|
You last visited: Today at 13:47
Advertisement
Aim Junkies Script einfügen Hilfe
Discussion on Aim Junkies Script einfügen Hilfe within the DayZ forum part of the Shooter category.
09/26/2012, 22:14
|
#1
|
elite*gold: 0
Join Date: Sep 2012
Posts: 15
Received Thanks: 5
|
Aim Junkies Script einfügen Hilfe
Nabend Zusammen,
ich brauche mal ein wenig Hilfe von Jemandem der sich mit Scripts usw. auskennt.
Ich möchte bei dem Aim Junkies Hack ein Script haben wo ich Autos auf der Karte sehe. Weiss jmd ob es das derzeit gibt und wenn ja wie ich es einbaue.
Danke im vorraus Arkoni
|
|
|
09/26/2012, 22:29
|
#2
|
elite*gold: 0
Join Date: Jan 2011
Posts: 260
Received Thanks: 204
|
Ich kann dir helfen
adde mich in Skype: rudi5925
|
|
|
09/26/2012, 22:57
|
#3
|
elite*gold: 76
Join Date: Aug 2011
Posts: 2,548
Received Thanks: 1,442
|
|
|
|
09/26/2012, 22:59
|
#4
|
elite*gold: 0
Join Date: Jan 2011
Posts: 260
Received Thanks: 204
|
Quote:
Originally Posted by Hupfi10
|
zuspät^^
habe ich schon alles gemacht
|
|
|
09/26/2012, 23:07
|
#5
|
elite*gold: 331
Join Date: Jun 2009
Posts: 318
Received Thanks: 55
|
Hier ist nen Script, das alles möglich anzeigt.
Sollte auch noch undetected sein. Bei mir gehts zumindest einwandfrei (:
Im Forum ist auch i-wo nen Tutorial indem erklärt wird wie man das einstellt, musst du ggf. bisl suchen.
Quote:
if (isNil "musekeys") then {musekeys = true;}; //use keys combinations to toggle options
if (isNil "shz") then {shz = true;}; //Show zombies on start
if (isNil "sht") then {sht = true;}; //Show tents on start
if (isNil "spi") then {spi = true;}; //Show players on HUD (ESP) on start
if (isNil "mgpsm") then {mgpsm = true;}; //Move gps and remove it's fckn frame
if (isNil "sci") then {sci = false;}; //Show "simple" car icon instead default icons
if (isNil "tpe") then {tpe = true;}; //Use built-in teleport
mautoaddmap = true; //Add map on start (GPS or MAP nesessary for functionality)
mautoaddgps = false; //Add map on start (GPS or MAP nesessary for functionality)
ptxt = "You"; //Text to identify You on map/gps. Leave blank ("") if You want to see only icon
zmc = [1, 0, 0, 1]; //Zombie icon color
pmc = [0, 0, 1 , 1]; //Player icon color
pdmc = [1, 0, 0, 1]; //HUD player text color
vmc = [0.0980392, 0.0980392, 0.439216, 1]; //Vehicle icon color
wmc = [0.545098, 0.270588, 0.0745098, 1]; //Heliwrecks icon color
tmc = [0.294118, 0, 0.509804, 1]; //Tent icon color
_zdist = 1000; //Distance from You to show zombie icons
// End of configuration
disableSerialization;
_minimap = (uinamespace getvariable "BIS_RscMiniMap") displayCtrl 101;
_minimap_frame = (uinamespace getvariable "BIS_RscMiniMap") displayCtrl 101000;
_mm_w = 0.35;
_mm_h = 0.301;
moptions =
{
mapopt =
[
["",true],
["Choose Your options:", [-1], "", -5, [["expression", ""]], "1", "0"],
[format["Built-in HUD(ESP): %1",spi], [2], "", -5, [["expression", "spi = !spi;"]], "1", "1"],
[format["Built-in Teleport: %1",tpe], [3], "", -5, [["expression", "tpe = !tpe;"]], "1", "1"],
[format["Simple car icons: %1",sci], [4], "", -5, [["expression", "sci = !sci;"]], "1", "1"],
[format["Show tent icons: %1",sht], [5], "", -5, [["expression", "sht = !sht;"]], "1", "1"],
[format["Show zombie icons: %1",shz], [6], "", -5, [["expression", "shz = !shz;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Apply and Exit", [13], "", -5, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:mapopt";
