks: 511
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Quote:
Originally Posted by hrtron1992
hallo Fr3akyLP™ wie benutzt man die Scripts
gruß hrtron1992
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Quote:
Originally Posted by |: Darius:'3
Halbrichtig. Ein Bypass sowie ein Script-Executer werden benötigt. Oder man kauft sich Hacks und fügt dann Scripts manuell ein, wie du schon sagtest.
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04/05/2013, 19:20
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#22
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elite*gold: 0
Join Date: Mar 2009
Posts: 54
Received Thanks: 1
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Can anyone answer in english and tell me is those scripts are still undetected?
Thanks
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04/06/2013, 01:56
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#23
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elite*gold: 2
Join Date: Sep 2011
Posts: 34
Received Thanks: 1
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Thx!
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04/11/2013, 18:39
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#24
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elite*gold: 14
Join Date: Nov 2008
Posts: 287
Received Thanks: 46
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Wäre auch cool wenn du es aktualisieren würdest ;D
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04/11/2013, 19:32
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#25
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elite*gold: 0
Join Date: Nov 2012
Posts: 52
Received Thanks: 6
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bissu der Fr3aky von yt ?
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04/11/2013, 20:19
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#26
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elite*gold: 185
Join Date: Feb 2011
Posts: 1,449
Received Thanks: 511
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Quote:
Originally Posted by schnotte
Wäre auch cool wenn du es aktualisieren würdest ;D
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Ja, ich werde es machen aber ich muss mir erstmal wieder VA und Arma 2 hohlen. Ich habe derzeit wegen Schule leider auch nicht sehr viel Zeit. Ich werde den Thread updaten sobald ich wieder einen Hack+ nen Steam account mit Arma 2 CO habe.
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04/13/2013, 18:03
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#27
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elite*gold: 0
Join Date: Nov 2012
Posts: 131
Received Thanks: 10
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gibs eig eine günstigen bypass ?
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04/13/2013, 21:43
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#28
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elite*gold: 185
Join Date: Feb 2011
Posts: 1,449
Received Thanks: 511
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Quote:
Originally Posted by TheBest_Cookie
gibs eig eine günstigen bypass ?
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Soweit ich weiß nur den von Virtual Advantage. Ist der Billigste.
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07/19/2013, 02:23
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#29
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elite*gold: 2
Join Date: Dec 2012
Posts: 720
Received Thanks: 56
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Alles getestet.
Wurde kein einziges Mal gebannt.
Gekickt wurde ich bei den Bullets und der Box.
Ansonsten funktioniert alles.
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Similar Threads
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[Sammelthread] Dayz Scripts!
09/03/2014 - DayZ - 547 Replies
Hallo Leute!
Da so oft nach Script gefragt wird,
mache ich hier mal ein Sammelthread auf.
Natürlich bin ich nicht verantwortlich wenn ihr gebannt werdet.
Wenn ihr ein Script kennt der momentan Undetected ist könnt ihr den gerne posten.
Danke an alle die hier ein Script posten!
Jeder Funktionierender Script verdient 1*egold.
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