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New Ship / Edit main.swf
Discussion on New Ship / Edit main.swf within the DarkOrbit forum part of the Browsergames category.
11/16/2023, 17:45
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#1
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elite*gold: 0
Join Date: Aug 2022
Posts: 8
Received Thanks: 2
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New Ship / Edit main.swf
Hey guys its been a long im searching how to edit the main.swf
This file contain the most precious code in darkorbit and allow you to add new ship , edit the majority of the game but as sad as it is the best tool i've found to edit it is
JPEXS Free Flash Decompiler
But this tool is not good enough to edit everything you can decompile it but not compile for the majority im looking for help to you guys to find out how to modify it / add new ship
Contact me via discord : wolf_fr3
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11/23/2023, 14:50
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#2
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elite*gold: 100
Join Date: Dec 2021
Posts: 6
Received Thanks: 9
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It's good enough
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11/23/2023, 16:55
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#3
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elite*gold: 0
Join Date: Nov 2011
Posts: 61
Received Thanks: 25
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Quote:
Originally Posted by Wolf_Fr_
Hey guys its been a long im searching how to edit the main.swf
This file contain the most precious code in darkorbit and allow you to add new ship , edit the majority of the game but as sad as it is the best tool i've found to edit it is
JPEXS Free Flash Decompiler
But this tool is not good enough to edit everything you can decompile it but not compile for the majority im looking for help to you guys to find out how to modify it / add new ship
Contact me via discord : wolf_fr3
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Most precious code is server side.
SWF is encrypted, and most of it is related with memory addresses, that's probably why you don't understand half of it if you managed to open it. They just got things like chat, infinicast and oher **** readable
Have fun with the matryoshkas
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11/23/2023, 23:08
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#4
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elite*gold: 3570
Join Date: Dec 2012
Posts: 13,043
Received Thanks: 8,252
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Quote:
Originally Posted by XarceusX
Most precious code is server side.
SWF is encrypted, and most of it is related with memory addresses, that's probably why you don't understand half of it if you managed to open it. They just got things like chat, infinicast and oher **** readable
Have fun with the matryoshkas
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No?
You can easily decrypt the main.swf.
It's obfuscated though. Has nothing to do with memory addresses.
And replicating the server code is pretty easy once you understand what's going on, on the client side.
You used to be able to add new things using the game.xml, but that doesn't seem to be the case anymore in new darkorbit.
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11/23/2023, 23:27
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#5
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elite*gold: 0
Join Date: Nov 2011
Posts: 61
Received Thanks: 25
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Quote:
Originally Posted by Requi
No?
You can easily decrypt the main.swf.
It's obfuscated though. Has nothing to do with memory addresses.
And replicating the server code is pretty easy once you understand what's going on, on the client side.
You used to be able to add new things using the game.xml, but that doesn't seem to be the case anymore in new darkorbit.
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Hey Requi
No one said it cannot be decrypted
It's obfuscated, yeah. However I get the swf a different way. Remember you can get access to the swf directly into memory without needing to decrypt it with tram's jarfile.
Pretty sure DarkOrbit backend is waaay more big than many imagine. Would take years for just one person to make all the business logic the game uses. Could be fun to see all those controllers  p
Cheers!
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11/23/2023, 23:30
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#6
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elite*gold: 3570
Join Date: Dec 2012
Posts: 13,043
Received Thanks: 8,252
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Quote:
Originally Posted by XarceusX
Pretty sure DarkOrbit backend is waaay more big than many imagine. Would take years for just one person to make all the business logic the game uses. Could be fun to see all those controllers  p
Cheers!
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Who said it just needs to be a single person working on it.
Once you have a rough structure it's pretty much just implementing all the packets.
The only reason it's taking long for us to do it, is because neither of us is doing it full-time. I'm only working on it on the weekends for a few hours.
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11/23/2023, 23:41
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#7
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elite*gold: 0
Join Date: Nov 2011
Posts: 61
Received Thanks: 25
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Quote:
Originally Posted by Requi
Who said it just needs to be a single person working on it.
Once you have a rough structure it's pretty much just implementing all the packets.
The only reason it's taking long for us to do it, is because neither of us is doing it full-time. I'm only working on it on the weekends for a few hours.
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Cool project
No one said it has to be one person, but it's hard to get some people together on projects like this. Mainly cause it take time, and time is money. Good luck with it
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