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[Release] Vertex In-Game Tool

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Old 02/22/2018, 19:19   #16
 
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I love your Tool <3



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Old 02/23/2018, 08:37   #17

 
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I knew it , waiting impatient for your Bot , great Man.


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Old 02/24/2018, 13:13   #18
 
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Turkey Support ?
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Old 02/25/2018, 00:59   #19
 
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Originally Posted by saitbaba View Post
Turkey Support ?
No there's no support section specifically for Turkey...


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Old 02/25/2018, 05:49   #20
 
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Originally Posted by Bonge<> View Post
No there's no support section specifically for Turkey...
I can help if you accept?
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Old 02/25/2018, 21:55   #21
 
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You made a clean and clean program. As with other applications, this seems to work. However, the price is very expensive compared to many advanced bot programs. You could start 3 euro per month. When I saw the price, I freaked out
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Old 02/26/2018, 05:56   #22
 
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Nice work , i doubt you will get much buyers without a trial tho , especially with a "new" technology"

it's just like betting on a kickstarter project .

you like the concept but you don't know what you're getting.
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Old 02/26/2018, 16:16   #23

 
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Well, to be honnest, the price is really nice for a tool like this (it's just as powerful as a packet bot and it is as secure as a pixel bot (even safer)), and I don't think that a trial is needed. We all know Bonge. He's doing a really good job so far.

Good job!
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Old 02/26/2018, 16:39   #24

 
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I can help you with a video tutorial, if u are interested PM. Btw great work as always
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Old 02/26/2018, 21:51   #25
 
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Originally Posted by Zetadarus View Post
Nice work , i doubt you will get much buyers without a trial tho , especially with a "new" technology"
it's just like betting on a kickstarter project .
you like the concept but you don't know what you're getting.
Not quite though. I think it's pretty clear what you're getting. The "technology" isn't entirely new either, at the time of release it had already been in use for 3-4 months with no bans of course. There's always a risk, but technically speaking this is the safer way to create a tool like this compared to the alternatives.

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Originally Posted by NoCheatImPGM View Post
Well, to be honnest, the price is really nice for a tool like this (it's just as powerful as a packet bot and it is as secure as a pixel bot (even safer)), and I don't think that a trial is needed. We all know Bonge. He's doing a really good job so far.

Good job!
Hi NoCheat, long time no see :-) Thank you very much!
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Old 02/26/2018, 22:49   #26
 
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Originally Posted by Bonge<> View Post
Not quite though. I think it's pretty clear what you're getting. The "technology" isn't entirely new either, at the time of release it had already been in use for 3-4 months with no bans of course. There's always a risk, but technically speaking this is the safer way to create a tool like this compared to the alternatives.
hmmm...I cant imagine what can be more secure than pixelbot....interesting
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Old 02/26/2018, 23:00   #27
 
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Originally Posted by ssamko View Post
hmmm...I cant imagine what can be more secure than pixelbot....interesting
I was actually talking about the tool, not a bot - and the alternative being swf modification. However, you could still argue that a bot made with this would be safer as it knows exactly what's going on around it and thus could better mimic the behaviour of a human - which would of course also make it more efficient.
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Old 02/27/2018, 13:16   #28
 
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Originally Posted by Bonge<> View Post
Vertex Tool

Hey guys. I've lately been working on some new stuff for Darkorbit. This new release is an in-game tool with various features that can prove helpful while playing the game.

These are the current features:
  • Built-in resizable and clickable minimap
  • Show target's HP/Shield/Nanohull
  • Mark enemy and friendly players on the minimap
  • Show selected types of NPCs and collectables
  • Auto targeting for NPCs and players
  • Diplomacy feature (Replacing the Radar CPU)
  • RSB Changer

Preview:
Gallery 1

How does it work?
This tool does not work with packets like a packet bot and it does also not modify any game files. This tool is based on a new 'technology' or what you'd call it, which I've developed and is something that has never been used for any tool/bot before. I will not go into details on how it works, but I can say that it 'simply' injects some code into the browser with which you are playing the game, and that way it can retrieve data about what is going on in the game. Any input for the game is sent via actual mouse/keyboard events. And as it all works on a native level it is certainly not something that can easily be detected directly via Flash, if at all, which technically makes this tool very safe. The tool has been tested for 3+ months so far with no bans.

Although all my other tools have been free, I have decided this will not be. There are currently no trial tests but that might come in the future.
More information and prices can be found on this website:

Feel free to join our Discord too, here you can ask questions, get support etc.

I want to make sales representation in Turkey
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Old 02/27/2018, 17:24   #29
 
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I guess this technology works similarly to cheats for other games, by reading DO's memory?
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Old 02/28/2018, 08:04   #30
 
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Originally Posted by Moneypulation View Post
#moved
Whats the sense of move this thread? Its a discussion and support thread about the tool no? I think that this new section, darkorbit trading, will end up having an empty DO section forum and it will create tons of useless threads....
I honestly don't understand this change. I also dont understand why only vertex and nanobot got moved and clickbot, sbot, golem and palavia no.
Now we have to check two different sections to know whats going on with a tool/bot? Ridicolous


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