};
if (isnil "mapm") then
{
if (mautoaddmap and !("ItemMap" in items player)) then {player addweapon "ItemMap";};
if (mautoaddgps and !("ItemGPS" in items player)) then {player addweapon "ItemGPS";};
mapm = true;
wlist = [];
plist = [];
vlist = [];
cList = [];
sList = [];
_map = (findDisplay 12) displayCtrl 51;
if spi then {setGroupIconsVisible [false,true];};
titleText ["Adding map markers...","PLAIN DOWN"];titleFadeOut 2;
helicrashes = allMissionObjects "UH1Wreck_DZ";
tents = allMissionObjects "TentStorage";
if mgpsm then
{
_minimap_frame ctrlShow false; //hide gps frame
//_mm_x = (SafeZoneW + SafeZoneX) - (_mm_w + 0.005); //bottom right
//_mm_y = (SafeZoneH + SafeZoneY) - (_mm_h + 0.005); //bottom right
//_mm_x = SafeZoneX + 0.005; //top left
//_mm_y = SafeZoney + 0.005; //top left
_mm_x = (SafeZoneW + SafeZoneX) - (1 - 0.555); //move left a bit (to not cover main right icons)
_mm_y = (SafeZoneH + SafeZoneY) - (1 - 0.480); //move left a bit (to not cover main right icons)
_minimap ctrlsetposition [_mm_x, _mm_y, _mm_w, _mm_h];
_minimap ctrlcommit 0.01;
};
_mapdraw = _map ctrlSetEventHandler ["Draw", "_this call drawic;"];
_minimapdraw = _minimap ctrlSetEventHandler ["Draw", "_this call drawic;"];
if musekeys then
{
F2_EH = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 0x3C) then {call moptions;};"];
};
sleep 0.1;
}
else
{
mapm = nil;
_map ctrlremoveeventhandler ["Draw", _mapdraw];
(findDisplay 46) displayRemoveEventHandler ["KeyDown", F2_EH];
if mgpsm then
{
_mm_x = (SafeZoneW + SafeZoneX) - (1 - 0.625);
_mm_y = (SafeZoneH + SafeZoneY) - (1 - 0.480);
_minimap_frame ctrlShow true;
_minimap ctrlsetposition [_mm_x, _mm_y, _mm_w, _mm_h];
_minimap ctrlcommit 0.01;
};
sleep 0.1;
titleText ["Markers removed...","PLAIN DOWN"];titleFadeOut 2;
};
keyctrl =
{
};
drawic =
{
if (!isnil "mapm") then
{
private["_ctrl"];
_ctrl = _this select 0;
_iscale = (1 - ctrlMapScale _ctrl) max .2;
_irad = 30;
_color = zmc;
_icon = "\ca\ui\data\iconman_ca.paa";
{
if ((alive _x) and (shz) and (!isnull _x)) then
{
_ctrl drawIcon [_icon, _color, getPosASL _x, _iscale * _irad, _iscale * _irad, getDir _x, "", 1];
};
} foreach zombies;
_irad = 30;
_color = wmc;
_icon = "\ca\air2\data\ui\icon_uh1y_ca.paa";
{
if (!isnull _x) then
{
_ctrl drawIcon [_icon, _color, getPosASL _x, _irad, _irad, 0, "", 1];
};
} foreach helicrashes;
_irad = 30;
_color = tmc;
_icon = "\ca\ui\data\markers\waypoint.paa";
{
if ((sht) and (!isnull _x)) then
{
_ctrl drawIcon [_icon, _color, getPosASL _x, _irad, _irad, 0, "", 1];
};
} foreach tents;
_irad = 30;
_color = vmc;
{
_confClass = configFile >> "CfgVehicles" >> typeOf _x;
_icon = getText(_confClass >> "icon");
if (!isnull _x) then
{
if ((sci) and ((_x iskindof "car") or (_x iskindof "landvehicle"))) then
{
_icon = "\ca\ui\data\iconpapercar_ca.paa";
_irad = 20;
};
if (_x iskindof "Air") then
{
_irad = 40;
};
_ctrl drawIcon [_icon, _color, getPosASL _x, _iscale * _irad, _iscale * _irad, getDir _x, "", 1];
};
} foreach vehicles;
_irad = 30;
_color = pmc;
{
_icon = "\ca\ui\data\iconman_ca.paa";
if ((!isnull _x) and (alive _x)) then
{
if (_x == player) then
{
_color = [0, 0, 0, 1]; // black
}
else
{
_color = pmc; // blue
};
if !(vehicle _x != _x) then
{
