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main.swf and loadingscreen.swf encryption?
Discussion on main.swf and loadingscreen.swf encryption? within the DarkOrbit forum part of the Browsergames category.
11/21/2015, 21:01
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#1
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elite*gold: 0
Join Date: Jan 2014
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Received Thanks: 2
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main.swf and loadingscreen.swf encryption?
Hi guys, I managed to download and decrypt 99% of DO client-side files (game SWF's, all graphics/sprites including every ship, mobs, rockets, explosions, boxes, map, UI etc., some scripts and game fonts), but i have a problem with those two. These files are additionally encrypted, but i don't really know what kind of encryption is it. I will continue looking at client-side game scripts, but if anybody have any idea, links below.
loadingscreen.swf (444KB)
main.swf (1280KB)
Rest of SWF's will be posted in a thread, with a tool for decompiling them.  .
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11/21/2015, 21:09
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#2
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Join Date: Oct 2014
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Dude do you know another player who have a .swf ? :P i wana to play like test server  ))
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11/21/2015, 21:12
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#3
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elite*gold: 0
Join Date: Jan 2014
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Those SWF's aren't server files, this is just client-side stuff, so you won't be able to make private server on them, or even connect to actual working server (well, maybe with main/loadingscreen swf's it's possible, but i don't know). Those files would be useful for MAKING new private server engine, or just updating actual with new stuff, or to create SP Darkorbit (like Remix)
//EDIT: Anyway, i'm posting the SWF's in  .
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11/21/2015, 22:13
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#4
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elite*gold: 0
Join Date: Apr 2015
Posts: 246
Received Thanks: 398
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Both are xored. https://en.wikipedia.org/wiki/XOR_cipher
You can find the xor key in the preloader pretty fast. Anyways.. if you're lazy as ****
Code:
var main = File.ReadAllBytes("main.swf");
uint key = 113;
for (var i = 0; i < main.Length; i++)
{
key++;
key = key & 255;
main[i] = (byte)(main[i] ^ key);
}
File.WriteAllBytes("main_decrypted.swf", main);
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11/22/2015, 00:01
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#5
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elite*gold: 0
Join Date: May 2013
Posts: 54
Received Thanks: 5
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Quote:
Originally Posted by S7K Yuuki
Both are xored. https://en.wikipedia.org/wiki/XOR_cipher
You can find the xor key in the preloader pretty fast. Anyways.. if you're lazy as ****
Code:
var main = File.ReadAllBytes("main.swf");
uint key = 113;
for (var i = 0; i < main.Length; i++)
{
key++;
key = key & 255;
main[i] = (byte)(main[i] ^ key);
}
File.WriteAllBytes("main_decrypted.swf", main);
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What's the key for 9.0 ?
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11/22/2015, 22:41
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#6
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Join Date: Jul 2013
Posts: 42
Received Thanks: 3
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Guys, I am sorry. But I have ask you one question. Is it possible to put ship in the any galaxy gate or on the any map without admin function?
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11/23/2015, 02:25
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#7
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elite*gold: 0
Join Date: Nov 2015
Posts: 35
Received Thanks: 12
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Quote:
Originally Posted by eddie.g
Guys, I am sorry. But I have ask you one question. Is it possible to put ship in the any galaxy gate or on the any map without admin function?
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If you want to get banned. But no.
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11/23/2015, 09:20
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#8
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elite*gold: 0
Join Date: Feb 2009
Posts: 1,718
Received Thanks: 2,382
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Quote:
Originally Posted by Nyxerosoir
If you want to get banned. But no.
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You cant even get banned because you can't.
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11/23/2015, 10:29
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#9
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elite*gold: 0
Join Date: May 2014
Posts: 663
Received Thanks: 1,154
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Wow, you must be pro haxor if you managed to decrypt DO's graphics :O
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11/23/2015, 11:26
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#10
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elite*gold: 0
Join Date: Jul 2013
Posts: 42
Received Thanks: 3
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Quote:
Originally Posted by Nyxerosoir
If you want to get banned. But no.
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tell me please how to place my ship in 4-4 for example without normal opportunities?
May Charles help to me?
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11/23/2015, 17:50
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#11
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elite*gold: 36
Join Date: Oct 2015
Posts: 927
Received Thanks: 207
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Quote:
Originally Posted by S7K Yuuki
Both are xored. https://en.wikipedia.org/wiki/XOR_cipher
You can find the xor key in the preloader pretty fast. Anyways.. if you're lazy as ****
Code:
var main = File.ReadAllBytes("main.swf");
uint key = 113;
for (var i = 0; i < main.Length; i++)
{
key++;
key = key & 255;
main[i] = (byte)(main[i] ^ key);
}
File.WriteAllBytes("main_decrypted.swf", main);
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I am your big fan Yuuki!!!! GG!     :ha ndsdown: 
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