_ctrl drawIcon [_icon, _color, getPosASL _x, _iscale * _irad, _iscale * _irad, getDir _x, "", 1];
};
};
} foreach playableUnits;
};
};
portal =
{
if (!isnil "mapm") then
{
if ((_this select 1) and (tpe)) then
{
(vehicle player) setpos [(_this select 0) select 0, (_this select 0) select 1, 0];
player setVariable["lastPos",1];player setVariable["lastPos",[]];
onMapSingleClick "";
openMap [false, false];
}
else {onMapSingleClick "";};
};
};
// Main cicle
waituntil
{
if (!isnil "mapm") then
{
start_time = diag_tickTime;
if ((visiblemap) and (tpe))then
{
onMapSingleClick "[_pos, _alt] call portal;";
};
if (shz) then {zombies = getPos player nearEntities ["zZombie_Base", _zdist];} else {zombies = [];};
{
if !(_x in wList) then
{
private ["_pos", "_mkr"];
_pos = getPos _x;
_mkr = createMarkerLocal [format ["WRK%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]];
_mkr setMarkerTextLocal format["%1", gettext (configFile >> 'CfgVehicles' >> (typeof _x) >> 'displayName')];
_mkr setMarkerTypeLocal "waypoint";
_mkr setMarkerColorLocal "ColorBrown";
_mkr setMarkerSizeLocal [0,0];
wList set [count wList, _x];
[_x, _mkr] spawn
{
private ["_u", "_m"];
_u = _this select 0;
_m = _this select 1;
while {(mapm)} do
{
_m setMarkerPosLocal ([(getPos _u select 0) + 20, getPos _u select 1, 0]);
sleep 0.01;
};
deleteMarkerLocal _m;
if (_u in wList) then
{
wList set [(wList find _u), -1];
wList = wList - [-1];
};
true;
};
};
} forEach helicrashes;
{
if !(_x in vList) then
{
private ["_pos", "_mkr"];
_pos = getPos _x;
_mkr = createMarkerLocal [format ["VHC%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]];
_mkr setMarkerTextLocal format["%1", gettext (configFile >> 'CfgVehicles' >> (typeof _x) >> 'displayName')];
_mkr setMarkerTypeLocal "waypoint";
_mkr setMarkerColorLocal "ColorRed";
_mkr setMarkerSizeLocal [0,0];
vList set [count vList, _x];
[_x, _mkr] spawn
{
private ["_u", "_m"];
_u = _this select 0;
_m = _this select 1;
_nc = this select 2;
while {(mapm)} do
{
_m setMarkerPosLocal ([(getPos _u select 0) + 20, getPos _u select 1, 0]);
sleep 0.01;
};
deleteMarkerLocal _m;
if (_u in vList) then
{
vList set [(vList find _u), -1];
vList = vList - [-1];
};
true;
};
};
if (count (crew _x) > 0) then
{
{
if (!(_x in cList) and (alive _x) and (getPlayerUID _x != "")) then
{
private ["_pos", "_mkr", "_vhc"];
_vhc = vehicle _x;
_pos = getPos _x;
_mkr = createMarkerLocal [format ["CRW%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]];
_mkr setMarkerTextLocal format[">%1", name _x];
_mkr setMarkerTypeLocal "waypoint";
_mkr setMarkerColorLocal "ColorBlue";
_mkr setMarkerSizeLocal [0,0];
cList set [count cList, _x];
[_x, _mkr,_vhc] spawn
{
private ["_u", "_m","_pc","_v"];
_u = _this select 0;
_m = _this select 1;
_v = _this select 2;
while {(mapm) and (alive _u) and (vehicle _u != _u) and (getPlayerUID _u != "")} do
{
_pc = ((crew vehicle _u) find _u);
_m setMarkerPosLocal ([(getPos _u select 0) + 20, (getPos _u select 1) - (25 + _pc*20), 0]);
sleep 0.01;
};
deleteMarkerLocal _m;
if (_u in cList) then
{
cList set [(cList find _u), -1];
cList = cList - [-1];
};
true;
};
};
}forEach crew _x;
};
} forEach vehicles;
{
if (!(_x in sList) and (player != _x) and (alive _x) and (spi) and (getPlayerUID _x != "")) then
{
group _x addGroupIcon ["b_inf", [0,0]];
sList set [count sList, _x];
[_x] spawn
{
private ["_u"];
_u = _this select 0;
//while {(alive _u) and (mapm) and (spi)} do
while {(alive _u) and (mapm) and (spi)} do
{
group _u setGroupIconParams [pdmc,format ["%1 - %2m", name _u, ceil (_u distance player)],0.5,true];
sleep 0.01;
};
clearGroupIcons group _u;
if (_u in sList) then
{
sList set [(sList find _u), -1];
sList = sList - [-1];
};
true;
};
};
if (!(_x in pList) and (alive _x) and !(vehicle _x != _x) and (getPlayerUID _x != "")) then
{
private ["_pos", "_mkr"];
_pos = getPos _x;
_mkr = createMarkerLocal [format ["PLR%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]];
_mkr setMarkerTypeLocal "waypoint";
_mkr setMarkerSizeLocal [0,0];
_mkr setMarkerColorLocal "ColorBlue";
_mkr setMarkerTextLocal format ["%1", name _x];
if (_x == player) then
{
_mkr setMarkerColorLocal "ColorBlack";
_mkr setMarkerTextLocal ptxt;
};
pList set [count pList, _x];
[_x, _mkr] spawn
{
private ["_u", "_m"];
_u = _this select 0;
_m = _this select 1;
while {(mapm) and (alive _u) and (vehicle _u == _u) and (getPlayerUID _u != "") } do
{
_m setMarkerPosLocal ([(getPos _u select 0) + 20, getPos _u select 1, 0]);
sleep 0.01;
};
deleteMarkerLocal _m;
if (_u in pList) then
{
pList set [(pList find _u), -1];
pList = pList - [-1];
};
true;
};
};
} forEach playableUnits;
sleep 0.1;
};
(isnil "mapm")
};
{clearGroupIcons group _x;} forEach playableUnits;
|
|
|
|
09/26/2012, 23:40
|
#6
|
elite*gold: 100
Join Date: Dec 2010
Posts: 1,842
Received Thanks: 224
|
Genau, ich hatte eins gemacht...
Das nächste mal bitte die suchfunktion benutzen...
|
|
|
 |
Similar Threads
|
[Suche]Psc zu Paypal oder aim junkies hack
09/20/2012 - DayZ - 2 Replies
Hallo ich bin auf der suche nach einer möglichkeit psc zu paypal umzucashen oder jemanden der Aim Junkies hacks verkauft. Da ich ja eigendtlich einen Aim Junkies hack suche habe ich das hier mal reingeschrieben. Ich handel aber nur mit trusted membern und gehandelt wird nur über epvp, da ich da eure IP's bekomme, falls ihr mir mein geld nehmt. Ausserdem Werde ich das ganze nur mit einem Middleman durchführen...
|
Blender Script einfügen
07/23/2012 - Off Topic - 0 Replies
Hallo,
könnt ihr mir dabei helfen einen Script ein zu fügen?
Script sieht in Blender so aus http://i.epvpimg.com/CBt6e.jpg
Ich habe jetzt die .py Dateien, aber weiß nicht wo die hin sollen.
Im Anhang ist der Script.
|
Wer kann mir VM Ware script einfügen?
12/14/2010 - WarRock - 11 Replies
Hallo,
suche jmd. der mit das Script einfügt
Der jenige kriegt 50EG
Mfg
|
[Hen! Script]Items einfügen
10/23/2010 - Metin2 Private Server - 3 Replies
Wie füge ich bei Hennink's Script ein das man
im Itemshop (AdminPanel) auch Muscheln oder Perlen
auswehlen kann
|
PvP Junkies gesucht!!!
04/04/2010 - World of Warcraft - 44 Replies
Moin, ich zock jetzt schon etwas länger auf nem Englishen Server. Und ich will dort eine kleine PvP Starke Community aufbauen weil ich Arena suchten will aber mein English mies ist :rolleyes:
Kurze erklärung:
- Instant 80
- Furios/T8 als Startset
- Rest durch Arena erspielen
- Das beste überhaupt, die spielen jede Season nach! Also gibts am jede immer was tolles zu gewinnen ;)
Ihr fragt euch jetzt warum der Server und keinen Deutschen "Arena Server".
Ok die frage ist leicht gg. Dort...
|
All times are GMT +1. The time now is 13:48.
|
|